Star Wars Roleplay: Chaos

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Cairyn Midore

Catch me I'm falling...
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B A S I C S .
NAME: Cairyn Midore (k-EYE-ren mi-DOOR)
RANK: Gamemaster
SPECIES: Teevan
AGE: 17
SEX: Male (assumed)
HEIGHT: 5’2”
WEIGHT: 124 lbs
EYES: Very green, very big, very ineffective.
HAIR: Short, black, adorable
SKIN: Pale, silver-hued
VOICE SAMPLE: Aaron Tveit - Gabe Goodman
FORCE SENSITIVE: Yes
Catch me I'm falling...
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S T R E N G T H S .
- Flexibility/Acrobatics: As a Teevan, Cairyn's flexibility and agility are beyond the feats of human. As a performer, his skills only increased, making him capable of intricate acrobatic routines without so much as breaking a sweat.
- Deception: Not in the sense that he's a master manipulator. More like he'll tell the most ridiculous of lies without so much as blinking, or simply continue talking until he gets his way.
- Beastmaster: While having no empathy for people, Cairyn's interactions with beasts are so genuine, they're almost pure in nature. He connects with them on levels one would think he's worked with each particular animal since their early childhood. While Griz is accepted as the den mother, Cairyn's deemed either master or the small child who should be protected.
- Dexterity: Agility plus flexibility equals a pretty dexterous kiddo.
Faster than anyone should.
W E A K N E S S E S .
- Empty Shell: Cairyn has no regard for anyone's emotional or physical well being. Why, he scarcely acknowledges his own. Allies are not a thing he finds easy to come by and when he does manage it, it's often short-lived.
- Vision: The kiddo needs glasses. 'Nough said.
- Endurance: Due to a childhood injury, particularly strenuous activity involving his left ankle is doomed to go bad.
- Self-control: There is no filter.
- Experience: He talks big, yet his actual time out in the field is nearly nonexistent.
- Zap: With both Orbalisk armor and Sraosha implanted in him, even the slightest bit of electricity can have devastating results.
- I Don't Feel Anything: In an effort to continue functioning after sustaining grievous injuries at Darth Carnifex's hands, Cairyn took on using painkillers. With his lack of self-control and the Sraosha hardly helping, he's formed quite an addiction.
- Self Preservation: Just as he has no recognition of others emotion, he's quite horrible at reading situations, particularly ones that can and will land him in danger. He's a danger more to himself than to others.
- Having huge ambitions but no real plans to achieve them.
Catch me I'm falling...
A P P E A R A N C E .
Possessing a mostly androgynous body and voice, Cairyn could very well pass for either a young boy or a slightly older female and he uses this fact as a source of both infiltration and entertainment. Black hair, large green eyes, and an unnerving smile, his face is leaning towards the round side and his hair is typically cut short in a manner that emphasizes the roundness of said face. Fitted with poor eyesight, he's often seen with large-framed glasses that almost resemble goggles. He has a gymnast's body, capable of feats of mass flexibility that would be impossible for mere humans. In regards to clothing, he keeps things simple, dressing in no particular fashion and making no attempts to make things easier for those who try and guess his gender.

As Cairyn ages, not much changes save that he grows taller and lankier. Still considered small and often mistaken for being a couple years younger, the gender confusion isn't nearly as evident, but it still wouldn't be entirely difficult for him to pose as either. As age progresses, so does his style. His hair no longer frames his face in such a way to make it look rounder, rather he can appear rather gaunt in the right lighting.

Please hear me calling...
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P E R S O N A L I T Y .
- To put in a few words; manipulative, proud, horrible. Cairyn's the type of person to commit any sort of atrocity with a smile and deny his guilt with that same smile while refusing to provide any evidence of his innocence. Granted, he'd say that without having experienced any real atrocity for himself. He takes full advantage of his youth, despite being legitimately enraged should anyone else use it. In formal or unfamiliar settings, he takes on a rather childish persona, appearing easily excitable and unable to think things out before he says them. Facade or not, he takes great joy in offending and confusing others, even if it puts him at risk of injury.

- Antisocial Personality Disorder; a chronic mental condition in which a person's ways of thinking, perceiving situations and relating to others are dysfunctional and destructive, typically having no regard for right and wrong and often disregarding the rights, wishes, and feelings of others. In Cairyn's case, he doesn't quite understand emotions, only how to manipulate them. Some emotions; like rage and boredom, he understands fairly well. Others such as love are completely beyond him and seem like a waste of time. With this comes a warped sense of morality wherein a person's worth is measured by how much Cairyn has a use for them. To compensate for his apparent lack of empathy, Cairyn's childish facade often involves blowing small reactions far out of proportion.

- There are few things Cairyn hates more than people whose status or rank was given based off of age. For this reason, he's grown to be quite patronizing towards those older and of rank, for example, emphasizing 'mister' or 'sir' far more than necessary. Should just any old person try and order this young'n about, it wouldn't be too strange for Cairyn to respond with thinly veiled threats or plain as day promises of destruction. Needless to say, this one needs a tight leash, especially at formal events.

Catch me I'm falling for good.

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Midore, Bast Castle, 835 ABY

M O V E M E N T .
A gymnast of the highest caliber one can reach at his age, Cairyn could move with the grace and serenity of a sugarplum fairy. He doesn't. He does, however, move in hyperbole. There's an overemphasis on arm swinging, an unnecessary skip in his step. Anything a child a few years younger would do, he's at least tried, just to see if it'll get a reaction out of people. Cairyn's always tripping over his own feet, scrambling to get somewhere as if he's late (that is unless he's skipping). All of it is, in his own mind, a power play, meant to make him appear even smaller than he already is.

In combat, he's always on the move. His petite frame has lost some mobility due to the weight of Orbalisk armor, but the adrenaline boost the armor provides nearly negates that. What it doesn't negate, it makes up for in sheer durability. The Orbalisks can take a couple hits, something Cairyn capitalizes on in a heated match. His combat style itself is reliant on his mobility, seldom attacking and more interested in letting his adversaries wear themselves out. When he does attack, that too is an exaggeration, complete with wide swings and unpolished lunges.

All this being said, he's not incapable of control. With a scalpel in hand, he can be very precise in dissection. No, capability has nothing to do with it, he just chooses not to. It's far more fun to feign incompetence, trick others into doing the dirty work for him, lure them into a false sense of security.
 
B I O G R A P H Y .
I am the one who knows you.
I am the one you fear.
I am the one who's always been here.
The question has to how Cairyn became who he is today is one that may never be answered. He had a loving family, a relatively good home life, and yet empathy never really gained any footing in the Teevan's character. His parents tried to raise him right, sure, but malice was a song whose chords held an irresistible appeal. In his early childhood, he treated rules as suggestions, rarely learning from his mistakes. It was by impeccable luck (or perhaps the force itself) that he endured only one lasting injury, one that still haunts him today. The eldest of three, Cairyn never quite warmed up to the idea of sharing attention with his younger siblings.
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By the age of twelve, one would expect a child to recognize their limits. Such wasn't Midore's case and he suffered dearly for it, nearly losing his left foot and ankle and still remaining unable to use it in excess, quite the plight considering that he's extremely left side dominant. Nevertheless, he took to exploring limits in new ways. Namely, in words. He could talk a person's ear off and find what makes them most uncomfortable. Why, he had a talent for it and absolutely relished in the power it provided. Exploring said talent led him down a path that even his parents, bless their souls, couldn't handle. It didn't help, of course, when for some odd reason, nothing could quite stay out of reach of their eldest child.

The last straw was when tragedy struck the little family. In a 'freak' accident, Cairyn's youngest sibling, an infant girl, was lost to death's sweet embrace. Said accident was also one that Cairyn just so happened to emerge unscathed from. Suspicious, sure, but with no evidence of actual foul play, the case was chalked up to being just a very unfortunate tragedy. What set alarms off, however, was Cairyn's visits to a child psychologist. Displaying no signs of grieving for his sister, no empathy towards his younger brother or even his parents, he was marked as a potentially disturbed individual. So, his parents with all their parental love gave him a couple credits and put him on a shuttle to a facility meant to help youths of Cairyn's position. Only Cairyn never made it to that facility, nor did he recognize his parents' actions as a gesture of 'well-meaning'.

They've managed to get rid of me, I'm gone without a trace.
But sear the soul and leave a scar no treatment can erase.
So what does someone little more than a child do when they’re left to their own devices? How does one survive when the only real skills are uncanny flexibility and childlike innocence? Performance seemed to be beckoning to the kid if only to make cash to live off of. From passing hat on the street to guest performing with troupes. In his run with a circus of sorts, he grew particularly attached to a Nexu kept in captivity. Freeing the beast when he bid that circus farewell, the two became nearly inseparable.

Eventually, the twosome entered into the space of the Dominion and was eventually taken in by their Sith. It was here that Cairyn's childish persona, adopted in his early adolescence, really came to the center stage. Through actions of hyperbole, Cairyn portrayed himself as a simple child, weak in all useful aspects. Such personal allowed him to move under the radar and act as he pleased, even going so far as to retrieving Orbalisk armor on Dxun (granted, that was accidental).

With the disappearance of Grace Darkson, the closest thing Cairyn had to a motherly figure and mentor within the Dominion, and later the fall of the Dominion in general, Cairyn took to acting on his own. Life was once again filled with uncertainty. An encounter and failed assassination attempt on Grace would later bring him into the Confederacy of Independent Systems, a place where he would finally be given a position of power he so rightly deserved. Dubbed the 'Gamemaster' of the Geonosian arenas, Cairyn took to his great work of spelling destruction and suffering in the most creative and entertaining ways possible.

The memories are gone. The aftershocks live on.
But with nothing to remember, is there nothing left to grieve?
 
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E Q U I P M E N T .
Lightsaber - one, very simple hilt, probably red blade
Model 22T4 blaster
Orbalisk Armor - Deceased
Taak'tabi
AY-214 Combat Pistol
Talisman of Calling
Wabbajack
Iscariot
Sraosha
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Iscariot, with mask and gloves.

S H I P .
Who in their right mind would trust this kid with a ship? Apparently, someone.
Sentinel Class Cruiser

R E L A T I O N S .
Grizabelle (Griz) - Pet Nexu
Dalin, Jezzebelle, Beznik, etc - Orbalisks considered both pets and armor, deceased
Puffaeliex (Puff) - Fear Dragon, equipped with a saddle
Jefferi - Rancor, deceased
Jiminy - Juvenile Canyon Rancor
Snuggles - Krayt Dragon Hatchling
Diaolca - Acklay
Riadle - Tuk'ata
R O L E - P L A Y S .
A New Order
A Lesson in Patience
Shadows of the Empire: The Dominion of Helska IV and Paxin Sul
The War Dum's Echo (Cairyn Midore)
You call that a Sith? (TSA Raid of Dominion Vjun)
Dxun Haiku
Killteam (Dominion, Chiloon and Irn, Round 2)
Operation Dominion's Fall: TSE Invasion of Krayiss II Hex
Men, Women, and Children...None were spared from the Master's Wrath
Rains of Dathomir (Sith Wagon)
Golbah City (CIS Location Thread)
Terrors (CIS Dominion of Islyrr II Hex)
Rot God
We're Not Making Evil Plans
Haikus - Round Two
 

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