Brendan Varko
Character
Name: Brendan Varko
Age: 36
Height: 6'0/ 1.83 metres tall
Weight: 183 lbs/ 83 kg
Occupation: ISS Agent
Background: Surgical Corps (14 yrs), Imperial Intelligence Field agent (2 yrs)
Species: Human (Core Worlder)
Home planet: Anaxes
Gender: Male
Force sensitive: No
Hair: Brown
Eyes colour: Gunmetal blue
Faction: Imperial Confederation
Physical description: Varko possesses a deceptive, wiry frame that prioritizes on his strength to mass ratio. To the normal observer or when he is in clothes, he might look lanky and uncoordinated. However, beneath his clinical or in some cases, local or formal attires, lies the high-density musculature of a man trained in high-stakes combat and surgical precision. He looks normal and unassuming in clothes. He moves with a disturbing lack of wasted motion, possessing a grip strength that contradicts his unassuming silhouette. He has a "Surgical Glide"—a walk that is unnervingly smooth and level, as if he is sliding across the floor rather than stepping, unlike many regular people when they walk, their heads would slightly bob and change levels, but while Brendan walks, his head remains at the same plane. He has a very reptilian gait.
Inventory:
RK -3 Blaster Pistol
Source: Wookieepedia https://share.google/PPCcHA2OZjSUOK2IP
Plasteel Bindings (3 pairs)
Imperial Wrist mounted Commlink
Medpac containing 3 Bacta and 3 Synthskin vials, 3 vials of Somniject. Each vial has 2 doses, (it might change for different targets.)
Vibro knife
Personality:
Brendan is not naturally charismatic, extroverted or good with people. He is the opposite. He is socially awkward in many occasions, but he is good at mimicry, and has adopted a laid-back and almost bored demeanor, this is because he knows that to get close to a target, he needs to appear relaxed, normal, and someone who can be trusted. Brendan is somewhat good at deadpan and dry humor.
He possesses a level of emotional coldness that detaches him from impulsive thoughts like anger or acute panic, though it is not a complete lack of emotion, it is still an asset, but Brendan is not always this calm, composed and mechanical, sometimes his human side might occasionally reveal under certain dangerous or desperate circumstances. Brendan still has some feelings like empathy for the ones close to him, like his brother Kallan. One of Brendan's most biggest mental weakness is his lack of Emotional Intelligence, which makes him poor at activites like socializing and manipulation. His parents, Cillian Varko, and Elara Varko, were in highly respected positions. Cillian was an Imperial Navy Captain, and his mother, Elara Varko, was a Lieutenant in the Imperial Surgical Division.
Biography:
Ages (0-6): Brendan's earliest memories are not of toys, but of the smell of antiseptic and the faint hum of a medical droid. Growing up on a high-security Imperial Navy installation, his environment was like a curated vacuum. His father, Cillian Varko, occassionally visited his sons and his wife. Cillian spent most of his time with Kallan, and Elara spent most of her time with Brendan. Brendan was groomed by his mother from a very young age to be a successful surgeon like her. Both Cillian and Elara prioritized heavily on lineage and career more than affection or a better childhood.
Ages (7-17): By the time Brendan entered the Imperial Youth preparatory programs, he was a social anomaly. Brendan had joined the shockball team (not for the teamwork feel, but it was rather a way for him to develop an understanding of how other people work together in many different ways, i.e, a way to develop his lagging emotional intelligence and also for physical training) and also learnt some of the aspects of Stava during those years, he was an intermediate athlete, despite spending most of his time in vivisections and cadaver labs for learning Chemical stimulants, Xenopathology and Pharmacology.
Ages (18-32): After Brendan fast tracked through his education and medicine and then after he graduates, he was commissioned into the Imperial Surgical Corps at an unprecedented age. Brendan had to do various kinds of things in the span of his 14 years in Surgical Corps, from operating with fellow frontline soldiers as Combat Medic, to later becoming a specialist and creating weapons for biological warfare. One specific work of Brendan, which was made to target a rebel cell unknown to him and all his peers, an advanced cognitive suppressant which was made to be transferred by means of water supply for mental incapacitation, it targetted the neurotransmitters which were specifically responsible long-term memory and problem solving, had caught the attention of a small group of men from the destabilisation unit. Brendan also learnt some useful slicing skills during this time period.
Ages (33-34): When Brendan was in the frontlines in the Axum system minor border dispute as a senior clinical lead member of a forward surgical team, he was deployed just near ground zero, to a field hospital. One day, all the Bacta tanks in his field hospital and the nearest theatre mysteriously started to fail, all medical supplies seemed to be sabotaged by rebels, and suddenly a group of local planetary conscripts in the same side of the battle as Brendan were severely wounded, and stranded, and at the other side, a low-level analyst named "Kols" who had extremely important intel was suffering from grade 5 internal hemorrhaging and was in need of medical support. The forward surgical team with whom all Brendan was working with, had also disappeared seemingly quick, and were not seen. Brendan was confused, panicked even. Brendan immediately went out of his way and abandoned "Medical ethics" and ignored all the 12 critical casualties of local planetary conscripts, and gathered medical supplies and navigated towards the low-level Analyst, everything was off that day. The sabotage was too neat to be rebel activity, and the path to the analyst seemed uncomfortably safe. Brendan treated Analyst Kols, and he received news from Kols himself while he was treating him, that Kols "lost the intel". Brendan still showed no regret for his decision, and continued to perform a "Rapid arrest Hemostasis" to save the analyst, and even used some experimental coagulants which were painful but kept the brain oxygenated so that the analyst would be conscious, because Brendan wasn't going to carry him all the way to safety in case of danger, it was impractical. After the battle had ended with a decisive victory, a Lambda class Imperial shuttle arrived at the location of Analyst and Brendan, and it picked up only him, Kols, and the forward surgical team who were out of sight of Brendan for most the time. Brendan asked many questions to the team, but he wasn't getting any answers. It was a quick journey to the Surgical Corps central hub back on Anaxes. Later when Brendan was asked by a peer about why he didn't save the planetary conscripts, Brendan replied "Soldiers are renewable, Intelligence isn't." After some time, an access agent escorted Brendan into a nondescript office at the secret intelligence wing of the Citadel, where a high-ranking officer said "Your talents are being wasted on basic trauma. The Empire has a more... specialized need for someone with your precision and discretion." And then after that, Brendan travelled to the Raithal academy for further training, then he became a field agent after a battery of tests.
Strengths:
Advanced Xenobiology (Specialist): Brendan possesses extreme knowledge on the human anatomy, and some good knowledge on the anatomy of humans and near humans like Twi'lek, Zabrak, Chiss and Zeltrons. Brendan also knows Rodian anatomy but not as good as he knows the anatomy of other races. Brendan knows very little bit about Wookie bone structure but almost nothing about the specific pressure points and nerves.
High manual dexterity, conditioned reflexes and senses: While not an acrobat, Brendan possesses impeccable fine motor skills as a Veteran Field Surgeon, he possesses the steady hands and the clinical precision required for tasks like suturing small blood vessels without damaging healthy tissue, or even striking the correct studied nerve cluster during combat. Though he is not an acrobat, Brendan's reflexes are still conditioned by Stava and allow him to perform something almost or completely impressive for a human like him (his 4th skill). Brendan has the absolute peak human levels of his proprioception senses and exteroception senses.
Peak human conditioning/ Anatomical Dominance: This is the result of growing up on a military world like Anaxes and also having sufficient knowledge to manipulate one's own physiological functions for a drastically better physical output. Brendan has the raw force and lethality of a world-class athlete (in all departments), refined for only short, violent and efficient applications his nervous system can handle. This comes from not bulky hypertrophy training which only increase the muscle size, but rather from the integration of hypertrophy and plyometric training which enhances neural recruitment and neuromuscular efficiency, which allows Brendan to retain his size which is good for cardiovascular endurance, and aswell as get the strength required to sever bone and for actions like snapping the neck against the spinal column. This allows Brendan to overwhelm people who are often twice, or thrice bigger than him, in a contest of raw strength. He won't need technique to be victorious, just his pure raw output. Sometimes his frame even aids in psychological warfare because he appears small.
(Physiological limits: This fatigues his central nervous system, dangerously and drastically increasing chance of activating his TBI weakness which might have several negative effects. This is a human peak, not a supernatural one. He cannot snap the neck or break bones of a person in armor, or snap the neck or break bones with a strike against a creature with big anatomy like Trandoshans, Gamorreans, Houk's etc. Brendan also is only peak human, not superhuman like a clone trooper or death trooper. His strength comes from efficient natural training alone, and is not augmented to be superhuman/borderline superhuman.)
Combat Resilience (Imperial Conditioning): To handle the force his own muscles generate, Brendan's skeletal structure has been put through rigorous training like micro-fractures and tensions to develop the bone. The dense mineralized bone not only makes him hit hard, he can also take hard hits, meaning, he has a good chin for brawls. He's a tough bastard. (Physiological limits and weaknesses: Brendan has to consume more collagen than average, and this is only a human peak. He can't just take a big hit from a Wookie's big fist, he will fold like paper.)
Deductive reasoning and exceptional Intelligence, and senses: Brendan, being born into an accomplished Imperial bloodline on Anaxes, is undoubtedly gifted in his intelligence, even more so than his brother Kallan. Brendan's prefrontal cortex (PFC) was naturally developed from a very young age. This makes Brendan smarter than most of his Field Agent peers, but not all. He still sucks at social engineering and manipulation. All departments of his senses also have very high natural potential for growth.
Weaknesses:
Mediocre pilot: Brendan just doesn't have the feel for the stick, and he mostly crashes the ship he's driving. He can still drive a ship in a straight line, just can't pull off extreme manuevers, and sucks at dogfights.
High performing social anxiety: While trained and even partially competent at tasks like manipulation, he lacks charisma and the natural element required for him to form fake bonds with any targets to get close to them, like planning a coup etc.
Traumatic Brain injury: Brendan and his brother Kallan and Kallan's friends, when they were all in their teenager years, went to a secret minor and unknown underworld Wookie prizefighting club which has a few audience, and was located in Anaxes Perlemian trade route. A wookie child had broken out that day, and it assaulted several victims viciously. Brendan received a massive blow to the head from the wookie child before it was restrained, and was knocked unconscious. Luckily, the club had some scavenger medical droids and emergency medpacs to administer coagulants and bone stabilizers, but those were most likely black market, and Brendan still suffers some effects from that wound to the present. It might affect his aim, and even his precision in CQC, and many other things. It might even amplify pain and he might fall even if he just received a glancing blow to that area (back of head). It causes minor migraines in unpredictable time, receiving Bacta can control this only temporarily.
Skills/abilities:
1. Integrated hybrid CQC style (Stava-Echani): Brendan is trained in the basic Echani, not the one where a person has literal insight to the future, but he rather uses his basic Echani as a defensive tool when it is required, like for a long fight against an opponent who cannot be put down quickly (e.g: A big trandoshan with thick skin and heavy body and armor cannot be put down quickly by Brendan in a CQC scenario.) and also for his counter-attacks. Brendan uses his Stava completely for the offensive and this is the one he uses mostly, he utilizes various joint locks, strangulation holds, trips, clinches, precision strikes etc
2. Trained in environmental slicing: Brendan has the basic knowledge on how to activate turrets to shoot the enemies etc. But he can't just bypass advanced security systems just like that, just the base-level slicing skills.
3. Urban combatant: Brendan avoids sniping from a long distance, it doesn't fit his style. He mostly uses his RK-3 Blaster pistol.
4. Stava-conditioned reflexes: During his early teenager years, Brendan learnt the Noghri Martial arts of Stava. He has been proficient at Stava for many years of his life to the point that he can partially evade blaster shots and bolts.
(Note: This has several drawbacks:
- This is not predictive dodging, not a complete matrix kind of dodge where he can straight up dodge dozens of bolts. He can dodge 2 bolts max per engagement before having serve effects on himself.
- Brendan has to physically see and notice the target completely and their shooting arm must be fully visible for this to work.
- He can't dodge when the shooter is any nearer than 6 metres, he can't dodge point blank.
- If the shooter is very proficient, at shooting, for example like a seasoned Bounty hunter or even a Death Trooper, Brendan can never dodge but only displace the shot from head to his body through his trained movement.
- This one is not a drawback, but it is just a fact: Brendan is not half as proficient at this technique like the average Stava practitioner, a Noghri Assassin, is. He can't dodge blaster bolts with ease, he needs effort.
- If Brendan evades blaster bolts more than once by any kind of fast movement, he suffers a quick vertigo spike and suffers a major drop in his performance and puts himself at risk of being killed or knocked out if he is engaged in CQC.)
5. Eidetic memory: Brendan can remember extremely small details very easily.
6. Pressure-point expertise: Combined with his impressive senses, conditioning and martial knowledge, Brendan is very lethal in a CQC scenario. Brendan can even hit exact nerve clusters and arteries with the same speed, precision and power with his eyes closed, if the situation allows him to. This isn't the result of supernatural prediction but rather the result of efficient conditioning, martial training and knowledge.
7. Garrote choking expert: Brendan is very proficient with a garrote, being able to slip the weapon under the specific observable neck seal gap of an armor when he is about to ambush.
Age: 36
Height: 6'0/ 1.83 metres tall
Weight: 183 lbs/ 83 kg
Occupation: ISS Agent
Background: Surgical Corps (14 yrs), Imperial Intelligence Field agent (2 yrs)
Species: Human (Core Worlder)
Home planet: Anaxes
Gender: Male
Force sensitive: No
Hair: Brown
Eyes colour: Gunmetal blue
Faction: Imperial Confederation
Physical description: Varko possesses a deceptive, wiry frame that prioritizes on his strength to mass ratio. To the normal observer or when he is in clothes, he might look lanky and uncoordinated. However, beneath his clinical or in some cases, local or formal attires, lies the high-density musculature of a man trained in high-stakes combat and surgical precision. He looks normal and unassuming in clothes. He moves with a disturbing lack of wasted motion, possessing a grip strength that contradicts his unassuming silhouette. He has a "Surgical Glide"—a walk that is unnervingly smooth and level, as if he is sliding across the floor rather than stepping, unlike many regular people when they walk, their heads would slightly bob and change levels, but while Brendan walks, his head remains at the same plane. He has a very reptilian gait.
Inventory:
RK -3 Blaster Pistol
Source: Wookieepedia https://share.google/PPCcHA2OZjSUOK2IP
Plasteel Bindings (3 pairs)
Imperial Wrist mounted Commlink
Medpac containing 3 Bacta and 3 Synthskin vials, 3 vials of Somniject. Each vial has 2 doses, (it might change for different targets.)
Vibro knife
Personality:
Brendan is not naturally charismatic, extroverted or good with people. He is the opposite. He is socially awkward in many occasions, but he is good at mimicry, and has adopted a laid-back and almost bored demeanor, this is because he knows that to get close to a target, he needs to appear relaxed, normal, and someone who can be trusted. Brendan is somewhat good at deadpan and dry humor.
He possesses a level of emotional coldness that detaches him from impulsive thoughts like anger or acute panic, though it is not a complete lack of emotion, it is still an asset, but Brendan is not always this calm, composed and mechanical, sometimes his human side might occasionally reveal under certain dangerous or desperate circumstances. Brendan still has some feelings like empathy for the ones close to him, like his brother Kallan. One of Brendan's most biggest mental weakness is his lack of Emotional Intelligence, which makes him poor at activites like socializing and manipulation. His parents, Cillian Varko, and Elara Varko, were in highly respected positions. Cillian was an Imperial Navy Captain, and his mother, Elara Varko, was a Lieutenant in the Imperial Surgical Division.
Biography:
Ages (0-6): Brendan's earliest memories are not of toys, but of the smell of antiseptic and the faint hum of a medical droid. Growing up on a high-security Imperial Navy installation, his environment was like a curated vacuum. His father, Cillian Varko, occassionally visited his sons and his wife. Cillian spent most of his time with Kallan, and Elara spent most of her time with Brendan. Brendan was groomed by his mother from a very young age to be a successful surgeon like her. Both Cillian and Elara prioritized heavily on lineage and career more than affection or a better childhood.
Ages (7-17): By the time Brendan entered the Imperial Youth preparatory programs, he was a social anomaly. Brendan had joined the shockball team (not for the teamwork feel, but it was rather a way for him to develop an understanding of how other people work together in many different ways, i.e, a way to develop his lagging emotional intelligence and also for physical training) and also learnt some of the aspects of Stava during those years, he was an intermediate athlete, despite spending most of his time in vivisections and cadaver labs for learning Chemical stimulants, Xenopathology and Pharmacology.
Ages (18-32): After Brendan fast tracked through his education and medicine and then after he graduates, he was commissioned into the Imperial Surgical Corps at an unprecedented age. Brendan had to do various kinds of things in the span of his 14 years in Surgical Corps, from operating with fellow frontline soldiers as Combat Medic, to later becoming a specialist and creating weapons for biological warfare. One specific work of Brendan, which was made to target a rebel cell unknown to him and all his peers, an advanced cognitive suppressant which was made to be transferred by means of water supply for mental incapacitation, it targetted the neurotransmitters which were specifically responsible long-term memory and problem solving, had caught the attention of a small group of men from the destabilisation unit. Brendan also learnt some useful slicing skills during this time period.
Ages (33-34): When Brendan was in the frontlines in the Axum system minor border dispute as a senior clinical lead member of a forward surgical team, he was deployed just near ground zero, to a field hospital. One day, all the Bacta tanks in his field hospital and the nearest theatre mysteriously started to fail, all medical supplies seemed to be sabotaged by rebels, and suddenly a group of local planetary conscripts in the same side of the battle as Brendan were severely wounded, and stranded, and at the other side, a low-level analyst named "Kols" who had extremely important intel was suffering from grade 5 internal hemorrhaging and was in need of medical support. The forward surgical team with whom all Brendan was working with, had also disappeared seemingly quick, and were not seen. Brendan was confused, panicked even. Brendan immediately went out of his way and abandoned "Medical ethics" and ignored all the 12 critical casualties of local planetary conscripts, and gathered medical supplies and navigated towards the low-level Analyst, everything was off that day. The sabotage was too neat to be rebel activity, and the path to the analyst seemed uncomfortably safe. Brendan treated Analyst Kols, and he received news from Kols himself while he was treating him, that Kols "lost the intel". Brendan still showed no regret for his decision, and continued to perform a "Rapid arrest Hemostasis" to save the analyst, and even used some experimental coagulants which were painful but kept the brain oxygenated so that the analyst would be conscious, because Brendan wasn't going to carry him all the way to safety in case of danger, it was impractical. After the battle had ended with a decisive victory, a Lambda class Imperial shuttle arrived at the location of Analyst and Brendan, and it picked up only him, Kols, and the forward surgical team who were out of sight of Brendan for most the time. Brendan asked many questions to the team, but he wasn't getting any answers. It was a quick journey to the Surgical Corps central hub back on Anaxes. Later when Brendan was asked by a peer about why he didn't save the planetary conscripts, Brendan replied "Soldiers are renewable, Intelligence isn't." After some time, an access agent escorted Brendan into a nondescript office at the secret intelligence wing of the Citadel, where a high-ranking officer said "Your talents are being wasted on basic trauma. The Empire has a more... specialized need for someone with your precision and discretion." And then after that, Brendan travelled to the Raithal academy for further training, then he became a field agent after a battery of tests.
Strengths:
Advanced Xenobiology (Specialist): Brendan possesses extreme knowledge on the human anatomy, and some good knowledge on the anatomy of humans and near humans like Twi'lek, Zabrak, Chiss and Zeltrons. Brendan also knows Rodian anatomy but not as good as he knows the anatomy of other races. Brendan knows very little bit about Wookie bone structure but almost nothing about the specific pressure points and nerves.
High manual dexterity, conditioned reflexes and senses: While not an acrobat, Brendan possesses impeccable fine motor skills as a Veteran Field Surgeon, he possesses the steady hands and the clinical precision required for tasks like suturing small blood vessels without damaging healthy tissue, or even striking the correct studied nerve cluster during combat. Though he is not an acrobat, Brendan's reflexes are still conditioned by Stava and allow him to perform something almost or completely impressive for a human like him (his 4th skill). Brendan has the absolute peak human levels of his proprioception senses and exteroception senses.
Peak human conditioning/ Anatomical Dominance: This is the result of growing up on a military world like Anaxes and also having sufficient knowledge to manipulate one's own physiological functions for a drastically better physical output. Brendan has the raw force and lethality of a world-class athlete (in all departments), refined for only short, violent and efficient applications his nervous system can handle. This comes from not bulky hypertrophy training which only increase the muscle size, but rather from the integration of hypertrophy and plyometric training which enhances neural recruitment and neuromuscular efficiency, which allows Brendan to retain his size which is good for cardiovascular endurance, and aswell as get the strength required to sever bone and for actions like snapping the neck against the spinal column. This allows Brendan to overwhelm people who are often twice, or thrice bigger than him, in a contest of raw strength. He won't need technique to be victorious, just his pure raw output. Sometimes his frame even aids in psychological warfare because he appears small.
(Physiological limits: This fatigues his central nervous system, dangerously and drastically increasing chance of activating his TBI weakness which might have several negative effects. This is a human peak, not a supernatural one. He cannot snap the neck or break bones of a person in armor, or snap the neck or break bones with a strike against a creature with big anatomy like Trandoshans, Gamorreans, Houk's etc. Brendan also is only peak human, not superhuman like a clone trooper or death trooper. His strength comes from efficient natural training alone, and is not augmented to be superhuman/borderline superhuman.)
Combat Resilience (Imperial Conditioning): To handle the force his own muscles generate, Brendan's skeletal structure has been put through rigorous training like micro-fractures and tensions to develop the bone. The dense mineralized bone not only makes him hit hard, he can also take hard hits, meaning, he has a good chin for brawls. He's a tough bastard. (Physiological limits and weaknesses: Brendan has to consume more collagen than average, and this is only a human peak. He can't just take a big hit from a Wookie's big fist, he will fold like paper.)
Deductive reasoning and exceptional Intelligence, and senses: Brendan, being born into an accomplished Imperial bloodline on Anaxes, is undoubtedly gifted in his intelligence, even more so than his brother Kallan. Brendan's prefrontal cortex (PFC) was naturally developed from a very young age. This makes Brendan smarter than most of his Field Agent peers, but not all. He still sucks at social engineering and manipulation. All departments of his senses also have very high natural potential for growth.
Weaknesses:
Mediocre pilot: Brendan just doesn't have the feel for the stick, and he mostly crashes the ship he's driving. He can still drive a ship in a straight line, just can't pull off extreme manuevers, and sucks at dogfights.
High performing social anxiety: While trained and even partially competent at tasks like manipulation, he lacks charisma and the natural element required for him to form fake bonds with any targets to get close to them, like planning a coup etc.
Traumatic Brain injury: Brendan and his brother Kallan and Kallan's friends, when they were all in their teenager years, went to a secret minor and unknown underworld Wookie prizefighting club which has a few audience, and was located in Anaxes Perlemian trade route. A wookie child had broken out that day, and it assaulted several victims viciously. Brendan received a massive blow to the head from the wookie child before it was restrained, and was knocked unconscious. Luckily, the club had some scavenger medical droids and emergency medpacs to administer coagulants and bone stabilizers, but those were most likely black market, and Brendan still suffers some effects from that wound to the present. It might affect his aim, and even his precision in CQC, and many other things. It might even amplify pain and he might fall even if he just received a glancing blow to that area (back of head). It causes minor migraines in unpredictable time, receiving Bacta can control this only temporarily.
Skills/abilities:
1. Integrated hybrid CQC style (Stava-Echani): Brendan is trained in the basic Echani, not the one where a person has literal insight to the future, but he rather uses his basic Echani as a defensive tool when it is required, like for a long fight against an opponent who cannot be put down quickly (e.g: A big trandoshan with thick skin and heavy body and armor cannot be put down quickly by Brendan in a CQC scenario.) and also for his counter-attacks. Brendan uses his Stava completely for the offensive and this is the one he uses mostly, he utilizes various joint locks, strangulation holds, trips, clinches, precision strikes etc
2. Trained in environmental slicing: Brendan has the basic knowledge on how to activate turrets to shoot the enemies etc. But he can't just bypass advanced security systems just like that, just the base-level slicing skills.
3. Urban combatant: Brendan avoids sniping from a long distance, it doesn't fit his style. He mostly uses his RK-3 Blaster pistol.
4. Stava-conditioned reflexes: During his early teenager years, Brendan learnt the Noghri Martial arts of Stava. He has been proficient at Stava for many years of his life to the point that he can partially evade blaster shots and bolts.
(Note: This has several drawbacks:
- This is not predictive dodging, not a complete matrix kind of dodge where he can straight up dodge dozens of bolts. He can dodge 2 bolts max per engagement before having serve effects on himself.
- Brendan has to physically see and notice the target completely and their shooting arm must be fully visible for this to work.
- He can't dodge when the shooter is any nearer than 6 metres, he can't dodge point blank.
- If the shooter is very proficient, at shooting, for example like a seasoned Bounty hunter or even a Death Trooper, Brendan can never dodge but only displace the shot from head to his body through his trained movement.
- This one is not a drawback, but it is just a fact: Brendan is not half as proficient at this technique like the average Stava practitioner, a Noghri Assassin, is. He can't dodge blaster bolts with ease, he needs effort.
- If Brendan evades blaster bolts more than once by any kind of fast movement, he suffers a quick vertigo spike and suffers a major drop in his performance and puts himself at risk of being killed or knocked out if he is engaged in CQC.)
5. Eidetic memory: Brendan can remember extremely small details very easily.
6. Pressure-point expertise: Combined with his impressive senses, conditioning and martial knowledge, Brendan is very lethal in a CQC scenario. Brendan can even hit exact nerve clusters and arteries with the same speed, precision and power with his eyes closed, if the situation allows him to. This isn't the result of supernatural prediction but rather the result of efficient conditioning, martial training and knowledge.
7. Garrote choking expert: Brendan is very proficient with a garrote, being able to slip the weapon under the specific observable neck seal gap of an armor when he is about to ambush.
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