Bren Raddik
Character
Age: 34 GSY.
Species: Human.
Gender: Male.
Height: 5'11" (180 cm).
Weight: 185 lbs (84 kg).
Force Sensitive: No.
PHYSICAL DESCRIPTION:
Bren Raddik stands at 5'11", lean and solidly built, with the wiry strength of someone accustomed to long days in cargo holds and tight ship corridors. His shoulders are broad without being bulky, his movements efficient and economical, suggesting experience rather than brute force. He carries himself with a slight forward lean, always alert, rarely fully at ease in public spaces. Calloused hands and subtle scarring hint at a life spent working on ships and surviving close calls. His presence is understated but controlled; the kind of man who blends into a crowd until it becomes clear he's been watching everything all along.
INVENTORY:
Submissions to come.
PERSONALITY AND BELIEFS:
Bren Raddik is pragmatic, guarded, and quietly observant. He speaks only when he has something worth saying and prefers action over promises. While not unkind, he keeps emotional distance as a survival habit rather than a flaw. Bren is loyal once trust is earned, but that trust comes slowly and is rarely given twice. He values independence, personal codes over laws, and survival over glory. Under pressure, he remains calm and calculating, relying on experience and instinct rather than bravado. Though he avoids heroics, he has a habit of doing the right thing when it matters, and then pretending afterwards that it was just business.
STRENGTHS:
+ Cool Under Pressure
+ Earned Loyalty
WEAKNESSES:
- Slow To Trust
- Avoids Emotional Confrontation
HISTORY:
Rax grew up on Ord Mantell, the son of a small-time junk dealer and a mother who vanished into hyperspace when he was eight. He learned early that survival meant being useful, quiet, and fast. By sixteen, he was running contraband for swoop gangs. By twenty-two, he was on the radar of Black Sun. By twenty-four, he was already on the run from them.
He's worked every corner of the Outer Rim. Spice runs in Kessel's shadow, artifact smuggling from dead Sith worlds, cargo drops for shady rebel cells, "unofficial salvage" operations in graveyard sectors. Rax doesn't pick sides. He picks paydays.
But recently, he's started getting tangled in something bigger. The Hutts want him for a job. The High Republic wants him for different reasons. And someone from his past is whispering that they finally found the truth about his mother.
Rax hates destiny. Unfortunately, destiny seems to like him.