Bringer of the Dead

OUT OF CHARACTER INFORMATION
- Intent: To come up with an undead like sith-spawn to add to the Chaos lore.
- Image Credit: Official picture of Hive Enemy from the game Destiny made by Bungie: LINK
- Canon: Not sure what this is for.
- Links: Nekros The Undying
- Name: Bone Walkers
- Designation: Semi-Sentient
- Homeworld: Korriban
- Language: Basic, Sith Language
- Average Lifespan: Technically, they do not have a set lifespan.
- Estimated Population: Rare
- Description: All classifications of Bone Walker's possess dry flaking skin encrusted with bone like armor. Some Bone Walker's possess chitinous exoskeleton plates over this. The armor+Exoskeleton is relatively durable and can help protect them against many attacks for a time, whether it be blaster fire or strikes from melee weapons. Though lightsabers tend to not be hindered. The thickness of the armor and amount possessed all depends on the amount of resources used to create it. They all have sharp, raking claws that can scratch durasteel with dark soulless eyes that glow when under their master’s influence. A connection is established when a Dark-Sider uses the Force to connect with the mind of the creatures exerting their will upon them.
- Breathes: All types, can even survive in hard vacuum.
- Average height of adults: 1.83 Meters
- Average length of adults: N/A
- Skin color: Usually grayish with mottled green.
- Hair color: N/A
- Distinctions: Bone-like armor with chitinous exoskeleton plates, Sharp claws. dark soulless eyes.
- Races: N/A
- Strengths:
- No Fear: Since they are basically undead, they fear practically nothing. They will charge into battle against their masters enemies whoever they are.
No pain: In addition to feeling little fear they also feel little pain, which means they will keep fighting until completely destroyed.
Made From Shadows: These creatures were born from the Dark-side therefore they are granted several different abilities that allow them to wreak havoc. These can include Telekinetic abilities, Force Sense, Force Scream, and sometimes Force Lightning in rare cases. The powers possessed by a walker is dependent on the amount of time and power that went into its creation.
- Weaknesses:
Forever connected: They must maintain some sort of connection with their master, if this were to ever be disrupted they would revert to a chaotic, wild and uncontrollable nature. This can be disrupted by severing the link between them by either distracting the one controlling them or destroying any artifact used to control them.
Good sithspawn follow orders: Because of their dependence on their connection with their master they are not very independent thinkers and are not very creative on the battlefield. They are in essence mindless drones, and when without their master's influence most would operate with basic animal instincts.
THE LIGHT IT BURNS!: Since they are born from the Dark-Side, they cannot withstand direct contact with the Light-Side of the Force for long. They would need their master’s help. The light is the only thing Bone Walkers truly fear.
The Better They Are, The Harder They Are To Control: The power, intelligence, durability and capability of a bone walker varies on the amount of time and energy put into its creation. However this means that the connection between bone walker and master must be stronger depending on the overall power of the creature, and thus require more effort to maintain control
CULTURE
- Diet: They will feed on the bodies of fallen enemies, particularly the bones and blood. They can also feed on life-energies from living things. If none of that is available they can get sustenance from eating various minerals from the ground.
- Communication: Series of grunts, moans, groans, shrieks, hisses and screams.
- Technology level: None on their own. They will use whatever is given to them.
- Religion/Beliefs: They themselves do not really have a culture, though they seem to worship the dark-side and particularly the one who created them.
- General behavior: Towards enemies they are extremely violent, merciless and heartless. They only owe loyalty to their master who they will defend till they are destroyed. In combat they will attack mindlessly ignoring almost all senses of pain as violent agents of fury. They will claw, scratch, bite and tear at anything they can and will use weapons if instructed to do so. They will typically attempt to ambush their opponents using the elements of surprise, often forming small groups when numbers will allow to overwhelm an enemy.
[SIZE=9pt] Long ago, about 3000 years before the start of the Clone Wars. A [/SIZE]Sith Lord[SIZE=9pt] desired an army that strike absolute terror in his enemies but would also be completely loyal to him. Deep within catacombs on Korriban, this Sith experimented with dark-side magic to mold a servant using components from the several corpses around him. After long hours of work, the first Bone Walker was created. However instead of bowing to his creator, it instead attacked the Sith lord and forced the Sith to slay his creation. He soon realized that he somehow needed to control the primal nature of his creations. He soon fashioned an amulet that would allow him to make a connection with his creations. This would allow him to reach out with the Force and take control of their thoughts and actions. However before his plans of domination could come to fruition, he was assassinated by rival Sith Lords, however as soon as the connection with their master was severed, the Bone [/SIZE]Walkers[SIZE=9pt] reverted back to [/SIZE]their wild, primal nature and proceeded to slaughter and devour the rival Sith. The amulet was lost for hundreds of years waiting to be found again within the catacombs, where the Bone-walkers still stalk.