Star Wars Roleplay: Chaos

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Approved Tech Blind Man's Hand

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Miss Blonde

Trying to be straight in a crooked Galaxy
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Blind Man's Hand


OOC Info
Image Source: Marvel Studios
Intent: To give [member="Matthew Mar'Tin"] a personal weapon
Development Thread: NA

Weapon General Info
Manufacturer: Reclaimer Arms & Industrial
Model: NA
Affiliation: [member="Matthew Mar'Tin"]
Modularity: None
Production: Unique (3)
Material: Durasteel
Classification: Staff and concealed weapon.
Size: handheld
Length: 1.5 meters
Weight: 3kg kg
Special features:
•Modifiable Weapon
-Segment one opens to be a staff
-Segment two can be a billy club or grappling hook
-Segment two can detatch into two separate pieces
•Hidden weapon

Weapon Description
Description: A rather cool weapon the Blind Man's Hand is walking staff along with being a very dangerous weapon capable of breaking skulls and laying down some serious hurt.

How it's built. One of the most intricate weapons built by Reclaimer this staff is broken down into three segments that interconnect with the other meaning the staff can be broken down into three pieces that will be detailed.

Piece one is the longest consisting of two bars. This part can detach from the next two segments and open up to create a one point two meter short staff that Martin can use in case something were to ever happen to the other segments of the staff, this is all the first segment can do and while its not as strong as the other staff it's certainly capable and sturdy enough to cause pain and break bones. To activate it simply twist the middle of the staff to the right and extend.

The second segment of staff can be broken into two. Twist right and the segment will disconnect and remain bound to each other by a wire to the length you find acceptable upwards to fifteen meters to create either a nunchuck feature or a billy club (two clubs connected by a long wire). Twist left and the two segments will disconnect from each other completely due to the right side segment only holding the end of the wire kept in the first and so it can be used as two separate clubs. The back end of the second segment can also open up to create a grappling hook feature with a length of wire wound inside it about fifteen meters long so you won't be scaling skyscrapers but the feature is there.

In its complete form the Blind Man's hand can be used as a simply staff or a weapon.

Power. This is more of a non lethal weapon, while it can be used to kill someone by breaking a skull or crushing a throat this weapon primarily is meant to hurt and knock out rather than kill. So medium to heavy armored opponents won't have too much trouble with the staff when it comes to direct shots. But it can still cause concussions and head trauma regardless of a helmet or not, this isn't saying it can bypass a helmet but being smacked with a chuck of Durasteel with plenty of power behind it can still cause trauma to the brain and head.

Drawbacks. As stated this weapon isn't really all that powerful against armored foes, it can cause head trauma and attack unarmored areas but the weapon isn't going to be bringing down any armored behemoths anytime soon. Lightsabers will also cut right through it and it won't hold very well against crushing weapons like war axes and hammers.

Summary. A unique and kick ass staff for Matthew, it's a modifiable weapon and can put the hurt on the goons and bad guys of the galaxy. Provided they aren't walking tanks of course.
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
[member="Miss Blonde"]

I'm confused - why would there be three of these weapons if it's meant for one person? Please change the production to Unique (3).

What modifications can be made to this weapon? Any specifics?

I see some features listed in the description and all I ask is that you please list these features in the Special Features block so they're easier for other writers to find.
 
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