Star Wars Roleplay: Chaos

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Besh Mandalorian Technology

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OUT OF CHARACTER INFORMATION
Intent: To create a new and interesting suit of body armor
Image Source: NA
Canon Link: NA
Primary Source: Nagai Electromesh / Reinforced Fiber Armor / Mandalorian Heavy Combat Suit /
PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers / Dar'tome Mando'ade
Model: Besh-style Mandalorian Battle Armor
Affiliation: Closed Market / Dar'tome Mando'ade
Modularity: None
Production: Semi-Unique (with Cloak) / Limited (without Cloak)
Material:
TECHNICAL SPECIFICATIONS
Classification: Medium Body Armor
Weight: Average
Resistances:
  • Blasters: Very High
  • Kinetic: High
  • Lightsabers: Moderate
  • Ionic/EMP: High
SPECIAL FEATURES

Armor Underlay Systems
Built-in Components
Helmet Systems
Weapon Systems
Strengths:
  • Void-sealed
  • Enhanced Flight Profile in Zero-g
  • Strength Augmenting
Weaknesses:
  • Only one of the suit's Shield, Stealth, or Disruptor systems can be active at any given moment
  • Flight Systems poorly suited to operating in gravity
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DESCRIPTION

Rarer and more advanced than the Mandalorian Combat Armor used by the Dar'tome Mando'ade, the Mandalorian Battle Armor of Besh natives is vastly different from the Beskar'gam of Manda'yaim. Though, in many ways it is surprisingly similar. For instance, both Besh-Style and Traditional Battle Armor utilize an impressive arsenal of wrist and fist weapons for both ranged and melee combat. Both styles of armor utilize various thrusters and other mobility-enhancing mechanisms and both styles incorporate numerous advanced optical and auditory enhancements into their respective helmets. The biggest and most noticable difference between the two designs would be the reliance upon hyper-resiliant metals in the case of traditional battle armor, and the incorporation of mesh composites and shielding in the case of Besh-style armor. Additionally, where Beskar'gam is designed around operation on a planet's surface, Besh-style Battle Armor is, at its core, a suit designed to maximize the wearer's performance in space combat and boarding actions.



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OUT OF CHARACTER INFORMATION
Intent: To create a new and interesting suit of body armor
Image Source: NA
Canon Link: NA
Primary Source: Nagai Electromesh / Reinforced Fiber Armor / Mandalorian Heavy Combat Suit /

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers / Dar'tome Mando'ade
Model: Besh-style Mandalorian Combat Suit
Affiliation: Closed Market / Dar'tome Mando'ade
Modularity: None
Production: Mass Produced
Material:
TECHNICAL SPECIFICATIONS
Classification: Medium Body Armor
Weight: Average
Resistances:
  • Blasters: High
  • Kinetic: Average
  • Lightsabers: Moderate
  • Other: NA
SPECIAL FEATURES

Built-in Components
Helmet Systems
Weapon Systems
Strengths:
  • Offers good protection via durable composite materials and energy shields
  • Robust sensor suite worked into helmet
Weaknesses:
  • Not Rated for Vacuum Operation
  • Exposed Mouth and Throat (to give a skilled opponent a chance)
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DESCRIPTION

The Mandalorians of Besh have carried the way of their people for over 850 years without access to the fabled Beskar of their ancient homeland. To these people, the Dar'tome Mando'ade, Mandalorian Combat Armor has long been the staple of their kind. Lighter and more flexible than the Mandalorian Battle Armor that the Skyriver Mandalorians re-introduced in recent years, Mandalorian Combat Armor utilizes complex composite materials and energy shielding to provide protection to the wearer. Even now, after the Dem'adas Mando'ade have taught the Dar'tome the ways that their cousins in the Skyriver work metal, the Tof and Nagai Mandalorians of Besh (that make up the bulk of the Dar'tome Mando'ade) prefer the style of light armor that their fathers and grandfathers wore.




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OUT OF CHARACTER INFORMATION
Intent: To create a mass-produced Droid for use by Dar'tome Mando'ade
Image Source: NA
Canon Link: NA
Primary Source: Sentinel Droid,

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers
Model: Mandalorian Battle Droid
Affiliation: Closed Market / Dar'tome Mando'ade
Modularity: Limited
Production: Mass Produced
Material:
TECHNICAL SPECIFICATIONS
Classification: 2nd / 4th Degree Droid
Weight: Average
Height: Average (slightly short by human standards)
Movement: Average
Resistances:
  • Blasters: High
  • Kinetic: Average
  • Lightsabers: Moderate
  • Other: NA
SPECIAL FEATURES

Built-in Components
Sensor Systems
Weapon Systems
Strengths:
  • Highly Intelligent (for a droid)
  • Durable personal shielding
Weaknesses:
  • In spite of shielding, isn't as durable as a real Mandalorian soldier
DESCRIPTION

Initially designed by Clan Dem'adas and pushed into production while the clan was trapped within Otherspace and in desperate need of a larger work force, the Dem'adas line of Mandalorian Battle Droids have served as the backbone of Clan Dem'adas for the last several years and have evolved greatly since their first iteration. Modern versions of these Battle Droids are outfitted with the advanced Bes'verd Positronic Brain and are often referred to as Bes'verd Battle Droids due to the signature intelligence and sentience profile that Bes'verd Brains inflict upon any droid they are installed upon.

Modern Bes'verd Battle Droids serve as far more than a simple labor force and can be found serving as crew aboard all Dar'tome Mando'ade warships. Equipped with a mind that makes them as fierce and independent as any biological Mandalorian, Bes'verd Battle Droids perform well as shock troops and pilots, but can also serve as maintenance teams or can even be trained to function in lieu of a protocol droid.
 
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OUT OF CHARACTER INFORMATION
Intent: To create a high quality Droid for use by Dar'tome Mando'ade
Image Source: NA
Canon Link: NA
Primary Source: Sentinel Droid,

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers
Model: Advanced Mandalorian Battle Droid
Affiliation: Closed Market / Dar'tome Mando'ade
Modularity: Limited
Production: Limited
Material:
TECHNICAL SPECIFICATIONS
Classification: 2nd / 4th Degree Droid
Weight: Heavy
Height: Average
Movement: Average
Resistances:
  • Blasters: Very High
  • Kinetic: High
  • Lightsabers: Moderate
  • Other: NA
SPECIAL FEATURES
Helmet Systems
Weapon Systems

Strengths:
  • x
  • x
Weaknesses:
  • x
  • x
DESCRIPTION


Programmed to perform Engineering and Maintenance tasks, as well as operating various military grade equipments, particularly aboard starships. Extensive combat programming that can benefit from learned behavior and strategy from living commanders. AKA, the longer they survive, the better they are at combat.

A more heavy duty version with cloaking technology.
 
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OUT OF CHARACTER INFORMATION
Intent: To create a funky crushgaunt / wrist blaster analog for the Besh Mandalorians.
Image Source: NA
Canon Link: NA
Primary Source: Nagai Electromesh / Reinforced Fiber Armor / Mandalorian Heavy Combat Suit /

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers
Model: Besh Firefist
Affiliation: Dar'tome Mando'ade / Closed Market
Modularity: None
Production: Limited
Material:
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TECHNICAL SPECIFICATIONS
Classification: Gauntlet Weapon
Size: Average
Weight: Average
Ammunition Type: Thermal Heat
Ammunition Capacity: Low / Average
Recharge Speed: Slow / Average
Effective Range: Average / Average
Rate of Fire: Low / Average
Stopping Power: High / Average
Recoil: Low

SPECIAL FEATURES
  • Produces a Lightsaber-like effect that envelops the wearer's hands
  • Produces an energy discharge similar to that of a Blaster Pistol from the wearer's fingers
  • Produces a larger energy discharge that is similar to that of a Beam Rifle and is emitted from the entire hand
  • "Lightsaber Crushgaunt that is also a wrist blaster"
Strengths:
  • Can cut through (and melt) objects in a similar manner as a Lightsaber
  • Can produce frequent "Blaster Pistol" strength blasts
  • Can produce infrequent "Beam Rifle" strength blasts
Weaknesses:
  • Not as effective at blocking blaster bolts as a Lightsaber
  • Can be shorted out by Cortosis
  • Can be disabled by EMP and other electronic disabling effects
  • Can melt held items and weapons if activated while holding other objects
  • Trying to grab a Cortosis Sword could end in finger loss
  • Requires connection to a power source (usually integrated into a suit)
  • Endless IC and OOC Jokes
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DESCRIPTION

Where Wrist Lasers and Crushgaunts are the secondary weapons of choice for Mandalorians throughout the galaxy, Mandalorians from Companion Best proffer the Besh Firefist. A unified weapon, the Besh Firefist serves as a gauntlet weapon that envelops the wearer's hands in an electromagnetic containment field similar to that of a lightsaber and fills that field with super-heated plasma. This plasma produces as extreme thermal effect upon any object touched by the gauntlet, and somehow manages to do so without burning the wearer's hands off. Though users do report a significant sensation of warmth that definitely goes all the way up to the elbow.

While the grappling, punching, and other fist related activities of the wearer are greatly enhanced by the lightsaber-like effects of the Firefist in melee engagements, the Besh Firefist is more commonly known for its ability to project energy discharges similar to those of a blaster pistol from the fingers of the gauntlet. This effect is produced by shaping, directing, and projecting the electromagnetic field of the gauntlet into, ahead of, and away from a given finger while also consolidating plasma into this manipulated containment field. When used in this way, the Besh Firefist is capable of producing one of two discharge types. The first is a small, simple bolt of energy indistinguishable to that of a common blaster bolt. This bolt is most commonly discharged from the index finger, though some users find it more satisfying to use both the index and middle finger for this attack. The other form of discharge this weapon can produce would be a sustained beam similar to that produced by a composite beam laser, but at a power scale that could easily be compared to the damage profile of a heavy blaster rifle. When producing this effect, the wearer is encouraged through tradition to project this effect from a "knife-hand" with all five fingers together and pointed at the target, though some users are reported to proffer using a closed fist for this attack


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OUT OF CHARACTER INFORMATION
Intent: To create a multi-role droid brain for widespread use by Dar'tome Mando'ade
Image Source: NA
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers / Charon "Cult of Light" Refugees
Model: Bes'verd Positronic Brain
Affiliation: Closed Market / Dar'tome Mando'ade
Modularity: Limited
Production: Mass Produced
Material:
TECHNICAL SPECIFICATIONS
Classification: Advanced 2nd/4th Degree Droid Brain
Weight: Average

SPECIAL FEATURES

Subprocessor Task Specializations (each unit is equipped with two pre-programmed specializations chosen from the following list)
  • Starfighter Piloting
  • Vehicle Operation
  • Astro-navigation
  • Ship-to-ship Gunnery
  • Mechanical Engineering
  • Zero-G Close Quarters Combat
  • Long Range Gunnery
  • Stealth Reconnaissance
  • Battlefield Tactics
  • Battlefield Triage
  • Security Protocols
  • Counter-Security Operations
  • Advanced Language Protocols
Strengths:
  • Capable of storing large amounts of data and extensive initial programming
  • ​Each brain is equipped with two task-specific sub-processors that enhance initial specializations
  • Initial programming can be augmented by both a Mimetic Combat Processor and Heuristic learning Processor over time
  • Rapid processing speeds, dual-core design, and Mimetic/Heuristic Processing capabilities enable these droids to be highly intelligent
  • Droid Brain is capable of quickly and easily being removed and swapped between "Droid Bodies" in a "plug-and-play" manner
Weaknesses:
  • Incapable of receiving memory wipes
  • Droids rapidly develop complex personalities
  • Droids older than 1 year in age function poorly in highly regimented combat groups
  • Invented by "Cult of Life" Charon, the design is poorly understood by the Mandalorians that utilize this droid brain
DESCRIPTION

Invented by Charon Cult of Light refugees and gifted to Clan Dem'adas Engineers sometime after the clan's escape from Otherspace. The Bes'verd Droid Processor is a complex, Dual-Core Positronic Brain design that is based not upon the brain of humans, but upon the brain of a naturally occurring crystal-based lifeform. The brain itself is made up of a highly complex form of memory crystal that is capable of storing massive amounts of information and processing abnormally large amounts of data very quickly. This enables the brain to both contain an extensive initial programming and also maintain a high level of 'intelligence' as the brain is capable of running through extensive calculations very rapidly. Moreover, the brain is separated into a front and back hemisphere that operate independently from one another and further enhance the droid brain's ability to process complex situations and arrive at an intelligent conclusion rapidly.

Though these brains are intended for use in Battle Droids, Bes'verd Droid Brains are equipped with extensive core programming that makes them capable of far more than the traditional battle droid. Intended to serve both as ground troops and as crew aboard starships, Bes'verd are programmed to perform a wide range of Engineering and Maintenance tasks in addition to serving in a traditional combat role, which includes core programming on everything from the operation of various military grade equipments to basic battlefield tactics and weapon drills. While a Mandalorian would equate the personal combat training of this initial programming with the capabilities of a typical Mandalorian child (which would likely be considered impressive in most of the galaxy), these droids rapidly learn from their human handlers and synthetic superiors thanks to the nature of the droid's dual-hemisphere processor.

The rear hemisphere of this Positronic Brain incorporates a Fourth Degree Mimetic Combat Processor, Mandalorian Culture Protocol Chip, Advanced Targeting Module, and a pair of Specialized Subprocessors. This half of the synthetic brain functions as the logical half of the droid's behavioral programming and contains most of the droid's initial programming. The other half of the droid's brain, the fore hemisphere, functions as the creative/emotional side and is made up of a complex Heuristic Processor that initially provides little benefit to the droid other than to produce a droid that is marginally more likely to 'invent' solutions to complex problems. These two hemispheres are linked by central Primary Performance Banks and a ventral Behavioral Circuitry Matrix that allows the dual-core processor to quickly and efficiently reach a consensus between its two brains and function with a high degree of Intelligence.

In this manner, Bes'verd Positronic Brains are capable of rapidly assessing a situation and comparing it against their core programming, personal experiences, and observations made of commanders and opposition. From here, the droid brain can rapidly reach a conclusion as to which relevant procedures should be relied upon to resolve the situation and in many cases is capable of 'inventing' new solutions by mixing various sub-steps within protocols, observations, and experiences.

However, this degree of intelligence is not without its flaws. Due to the nature of the Positronic Brain's complex design, droids equipped with these processors are incapable of having their memory wiped and routinely develop complex sentience profiles. Which means that, while these advanced droid brains are quick to gather a high degree of intelligence as they mimic other, higher ranking droids and Mandalorian commanders, or otherwise simply learn through experimentation and experience, they are also quick to become fully or partially Sentient and are capable of becoming as unpredictable and troublesome (for foe and commander alike) as any other sentient Mandalorian, organic or otherwise.

Bes'verd Droids typically speak to each other in Dadita, speak to Mandalorians in Mando'a, speak to other droids in Droid-Speak, and speak to all others in Galactic Basic.
 
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OUT OF CHARACTER INFORMATION
Intent: To create an updated submission from an old submission for a specific Tank Company
Image Source: NA
Canon Link: NA
Primary Source: Myrkava Main Battle Tank,

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers (Manufacturer) / Dar'tome Mando'ade / Mandal Hypernautics (Original Designer)
Affiliation: Dar'tome Mando'ade "Clan Dem'adas Myrkava Company Valkyria"
Model: Myrkava Main Battle Tank "Valkyria Company"
Modularity: Multiple Variants
Production: Semi-Unique (12)
Material:
  • Frame: Durasteel
  • Tracks and Wheels: Beskar-Tungsten Alloy
  • Armor: Composite (Quadanium / Duraplast / Beskar / Tungsten / Polymer)
  • View-slits: Beskar/Glasteel Alloy
  • Main Cannon Barrel and Mount: Solid Beskar
TECHNICAL SPECIFICATIONS
Classification: Heavy Tank
Propulsion: Tracks
Role: Main Battle Tank
Size: Large (8m long hull, 10m total length including gun barrel)
Weight: Very Heavy (85 Tons)
Speed: Average
Maneuverability: Low
Armament: Very High
Defenses: Extreme
Squadron Count: Very Low (3)
Minimum Crew: 2 (Driver/Gunner)
Optimal Crew: 4 (Commander/Driver/Gunner/Loader)
Passenger Count: 6
Cargo Capacity: Very Small

SPECIAL FEATURES

12x 60mm Internal Mortars (24x Sensor Disruption Grenades), ACS-403 EM Shielding, ACS-405 Enhanced Vehicle Sensor Suite, Optics, Infrared Optics, Ballistics Computer, Digital Fire-Control System, Target Identification Network, Cross-wind Sensor, Electronics Sensor, Cabin Air Conditioning, Crew Cabin Intercom, Short Range Communicator (800m), Long Range Communicator (120,000m), Ground to Orbit Relay, Communication Encryption System, Electric Motors (used in turret and gun control system), Ballistic and Fire-retardant materials, 3x Ysalamiri in Beskar-plated Nutrient Tubes (stored overhead in passenger compartment)


Armaments
  • 140mm Smooth-bore Antimatter Reactive Cannon
  • 20mm Coaxial Auto-cannon
  • 40mm Remote Pintle Grenade Launcher
  • .57cal Remote Pintle Automatic Weapon
  • .32cal Remote Pintle Automatic Weapon
Payload
  • 60x - 140mm Shells
  • 336x - 20mm Shells
  • 220x - 40mm Grenades
  • 2,420x - .52cal Rounds
  • 2,500x - .32cal Rounds
140mm Cannon Ammo Types
  • 6x HE Rounds
  • 6x AP Rounds
  • 6x HEAT Rounds
  • 6x HESH Rounds
  • 6x HE-FRAG Rounds
  • 20x Sabot Tungsten Rod
  • 10x Sabot Ionite Rod
Weapon Ranges
  • 140mm APFSD Sabot Stationary MER: 19,200 meters (12 miles)
  • 140mm Cannon Stationary MER: 12,000 meters (7.5 miles)
  • 140mm Cannon Mobile MER: 8,000 meters (5 miles)
  • 20mm Autocannon Stationary MER: 6,400 meters (4 miles)
  • 20mm Autocannon Mobile MER: 4,800 meters (3 miles)
  • .52cal Weapon MER: 2,000 meters (1.25 miles)
  • .32cal Weapon MER: 3,200 meters (2 miles)
  • 40mm Grenade Launcher MER: 1,400 meters (0.875 miles)
Strengths:
  • Das Bae
  • 30m wide Ysalamiri Bubble protects the vehicle itself and the area immediately around it from assault by the magics of Force Users
Weaknesses:
  • Dat Ass
  • The three Ysalamiri contained within the tank are relatively sensitive creatures that require constant care to keep alive and can be incapacitated or killed by heavy concussive damage to the vehicle (AKA: Don't shake the lizards)
DESCRIPTION

A single company of Myrkava Main Battle Tanks that have been maintained by Clan Dem'adas for the last several years.
The Tank Company is comprised of twelve tanks and includes six standard variant Myrkava, a single Command and Control variant, a pair of Tank-Ambulance variants, and three Urban Combat variants.



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ORIGINAL DESCRIPTION
After the events of Empress teta, it became clear to members within the clans that the old Canderous assault tank was showing its age. Enemy weapons had evolved beyond what the vehicle's existing armor could handle, the strength of its weaponry was of serious doubt, and the weaknesses of repulsor based locomotion were under serious scrutiny. With so much at stake, the chief of Clan Dem'adas demanded that a new tank be designed and built to lead the clans to battle in whatever wars were yet to come. These demands were to be tackled by Mandal Hypernautics CEO Rygel Larraq with the assistance of engineers Anija Ordo and Arrbi Betna.

The Myrker-class Tank is "designed for rapid repair of battle damage, survivability, cost-effectiveness, and off-road performance. Following the model of contemporary self-propelled howitzers, the turret assembly is located closer to the rear than in most main battle tanks. With the engine in the front, this layout is intended to grant additional protection against a frontal attack, especially for the personnel in the main hull, like the driver. It also creates more space in the rear of the tank that allows increased storage capacity, as well as a rear entrance to the main crew compartment allowing easy access under enemy fire. This allows the tank to be used as a platform for medical disembarkation, a forward command and control station, and an armored personnel carrier. The rear entrance's clamshell-style doors provide overhead protection when off- and on-loading cargo and personnel." - Merkava Main Battle Tank; Wikipedia

Designed to take a tremendous beating, the Myrkr-class Tank is plated in a Composite Matrix of laminated ceramic-steel-nickel allow armor with a sloped, modular design. The composite matrix is comprised of alternating layers of 25mm armor plating. Quadanium, Durasteel, Duraspalst, Beskar, Tungsten, and 'Aromatic backed, thermal, chemical, and radiation resistant polymer' plates are layered over each other to a thickness of 300mm. This armor is highly angled on the front of the tank, the top of the tank, and on the turret to obtain an effective thickness of 1200mm to 1800mm of armor with the turret being the most heavily armored. With beskar plating taken into consideration, the effective armor rating of the vehicle averages at around 2400mm.

The heavily armored and highly sloped turret is designed to provide superior protection against both ground based attacks and against attacks from the air. The armor of the turret and on the chassis are modular in design, allowing for rapid replacement of damaged armor and for quick upgrading as new designs and more sophisticated materials become available. The internal composition of the armor on the flat sides of the tank is positioned at a 45-degree angle and folded upon itself to help break up and deflect penetrating shots received from the sides.This greatly improves the protective value of the side armor from shots received from the forward 180-degrees, but does little to improve the protective value from shots received from behind the tank.

The bottom of the tank has thick, angled armor underneath the vehicle.This armor is shaped like a V and helps to protect the vehicle from damage by IED's and anti-tank mines by directing the force of the explosion away from the body of the tank and towards the open tracks.

The turret assembly is sturdy and capable of withstanding numerous blows before becoming at risk of receiving damage to the turret-ring that could potentially lock the turret from further rotation. The solid beskar cannon of the Myrkr MBT, though incredibly durable and capable of withstanding the immense pressure wave created by that antimatter reaction upon firing, is significantly heavier than any other weapon barrel in existence. To compensate for this weight and to keep the turret from being too severely slowed by its weight, a twin electronic motor system is used to rotate the turret. The combined strength of these two motors compensates for the immense weight of the turret and gun barrel quite nicely, but still manages a slower traverse speed than the turrets of most similarly sized vehicles. Also incorporated into the turret is an advanced Fire Control System, automated Target Tracker, and advanced turret rotation engine which together allow the vehicle to track and engage a moving target regardless of the tank's own movements. The collective system also allows the Myrkr-class Tank to track and shoot down VTOL's and Air-speeders with its Pintle and Coaxial weaponry. After the initial design was pushed into production, it became evident that the lower-rear section of the turret was a larger tank-trap than originally allotted for and made the vehicle particularly vulnerable from the rear. A simple, yet eloquent solution was devised for this design flaw. Beskar-chain netting was added to the rear of the turret to intercept and deflect shots aimed at this vulnerable section of the vehicle.

The Myrkr-class Armored Vehicle includes an Active Protection System that intercepts and destroys incoming missiles and rockets with a “shotgun-like blast”. The system includes a fire-control radar with four flat-panel antennas mounted on the vehicle with a 360-degree field of view. When a projectile is detected, the internal computer calculates an approach vector almost instantly. (APS) Once the incoming weapon is fully classified, the computers calculate the optimal time and angle to fire the neutralizers. The response comes from two rotating launchers installed on the sides of the vehicle which fire neutralizing agents, usually small metal pellets (APS) similar to buckshot. The system is designed to have a very small kill zone, so as not to endanger personnel adjacent to the protected vehicle. (APS)

"The system is designed to work against all types of anti-tank missiles and rockets, including handheld weapons such as RPG's. The system can simultaneously engage several threats arriving from different directions, is effective on stationary or moving platforms, and is effective against both short- and long-range threats. The system includes a reload feature for multiple firings and enhanced countermeasure units for protection against kinetic energy penetrators." - Trophy Countermeasure; Wikipedia

Mounted externally on the rear of the vehicle is a two-way telephone for secure communications between the tank crew and dismounted infantry. (Merkava) This phone is housed in a solid beskar box near the rear access hatch and connects to an identical unit at the commander's station.

At the rear of the loader's station is the ammunition storage area. The bottom-most of which are thirty individual, fire-proof canisters that each store a single round of explosive ammunition. These advanced ammunition storage containers minimize the risk of ammunition cook-off in the event of a fire in the crew compartment.

Included in the design the advanced ground-to-ground and ground-to-air Laser Designators of the ACS-405 Enhanced Vehicle Sensor Suite. Two of these black, swiveling, headlight-looking structures are mounted on the top of the vehicle. One on top of the turret, next to the 40mm Grenade Launcher and a secondary unit near the front-right corner of the chassis. These laser designators assist in guiding precision airstrikes and orbital strikes to target by locking onto terrestrial and low-flying targets and paint an invisible beam that does not shine continuously. Instead, a series of coded pulses of laser-light are fired. These signals bounce off the target and into the sky, where they are detected by the seeker system of a laser-guided munition, which steers itself towards the center of the reflected signal. Unless the people being targeted possess laser detection equipment or can hear aircraft overhead, it is extremely difficult for them to tell whether they are being marked or not. The laser designator system works best in clear atmospheric conditions, as cloud cover, rain, smoke, (LDS) and other visual obstructions can make reliable designation of targets difficult or even impossible. (LDS)

Beskar-Tugsten alloy track, wheel, and skirts keep all but the highest damage shots from crippling the mobility of the vehicle. Wide tracks, a powerful transmission and powertrain and wide suspension provide the vehicle with outstanding maneuverability and handling and allow for rapid acceleration and deceleration. Each wheel in the track assembly contributes both to drive and suspension, allowing for maximum power and handling. While most similar systems suffer the drawback of being considerably more difficult to repair than simpler track mechanisms, the wheel system of the Myrkr-class MBT are designed to retract, or if need be, separate from the vehicle to facility quick and easy repair of a damaged track. While this does not entirely make the track system as easy to repair as simpler vehicles, it offers a marked improvement over other, similar track systems.

The shape of the hull, the exterior non-reflective paints, engine shielding, and exhaust vents that mix heat plumes with air particles (Merkava) are collectively designed specifically to confuse enemy thermal imagers and radar systems.This makes the vehicle harder to spot via visual and non-visual means, especially at long ranges.

The vehicle itself is environmentally sealed and insulated with thermal protective layers, and Ion discharge and EMP shielding. The vehicle is capable of 72 hours of continuous atmosphere isolation, or 400 hours of general atmospheric scrubbing. State of the art air conditioning systems keep the crew compartment operating at comfortable temperatures in the hottest deserts and coldest winter environments.

Additional CBRNE equipment was included within the vehicle to protect the crew from the hazards of Chemical, Biological, Radiological, and Nuclear threats common to the modern battlefield. Most of these systems involved advanced air scrubbers and particle detection sensors, though several layers on insulating polymers were added to various sections of the tank to provide additional protection to the crew.

The main cannon of the Myrkr-class Main Battle Tank is a state of the art 140mm Antimatter Reactive Cannon. The weapon is “dry”, (meaning that) no active rounds are stored in it. (Merkava) Instead, an electrical semi-automatic revolving magazine for 10 rounds (Merkava) is built into the turret. The system works like a large-scale revolver and loads each round at the gunner's discretion a moment before the crewmember is ready to fire the weapon. The weapon has a maximum rate of fire of one round every 5 seconds and can safely fire an entire salvo of 10 rounds in as little as 50 seconds. Reloading the weapon can then take as long as three to five minutes, or as little as 60 seconds if the gunner or commander assists the loader with preparing the next salvo of rounds. Additionally, the loader is capable of safely loading additional shells into the 'revolver' as empty tubes become visible, allowing the weapon to be fired at a rate of one round every ten seconds. Skilled loaders will often prepare an extra shell ahead of time and hold it until the revolver rotates and presents a visible tube. Using this rushed method, the vehicle can operate with a sustained rate of fire of one shot every six to eight seconds.

The weapon and ammunition itself is unique to the vehicle. Instead of a turbolaser, or a railgun, or conventional mass-driver, the Myrkava's 140mm Cannon uses a unique reactive molecular propellant for its projectiles. A small amount of anti-mercury is held within a 76mm thick disk of Duraplast. On an identical disk is held an identical amount of gel-encapsulated mercury. Each antimatter disk is loaded from the left side of the cannon and each matter disk is loaded from the right side of the turret. These disks are stored on opposite sides of the tank and are belt fed into the breach at the same time as the actual projectile round is loaded into the weapon barrel, and are stacked over each other behind of the projectile round. When the gunner triggers the weapon to fire, a solid beskar priming rod slams the two disks together and causes the mercury and anti-mercury to interact with each other, causing a violent explosion of energy that propels the cannon round from the barrel at speeds of 4,800 meters a second. Discarding Sabot rounds are propelled at a speed of 6,000 meters a second.

Due to the intense power of the explosion crated by the antimatter and matter reacting to each other, the entirety of the gun barrel, breach, and housing is made of solid beskar.

The 140mm Antimatter Reactive Cannon is capable of firing a wide range of ammunition types. High Explosive, Armor Piercing, High Explosive-Anti Tank, High Explosive-Squash Head, Proximity High Explosive-Fragmentation, Discarding Sabot Tungsten Rod, and Discarding Sabot Ionite Rod are the most common rounds used in Myrkr-class Tanks, though other ammunition types are known to exist.

Mounted immediately to the right of the primary 140mm Cannon of the Myrkava is a 20mm Autocannon. This coaxial weapon is hard-locked to fire upon the same target as the main weapon, providing the crew a secondary weapon to use against light, numerous, and fast moving targets. This autocannon is designed based upon the MH Hyperion line of Automatic Weapons and capital ship weapons; each round is similarly enveloped in energy upon firing. A large negative-ion pulse is charged in a turbine generator then channeled into a solid projectile in an elongated barrel as it is propelled through the barrel. This method ensures that the ion charge and projectile impact the intended target at the same time, causing the enveloped projectile's charged ions to transfer into the protective shielding or hull of the target at the same time as the projectile, causing a significantly higher overall damage to shielding and electronics as well as causing significant kinetic and explosive damage from the shell itself. (Deck Cannon) The weapon is belt fed and fires in four round bursts with a 0.66 second delay between bursts.Fired in this manner, the weapon can deplete itself of ammo in as little as eight minutes.

Mounted on the left and right of the turret are two rows of three small tubes. Each of these tubes is a 60mm mortar housing two rounds each. Upon activation, these tubes launch a special canister of gas grenade up to 40 meters from the tank. These grenades expel a thick, pungent gas, metal chaff, and flares as they arch through the air. These special grenades expel their contents for a protracted 95 seconds, much of which time is spent on the ground. The thick smoke produced by these grenades fill the air in a roughly 100 meter diameter for up to five minutes. The Chaff lasts for two or three minutes depending on air density. The flares launched by these grenades last for only two minutes. The cumulative effect of these grenades and their contents is that an area roughly the size of a football field is obscured from visual, thermal, laser, radar, and numerous other sensors and target acquisition systems. The effectiveness of this smoke screen deteriorates rapidly as wind and gravity disperse the various materials, but it is often more than enough time to allow an endangered Myrker-class Tank to escape a hazardous predicament and flee to safety.

Mounted on top of the Myrkr-class Main Battle Tank are three ACS-406 Remote Operated Weapon System Platforms. A 40mm grenade launcher is mounted forward and to the right of the main weapon. Mounted centrally on the turret and slightly to the right is a large .52caliber Automatic Weapon. Mounted on the back left of the turret is a .32caliber Automatic Weapon. Each of these weapons is mounted atop a mechanical housing that is capable of 360-degree horizontal rotation and 180-degree vertical rotation. This housing includes visual, infrared, and laser guided targeting sensors and are wired for remote operation from within the vehicle. These weapons are operable by the crew of the vehicle and can be triggered for use by an onboard droid battle processor responsible for orchestrating the numerous advanced systems of the vehicle. This droid processor is based upon the unit installed in Mandal Hypernautics Automated Air Defense Platforms.

Mounted on the back-left of the turret, this advanced sensor detects wind direction, speed, atmospheric pressure, humidity, and other atmospheric conditions that would effect a projectile's course of travel towards a target. This complex sensor also detects and measures magnetic and electromagnetic fields and the orbital rotation of the planet. These readings are fed directly into the internal targeting computers that plot the firing solutions for targets and allows the gunner of the vehicle to accurately make use of the incredibly long range.

A common addition to tanks operating on planets under 'total war' conditions, these mine clearing devices are designed specifically to trigger IED's and Anti-Tank mines at a safe distance from the vehicle and are sturdy and open enough to withstand the thermal, concussive, and shrapnel damage produced by most explosives. The dozer blade, while capable of triggering mines at a safe distance from the host vehicle, is more often used simply to push debris and rubble out of the path of the vehicle as it traverses the ruins of urban warzones or heavily wooded environments.
ORIGINAL STRENGTHS AND WEAKNESSES

Armor And Turret Assembly
  • (+) Highly sloped armor reduces chance of critical hits from kinetic weapons, especially from front arc
  • (+) Front slope of turret has the greatest 'effective' armor rating
  • (+) Turret shape designed to provide protection from ground-based and air-based attacks
  • (+) Bottom of vehicle shaped to protect against anti-tank mines
  • (+) Armor protects occupants from radiation and chemical hazards while in vehicle
  • (+) Beskar main cannon highly resilient to direct damage
  • (+) Vehicle retains good weapon accuracy and standard tracking speeds while moving
  • (+) Capable of engaging slower aircraft with Coaxial Autocannon
  • (+/-) Sturdy turret-ring allows for multiple hits before becoming vulnerable, but will become vulnerable with repeated shots
  • (--) Side and rear armor weakest against shots received from behind the vehicle
  • (--) Bottom-rear of turret is vulnerable to anti-tank weapons
  • (--) Slower turret traverse speed than most other tanks
  • (--) Weight of main cannon makes manual turret rotation impossible
  • (--) Gun-sights of main cannon vulnerable to damage while tank is under fire
Active Protection System
  • (+) Capable of stopping guided and unguided missiles
  • (+) Can also be used to try and stop or disrupt most mass-driver rounds
  • (+/-) Can fire 32 times per side before requiring reloading
  • (--) Stops missiles at close enough ranges that most area of effect warheads still effect the vehicle
  • (--) Must be reloaded from outside the vehicle
Secure Communicator
  • (+) Telephone is well protected against stray shots
  • (--) Enemy infantry capable of verbally harassing trapped crew members
Ammunition Storage
  • (+) Protects against fire or penetrating shots causing the explosive ammo to detonate
  • (--) Slows down load times and can exhaust loader during intense combat
Laser Designators
  • (+) Capable of painting a ground or air target for orbital bombardment or airstrike
  • (+) Cannot be spotted by the naked eye
  • (--) Does not work in low-visibility conditions
  • (--) Highly vulnerable to damage when the tank is fired upon
Tracked Propulsion System
  • (+) Highly resistant to direct damage or breaking
  • (+) Good acceleration and deceleration, good turning speeds, good off-roading capabilities
  • (+/-) Easy to repair, but extremely difficult to safely 'lift' tank to repair damaged tracks
  • (--) While tracks are unlikely to break, direct hits can often break smaller components that hold the tracks together
  • (--) Heavy weight of vehicle likely to cause it to become stuck in deep mud, sand, or snow.
Passive Signature Reduction and Environmental Protection
  • (+) Designed to protect crew from hostile environments; be it a radiation, chemical, or biological hazard
  • (+/-) Harder to passively spot on sensors, but no means is it immune to sensors
140mm main gun, ammunition, and loader
  • (+) Fires Supersonic-Velocity Rounds
  • (+) Round travels faster than the speed of sound
  • (+) High kinetic damage output
  • (+) Can pre-load ammunition revolver with different rounds
  • (+) Gunner can 'skip' to a pre-loaded round for quick and precise use of variable ammunition options
  • (+/-) Limited ammunition capacity
  • (+/-) Can prepare 'revolver' with different ammunition for rapid selection of a needed round
  • (+/-) High rate of fire, but difficult to reload quickly
  • (--) Expensive Gun, Breach, and Mounting
  • (--) Expensive ammunition
  • (--) Cannot be manually operated when vehicle is disabled
20mm coaxial autocannon and ammunition (Energy Enveloped w/ Charged Ions)
  • (+) Does double the damage of a standard 20mm Autocannon, thanks to energy envelopment
  • (+) Highly effective against heavy infantry and light vehicles
  • (+/-) Limited ammunition capacity
  • (+/-) Can quickly deplete itself of ammunition
  • (--) Not very effective against heavy vehicles
60mm internal mortar (gas grenades)
  • (+) Capable of temporarily disrupting sensors over a large area
  • (+/-) Limited duration and ammunition capacity
  • (--) Must be reloaded externally
  • (--) Does not work in high winds or storms
Overhead Weapon Station (Remote Operated)
  • (+) Can be remotely operated, allowing crew to stay within the protection of the vehicle
  • (+) Can rotate to fire in 360-degrees around vehicle
  • (+/-) Limited ammunition that must be reloaded externally
  • (--) Limited view from weapon's camera system
  • (--) Motorizes system vulnerable to damage when tank is being fired upon
  • (--) Cameras, sensor, and operating equipment highly vulnerable to damage when tank is being fired upon
Cross-wind, Barometric, Geo-rotational Sensor
  • (+) Helps increase weapon accuracy at extreme ranges
  • (--) Highly vulnerable to damage when tank is being fired upon
Anti-mine rollers and Dozer Blade
  • (+) Capable of safely triggering anti-tank and anti-personnel mines
  • (+/-) Heavy and time consuming to install in the field
  • (--) Does not work against remotely detonated mines
  • (--) Typically slows down equipped vehicle by 5km and makes it less maneuverable
  • (--) Can restrict equipped vehicle's movements in urban settings

Stuff...
 
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OUT OF CHARACTER INFORMATION
Intent: To create a new and interesting suit of body armor
Image Source: NA
Canon Link: NA
Primary Source: Nagai Electromesh / Reinforced Fiber Armor / Mandalorian Armor / Skira Beskar'gam /

PRODUCTION INFORMATION
Manufacturer: Clan Dem'adas Corp of Engineers / Dar'tome Mando'ade
Model: Clan Dem'adas Mandalorian Battle Armor
Affiliation: Closed Market / Dar'tome Mando'ade
Modularity: None
Production: Limited
Material:
TECHNICAL SPECIFICATIONS
Classification: Heavy Body Armor
Weight: Heavy
Resistances:
  • Blasters: Very High
  • Kinetic: High
  • Lightsabers: High
  • Ionic/EMP: High
SPECIAL FEATURES

Armor Underlay Systems
Built-in Components
Helmet Systems
Weapon Systems
Strengths:
  • Void-sealed
  • Strength Augmenting
  • Helmet protects against mind altering force-based attacks
Weaknesses:
  • Only one of the suit's Shield or Disruptor systems can be active at any given moment
  • Helmet inhibits wearer's ability to use force-based senses and abilities

DESCRIPTION

Stylized after the armor worn by Alor Olivia Dem'adas, this traditional Mandalorian Battle Armor incorporates incredibly durable plates of Beskar as well as personal energy shielding and an individual field disruptor. Combined with a comprehensive system of De-ionizors, this suit of armor is incredibly resilient to most forms of attack and even incorporates an integrated Force Mask in the design of the helmet, protecting the wearer from the mind-altering force powers of Jedi. Beyond merely providing protection from external forces, this suit of battle armor is designed to augment and enhance the physical capabilities of the wearer. From strength augmenting electro-stimulants and servos to an exorbitant suite of sense-enhancing audio-visual systems, this armor is designed for those who expect nothing but the best from themselves.

Enhancing the mobility of the wearer are a series of rockets and jets built into the back and boots of the armor that enable limited flight for the wearer. Additionally, the armor included magnetic boots and a wrist mounted magnetic grappling cable launcher to further aide in the mobility of the wearer. While the wearer of this armor is expected to be wielding an assortment of blaster rifles and pistols, the suit itself comes with a number of weapon systems fully integrated. These include complex crushgaunt-combi-weapons worked into each gauntlet, a wrist blaster incorporated into the right gauntlet, and a shield gauntlet incorporated into the left arm.
 

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