Star Wars Roleplay: Chaos

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Approved Starship B-W Medium Fighter

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Image Source:
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Intent:
A medium Fighter to fill gap in Blood Hunter's first generation of small craft products.

Affiliation:
Blood Hunter's Iron Works,
Open-Market

Manufacturer:
Blood Hunter's Iron Works

Model:
Boar-Wolf Assault Fighter

Modularity:
No

Production:
Mass Production

Material:
Layered Durasteel and Alusteel Armor
Titanium-Alloy Frame
Photo-Reactive Transparisteel Viewport
Miscellaneous Components

Classification:
Escort Fighter

Length: 12.0 Meters
Height: 3.0 Meters
Width: 6.1 Meters

Armament Rating: 9
Defense Rating: 14

Armament:
- Laser Cannon (2) ; Nose; Upper
- Light Repeating Laser Cannon (2) ; Nose; Lower
- Concussion Missile (2 total) ; Fuselage Hard Points
- Nano Missile (8) ; 4 per wing

Squadron Count:
12

Special Features:
Flares
Standard Life Support System
Standard Sensor Suite
Communications Array
Encryption Network
Standard Targeting System
Advanced Shield Generator System
Emergency Ejection Seat (w/ locator beacon)

Power Plant:
Clan Heart Reactor

Maneuverability Rating: 3
Speed Rating: 3
Hyperdrive Class: 2.0

Strengths:
-Strong Defenses

Weaknesses:
-Mismatched Offensive Ability

Description:
The Boar-Wolf Medium Fighter comes as an attempt to fill the gap in Blood Hunter's first generation of fighter craft. One that was only partially successful. In early development the primary focus of the project was to provide the company with a fighter both durable enough to survive extended combat missions, and versatile enough to compensate for the ever changing battlefield. With it's multiple layers of armor plating and advanced shield generators, the Boar-Wolf is certainly a rugged craft. It's shortcomings arrived during the selection of it's armaments.

With two Laser Cannons and two Light Repeating Laser Cannons, the Boar-Wolf sports a main gun for any target. Rapid firing cannons to engage enemy fighters and bombers, and solid cannons specifically calibrated for engaging capital ship emplacements. This leaves the heavier cannons poorly suited to tracking swift fighter craft. The split focus of it's primary weapons leaves the Boar-Wolf less capable when compared to more focused fighter craft.

This issue persists with it's missile selection. With only two concussion missiles, the Boar-Wolf has extremely limited capabilities when engaging the average bomber and capital ship. This is only marginally offset by the eight nano missiles the vessel boasts, which are exceptionally suited for craft of comparable size that it might come against; fighters and interceptors.

Who Can Use This:
Blood Hunter's Defense Fleet
Open Market Buyers
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
Zenva Vrotoa said:
Laser Cannon (2) ; Nose; Upper - Light Repeating Laser Cannon (4) ; Nose; Lower - Concussion Missile (2 total) ; Fuselage - Nano Missile (8) ; 4 per wing
I'm counting 6 guns here, since the "repeating" modifier doubles a gun's value. One option you can do is just to make the bottom guns regular light laser cannons.

I'd also like to see Maneuverability bumped to 3.0. That way, the ship is equivalent to the durable X-wing in terms of flight performance.



Zenva Vrotoa said:
Weaknesses: -Subpar Offensive Ability
Since this ship isn't carrying any fewer weapons than normal for its size (at the moment), I'd suggest rephrasing it to "mismatched weapons" or something similar.
 
Looking good. We're almost there.



Zenva Vrotoa said:
Concussion Missile (2 total) ; Fuselage
Perhaps I'm being overly cautious, but can you please change this to: "Concussion Missiles (2 total) ; Fuselage Hardpoints"? I just don't want anyone to get confused and think that they have 2 concussion missile launchers, instead of just the two missiles.



Zenva Vrotoa said:
Weaknesses: -Subpar Offensive Ability

I don't see this as a weakness, since it has the full firepower of a normal starfighter.

If I'm understanding your description right, I might suggest something like the guns being calibrated for specific tasks. Perhaps something like the laser cannons are particularly calibrated to attack large targets and have trouble tracking small fast targets. Or the the light repeating laser cannons are angled slightly downward to better strafe ground targets, and consequently are harder to use against aerial targets.

Something like that.
 
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