Star Wars Roleplay: Chaos

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Approved Vehicle AT-SAT "Bantha"

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OUT OF CHARACTER INFORMATION
  • Intent: Create the Walker Unit for GDI
  • Image Source: Tiberium Essence mod
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: GDI
  • Model: All Terrain - Super Armored Transport
  • Affiliation: Galderra Defense Initiative
  • Modularity: No
  • Production: Minor
  • Material: Duramentium, Duranium, Military-Grade Walker Components
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Walker
  • Role: Assault Tank, Troop Transport, Artillery, Cargo Transport, Armored Personnel Carrier
  • Size: Very Large
  • Weight: Very Heavy
  • Minimum Crew: 2
  • Optimal Crew: 6
  • Propulsion: Quadrupedal
  • Speed: Very Slow (30kmh)
  • Maneuverability: Very Low
  • Armaments: Very High
    2x 4x2 Rocket Launchers - Proton Rockets
  • 2x Dual Heavy Particle Cannon (Locked in forward position, can only move up or down within 30 degrees)
  • 1x Heavy Fire-Linked Dual Laser Cannons
  • 2x PLX-2M Portable Missile Launcher - 3t3 Missiles (Located on the top/back of the walker, they can not go below 20 degrees, and can not go higher than 75 degrees)

[*]Defenses: Very High

[*]Squadron Count: None: 1
[*]Passenger Capacity: 45
[*]Cargo Capacity: Average
SPECIAL FEATURES
  • Advanced Reinforced Servo-Motors/Joints - Increased durability and machining to hold all the extra weight, unfortunately also decreases speed
  • Military-Grade Damage Control and Hazard Systems
  • Military-Grade Life Support Systems
  • Military-Grade Navigational Systems
  • Military-Grade Sensors and Targeting Systems
  • Military-Grade Communication Systems
  • Holonet Transceiver and Decryption and Encryption Networks
  • Military-Grade Environmental Control Systems
  • Armored Industrial-Sized, Military-Grade, Floodlights
  • Gunner Targeting HUDs and Image-Rec Launcher
  • Inertial Compensator
  • Hologram Emitter inside Crew Area
Strengths:
  • Advanced Defenses - The Double Front Molecular Shield makes the front of the walker take hits like no other walker, pummel its face with whatever you want. The physical armor ensures that standard anti-armor hits, or at least the first, won't penetrate. It's a walking hunk of metal.
  • High Powered Weaponry - The Dual Heavy Particle Cannons are directly connected to the Molecular Shielding, making their next shots twice as powerful when the shield takes energy damage. Proton Rockets also assist with long-range artillery, infantry dispersal, or rain down on enemy buildings. Although being limited, they typically only fire one rocket at a time.
  • Anti-Starfighter Support - The AT-SAT is by no means a mobile anti-starfighter bunker, but it at least has a powerful defense against fighters.
Weaknesses:
  • Speed - Perhaps even slower than the AT-ATs of old, the AT-SAT is supposed to be behind other vehicles, not in front of them, providing long-range support.
  • Maneuverability - Let's just say, when deployed, it is deployed in the direction it will be walking. It takes a standard hour to turn 60 degrees.
  • Weight - Only Super Heavy Transports can deploy these massive walkers. When any other transport tries to take this walker into atmosphere, even on lighter atmospheres, it will crash. It also decreases the speed of transports to Very Slow. It can not be placed on desert worlds.
DESCRIPTION
All Terrain Super Armored Walker is the last resort for the battlefield. A vehicle so heavy that it can destabilize the ground if it is hollow enough beneath, and wreck the entire titan. The Bantha is only carried on board the largest of Star Destroyers, and can only be loaded one at a time, making it typically solo. It is only launched as a last resort if the enemy has especially powerful anti-vehicle emplacements or vehicles. The Bantha also specializes in Bunker Busting, while also wrecking vehicles in front of it. Usually it is escorted, but it in a support role, as it can't really assault alone and is vulnerable in other areas. Within the crew compartment, a holo emitter allows a full tactical view outside so that passengers can plan their assault and repel in an offensive matter. However, the infantry are no longer protected after leaving the belly of the Bantha, and the Bantha is extremely vulnerable with its belly hatch being opened, as the critical systems inside are only very lightly shielded to protect them from internal short circuiting. Simple Detonators can destabilize or completely destroy its powered systems.
 
Eddak Manod said:
Defenses: High 100mm Duramentium Spaced Armor 300mm Duranium Reactive Armor Double Front Molecular Shielding

This probably would be considered "extreme" defense. I'm okay with that if the size and weight are also increased to extreme.

Th
Eddak Manod said:
Multi-Purpose Missile Bank XVI - Proton Rockets

The Missile Ban XVI has its own particular type of missiles, which appear to be long-range general purpose warheads with kind of average performance against pretty much anything. Proton rockets are pretty different, typically having short-range and poor tracking, but packing a significantly more powerful punch (several orders of magnitude more) than the XVI's missiles. This is a pick one or the other sort of deals.
 
[member="Jamie Pyne"]

Changes
  • Reduced Size to Very Large
  • Reduced Weight to Very Heavy
  • Reduced Defenses to Very High
  • Reduced Duranium armor from 300mm to 200mm
  • Removed Reactive Armor

My Strengths and Weaknesses are intentional to the design of the vehicle, however I am willing to edit what you deem necessary.
 
[member="Eddak Manod"]

What I meant regarding the editing of the strengths/weaknesses and the description was to account for the changes you made so that it was accurately reflected after the edits but I see that you have done so.
 
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