Character
DATA BANK FILE — ITEM ID: KRD-SLG/03
Designation: Korda's Forged Slugthrower (field-name: The Ashen Maw)
Origin: One-off; hand-welded and field-tuned by Korda.
Classification: Handheld bolter-inspired slugthrower — ballistic-only projectile weapon with integrated incendiary projector. Holster-mounted on the right shoulder for rapid draw. Helmet-linked biometric/targeting integration.
OVERVIEW
A heavy, compact slugthrower built from layered ceramite and scorched alloy, the Ashen Maw is visually scarred by welds and field repairs — visible evidence of every campaign it has survived. The receiver houses a low-profile cylindrical drum (nominal capacity ≈ 40 rounds) and an internal, mechanically reconfiguring muzzle assembly that physically re-arranges into four operational geometries: Combat (default mid-length barrel), Sniper (extended, harmonics-stabilized tube), Heavy/Rapid (shortened barrel with gas-cycle ports exposed), and Flame (projector head drawn from the muzzle and fed by an internal fuel bladder). There are no clip-on rails or external attachments; Korda designed every capability into the weapon's bones. Carried in a reinforced shoulder holster that completes a quick-lock safety handshake, the weapon is handheld only — the holster primes the biometric circuit but does not authorize firing.
MODES & OPERATION
TECHNICAL SPECIFICATIONS
BALLISTIC & FLAME MATH
Kinetic energy: Ek=12mv2E_k = tfrac1/2 m v^2Ek=21mv2. Example muzzle velocities: Combat vc=850 m c = 850 vc=850 m/s, Sniper vs=1,100 m/sv_s = 1,100 vs=1,100 m/s.
Momentum & recoil (simplified): momentum per shot p=mvp = m vp=mv. Combat: pc=0.045×850≈38.25 kg⋅m/sp_c = 0.045 \times 850 approx 38.25 pc=0.045×850≈38.25 kg⋅m/s. If shooter+gear mass Msys≈100 kg approx 100 Msys≈100 kg, instantaneous recoil velocity Δv=p Msys≈0.3825 m/s\Delta v = p approx 0.3825 Δv=p/Msys≈0.3825 m/s. Weapon harmonics compensator reduces felt recoil by a fictionally stated 40–60%.
Time-of-flight (sniper calc, neglecting drag): for d=600 md=600 d=600 m, t≈d/vs≈0.545 st approx d v_s approx 0.545 t≈d/vs≈0.545 s. HUD applies drag/wind corrections.
Dispersion estimates: Combat ~0.6° spread, Sniper corrected ~0.3° effective, Heavy/Rapid ~2.0° spread for suppression — use to justify scatter vs. pinpoint hits.
Flame projector consumption: pump flow q≈0.45 L/sq approx 0.45 q≈0.45 L/s. With V=3.5 LV=3.5 V=3.5 L, ideal continuous full-pressure burn tburn≈V/q≈7.7 approx V/q approx 7.7 tburn≈V/q≈7.7 s (practical runs shorter due to duty cycles/safety cutouts). Nominal burn cone half-angle α≈15∘\alpha \approx 15^\circα≈15∘; effective range 3–12 m depending on pressure and atmosphere.
HOOKS, INTEGRATION & FIELD NOTES
Designation: Korda's Forged Slugthrower (field-name: The Ashen Maw)
Origin: One-off; hand-welded and field-tuned by Korda.
Classification: Handheld bolter-inspired slugthrower — ballistic-only projectile weapon with integrated incendiary projector. Holster-mounted on the right shoulder for rapid draw. Helmet-linked biometric/targeting integration.
OVERVIEW
A heavy, compact slugthrower built from layered ceramite and scorched alloy, the Ashen Maw is visually scarred by welds and field repairs — visible evidence of every campaign it has survived. The receiver houses a low-profile cylindrical drum (nominal capacity ≈ 40 rounds) and an internal, mechanically reconfiguring muzzle assembly that physically re-arranges into four operational geometries: Combat (default mid-length barrel), Sniper (extended, harmonics-stabilized tube), Heavy/Rapid (shortened barrel with gas-cycle ports exposed), and Flame (projector head drawn from the muzzle and fed by an internal fuel bladder). There are no clip-on rails or external attachments; Korda designed every capability into the weapon's bones. Carried in a reinforced shoulder holster that completes a quick-lock safety handshake, the weapon is handheld only — the holster primes the biometric circuit but does not authorize firing.
MODES & OPERATION
- Combat (Default): Mid-barrel geometry for balance and rapid shouldering. Fires semi-auto single shots or controlled three-round bursts depending on trigger pressure. Designed for close-to-medium engagements, fast transitions, and reliability under grit.
- Sniper: Barrel fully extended; harmonic compensators engage and the helmet link switches to a ballistic-calculation overlay (rangefinder, wind vector compensation). Low cyclic rate, tightened dispersion, and higher muzzle impulse for long-range AP slug performance.
- Heavy / Rapid: Barrel shortened, internal gas-cycle ports open, increasing cyclic rate for sustained suppression. The weapon becomes a high-volume projectile platform at the cost of heat buildup and widened spread. Drum feed warms under sustained fire.
- Flame (Incendiary Projector): The muzzle rearranges into a clustered projector; an internal reinforced fuel bladder (stowed beneath the receiver/grip) and pump route incendiary slurry to the nozzle. The HUD displays fuel pressure, estimated burn seconds, and cone spread. Mechanical interlocks prevent projectile firing while projector geometry is active; reconfiguration and depressurization are required before returning to ballistic operation.
TECHNICAL SPECIFICATIONS
- Ammunition: Ballistic AP/slugs/frag cores only — no energy/laser rounds. Typical slug mass m=0.045 kgm = 0.045 m=0.045 kg (45 g).
- Magazine: Cylindrical drum, nominal N=40N = 40N=40 rounds (field-swappable).
- Mass (dry): ≈ 8.0–9.5 kg. Fuel bladder capacity: V=3.5 LV = 3.5 V=3.5 L; fuel density: ρ≈0.85 kg 0.85 ρ≈0.85 kg/L → Mf≈2.975 kg Mf≈2.975 kg when full.
- Helmet Link: Biometric + neural handshake; telemetry latency <10 ms . Provides aim-overlay, ballistic compensation, fuel/pressure readouts, and maintenance logs.
- Safety: Biometric authorization required to arm; inertial kill and safe-dump on violent separation; mechanical interlock prevents simultaneous fuel/projectile discharge.
- Construction Notes: Hand-welded seam reinforcements, harmonics-tuned compensator, custom feed-tension tuned to Korda's grip, visible heat bluing and welded repairs.
BALLISTIC & FLAME MATH
Kinetic energy: Ek=12mv2E_k = tfrac1/2 m v^2Ek=21mv2. Example muzzle velocities: Combat vc=850 m c = 850 vc=850 m/s, Sniper vs=1,100 m/sv_s = 1,100 vs=1,100 m/s.
- Ek,c≈0.5×0.045×8502≈16,256 JE approx 0.5 times 0.045 times 850^2 approx 16,256 Ek,c≈0.5×0.045×8502≈16,256 J.
- Ek,s≈0.5×0.045×1,1002≈27,225 JE approx 0.5 times 0.045 times 1100^2 approx 27,225 Ek,s≈0.5×0.045×1,1002≈27,225 J.
Momentum & recoil (simplified): momentum per shot p=mvp = m vp=mv. Combat: pc=0.045×850≈38.25 kg⋅m/sp_c = 0.045 \times 850 approx 38.25 pc=0.045×850≈38.25 kg⋅m/s. If shooter+gear mass Msys≈100 kg approx 100 Msys≈100 kg, instantaneous recoil velocity Δv=p Msys≈0.3825 m/s\Delta v = p approx 0.3825 Δv=p/Msys≈0.3825 m/s. Weapon harmonics compensator reduces felt recoil by a fictionally stated 40–60%.
Time-of-flight (sniper calc, neglecting drag): for d=600 md=600 d=600 m, t≈d/vs≈0.545 st approx d v_s approx 0.545 t≈d/vs≈0.545 s. HUD applies drag/wind corrections.
Dispersion estimates: Combat ~0.6° spread, Sniper corrected ~0.3° effective, Heavy/Rapid ~2.0° spread for suppression — use to justify scatter vs. pinpoint hits.
Flame projector consumption: pump flow q≈0.45 L/sq approx 0.45 q≈0.45 L/s. With V=3.5 LV=3.5 V=3.5 L, ideal continuous full-pressure burn tburn≈V/q≈7.7 approx V/q approx 7.7 tburn≈V/q≈7.7 s (practical runs shorter due to duty cycles/safety cutouts). Nominal burn cone half-angle α≈15∘\alpha \approx 15^\circα≈15∘; effective range 3–12 m depending on pressure and atmosphere.
HOOKS, INTEGRATION & FIELD NOTES
- Holster: Reinforced shoulder holster seats the receiver snugly, completes a soft quick-lock handshake that primes helmet link telemetry for instant draw but does not remove the biometric firing requirement. Manual emergency override exists but generates a traceable beacon in the weapon log
- Personalization: Stock/grip angles, trigger throw, and feed-tension calibrated to Korda's ergonomics. Physical telltales: ash build-up in the ejection trough, a heat-blued streak on the receiver, a tiny groove on the grip where Korda's palm catches, and welded patchwork where he repaired it after dropping it to save a comrade
- Maintenance Log: Onboard ledger records ammo types tested, weld repairs, and a short, personal note after each campaign. Trusted allies can view annotated entries; others see only maintenance timestamps.
- Safeties & Failure Modes: Inertial safeties lock the weapon if forcibly separated; fuel system depressurizes to prevent catastrophic failure if the bladder is ruptured. Flame mode requires pump priming and sustains limited bursts to avoid cavitation; switching modes engages a brief mechanical reconfiguration (fraction-of-second) and is prevented during certain weapon states (e.g., heated drum over-temp).
- Narrative Flavor: Korda calls it his baby — he cleans it like a litany, talks to it when he cant sleep, and treats maintenance logs like a private diary. The weapon is an extension of his aim and intent; it will answer only to him.
Out Of Character Info
Intent:
personal weapon for Korda
Image Source(s):
https://spacemarine2.fandom.com/wiki/Heavy_Bolt_Rifle
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
N/A
Technical Information
Affiliation:
Korda Veydran
Model:
KRD-SLG/03
Modular:
No
Effective Range:
Long Range
Rate of Fire:
Selective Fire
Material:
N/A
Ammunition Type:
Slugs, and flamer fuel
Ammunition Capacity:
Average
Damage Output:
High
Recoil:
High
Ranged Class:
Other