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Approved Ranged Weapon ashen maw

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Manufacturer: Korda Veydran
Market Status: Closed Market
Production: Unique
Weight: Heavy
Size: N/A
DATA BANK FILE — ITEM ID: KRD-SLG/03

Designation: Korda's Forged Slugthrower (field-name: The Ashen Maw)
Origin: One-off; hand-welded and field-tuned by Korda.
Classification: Handheld bolter-inspired slugthrower — ballistic-only projectile weapon with integrated incendiary projector. Holster-mounted on the right shoulder for rapid draw. Helmet-linked biometric/targeting integration.


OVERVIEW

A heavy, compact slugthrower built from layered ceramite and scorched alloy, the Ashen Maw is visually scarred by welds and field repairs — visible evidence of every campaign it has survived. The receiver houses a low-profile cylindrical drum (nominal capacity ≈ 40 rounds) and an internal, mechanically reconfiguring muzzle assembly that physically re-arranges into four operational geometries: Combat (default mid-length barrel), Sniper (extended, harmonics-stabilized tube), Heavy/Rapid (shortened barrel with gas-cycle ports exposed), and Flame (projector head drawn from the muzzle and fed by an internal fuel bladder). There are no clip-on rails or external attachments; Korda designed every capability into the weapon's bones. Carried in a reinforced shoulder holster that completes a quick-lock safety handshake, the weapon is handheld only — the holster primes the biometric circuit but does not authorize firing.


MODES & OPERATION

  • Combat (Default): Mid-barrel geometry for balance and rapid shouldering. Fires semi-auto single shots or controlled three-round bursts depending on trigger pressure. Designed for close-to-medium engagements, fast transitions, and reliability under grit.
  • Sniper: Barrel fully extended; harmonic compensators engage and the helmet link switches to a ballistic-calculation overlay (rangefinder, wind vector compensation). Low cyclic rate, tightened dispersion, and higher muzzle impulse for long-range AP slug performance.
  • Heavy / Rapid: Barrel shortened, internal gas-cycle ports open, increasing cyclic rate for sustained suppression. The weapon becomes a high-volume projectile platform at the cost of heat buildup and widened spread. Drum feed warms under sustained fire.
  • Flame (Incendiary Projector): The muzzle rearranges into a clustered projector; an internal reinforced fuel bladder (stowed beneath the receiver/grip) and pump route incendiary slurry to the nozzle. The HUD displays fuel pressure, estimated burn seconds, and cone spread. Mechanical interlocks prevent projectile firing while projector geometry is active; reconfiguration and depressurization are required before returning to ballistic operation.

TECHNICAL SPECIFICATIONS
  • Ammunition: Ballistic AP/slugs/frag cores only — no energy/laser rounds. Typical slug mass m=0.045 kgm = 0.045 m=0.045 kg (45 g).
  • Magazine: Cylindrical drum, nominal N=40N = 40N=40 rounds (field-swappable).
  • Mass (dry): ≈ 8.0–9.5 kg. Fuel bladder capacity: V=3.5 LV = 3.5 V=3.5 L; fuel density: ρ≈0.85 kg 0.85 ρ≈0.85 kg/L → Mf≈2.975 kg Mf≈2.975 kg when full.
  • Helmet Link: Biometric + neural handshake; telemetry latency <10 ms . Provides aim-overlay, ballistic compensation, fuel/pressure readouts, and maintenance logs.
  • Safety: Biometric authorization required to arm; inertial kill and safe-dump on violent separation; mechanical interlock prevents simultaneous fuel/projectile discharge.
  • Construction Notes: Hand-welded seam reinforcements, harmonics-tuned compensator, custom feed-tension tuned to Korda's grip, visible heat bluing and welded repairs.

BALLISTIC & FLAME MATH

Kinetic energy: Ek=12mv2E_k = tfrac1/2 m v^2Ek=21mv2. Example muzzle velocities: Combat vc=850 m c = 850 vc=850 m/s, Sniper vs=1,100 m/sv_s = 1,100 vs=1,100 m/s.


  • Ek,c≈0.5×0.045×8502≈16,256 JE approx 0.5 times 0.045 times 850^2 approx 16,256 Ek,c≈0.5×0.045×8502≈16,256 J.
  • Ek,s≈0.5×0.045×1,1002≈27,225 JE approx 0.5 times 0.045 times 1100^2 approx 27,225 Ek,s≈0.5×0.045×1,1002≈27,225 J.

Momentum & recoil (simplified): momentum per shot p=mvp = m vp=mv. Combat: pc=0.045×850≈38.25 kg⋅m/sp_c = 0.045 \times 850 approx 38.25 pc=0.045×850≈38.25 kg⋅m/s. If shooter+gear mass Msys≈100 kg approx 100 Msys≈100 kg, instantaneous recoil velocity Δv=p Msys≈0.3825 m/s\Delta v = p approx 0.3825 Δv=p/Msys≈0.3825 m/s. Weapon harmonics compensator reduces felt recoil by a fictionally stated 40–60%.


Time-of-flight (sniper calc, neglecting drag): for d=600 md=600 d=600 m, t≈d/vs≈0.545 st approx d v_s approx 0.545 t≈d/vs≈0.545 s. HUD applies drag/wind corrections.


Dispersion estimates: Combat ~0.6° spread, Sniper corrected ~0.3° effective, Heavy/Rapid ~2.0° spread for suppression — use to justify scatter vs. pinpoint hits.


Flame projector consumption: pump flow q≈0.45 L/sq approx 0.45 q≈0.45 L/s. With V=3.5 LV=3.5 V=3.5 L, ideal continuous full-pressure burn tburn≈V/q≈7.7 approx V/q approx 7.7 tburn≈V/q≈7.7 s (practical runs shorter due to duty cycles/safety cutouts). Nominal burn cone half-angle α≈15∘\alpha \approx 15^\circα≈15∘; effective range 3–12 m depending on pressure and atmosphere.


HOOKS, INTEGRATION & FIELD NOTES

  • Holster: Reinforced shoulder holster seats the receiver snugly, completes a soft quick-lock handshake that primes helmet link telemetry for instant draw but does not remove the biometric firing requirement. Manual emergency override exists but generates a traceable beacon in the weapon log
  • Personalization: Stock/grip angles, trigger throw, and feed-tension calibrated to Korda's ergonomics. Physical telltales: ash build-up in the ejection trough, a heat-blued streak on the receiver, a tiny groove on the grip where Korda's palm catches, and welded patchwork where he repaired it after dropping it to save a comrade
  • Maintenance Log: Onboard ledger records ammo types tested, weld repairs, and a short, personal note after each campaign. Trusted allies can view annotated entries; others see only maintenance timestamps.
  • Safeties & Failure Modes: Inertial safeties lock the weapon if forcibly separated; fuel system depressurizes to prevent catastrophic failure if the bladder is ruptured. Flame mode requires pump priming and sustains limited bursts to avoid cavitation; switching modes engages a brief mechanical reconfiguration (fraction-of-second) and is prevented during certain weapon states (e.g., heated drum over-temp).
  • Narrative Flavor: Korda calls it his baby — he cleans it like a litany, talks to it when he cant sleep, and treats maintenance logs like a private diary. The weapon is an extension of his aim and intent; it will answer only to him.

 


Out Of Character Info


Intent: personal weapon for Korda
Canon Link: N/A
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Affiliation: Korda Veydran
Model: KRD-SLG/03
Modular: No
Effective Range: Long Range
Rate of Fire: Selective Fire
Material: N/A
Ammunition Type: Slugs, and flamer fuel
Ammunition Capacity: Average
Damage Output: High
Recoil: High
Ranged Class: Other

Krass Wyms

Jedi Tech Division
Korda Veydran Korda Veydran


Hmm interesting and according to our physics loving judge the math is wrong in several areas. THey wouldn't say where because they want to enjoy the humor.

THankfully the math much like the points in Whose Line doesn't matter in an rp setting and it comes down to writing.

So approved
 
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