Star Wars Roleplay: Chaos

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Character Armel



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Armel of Er'kit

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"I was a slave once, the only death we got was starving in the pits, worked to the bone and laying in our own filth."
- Armel to a dying soldier during the Raid on Naboo

Birthplace: Er'kit
Species: Zeltron
Sex: Male
Class: Assassin
Faction:
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Mandalorian Neo-Crusaders
Conscripted

Rank: Warrior
Height: 5'10
Weight: 84 kgs
Skin: Pink
Hair: Brown
Force Sensitivity: Mildly - Zeltron innate force sensitivity

In the jungles of Dxun a small campfire illuminated a small patch of the primeval forest. Six figures sat in the iconic blue armour of the Mandalorian Neo-Crusaders, their armour was filthy, scarred and splattered with the dried blood of a Drexl. Despite their weary look the sound of cheering and laughter came from the small camp, for these six had passed their final trial and were now Mandalorian Neo-Crusaders.

The Zeltron had just finished off recounting his greatly embellished report of how they took down the Drexl too the amusement of the rest of his squad who laughed and jeered at him as he spoke. He felt around the campfire with his mind, his comrades radiated warmth. they were happy and it put Armel at ease. He can't remember if he'd ever sat around like this, laughed like this, felt the warmth in the air. He does remember how icy the air felt when he moved in on a mark, how cold they felt right before he slit their throats with his vibrodagger. He remembers the chill as he walked past beggars and overworked slaves. In fact the only warmth he remembers came from the slavers, and that was oppressive heat that contrasted so greatly against the cold of the room around them. He especially remember his own cold every time he settled in for the night. He was alwalys alone, to trust anyone on Er'kit was to expose yourself to a knife in the back, the Zeltron knew that better than anyone else, it was the best way to get close to a target. Worse yet trust got you back in the slave pits.

When the Neo-Crusaders came everyone was given the choice, don the armour or work as a slave. Armel had no doubt that he could've slipped away as a slave, he had been one before and knew how to escape. Maybe find his way to Hutt Space where there would be no shortage of work for a man like himself. Yet there was something about his Mandalorian captors, the way they interacted eachother, there wasn't a hint of cold in their voices. He observed his captors for a time, listened to them speak and watched their customs. There was undeniable trust, something he had never known. It wasn't long before he made his choice to don the armour. And so he sat around the fire as more comrades retold the battle from their own view. He remained just a foot soldier, and he knew there was so much more to his new life.



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    Neo-CrusaderWhile Armel is a fresh recruit, he has been run through the Neo-crusader's basic training and is equipped with the beskar'gam of a Neo-Crusader foot soldier. Like many other newly conscripted soldiers, he is taught to fight with great aggression, eager to impress their Rallymasters.
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    HitmanBefore the arrival of the Neo-Crusaders on Er'kit Armel was a renowned hitmen having risen out of the slave pits. Combined with his innate abilities as a Zeltron, Armel is an expert at stalking, manipulating and killing without drawing any attention as well as being skilled with a blade.
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    ZeltronWhile never growing up around Zeltrons to help understand his abilities, Armel is capable of limited telepathy, able to feel feelings as warm and cold. He can also release pheromones albeit something he rarely does as he had no guidance on how to as a youth.
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    LoudmouthArmel can never really shut his mouth, and while as a youth it had it's uses running scams on tired Scrappers, it turned from a business tool, to a trait that often finds him getting in trouble. Part of the Zeltron feeds off the emotions of those he speaks to.
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    ConscriptWhile he is a Neo-Crusader the Zeltron is still just a conscript, he could hardly stand up to an actual Mandalorian Supercommando in a straight fight and he is unaware of the finer details of warfare.
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    Assassin's ChoiceMuch to the dismay of Armel's Rallymaster, the former assassin still values stealth and subterfuge. This is often reflected in his equipment, opting for a Vibrodagger and smoke grenades as his primary weapons, unsuited for the fast kinetic warfare of the Crusade.




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    • Beskad - A traditional Mandalorian sabre, shaped into a long dagger at the behest of Armel. Amongst the rank and file of the Neo-Crusaders beskar is rare and only afforded to new recruits who show promise or have earned glory through battle. Armel earned his beskad after the Battle of Kashyyyk after he spearheaded the assault through the sea wall of Lower Kachiro
    • Vibrodagger - A long vibrodagger that Armel has had since his days as an assassin. Since earning his beskad the blade is kept in reserve but not forgotten. While it has not seen much battle it has claimed many souls.
    • ZV2 Compact Heavy Blaster Pistol - Armel's primary firearm, the ZV2 packs a punch and he often uses it in conjunction with his beskad or vibrodagger.
    • Grenades - Still valuing misdirection and stealth, Armel primarily carries concussion grenades and smoke grenades
    • Neo-Crusader Armour - The standard blue plastoid Neo-Crusader armour. Unlike other grizzled Mandalorians Armel is a fresh recruit and has not yet earned the right to armour made of such a rare resource. The white markings indicating him as a whiteshield have since faded and an increasing number of dents and scars now cover the plastoid armour.


  • Act I - A Glorious Crusade
    • Diamond in the Rough - Fresh from his training in Dxun, Armel and a dozen or so other Crusaders raid a deep space refueling station to fuel their warships. However the raid does not go smoothly and a surprise from a would be thief springs their trap far too early.
    • A Curious Child [NEO] - As the Rallymasters make their return to Dxun to continue training new conscripts for Crusade, Armel confronts the ranking Rallymaster, eager to find out what it means to be a true Mandalorian.
    • [GA | NEO] Keshi Raid - The Crusade will not be stopped and Armel part of the tidal wave of beskar joins his comrades as the descend on the world of Keshi to burn and plunder as much as they can.
    • NEO | Cin Vhetin - A wayward Mandalorian calls out to his siblings to find purpose, Armel traveling with Rallymaster Carduul, joins for a night of drinking and storytelling.
    • [NEO] The Great Taming | [Dominion of Kashyyyk] - The crusade marches on and Armel joins the force invading Kashyyyk from inside a stolen Federation AAT. He earns glory as the first Crusader to enter breach in the sea wall after blowing a hole through it in his tank.
    • Crusaders, come if you dare and die, or hide like Hut'uun - The battle to take Kashyyyk's exterior was quick but the thick forests of the planet are an entirely different beast. Reconning possible locations for the Resistance, the Crusaders are ambushed and enter a dogged battle for survival on the jungle world.
    • Dawn of the Plasma Wars [NEO-RNR] - No rest or respite after the Kashyyyk, Armel found himself at the forefront of a raiding fleet deep in the heart of the Royal Naboo Republic on a daring mission to raid the planet's plasma supply. Armel bites of more than he can chew as two vastly more experienced warriors put the Crusader firmly in his place.
 
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