Star Wars Roleplay: Chaos

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Approved Tech Ardgal'gam

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263ab317b1a090cf116a391632c7a6f9.jpg

Image Source: Dis Guy
Intent: Armor for Ardgal
Development Thread: Here
Manufacturer: Unknown NPC
Model: N/A
Affiliation: Personal
Modularity: Moderate (Gauntlet, back, and utility belt may be interchanged, scanners may be updated/replaced as wear and tear require)
Production: Unique
Material: Cortosis/quadranium steel alloy plates, power armor liner, electronic components
Classification: Power Armor
Weight: 32kg
Quality: 10
Special Features:
--Cortosis
--Sensor package
>>Optic zoom (x10)
>>360 optics camera
>>Sonar
>>Infared
>>Ultraviolet
>>Lifeform Scanner
>>Thermal imaging
>>HUD
>>Polarizing Visor
--Faraday Cage
--Cyborg implant interface
--Comm Package
>>Holonet access
>>Encrypted Bandwidth Comms unit
>>Universal Jammer
>>Visual and auditory transmitter/recorder (Max 2 hours recording)
>>Voice Scrambler
>>Voice Amplifier
--Oxygen unit
>>Rebreather
>>Air Filter
>>Oxygen Reserves Tank (20 minutes, may be upgraded with a heavier tank for increased incumberment)
--Enviromentally sealed
--Temperature Controlled
--Power Armor Underliner
>>Mk III Ballistic Shielding
--Gauntlet mounts slots (May be replaced with independent gauntlets or 1 wrist mount weighing up to 2.5 kg for each gauntlet)
--Back mount (weight capacity: 9 kg, modular)
--utility belt
--Boot mount (grav boots, mag boots, rocket boots, etc)
--Personal Energy Shield

Strengths:
++Power Armor: this armor is designed to enhance the user's strength, speed, agility, reaction time.
++Modular: this armor is able to have parts switched out for the job at hand.
++Tank armor: Yup this armor is pretty strong.
++Amplified strength, speed, and reaction time: This armor amplifies the wearer's strength times three, doubles their speed and cuts their reaction time down by half.
Weaknesses:
--Heavy: when not active, this armor is very heavy and bulky. Moving it around is usually requires breaking it down into more manageable parts.
--Not stealthy: Trying to sneak around in this thing is like trying to spit in a windstorm
--Time-consuming: this armor is not a quick or easy to put on. The wearer generally requires help, mechanical or otherwise to fit the plates on properly.
--Insanity: The cyborg impant interface feeds a LOT of information into the user’s mind. Prolonged use of this rapid info influx can (and will) result in madness. Therefore its recommended that the user not wear this armor any longer than needed—at least not the helmet that feeds this massive amount of info into the user’s brain. It is recommended the user not wear this armor over one hour before taking a fifteen minute break.
--Batteries: Yup, this armor runs off of it. It can go twelve hours with little/no activity (Office work, reading a book, standing, walking, talking, etc), six hours with moderate activity (Lifting moderate weight, jogging, etc), or three hours with heavy activity (combat). However, if the user is wearing the helmet, they are not recommended to wear this armor for over an hour without a fifteen minute break.
--Slow removal: Taking this armor off takes a lot of time, and if rushed can be fatal—or disabling due to the implants within this armor.
Description:
“Am I wearing the armor? Or is the armor wearing me?”

While cyborg implants and neural interfaces have been in existence for a long time, there is a reason that for hundreds of years this hasn’t been used in the galaxy. Early test subjects of the science quickly went insane or died on the implant. Part of this was due to the faulty medical procedures at the time, banning this practice from all civilized regions of the galaxy. But all rules were made to be broken, and there are those who would rather skirt with death than change, so the dabbling in neurological interfaces of armor and cyborg implants for armor continued—but in secret and in chop-shops by madmen looking to make warriors of mass destruction.
The implants within this armor have two fold. The torso portion of this armor interfaces with cyborg implants along the user’s spinal cord. When this connection occurs it is very painful, and generally when the wearer dons the armor the first time, excruciatingly. Over the series of years (Not days, not months, years) this may become more bearable. This makes the armor more responsive to the wearer, almost as a “second skin” of metal. The helmet interacts with the user’s brain, filtering all the information gathered by the sensors on the helmet and funneling them into the user’s cyborg implant. This flood of information takes time adapting to, if used past the recommended one hour, can result in psychosis, degradation of mental capacities, or—if too long—metal shut down (a coma).
It should be noted that having cyborg implants are not required for this armor to be worn, however, it results in the armor’s optimal usage. Removing the armor takes just as long, if not longer, than putting it on. Rushing this is not a good idea; removing the interfacing parts of the armor can result in massive damage to the user; removing the back piece interfacing with the user’s spine implant can result in the spinal cord literally being ripped out (in part or totally), and thus killing them (if they are lucky) or rendering them an invalid. The damage cannot be done while the user is in the armor, only when they are removing it, due to the way that the back plates overlap.
This armor is one of the few possibly viable options with neural-interfacing power armor. Foraged with cotosis and quadranium steel the plates of this armor are very strong—and incredibly heavy. Moving in this armor without the power armor active is rather difficult, and moving it is recommended in parts. This same bulk, size, and power is the reason why the wearer needs assistance donning the armor, from a machine or organic assistants. The gauntlet, boot, back, and shoulder implants are interchangeable and react to the cyborg implants. With practice the user comes to feel these thing as almost a second arm, leg, hand, or foot.

Primary Source: None
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
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