Jorus Merrill
is mek bote
OUT OF CHARACTER INFORMATION
Intent: A nasty little droid fighter.
Image Source: N/A
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition
Model: Arcadian Harrier Droid Fighter
Affiliation: Outer Rim Coalition
Production: Mass-Produced
Material: Durasteel hull
TECHNICAL SPECIFICATIONS
Classification: Droid Starfighter
Length: 6.25 meters
Width: 4 meters
Height: 3 meters
Armament: Very Low
* 2 dual laser cannon turrets (1 dorsal, 1 ventral)
Defenses: Very Low
Squadron Count: Very High (24)
Maneuverability Rating: Moderate
Speed Rating: Average
Hyperdrive Class: None
STANDARD FEATURES
Standard Communications Array
Standard Droid Brain
Limited Deflector Shield Generator
Standard Ion Engines
Standard Navigational Systems
Standard Repulsorlift Engines
Standard Sensor Array
Standard Targeting Systems
Can Enter Atmosphere and Land
ADVANCED SYSTEMS
Advanced Engines
Fast-Tracking Laser Turrets
Advanced Coordination Systems
STRENGTHS
Turreted ridgeline cannons can apply all fire in a 360-degree arc
Improved swarm coordination
WEAKNESSES
Light armament
Light armor
Fragile shields
No hyperdrive
DESCRIPTION
The far-flung Outer Rim Coalition doesn't always have military materiel on hand. It doesn't have lives to waste, either. Droid fighters were the natural conclusion.
Hailing from the trade center of Arcadia-N-30, the Harrier Droid is cheap and expendable. It's also remarkably good at killing things a size or two larger. Good engines and turreted laser cannons allow it to orbit enemies at very close range while pouring in continuous fire. It doesn't need to aim its entire hull at the enemy, a maneuver which would present a stationary target to enemy gunners. Advanced targeting systems help the Harrier win contests of tracking speed and let it stay ahead of enemy guns while pressing the attack.
Common droid fighters aren't normally very good at coordination and awareness. Each Harrier stays aware of its nearby fellows and uses swarm coordination programming modeled on fish, birds, and insects. This programming is independent of jammable comms connectivity: it relies on visual awareness and independent judgment.
So imagine a couple dozen of these swirling around your ship without crashing into each other. Imagine your defense guns manage to peg a few, and the rest just adapt their swarm and keep going. Imagine their turrets can hit you no matter which direction the ships are flying at any given moment. Now imagine they've got hair-trigger reflexes and zero fear.
Intent: A nasty little droid fighter.
Image Source: N/A
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition
Model: Arcadian Harrier Droid Fighter
Affiliation: Outer Rim Coalition
Production: Mass-Produced
Material: Durasteel hull
TECHNICAL SPECIFICATIONS
Classification: Droid Starfighter
Length: 6.25 meters
Width: 4 meters
Height: 3 meters
Armament: Very Low
* 2 dual laser cannon turrets (1 dorsal, 1 ventral)
Defenses: Very Low
Squadron Count: Very High (24)
Maneuverability Rating: Moderate
Speed Rating: Average
Hyperdrive Class: None
STANDARD FEATURES
Standard Communications Array
Standard Droid Brain
Limited Deflector Shield Generator
Standard Ion Engines
Standard Navigational Systems
Standard Repulsorlift Engines
Standard Sensor Array
Standard Targeting Systems
Can Enter Atmosphere and Land
ADVANCED SYSTEMS
Advanced Engines
Fast-Tracking Laser Turrets
Advanced Coordination Systems
STRENGTHS
Turreted ridgeline cannons can apply all fire in a 360-degree arc
Improved swarm coordination
WEAKNESSES
Light armament
Light armor
Fragile shields
No hyperdrive
DESCRIPTION
The far-flung Outer Rim Coalition doesn't always have military materiel on hand. It doesn't have lives to waste, either. Droid fighters were the natural conclusion.
Hailing from the trade center of Arcadia-N-30, the Harrier Droid is cheap and expendable. It's also remarkably good at killing things a size or two larger. Good engines and turreted laser cannons allow it to orbit enemies at very close range while pouring in continuous fire. It doesn't need to aim its entire hull at the enemy, a maneuver which would present a stationary target to enemy gunners. Advanced targeting systems help the Harrier win contests of tracking speed and let it stay ahead of enemy guns while pressing the attack.
Common droid fighters aren't normally very good at coordination and awareness. Each Harrier stays aware of its nearby fellows and uses swarm coordination programming modeled on fish, birds, and insects. This programming is independent of jammable comms connectivity: it relies on visual awareness and independent judgment.
So imagine a couple dozen of these swirling around your ship without crashing into each other. Imagine your defense guns manage to peg a few, and the rest just adapt their swarm and keep going. Imagine their turrets can hit you no matter which direction the ships are flying at any given moment. Now imagine they've got hair-trigger reflexes and zero fear.