Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Arbalest Missile System

Status
Not open for further replies.

Popo

I'm Sexy and I Know It
Intent: to create a secondary weapon system to be used by a new breed of main battle tanks soon to be released by Tenloss.
Development Thread: N/A
Manufacturer: Tenloss Corporation
Model: AMS-01 Modular Missile System
Affiliation: Tenloss
Modularity: N/A, but can accept the different ammunition types listed in the submission.
Production: limited
Material: Durasteel, Alusteel, and other weapon materials
Classification: Missile system
Size: Vehicle mounted
Length: 0.7m
Weight: 2 Tonnes
Ammunition Type: Missiles
Ammunition Capacity: 5 per volley
Effective Range: 10km
Rate of Fire: Single action
Special Features:
  • Volley-fire missile system
  • Variable ammunition
  • Situationally adaptable
Description:

The problem with the way missiles are made now is profound and complex to explain and analyze. I'll break it down nice and easy for you. One shot, one kill.

You know how easy it is to shoot down a single missile? Boom. Done. No more missile. Some companies offer the saturation effect. Lob dozens or hundreds of missiles at the target, hope some of them land. Here's the problem. How expensive is that going to get? Lots of cheap, 'dumb' missiles or one 'smart' missile? You pay through the nose to risk it all on one shot or buy the bargain bin ammunition and hope one or two hit hard enough to take out the target.

We don't do that here. We offer the best of both worlds.

This, ladies and gentlemen, is the Arbalest Missile System. This is how we do missile technology. We take the best of both worlds and put it on the market. The key to the weapon is the targeting capability of the actual mounting. You lock the target with the computer and the missiles follow the mynock. It's really simple in how it works. The little laser paints the target and the missiles launch. They follow the laser down range and hit the target. Simple, effective, basic.

The missile system is modular and can load a small array of missiles designed for the weapon. For anti armor, we have anti-tank missiles designed around a shaped charge. Will it kill a Mandalorian tank? No, probably not, but some of these Primeval claptraps and Sith hunks of junk will have a great deal of trouble dealing with the volley. For infantry, we have cluster munitions. Again, it's simple: a handful of grenades shoved in a tube that releases them on target. We have incendiary rounds based on flame-carpet warhead technology as well. Fire these and whatever you hit is now burning nicely. Will it set half the field on fire? No, but small and medium sized buildings, and whatever is in them, are now nicely roasting. Lastly, we have the typical explosive warhead. Good for taking out light vehicles or defensive installations or just making pretty explosions. We feel that these four ammo types give the weapon system the variability it needs to solve most problems it faces.

As for anti-missile systems, we believe that this weapon system can handle most of those. Most defensive systems find and lock on to the tracking signals 'smart' munitions give off to home in on the target. These missiles? They don't have those. They just follow the little laser you used to lock the target. Other systems use flak rounds to create a shotgun effect to blast clouds of rockets out of the sky. With only five rockets, the chances of 'shotgunning' all of them drops exponentially. We've got the best of both worlds, here. Enough saturation to ensure a hit and enough guidance to make sure it counts.

Now, you'll notice that there is one drawback. Remember the little laser I mentioned before? The warheads are 'dumb' warheads outside of one thing: a simple, basic tracking computer that allows the missiles to follow the laser downrange. If there's anything between you and the target, these missiles will hit that and not the target. Can't get a lock with the laser? You can't guarantee a hit. Indirect fire is not a possibility with this system. Unfortunate, but it's not designed as an artillery piece. It's a direct fire support weapon.

And, of course, there is the downfall of ammunition that tends to explode when hit or damaged, but that's what armor is for. I expect readiness reports on new missile production tomorrow. Meeting adjourned.

~ Transcript of the Arbalest's reveal and briefing to Tenloss execs.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom