Star Wars Roleplay: Chaos

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Apocalypse-Class Battleship

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Image Source: http://img07.deviantart.net/239b/i/2014/285/7/1/imperial_star_destroyer_war_galleon_by_adamkop-d82kity.jpg
Affiliation: The Republic
Manufacturer: The Republic
Model: Apocalypse-Class Battleship
Modularity: No
Production: Unique
Material: Durasteel
Classification:Super Star Desyroyer

Length: 4000 Meters
Width: 2000 Meters
Height: 1000 Meters

Armament: Armament Rating 20, The armament is the most impressive aspect of this class of Battleship. Banks upon banks of Turbolaser batteries provide the Battleship, and the Imperial fleet with which it is present, a stable, accurate and monumentally lethal firing platform that can accuratley ‘snipe’ enemy vessels from a distance. The turbolaser batteries are all mounted along the broadsides of the Apocalypse and have an impressive range. They can bring huge amounts of phased energy to bear on enemy targets. Such weapons effortlessly cleave apart enemy escort vessels and can cripple or destroy enemy capital ships with just a single broadside. But what makes these weapons even more dangerous is the Apocalypse-class’ advanced tracking and firing sensors and the ability to engineer the power relays inside the ship to funnel more energy to the Lances. This vastly increases the Turbolaser's range, so much so that the process effectively doubles the range of the Turbolasers batteries. However the ship and its internal workings are very delicate and when the array conduits of the Turbolasers are reengineered in this way, it places unimaginable stress on the load-bearing capabilities of these relays. The conduits powering theTurbolasers and other sectors of the ship have become extremely unreliable over and in order to prevent a complete loss of power to the weapons, the power relays start to drain the ship of power and have to tap into the vessel's main reactors to keep everything operating. This makes an already sluggish Battleship more ponderous, giving it even less chance of changing course -- which is dangerous when in battle. The thrusters become critically damaged and have to be repaired. Thus, the Apocalypse-class Battleships usually keep their Turbolaser batteries firing at a range that does not damage the ship or its fighting ability. The Apocalypse-class also has a very long range and quite formidable weapons battery running along the dorsal "spine" of the ship. This is a common sight on many Imperial capital ships but makes this class much more flexible with multiple firing arcs, increased weapons range and the ability to engage smaller and weaker targets with ordinary weaponry without wasting powerful Turbolasers blasts better suited for heavier targets. The Battleship is also home to a Incinerator-Class Plasma Railgun. The railgun is huge and mounted on the prow of the vessel so that the engine can better brace the ship against the recoil when it fires. When fired, a projectile is flung by a potent mass accelerator towards the target at nearly the speed of light and explodes at a distance set by the tactical officer on board the battleship before it was fired, causing destruction in the surrounding area of space capable of destroying almost all escorts and crippling enemy Cruisers and Battleships alike. Turrets are the final weapon mounted on the Apocalypse-class worthy of mention. They are used as a final defence against enemy fighters and torpedoes and the starship houses four turrets that are mounted on the "wings" of the Battleship.






Hangar: Only 2 Squadrons

Special Features: Possibly the previously mentioned plasma railgun?

Maneuverability: 17
Speed Rating: 5
Hyperdrive Class: 1.5

Strengths:
+ Big Guns Never Silent. The Apocalypse-Class has an ungodly ammount of weaponry, making it an incredibly dangerous target for any kind of ship to assault
+Heavy Armour. The Apocaylpse bosts Some incredibly heavy armor, in order to compensate for it's lack of manouverability
+ Sniper. The Apocalypse can engage targets from well beyond the ranges considered standard for naval warfare



Weaknesses:
- Hulking Behemotd. The Apocalypse is by no means a fast ship, and once it has engaged in a fight it is unable to retreat or back out of it
- Temperamental power system. The Apocalypse's power supply tends to be temperamental and unstable, leading to wild shifts in engine and shield power
- Limited fighter support. Compared to most super star destroyers the Apocalypse has very few fighter squadrons, and can easily be swarmed by bombers as a result

- Big Guns, Fast Targets. While the Apocalypse's guns may be powerful, they are also quite slow, and will have a difficult time hitting any escort ships or frigates that are engaging in evasive maneuvers

Description:
Crew : Total of 75000 Navy crewman and 25000 Marines

Development Thread: I'll work on that
Intent: To create a ship capable to matching such ships as the Mammoth, The Executor or the Pride of the Core
Who Can Use This: Unique : Only for the Republic
 
<p>Moved to Archives - PM [member="Spencer Jacobs"] for removal / if denied for Second Chance please post and tag Spencer Jacobs for review.<br />
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