The main concern here is that we are trying to make the Galactic Alliance very loose, loose to play and loose with too what we expect characters to understand and what we want to get done. Yes, we're much more militant and by definition it pulls away from the idea of a group government. We don't want to be pulling away from everyone else's play as it does seem sometimes waiting on a Senate aspect to pass and happen does create tension, it creates discussing things in a meeting ICly, and for hte OOC vibe here, we want to create an environment that is more about doing, playing, and getting the game rolling.
Not to say there isn't a time and place for meetings of senators/governors, but we're not really looking to be lead by some committee meeting that enforces rules. We're more...
"Go and fight the bad guys. Free the oppressed and have fun."
What we're looking for, that hasn't been updated in the post about the government, is that our Governors have the run of their systems, and can and should collaborate with other planets. Work as ambassadors to one another, help each other out, set up diplomacy threads with other factions, planets for dominion, and groups. We're looking to exist with a simple, flat system, hence the NPC Triumverate, but that isn't to say there isn't a need for arcs to sway the trio to one course of action or another.
This faction is working on member-base drive, but with the rules of keeping things simple and keeping it friendly, and keeping it easy to use. We don't want to muck up a system, so its all member run, its not going to be creating a list of bills and expecting hoops to be jumped through. It'll be more ambassadors, and working with the direction of the people, but with the knowledge that the Galactic Alliance is designed to free systems, oppose the Sith/Dark Side, and fix the problems in the galaxy.