Star Wars Roleplay: Chaos

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Alpha Base Clones

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Name: Alpha-Base Clones

Designation: Sentient
Homeworld: Alpha Base (Bavos-II heavy-duty military space platform)
Language: Basic
Average height of adults: 1.85 meters, or 6'1"
Skin color: Fair
Hair color: Black
Breathes: Type I

Strengths:
Genetically Engineered

Good Memories:

Loyalty:

Training:

Weaknesses:
Childhoods:

Lack of Experience:

Genetic Instability:

Distinctions: Gray eyes, 98% Mirialan genetic code, 2% enhancement

Average Lifespan: LDR and FGHT: 80's, assuming they are not killed in battle; TCTCS: 25-30 years, with the last five to seven spent in physical and possibly mental decline from a genetic error.

Races:
LEADER: LEADER-class clones were bred to lead - squads, mostly, but other military units as well. They are faster then most - not superhumanly so, only as an Olympic racer is faster then normal. Their minds are geared towards the survival of their squad and family, and have some tactical knowledge. They are generally trained with pistols and shorter knives, although they do possess the ability to use other weapons with the proper training. LEADER-class clones are generally the pilots and hackers of their squad.

FIGHT: FIGHT-class clones are the fighters of their squad, dealing damage and providing a target. They are the weapons experts and are stronger then most - again, not superhumanly so, only as an Olympic boxer or weightlifter is stronger then normal. Their minds are more geared to the decimation of their enemy than the survival of their squad, and have rudimentary tactical knowledge - enough to find effective cover and improv sniper positions. They are generally trained with the heavy weapons, such as the machine guns, chain guns, rotary blaster cannons, as well as the sniper rifles, and longknives. They do possess the ability to use other weapons with the proper training. FIGHT-class clones are generally the snipers and explosive experts of their squad.

TACTICS: TACTICS-class clones are the tacticians and strategists of their squad, planning and plotting infiltrations, battles, sabotage, and almost anything military that needs planning. They are more agile then most - again, not superhumanly so, only as Olympic gymnasts are stronger than normal. Their minds are more geared to see the overall picture, rather then individual pieces, and their ultimate goal for a battle is to maximize enemy destruction and minimize collateral and squad casualties, and they have great tactical knowledge, planning and plotting troop positions, movements, and other such things. They are generally trained with the submachine guns like the DC-17 or DC-15, as well as knives. They do possess the ability to use other weapons with the proper training. TACTICS-class clones are generally the medics and recon specialists of their squad.

Diet: Omnivorous, almost identical to a Mirialan diet, although they are more resistant to the weaker poisons.
Communication: Vocal, hand signals, body language if they need/wish to be subtle.

Culture: Cloned at the Alpha-Base space station, the Alpha Base clones were chosen to either be a TACTICS, LEADER, or FIGHT-class clone. Before birth, they were also assigned to squads of three clones each - one from each class - by the scientists. Intellectual training began as soon as possible, with subtle stimuli given to the infants until they reached the age of four, when their beds were replaced with field bedrolls and they began physical and weapons training. The squads have little free time until such a time as they are either sold to the highest bidder as military or they escape to make their own way in the world. So far, no squad has ever been kept in the base long enough to reach their fifteenth birthday.

The training consists of simulations (with live ammunition and assassin droids), survival courses, sparring with ones squadmates and other squads, and brutal beatings from the training sergeant, known as the Sarge, as he imparts lessons. While fighting back is encouraged, nobody has succeeded in beating him or even being on anywhere near equal footing with him. Deaths in training are also common, and whenever one member of the squad is killed, the scientists see to it that the rest of the squad dies too.

Technology level: Equal to the rest of the galaxy, although any non-warfare related tech is largely ignored.

General behavior: Alpha Base Clones are eternally loyal to their squads and the few they let into their lives on such a personal level. There are no secrets between squadmates, and few secrets between squads who have trained together since they were born. There is general hate for the Sarge and the scientists, and fury is incited whenever a preventable death occurs in training. As a result, whenever a squad or individual escapes from the base, they are untrusting and wary, and often seem older then their years because of the death and brutality that comes with their training. Some have more morals then others, but none of them will ever be idealistic peacekeepers, diplomats, or anything that doesn't involve fighting. Pirates, bounty hunters, hired assassins, and soldiers are what escaped Alpha Base clones are best at.

History: [Describe an abridged history]

Notable Player-Characters: T:N1:LDR "Bluejay"

Intent: To create a finalized and referable template for the genetically modified clone of my character Bluejay and put down on screen what the strengths and weaknesses of each type of clone are.
 
@[member="T:N1:LDR"]

Submissions in the Factory should not be posted as WIP. In future, please ensure that it's complete before posting.

With that said, please @mention myself or a Species Factory Judge when this is ready for judging.
 
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