Muphinz
Active Member


OUT OF CHARACTER INFORMATION
- Intent: To create a planet inspired by Dune
- Image Credit: [X] [X] [X] [X] [X] [X] [X]
- Canon: N/A
- Permissions: N/A
- Links: N/A
- Planet Name: Ahk-Ourobha, sometimes shortened to Ourobha
- Demonym: Ourobhan
- Region: Outer Rim Territories
- System Name: Harahr System
- System Features:
- Unary Star System
- Narbadia: The innermost planet of the Harahr system and a volcanic planet covered in seas of lava. Small mining bases operate on floating islands of slag and rock, harvesting the rare minerals within the lava oceans.
- Taw'am: The second planet of the Harahr system and a rocky only slightly smaller than Ahk-Ourobha. On its surface are small pools of liquid water containing simple single celled organisms which are poisonous to ingest. There are several large colonies on its surface from previous attempts at terraforming the planet, now its just a mining colony. Taw'am has two small moons.
- Ahk-Ourobha: The third planet of the Harahr system and home to the Bedlariim.
- Eaynharli: The fourth and final planet of the Harahr system and massive red gas giant. It is close enough to Ahk-Ourobha to be perceived from the surface as a slightly larger dull red star. It has twelve moons, most of which are volcanic.
- Location: Here
- Major Imports: Water, Crops, Food Stuffs, Technology
- Major Exports: Durasteel, Dust, Gems, Metals, Rare Metals
- Unexploited Resources: [ Does this planet have resources that are not yet utilized by the population? Common materials and ores should just be listed (Ex. Durasteel ore), while anything special or rare should be linked. ]
- Gravity: Standard
- Climate: Extremely Arid
- Primary Terrain: Dune Oceans, Rocky Deserts, Mesas, Rock Islands, Arid Valleys
- Atmosphere: Type 1
- Capital City: Abbahdah
- Planetary Features:
The Great DesertStretching across over ninety percent of Ahk-Ourobha's surface is the Great Desert, sometimes called the Great Dune Sea. Millions of square miles of sand racked by frequent sand storms capable of ripping flesh from bone and tearing through steel with prolongued direct exposure. Very little lasts within the Great Desert, with the only refuges being sporatic stone islands which jut defiantly from the surface of the dunes. These stone islands are as valuable as they are uncommon, often hosting settlements equipped with shield generators to protect them from frequent sand storms. Only the largest of these islands, which are capable of supporting cities, have a space port with most people having to travel between islands or the continental shelves of the two poles by conventional air craft or even on foot, but doing so is incredibly dangerous. If the sand storms, which move at remarkable speeds, don't catch and destroy caravans or aircraft then the Thahbalahn will. The great serpents traverse the sea, sensing any rhythm and chasing after it as a sign of prey. Over the centuries countless lives and machines have been consumed by these sand leviathans, never to be seen again.
The North Pole

In the northern most hemisphere, centered around the northern pole, is one of the two 'continents' of Ahk-Ourobha. Due to the climate being the coldest on the planet this region is also the most hospitable with a regular source of water being the dew that accumulates on the sparse and hardy mats of vegetation that grows in the low-lands and shadowy places of the continent during the non-summer mornings. The summer up in the north lasts nearly a six standard months, with the 'winter' or non-summer month lasting the other six months. During the summer the sun never sets, only dipping down into the horizon. Most plants shrivel up or retreat underground during these months with only the hardiest surviving in shadowy crags and valleys that get only temporary sunlight in the summer months. During the non-summer months plant life explodes across the continent and the sun only shows up on the horizon for a few hours a day. It is during the coldest weeks in the dead of the third month that the sun permenantly sets for three weeks, during which the only rainfall known to naturally happen on Ahk-Ourobha douses the continent in sporadic and unpredictable flash showers.
Most of the civilization on Ahk-Ourobha exists on this continent. Be it the natives of the region known as the Hralahkthi or the myriad of alien species who migrated to Ahk-Ourobha one can find an industrious and hardened people who are only partially able to participate in modern luxaries. While the large urban centers such as Abbahdah have an abundance of water most of the continent's population still dwell in smaller cities and towns spread out across the continent and must ration water and food regularly. Many alien species of wild life have also carved a niche in the northern continent such as wild herds of Eopie once brought to the world as farm animals, ferocious Dewbacks brought along by The Empire during their brief occupation, or wild packs of Massifs which prowl the rocky cliffs of the continent hunting unsuspecting prey beast and man alike.
The South Pole
The Southern Pole of Ahk-Ourobha is a continent similarly to the north pole, but that is practically the only similarity. While still rocky the southern pole is much flatter preventing there from being valleys, nooks, and crannies for life to thrive in. Plants are thus not nearly abundant enough to sustain large populations of wildlife or to trap large quantities of water like what happens in the north pole. Life still flourishes here, though it is a more solitary and hardier kind of life. Settlements are few but often clustered together around what elevation exists, and are often heavily armed to fight of the massive insects which infest this part of the planet. Those who survive in the south are viewed as rugged frontiersmen and those who wish to live away from civilization. Anarchy reigns, though rarely does trouble occur as any would-be trouble makers often end up blasted to bits by the inhabitants. What true civilization does exist are the great mining towns and foundries which harvest most of the needed materials for Durasteel the veins of which are hidden away within the red rocks of the south. Durasteel is produced and shipped off world by corporate interests given mining rights by the planetary government. The corporations often hire mercenaries to act as defensive forces against bandits and raiders, and these mercenaries are often the closest thing to lawbringers the south has outside of lone self-elected sheriffs.
- Major Locations:
Abbahdah

Abbahdah is the largest city on Ahk-Ourobha with a population of sixty three million souls. It is located in the northern polar sink as it is the lushest part of the planet, it is even said to even rain in brief and rare stints during the winter months. The city is a metropolis built into a large crater carved by ancient glaciers and is styled after the tiered structures of Coruscant and other ecumenopolis. Abbahdah has five tiers and stands almost one hundred meters tall, the highest most tier reserved for government and business interests as well as the wealthy who can afford lodgings with necessary environmental support to prevent the building from getting too hot. The lower four tiers are not segmented by wealth like the top tier with middle class and poorer districts intermingling both horizontally and vertically.
It is only from Abbahdah that Dust is exported from the planet under strict guidelines and supervision from planetary law enforcement. This monopoly on the planet's premier trade good has long cemented Abbahdah as the wealthiest city. Public transit is easily available through city-wide bullet trains, water is free and easily available, and there are always well paying jobs available for those who possess the education needed for clerical or engineering work. Off-world corporations are also known to operate in the city, many trying to court the government for lucrative Dust harvesting and shipping contracts which are limited to less than a dozen to prevent over harvesting of the rare resource. Local and off-world businesses often compete legitametly and illegitimately to get these contracts, there have even been records of corporations funding gangs who sabotage rival corporations.
The Imperial Palace, once the home of the Bedlariim Padishah, now acts as the main senate hall for the planetary government. Senators work from within the venerable halls of the Imperial Palace and meet in the once audience chamber to discuss matters of policy and diplomacy. While the Bedlariim Empire has long since crumbled to dust these Senators often consider old Imperial territory as under their command and actively seek to collect taxes from and bully the governments of worlds once belonging to the Empire.
Naatha Hive

The largest population of non-Bedlariim are the Geonosians of the Naatha Hive. Several hundred millions Geonosians live in a collection of spires on the south-western fringe of the northern plateus, descendents of an old Confederate colony on the world during the clone wars. The Naatha Hive continue to specialize in droid manufacturing and have a roaring business with the locals and local worlds. The Bedlariim and Geonosians of the Naatha Hive have a long history of fighting together from the Clone Wars and onward into the armed resistance agains the Empire. Even during the Sterilization of Geonosis the Bedlariim came to the defense of the Naatha Hive and secreted away several of the Hive's queens into the Great Desert to prevent them from being killed by Imperial Forces.
Now the Geonosians of the Naatha Hive have a begrudging respect for the Bedlariim and are respected in turn. The Naatha Hive even has several representatives in the Planetary Senate and assist in planetary defense with cheap droid legions.
Siha-Thakaial

Siha-Thakaial is the final resting place of the venerated ex-Jedi Master Tyke Tehn'ath and only Bahdliyya settlement open to outsiders, though only in a limited capacity. The final resting place of the Jedi-Sage is a holy place to many Bedlariim who view him as a great Mulobha, which is a type of spiritual guide in the Twice-Coiled Path faith. The once jedi adopted the Bahdliyya culture and faith and drastically helped the Bedlariim along in their knowledge of the force. It is said that Tyke Tehn'ath even helped train a new generation of force sensitive Bedlariim who would go one to form the hidden monestaries across the planet which continue on the Bedlariim's unique force traditions to this day.
Those outsiders who wish to come and pay respects to the Jedi-Sage must first traverse to the center of the Great Desert along Ahk-Ourobha's equator and only after they find the city they are permitted within a specially secured part of the city known as the Pilgrim District. Any who attempt to sneak into the rest of the city are often imprisoned and sometimes even executed depending on the severity of their crimes. Most, however, are content to stay in the Pilgrim District which has become a city within a city. Filled with modern amenities, technologies, shops, and goods it is barely recognizable as a Bedlariim settlement. The underground complex of tunnels that lead to the various shopping, residential, and spiritual boroughs of the Pilgrim District more resemble a city like Abbahdah than the cities of stone constructed by the Bahdliyya.
The northern section of the Pilgrim District, a borough known as the necropolis, acts as a grande burial ground for those rich enough to rent burial space after death. This space, so close to the final resting place of the Jedi-Sage, is believed to be holy ground and the wealthy pay high prices to entomb themselves or their ancestors here. The exact amount of wealth flowing into Siha-Thakaial from the necropolis is unknown, but the Shah of Siha-Thakaial is perhaps one of the wealthiest individuals on the planet.
Past the necropolis and down the stone-carved holy pathways pilgrims must make choices. Every few hundred meters one comes to an intersection of a dozen different pathways, each labeled. Those who travel down the incorrect pathways will find themselves at the very beginning of the holy path and start over. Those who take the correct pathways at each of the three intersections, those labeled Force, Knowledge, and Self-Discipline respectively, will find their way to the Jedi-Sage's tomb.
The tomb is a simple construction, a plain room carved out of the stone of the deep earth with no engravings or motiffs to decorate it. Within the center of the room is an amber pillar nearly fourty feet high which acts as the sepulcher of the Jedi-Sage. Entombed in this amber are the bones of Tyke Tehn'ath, perfectly preserved and in the shape they had in life. Surrounding this pillar is an invisible shield to prevent tampering, and then hundreds of blankets and pillows laid about so that pilgrims may pray and meditate in the Jedi-Sage's presence.
While not the only such sepulcher for a Mulobha on Ahk-Ourobha, the resting place of Tyke Tehn'ath has been a fascination for modern scholars and jedi from across the galaxy. Many come and are permitted to study the belongings of the long dead Jedi including his journals and teachings he carved into the walls of Tehn'ath's cave. This cave branches off from the main Pilgrim's District and is heavily guarded, only those with express permission from the Shah are permitted inside. The cave has practically been untouched in 800 years, the only alterations being the pedestals the Jedi-Sage's belongings are preserved in. But covering the walls are countless texts carved into the walls by lightsaber and written in Aurebesh of Tyke Tehn'ath's first teachings and philosophies. It is said that these teachings come from the realizations he had while consuming Dust as he delved into the mysteries of the force.
POPULATION
- Native Species:
- Intelligent Species: Bedlariim
- Fauna: Thahbalahn, (WIP)
- Flora:
- Immigrated Species:
- Intelligent Species: Devaronian, Geonosian, Human, Nord, Twi'lek, Weequay, other small bands of intelligent species
- Fauna: Blurrg, Dewback, Dune Bantha, Eopie, Massiff, Nerf, Raquor'daan, Shaak
- Flora: Chokeroot, Dry Gene Wheet, Dust Corn, Dweezel, Munch-fungus, Pallie, Prickly Root, Tuanulberry Bush,
- Population: Moderate: Estimates put the population at a little over four billion
- Demographics: A vast majority of the planet's population is Bedlariim with what aliens who have migrated to the world mostly living in the urban centers of the northern pole where it is much more temperate and the population is much friendlier to outsiders.
- Primary Languages: [ Include any languages primarily spoken on this planet. Galactic Basic is an example of a language speaking across the Galaxy. ]
- Culture: [ General overview of the inhabitant's behaviors. This should include information about daily life, society, arts, sports, religion. ]
- Government: Representative Senate: Communities from across Ahk-Ourobha send representatives to the senate in Abbahdah. The exact number of senators is ever fluctuating as communities join or leave the senate seemingly on a whim. This gives the government an air of being only a semi-legitimate planetary government and in ever fluctuating chaos.
- Affiliation: No Affiliation.
- Wealth: Medium: The northern pole of the planet is quite wealthy while the rest of the planet is fairly poor with some communities being little more than subsistance farmers or hunter/gatherers with access to technology.
- Stability: Low: While the urban centers in the north are policed and are relatively calm the rest of the planet is a dangerous wilderness where certain bands of locals will not think twice about killing and robbing off worlders.
- Freedom & Oppression: Liberty is a guarenteed right to inhabitants of Ahk-Ourobha, if only for the reason that those away from the centers of power are more than capable of attacking and overthrowing the planetary government. Most cities are semi-independent with their own laws and courts.
- Military: The government fields no real standing army, rather focusing on regional heavily armed police forces to maintain the peace in urban centers in the northern hemisphere of the planet. Outside of this most desert dwelling Bedlariim are decent combatants and can form impromptu militias to repel invaders. The greatest of these fighters are the Qabayken, sometimes called Death Commandos, who are masters of the Bedlariim martial art Qabliyya which involves hand held blasters and short swords.
- Technology: Galactic Standard
93BBY
Galactic explorers aboard an exploratory corvette known as the Star Kestrel locate Ahk-Ourobha and catalogue the local inhabitants, fauna, and flora. They report the planet is divided into several dozen governments, the most powerful of which being located in the northern hemisphere. They further report that humans inhabit the planet and theorize they are from an ancient long lost colony ship. This information is sent back to the Republic and the Star Kestrel continues its journey.
91BBY
Emissaries from the republic land outside of the city of Abbahdah and join the court of the Shah Rasim Saharkith They are kept at arms length but are used as advisors to the Shah and slowly build trust with the Shah's government.
88BBY
Ahk-Ourobha is formally accepted into the Republic as the Shah's government petitions for membership. The Shah's government is recognized as the new planetary government and begins violent expansion across the planet in an attempt to subdue outlying nations. The Republic sends a peace keeping corp. to operate within the major urban centers of the planet as corporate interests begin to move in to the newly opened planet's economy.
79BBY
A Republic peace keeping operation in the Great Desert is ambushed and slaughtered to the man. Further attempts by the Republic to expand its influence past the northern pole are met with intense resistence, and are consistently misled into believing these resistence fighters are bandits.
68BBY
The Republic pulls most of its forces from the planet and writes it off as a lost cause with no redeeming qualities. A token force is left behind in the Shah's palace in Abbahdah to ensure what little taxes can be collected from the planet are still collected.
29BBY
News of the mythical substance known as Dust on Ahk-Ourobha finally spreads to the interstellar community. Overnight there is a renewed interest on the planet including Jedi agents and corporate interest. Vast amounts of colonists come to the world seeking riches.
21BBY
A hidden droid factory on Ahk-Ourobha is found and linked to the separatists. The 339th Clone Legion would be deployed to the planet to fight separatist forces, splitting the world into civil war and a microcosm of the greater Clone Wars. On one side was the Shah's government assisted by Republic, the 339th Clone Legion, and Jedi Master Tyke Tehn'ath and on the other side was Bedlariim freedom fighters, the Naatha Hive, and the droid army produced by the Naatha Hive.
11BBY
The Galactic Empire, unwilling to surrender Dust as a valuable resource, commits to an extermination campaign against the Bedlariim of the Great Desert. It is a common occurance in the following years for Star Destroyers to orbitally bombard suspected locations of rebel forces. Dust is harvested in small amounts in an effort to enhance Inquisitorius agents but rebel forces are able to routinely prevent any large shipments from making their way off world and continuously harry Imperial efforts to harvest the rare material. Their success is partially attributed to Jedi Master Tyke Tehn'ath who surviveed order 66 after being saved by Bedlariim freedom fighters.
4ABY
All Imperial forces retreat from the planet following the collapse of the Galactic Empire. The Shah's government collapses and the Bedlariim population, scarred by thirty years of war, struggle to unite. Several competing governments appear on the world and struggle for dominance. Jedi Master Tyke Tehn'ath continues to fight against any effort to harvest Dust en masse and ship it off world.
21ABY
Ahk-Ourobha is approached by the New Republic but ultimately refuses to join as no government wants to repeat the mistakes of the past. Instead the New Republic helps mediate an uneasy peace between the competing governments.
25ABY
Thousands of refugees flood to Ahk-Ourobha from planets ravaged by the Yuuzhan Vong war. The Yuuzhan Vong never reach Ahk-Ourobha, giving it much needed time to recover from decades of war and instability.
25ABY-100ABY
More settlers come to Ahk-Ourobha and small amounts of Dust begin to find their way off world through smugglers and a few legitimate businesses. The north of the planet is slowly turned into a more metropolitan area with many different peoples from the two great migrations pre and post clone wars intermingling. The north pole reaches a modern level of technology and stability and begins to act as the planetary government even if those living in the Great Desert do not recognize them as such. The planetary government does not try to expand its influence south and peace reigns over Ahk-Ourobha.
The teachings of Jedi Master Tyke Tehn'ath, who integrated into the desert dwelling Bahdliyya, mix with local Bedlariim teachings to form unique interpretations of the force. Monastic orders slowly arise teaching the force sensitives of the planet in their ways.

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