Star Wars Roleplay: Chaos

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Approved Tech Adamantine

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5bf02cc3cc7a05f692aadac850e7af35--character-drawing-character-design.jpg

Out of Character Information
Production Information
  • Manufacturer: LOOM
  • Affiliation: Ultimatum
  • Model: N/A
  • Modularity: No

  • Production: Unique
  • Material: Turadium, Duranium, Durasteel Bondite, Computer components, Inertia Compensators, Audio Projection System
Technical Specification
  • Classification: Super-Heavy Armor
  • Weight: Very Heavy
  • Resistances
- Blasters: Very High
- Kinetic: Very High
- Lightsabers: High
- EMP/Ion: High
- Sonic: Very High
- Disruptors: Average

Special Features
  • Cave of Steel: Designed to act as a suit to Ultimatum's body and connect directly to the body to allow direct connections
  • Indestructible: Highly resistant to most weapons
  • Metal Muscle: Has greater strength than many Non-Force-sensitive beings (and some Force-sensitives besides)
Strengths:
  • Mechanical Man: Superior Strength to most organics
  • Adamantine: Easily handles most weaponry fire
  • Juggernaut: Momentum and mass allow this suit to act as a useful battering ram
  • Path of Least Resistance: Skin and 'bones' of body allow electrical and ion energy to pass directly to a ground
Weaknesses:
  • Incredibly Heavy: Cannot pass over permeable or unstable terrain, such as mud and snow, cannot utilize some forms of transportation such as light vehicles
  • Burly: To big to hide anywhere, need complete darkness or a something sufficiently large to hide behind, difficult to miss
  • Slow Start: Can't move quickly without several meters run up, can't turn sharply if moving at high speed without threat of falling over
  • Zero Hands: Fingers are basically immobile, very little coordination leading to an inability to use many objects, if any could come in its size
  • Precarious Bipedal: When moving on two legs, can lose balance easily
  • Energy Leach: Consumes power at exorbitant rates, has a single hour predicted lifetime with four times that required in charging
  • Sacred Ground: Requires some form of grounding nearby in order to have Electrical defense
Description
As the entropy of the galaxy continues to grow at an alarming rate, Ultimatum designed a suit intended to act as a near perfect shield. With the intent of coordinating with police forces and working as a physical shield. The armor's main resilience comes from the thick Turadium layer, which is reinforced with an inner and outer shell of Duranium. By creating divots and bumps between the layers, it was possible to reduce the stress from larger kinetic weapons on the frame, thereby giving it even greater survivability in the wartorn environment. In order to mitigate the damage from most projectile weapons, the metals were forged with curves and angles. The skin was designed to be highly conductive, along with the skeleton the body, so as to allow electrical and ionic based weapons' energy to move along the shell or skeleton to whatever grounding is available, usually the ground.

Standing 4 meters tall and 7 meters broad, from fingertip to fingertip, and 1000 kilograms in weight, this armor is intended to be nearly a tank in proportions. Unlike his conventional designs that follow a definite humanoid stance and appearance, Ultimatum decided that this should retain a more bestial nature. Designed to move at high speed (20 km/hr) when running with all four appendages on the ground, this suit is nonetheless able to walk about on two legs. It was proven to take awhile to reach top speed (20 seconds) but the momentum would allow it bash through most obstacles it would come across. It would take about an equal amount of time to safely slow down, and it had very little manueverability at that pace. With a focus on absorbing damage and being used in a fighting senario, Ultimatum forewent many many of the basic suit components that he would have usually found important. In particular, the finger joints were made to be thick and difficult to break. However, this came at the cost of them being too clumsy to be used in most conventional situations. The weight has also limited the suits ability to move through certain environments. While able to remain fairly steady overall, fragile, unstable, and permeable ground are considered dangerous to this armor and best to be avoided.

This armor also has elements that some would consider normal for powered suits, though to Ultimatum it is merely an extension of his droid person. In particular, the suit has a large Duranium skeleton and Durasteel muscles that allow it to move about and give it vast strength. It is still limited by a slow reaction time, allowing most enemies to quickly escape grasping range, should such a situation arise. The suit also has its own miniature reactor and several powercells to run the armor. These are quickly depleted however, especially in strenous environments and require a fairly long time to recharge.
 

Alric Kuhn

Handsome K'lor'slug
Ultimatum said:
Metal Muscle: Has greater strength than any Non-Force-sensitive being (and most Force-sensitives besides)
This statement is a bit too absolute. There are tons of Star Wars Species that are insanely strong. Please change this.


Ultimatum said:
- Disruptors: Average
Presuming this means that Disruptors affect it as much as they effect everything else?]
 
It is a standard thing I've done for most of my droid related creations. I forgot to add it, so I have taken the liberty of putting it in.

"The skin was designed to be highly conductive, along with the skeleton the body, so as to allow electrical and ionic based weapons' energy to move along the shell or skeleton to whatever grounding is available, usually the ground."

[member="Lily Kuhn"]
 
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