Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech ACS-203 Hellfire Autocannon

Status
Not open for further replies.
ACS-203 Hellfire Autocannon
Image: Here
Image Source: Here
Intent: To provide a heavy weapon for Republic Field Troops
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: Open Market
Modularity: No
Production: Mass
Material: Slugthrower Components, Duranium Armor Casing

Classification: Heavy Slugthrower Machine Gun
Size: Tripod or Vehicle Mounted (2 Man Weapon System)
Length: 1.65 Meters
Weight: 30 Kilograms (Unloaded)
Ammunition Type: Slugthrower
Ammunition Capacity: Belt-Fed carried in Ammunition Box (1,000 Rounds=50 Kilograms)
Effective Range: 1,500 Meters
Rate of Fire: 300 Rounds per Minute
Special Features:
  • High Powered: With a large round, rapid rate of fire, and high muzzle velocity the weapon makes for an excellent anti-personnel weapon, and powerful anti-light vehicle weapon
Weaknesses:
  • Heavy: It cannot be carried by a lone soldier, and requires several boxes of ammunition to effectively use in combat, therefore infantry cannot move and fire the weapon
  • Must be Mounted: No one is strong enough to carry and fire the weapon due to its extreme weight and powerful recoil, there for it must be mounted on a tripod or a vehicle
Description:
Powerful anti-light vehicle and anti-personnel weaponry is necessary as a weapon on a vehicle or to troops in a bunker. The Hellfire fills this role perfectly. Designed around the concept that one slugthrower round-one kill, the weapon fires massive slugthrower rounds designed to penetrate armor and rend flesh. The standard round uses tungsten rods wrapped durasteel jacketed rounds to rip through most examples of personal armor with few exceptions.

The weapon itself is simple gas operated, short recoil-operated action. Because it lacks electronic components it is immune to EMP and Ion Weaponries primary effect; however the heat from Ion weaponry will still damage it if struck. Cased in durable duranium casing it can survive being trampled and run over by small wheeled vehicles and can be fired continuously for about one minute before barrel heat becomes an issue. Because the weapon is air-cooled it cannot be quickly cooled without the physical application of coolant by the user, meaning that it must rest for several minutes after a minute of continuous fire.
 
Draco Vereen said:
Ammunition Capacity: Whatever can be carried (1,000 Rounds for infantry)
If this is belt-fed, cartridge loaded, and so on, please list the standardized amount per method of storage for the ammunition.
 
[member="Silara Kuhn"]
Draco Vereen said:
Ammunition Capacity: Belt-Fed carried in Ammunition Box (1,000 Rounds=50 Kilograms)
Edited it to this for now, but I am having difficultly understanding what you want. For vehicles the amount of ammunition would be dependent on each vehicle's storage capacity, but 1000 rounds=50 Kilograms carried in a box
 
[member="Draco Vereen"]
Essentially I wanted a base unit, such as 1 box equates to x rounds. But that will work.

Pending secondary,
[member="Alric Kuhn"]
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom