

Sabacc
Denon Rules
Starting Hand
d20 for your Core Value.
2d6 for two Specials.
Specials
1: The Jedi (0)
2: The Queen of Air and Darkness ('QuAD') (−2)
3: Endurance (−8)
4: Demise (−13)
5: The Evil One (−15)
6: The Darkwire (−17)
Options (Any Round)
Get dealt a new card (d6 for more Core Value OR d6 for an extra Special).
d100 for a Skifter (sliced card). Add +5 or -5 to your Core Value. If you roll 67+ (or tie to win) someone spots your Skifter and you're kicked out as a cheater.
Doom/Profit
Be closest to 23 or -23 (net score) after Thunder Round. If a round's rolls take you over 23 or under -23 (net score), you're out.
Flash Round (One Post)
Note your Core Value, Specials, and net score before this round's rolls. You can place any amount of Core Value and/or Specials in the InterField, locked in safe from Sabacc Shift.
Roll d20. If it's odd, Sabacc Shift hits YOU next round.
Thunder Round (One Post)
If Sabacc Shift hits, all Core Value and Specials that are NOT in the InterField are erased.
If ANYTHING in your hand gets erased, add your Flash Round d20 roll to Core Value.
Note your Core Value, Specials, and net score before any Thunder Round rolls.
Sample: Jerec Plays Sabacc
Flash Round
Core Value: 12
Specials: The Jedi (+0), The Evil One (-15)
Net Score: -3
Placing 8 of my Core Value and The Jedi in the InterField (I like to imagine I'm freezing the Jedi in carbonite) and getting a new card from the dealer droid (rolling 1d6 for more Core Value).
(Rolls: d6=5, d20=5)
Thunder Round
Because the d20 was odd, a Sabacc Shift hit. My Core Value is the 8 safe in the InterField plus I add the 5 from the Flash Round's d6 roll. I'm free of The Evil One. The Jedi remains usefully useless.
Core Value: 13
Specials: The Jedi (+0)
Net Score: 13
Getting a new card from the dealer droid (rolling 1d6 for more Core Value). Cheating with a positive Skifter (+5).
(Rolls: d6=5, d100=47)
Outcome
My score is 23! 13 from Core Value, +0 from Specials, +5 from my successful Skifter (47 < 67), and +5 from Thunder Round's new card.
However, The Madclaw won with 23 as well. My Skifter's discovered on the tie and I'm out. Very, very quickly out.
Denon Rules
Starting Hand
d20 for your Core Value.
2d6 for two Specials.
Specials
1: The Jedi (0)
2: The Queen of Air and Darkness ('QuAD') (−2)
3: Endurance (−8)
4: Demise (−13)
5: The Evil One (−15)
6: The Darkwire (−17)
Options (Any Round)
Get dealt a new card (d6 for more Core Value OR d6 for an extra Special).
d100 for a Skifter (sliced card). Add +5 or -5 to your Core Value. If you roll 67+ (or tie to win) someone spots your Skifter and you're kicked out as a cheater.
Doom/Profit
Be closest to 23 or -23 (net score) after Thunder Round. If a round's rolls take you over 23 or under -23 (net score), you're out.
Flash Round (One Post)
Note your Core Value, Specials, and net score before this round's rolls. You can place any amount of Core Value and/or Specials in the InterField, locked in safe from Sabacc Shift.
Roll d20. If it's odd, Sabacc Shift hits YOU next round.
Thunder Round (One Post)
If Sabacc Shift hits, all Core Value and Specials that are NOT in the InterField are erased.
If ANYTHING in your hand gets erased, add your Flash Round d20 roll to Core Value.
Note your Core Value, Specials, and net score before any Thunder Round rolls.
Sample: Jerec Plays Sabacc
Flash Round
Core Value: 12
Specials: The Jedi (+0), The Evil One (-15)
Net Score: -3
Placing 8 of my Core Value and The Jedi in the InterField (I like to imagine I'm freezing the Jedi in carbonite) and getting a new card from the dealer droid (rolling 1d6 for more Core Value).
(Rolls: d6=5, d20=5)
Thunder Round
Because the d20 was odd, a Sabacc Shift hit. My Core Value is the 8 safe in the InterField plus I add the 5 from the Flash Round's d6 roll. I'm free of The Evil One. The Jedi remains usefully useless.
Core Value: 13
Specials: The Jedi (+0)
Net Score: 13
Getting a new card from the dealer droid (rolling 1d6 for more Core Value). Cheating with a positive Skifter (+5).
(Rolls: d6=5, d100=47)
Outcome
My score is 23! 13 from Core Value, +0 from Specials, +5 from my successful Skifter (47 < 67), and +5 from Thunder Round's new card.
However, The Madclaw won with 23 as well. My Skifter's discovered on the tie and I'm out. Very, very quickly out.
This project grew from Raz and Mauve's New Vertica Casino thread (licensing fees to be negotiated) as well as from the satisfaction and constant surprise that people are still using variants of my Hoth Rules for podracing a good three and a half years later. That and the challenge. Sabacc is hugely complicated, prone to sprawling threads that die off after a round or two, and I wanted to see if I could distill it down to something fast that fit in a simple one-page image format, didn't require anyone to wait on anything, and worked off Chaos' d6, d20, d100 while retaining the sabacc-y-ness of it all. As with the Hoth Rules, feel free to use or adapt the Denon Rules as you see fit.