OUT OF CHARACTER INFORMATION
• Intent: To provide specialist armour for the Galactic Empire’s Inferno Squad
• Image Source:
• Canon Link:
• Restricted Missions:
• Primary Source:
PRODUCTION INFORMATION
• Manufacturer: The Imperial Department of Advanced Research
• Model: INSF-A (Imperial Naval Special Forces, Alpha)
• Affiliation: The Galactic Empire,
• Modularity: The main design aspect of the INSF-A is that it had be added to and modified to each user as necessary. These modifications would include extra pouches, engineering tools and other such items. However for the most of it the armour is simple and will be the same basic shell.
• Production: Limited (Inferno Squad PCs and NPCs only)
• Material:
Stygian-Triprismatic Polymer
Thermoguard Bodyglove
Integrated ST-Firaxan-GSUIT (Imperial black)
Reflective Polymer
Magnetic Seal
Zersium
Reifflex Cellular Padding
A99 Aquata Internal Breather (15 hour supply)
Comm Unit Scrambler
External Audio Encryptor
Holographic Tactical Display
Multi-frequency Targeting and Acquisition System
Electro Photo and Video capture and receptor (Local and Command streaming)
Diatium Power Cell
TeleSonic Audio Pickup
Absorption Visor
Flash Guard
Blast Energy Sinks
TECHNICAL SPECIFICATIONS
• Classification: Multi-Purpose Flightsuit and Armour
• Weight: 9kg
• Quality: 7
SPECIAL FEATURES
Helmet
Reflect Polymer
Stygian-Trispismatic Polymer
Holographic Tactical HUD & Multi-Frequency Targeting Package (Real-time target tracking and allowing for enhanced reaction times)
Automatic Flash Guard Visor
Electro Photo Receptors (For vision into ultraviolet range and 2d holoimages of targets for easy targeting)
Voice & Blink Command Systems (For complete system control)
Automatically Sealed Vacuum Control (Seals the wearer from the effects of vacuum when the suit detects entrance into such conditions)
Armorweave underlay (To allow protection from concussive and penetrative attacks)
Complete Magnetic Seal (Shields internal units from EMP, Electrical and Ion interference)
Absorption Visor (To protect against sonic attack)
Reifflex Cellular Padding
Close Circuit Comm Unit Scrambler
Frequency Rotation Program (Keeps rotating squad frequencies every four seconds)
External Audio Encryption (Vocalized speech is muffled and encrypted unless commanded)
Telesonic Audio Pickup (External Sounds may be transmitted to and from the wearer)
Internal Air Filtration Breather
Sonic Mapper (Pings on voice command and triangulates with entire unit mappers)
Advanced Sonar Sensors
Squad Status Tracker (Keeps active HUD display of entire squads vitals and activity information)
Internal Dygian Collant System and Vented System into Body Glove (Reduces and in many cases removes heat signature of external and internal components)
Flight Suit/Armour
Reflective Polymer
Stygian-Trispismatic Polymer
Concealed Diatium Power Cell [Rear Shoulder Plate] (Must be recharged outside of suit and lasts for 30 days of continuous operation)
Emergency Solar Power Cell [Within Left Wrist] (2 Hour Emergency Operation time)
Vacuum Seal (Activates upon suit detection of vacuum or hazardous environment)
Thermoguard Body Glove (Regulates Body Heat and conceals Thermal Profiling)
Internal Dygian Coolant System (Operates in sync with helmet systems)
Heat Sinks within boot design (Heat is passively passed through the soles of the suits boots and released into the ground)
Magnetic Seal (Protecting Vital Electronic Systems)
Reinforced Elbow, Knee and Shin Braces (To allow comfort and slight strength increase)
Concealed Vibro-Blade (Extends from under right wist)
Disruption Gloves
Communication and Projection Display (Right Wrist)
Magnetic Adhesion to glove and boot base
Left Wrist Mounted Saberdart Launcher (Single Round)
Back Mount Brace (For additional connections)
Chest blast energy sinks.
Utility Belt
Braces for holding
6 Grenades (Various design and optional)
Detonation Pack
Security Spike
Computer Spike
Door Breach Laser
Field Rations (1 week)
Ammo Pouches
Optional Operation Pouch Mounts
Detailed Special Features.
Helmet
Upon first inspection the Inferno Helmet system appears to be as similar if not identical to the the equipment worn by the TIE-Fighters of the Imperial Navy. A purposeful design which was to allow Inferno to all but operate out of the standard deployment of the Imperial Warmachine without full identification or noticeability of other special units such as Death Troopers. Utilising the four layer system of Imperial design the basics would remain the same but offer a higher level of performance and protection then the standard TIE-Pilot.
The most exterior layer of the helmet is made from an alloy of Stygian and Trispismatic Polymer which was chosen for its dense and durable ability over traditional duraplast. Highly resistant to blaster fire and explosives it also boasted an improvement on effects from stealth technologies that may be deployed alongside the unit. Finally it was coated with thin layers of Reflec Polymer; designed specially to allow covert operators the ability to be near invisible against the more simpler sensor systems.
The Armorweave mesh that makes up the second layer is designed much like that of the Stormtrooper and Clone Trooper armour that makes up the majority of the Imperial Forces. Folded over itself multiple times during production it is then welded into place on the inside of the cosmetic exterior layer adding an improved protection against attacks that would otherwise cause head trauma to the wearer.
A Magnetically Sealed metal plate layer is then inserted beneath this armour weave creating a protective shield against EMP, Ion and electrical attacks while also providing another layer of physical protection of the head.
An intricate system of micro tubing is installed throughout the inside of helmet. This tubing carries a coolant known as Dygian which when pressured circulates the tube system on an infinite look. These tubes disperse any heat from electrical components and the helmet systems before diverting it to specially designed heatsinks on the rim of the helmet. The armour which was designed in tandem then collects the heat from these sinks before dispersing it throughout the suit to maintain a steady and constant temperature. Any remain residual heat is processed and expelled stealthily into the ground through the heat dispersers within the boots of the wearer.
Finally a layer of Reifflex Cellular Padding creates a protective comfort for the wearer making it easy to keep the helmet on for extended periods of time.
Going forward into the systems that operate the helmet one can see the intricate needs that are demanded by Inferno’s special operations. Visor’s that absorb, redirect and disperse sonic energy as well as the nano-system design to operate the large number of targeting systems available to them.
A multi-Frequency Targeting and Acquisition System is fed by these backups and is nearly identical to that deployed as standard to all Imperial Army personnel, when it is paired up with Inferno’s Holographic Tactical Display however, the wearer can gain access to target tracking, 360 vision, predictive reaction models and real-time squad updates. Swapping between several light ranges is as easy as a voice command or button press away and can project a 2d silhouette of tracked enemy presence.
Each helmet is designed for a particular member of Inferno and is intended to only ever be used by that member of Inferno. Hence each has been entwined to the individual wearer and fully locked to their biometrics, a full retinal scan as well as voice analysis is required for the helmet to activate and failure to meet these criteria result in a lethal electric bolt being released into the rear join of the spine and skull.
Through the helmet Imperial Command authorities can view feedback and project chosen material to the wearer through the standardised closed circuit loop that flows through the entire units communication systems. This closed circuit system changes frequencies every few moments meaning that standardised Imperial forces or enemy interceptors would only hear garbled static. Only those who have a decoder or are chosen to connect with the frequency loop would be able to understand full communication.
INFERNO BODY SUIT
The main covering of the Inferno armour is the body suit and the flight suit which while seemingly a standard flight suit of the Imperial Navy has been optimised for the purposes of its special forces use. From sound dampeners at the feet of the user to the cooling tubes that run through the entire suit it has been specially created for stealth and covert operations by making the user nearly invisible to thermal and sound scanning. Adding to this role was the Reflec polymer used for the hard capacity systems to create another layer of stealth defence.
Realising that Inferno would operate in unknown circumstances for possible extended periods a Diatium power core was installed beneath the left shoulder pad. While disallowing the armour to be charged through conventional means such as solar panelling or electrical charging, it does allow for a near full month of continuous operation before the core needed compulsory replacing. A member of Inferno could hold multiple cores for longer missions.
The duraplast used to make up the body armour of the Inferno’s suit was protected with additional blast sinks to assure that small arms fire would not down an operative while in the field. It would extend the survivability of a wearer from hits from weaponry ranging from sidearms to light laser cannons. As long as the armour held the sinks would allow the shock not to spread through the wearers body and render them inoperable.
Strengths:
Advanced HUD systems to allow for user control of their battlefield and operation. Assistance from remote Imperial Control possible to allow further awareness.
Highly protective system allowing Inferno to withstand injuries that may down the usual Imperial Trooper.
Stealth Design allows near invisibility to Thermal, Sonar and other sense based scanners.
Encryption systems allow the unit to communicate without fear of interception.
Weaknesses:
Inferno’s armour is heavily based around the technology within it, if the system was to shut down the wearer would essentially be wearing a clumsy, over heavy version of the standard TIE armour with no ability to see beyond their own eyesight.
Dangerous systems onboard like the coolant tubes can be raptured if damaged in some way. This can cause dangerous gasses to flow from and in the worst case through the units breathing units forcing removal of the piece and effectively full system shut down.
While there is some defence against Ion attacks, it is entirely minimal and the truth is that any dedicated energy attack against the wearer would see the complex systems within to go dark and leave the wearer vulnerable while the armour’s digital components rebooted, not to mention the potential fatal feedback through the cooling system if it malfunctioned.
Naturally if one was to target the areas not covered in in the hardened Duraplast armour panels they would find the target considerably easier to down and unprotected against most heavier military grade weapons.
DESCRIPTION
Inferno Squad are to be the Empire’s go to special force deployment and with their status came the need for increased demand upon their assignments. The ability for the Imperial Navy to call upon the best minds and gear possible for the team saw the creation of several pieces of equipment that would bare remarkable resemblance to the standardised Imperial war machine yet holding abilities that would benefit a small team among thousands.
The creation of the Inferno armour-set was the start of the line that would see an attentive mind focus on what made the Empire special and the people within it.