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Polymer-composite fiber matches scanner characteristics of whatever it is in contact with.
Lightweight and durable material perfect for clothes lining.
STRENGTHS
Scanner Baffler: Security-weave is a fantastic material for slipping items past detection systems since its exterior matches the qualities of whatever it is in contact with.
WEAKNESSES
Is That A Blaster In Your Pocket?: Security-weave won't stop a good pat down, and even scanners may detect what's hidden behind security-weave if they notice any suspicious weight or mass.
DESCRIPTION
Security-weave is a polymer-composite fiber created by Captain's Choice and designed to allow the wearer to slip small items past scanner systems undetected. Rather than trying to block or scramble scans, however, security-weave accomplishes this by blending into the background of whatever it is in contact with. The exterior surface of security-weave will match the temperature, electromagnetic signature, and even scent of whatever it's closest to, keeping whatever is inside the weave safe from scanning. Sealed pockets and pouches lined with security-weave will appear empty on scanners, if they even appear at all, as they will blend into the background of the surrounding material. The best results come from laying the material close to a person's skin so it blends into the body.
Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
High Performance, Low Maintenance: The F1400 Charter-Class offers a wide range of advanced features including the reactor, engine, and comm/scan array while still being easy to purchase or maintain and reliable to fly.
Reliable and Modular: Charter-Class freighters are dependable workhorse ships for cargo transportation and can be easily modified in a number of ways to suit the captain's needs.
Exterior Hardpoints: The Charter-Class line comes with two modular magnetic hardpoints on the port and starboard side which can be used to hold cargo or mount starship upgrades.
WEAKNESSES
Don't Fly Distracted: Without dedicated support crew, the Charter-Class requires a lot of attention from the pilot to ensure its more advanced systems are running optimally and within safe parameters.
Toothless In A Fight: Charter-Class freighters are low on general armaments and defenses, only having two oddly positioned turrets, a thin shield generator, and a few basic countermeasures.
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
Canon Link: (Please link the canon link if applicable canon item.)
Permissions: N/A
Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
Market Status:Closed-Market
Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
Production:Mass-Produced
Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
Starfighters: x squadrons
Support Craft: x squadrons
Single Craft Hangar: (Does this ship have a hanger for a single fighter craft to be docked? Please choose either Yes or No. This field does not need to be taken into account when balancing but should be included in the strengths and weaknesses.)
Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
(Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
(Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION (Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
Canon Link: (Please link the canon link if applicable canon item.)
Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer’s submissions as part of the submission)
Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
Market Status:Open-Market
Model: CC-AN487
Modularity: Can be integrated into any starship under 100 meters in length.
Adaptable to any starship under 100 meters in length.
Multiprocessor computer covers full range of flight data.
Advanced navigational database with full com/scan integration and positional sensors.
Advanced auto-pilot program with dedicated navigational processors.
Can be remotely controlled via slave-rigged beckon call program.
STRENGTHS
Integrated Co-Pilot: The N487 can act as a dedicated co-pilot system capable of plotting and then executing basic subspace and hyperspace and trajectories without manual input.
Advanced Astrogation: Through a combination of extensive navigational data and probability projectors, the N487 is able to predict hyperspace routes with great accuracy, even micro-jumps.
Remote Controlled: The N487 comes with an automatic slave-rig circuit and beckon call programming, allowing the user to remotely recall the ship or even give it trajectories to follow.
WEAKNESSES
Less Than A Droid: The N487 is less advanced than a full pilot droid or even an astromech, it cannot think independently or laterally and will only work to operate based on its programming and given commands.
Buffering, Buffering: The N487 struggles with making complex, multi-faceted maneuvers and programming long hyperspace jumps, especially on routes that are less well known.
Remote Range: The beckon call system only has a range of one planetary system, and can be impacted by atmospheric conditions, jammers, or the condition of the ship.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)