Star Wars Roleplay: Chaos

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Emberlene's Daughter, The Jedi Generalist
yCTslv7.jpg

Name: Gil-Ah-Mor

Homeworld: Iego, Drongar, transplanted worlds

Development Thread: [When / If required.]
Bota Botanist
Omega Event Reward - Bronze Personal Reward
Snakes why did it have to be snakes (silver jedi dominion of drongar)
Average Measurements:
Tree
length: 2m
height: 7m
width: 4m
weight: 250kg

Leaves
length: .05m
height: .07m
width: .04m
weight: .05kg

Cultivation Requirements: Type I atmosphere and nutrient rich soil

Strengths:
Clonal colony System
Long Life Span
Leaves are spliced Bota

Weaknesses:
Leaves begin to lose effect when harvested and removed

Distinctions:
Clone Stems of a larger root system

Average Growth Cycle: 150 years
Average Life: The stems themselves die off and regrow from the large root system through vegetative reproduction that allows it to live for thousands of years in the soil while the stems live above ground for a hundred at a time.

Nutritional Value: The leaves provide a high medicinal value when used for its healing properties

History: Discovered on Iego the tree itself is different able be spliced with different species of flora that can grow on it.

Intent: To create a tree that on worlds can be a massive forest and add some lore to it

Primary Sources:
Pando
Symbiogenesis
Bota
 
Emberlene's Daughter, The Jedi Generalist
Image Source:
Intent: To have a focused jedi item usable on dead and barren worlds
Development Thread:

In search of the next story
Thulsa
Grey Riders
Manufacturer: Sasori Research
Model: Serenity Missile
Affiliation: Private Market
Modularity: Ground based and ship mounted, as well as payload options.
Production: Limited

Material:
Desh-Terethium
Algae, bacteria, moss, seeds
Atmospheric Scrubbers
Classification: Missile
Size: Trailer, Ship-Mounted
Length: 5m
Weight: 2 Ton
Ammunition Type: Algae
Ammunition Capacity: 3 per trailer, varies by ship
Effective Range: Capital Ship.

Rate of Fire: Single action
Special Features:
Begins Terraforming Process
Strengths:
Advanced Planet Seeding
Weaknesses:
Non-Lethal
Description:
Discovered within the bunker by Orihime Ikehttp://starwarsrp.net/user/1723-orihime-ike/ and Sorel Crieff when they were exploring along with a list of planets. The technology is simple enough and designed to begin the processes of shaping worlds. Detonating in the atmosphere and depositing algae across the world to begin shaping and converting it from a world back into something that would become eventually once again habitable for life. The beginnings of the process are there but unlike a number of technology from other beings in the galaxy. The small changes that have done to better improve it and make it so that the missile can be used and overall process improved. Instead of radically overwriting worlds it detonates and cultivates in the atmosphere coming down with improvements and ships designed to launch the missiles remain taking on a control station aspect much like the terraforming machinery in the city fo the jedi. It is made and controlled by droids and biot droids to prevent and monitor overgrowth but the initial testing of the project despite delays have been worked on to give them new ideas of what they might be able to do with restoring or bringing possible life to worlds.
Primary Source:
Planetary engineering
Terraforming
Weather and Climate Command Center
 
Emberlene's Daughter, The Jedi Generalist
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Image Source: From my album

Armament: 20 (normal) 20 (boosted)
Offensive:
10x Proton beam cannon
300x heavy quad turbolaser octet batteries
200x heavy triple ion cannon octet batteries
200x quad long range turbolaser batteries
100x quad long range ion cannon batteries
50x quad long range mass driver cannon batteries
120x heavy warhead batteries

Defensive:
400x quad lasers batteries
400x flak cannons batteries
120x point defense laser
500x plasma Railgun
500x Ion Railgun
200x ion Encumbrance Package

OUT OF CHARACTER INFORMATION
  • Intent: To create a large Battlecruiser
  • Image Source: Commissioned by me
  • Canon Link: The Barsen'Thor
  • Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Hangar: Very High: 16
[*]Maneuverability Rating: Low (normal) Very Low (booster)
[*]Speed Rating: Low (normal) Average (booster)
[*]Hyperdrive Class: 1 (Saotome Hyperdrive)
SPECIAL FEATURES
Systems:
Living Module
Sensor Suite (passive)
Sensor Suite (combat)
Communications Suite
Engine Suite
Ship Suite
Computer Suite
Executive Suite
Saotome Tractor/Pressor Upgrade
Saotome Recovery Upgrade
Sasori Dadoria
Sasori Ginyu
Saotome Biot
Strengths:
  • Pound for Pound: This battlecruiser is a beast, with massive coverage for weapons and a massive firing arc that is able to be used. Its superstructure and armor is made to be powerful and strong. To let it take hits and keep on going when it starts pounding enemy forces with long ranger guns.
Weaknesses:
  • Non-Combative Hanger: To compensate for the heavy presence of damage dealing guns and defenses the hanger of the ship has mostly been converted. It does not hold squadrons but shuttles to bring other aboard the ship are there.
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features.)
 
Emberlene's Daughter, The Jedi Generalist
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OUT OF CHARACTER INFORMATION

SETTING INFORMATION
  • Structure Name: Clarity Gates
  • Classification: Entryway
  • Location: Ossus
  • Affiliation: Order of The Silver Jedi
  • Accessibility: Easily able to be found at the front as the entrance to the temple. The guard droids are set around it with statues and areas for temple guards to defend it.
  • Security:
  • Temple Guards
  • Jedi Guard Droid's
  • Deflector Shield
  • Description: Originally built as the entry way to the temple, work from Seimei has gone into the restoration of it. Following attacks that saw the entry way being attacked some small upgrades to it have been done. Where the better sections have been made is the thick wall that wraps around the temple with a dome shield built into it. The wall is thick and made to not be easily breached while the gate is made to protect and funnel others into a chokepoint that the jedi have developed here. The meditation fountain that serves as a focus for the jedi to see as they operate on the planet is off in the interior, able to be seen but generally not touched.

POINTS OF INTEREST
Gate:
Focus Fountain:
The Wall:

HISTORICAL INFORMATION
[Please include at least one paragraph on the structure's history. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 
Emberlene's Daughter, The Jedi Generalist
Name: Eye of Ashlanae
OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission.]
  • ​Image Credit: How to properly source your images
  • Canon: [Is this a canon location? If yes, please link to the original location wiki here, if no simply put N/A.]
  • Links: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.]
SETTING INFORMATION
  • Landmark Name: [Name of the location.]
  • Classification: [The types of classification are (but not limited to): Ocean, Desert, Plains, Swamp, Mountain, Canyon, Lake, Grove, Forest etc.]
  • Location: [Please link the planet upon which this location resides.]
  • Affiliation: [Who owns/rules this location? A person? A faction? A government? List all relevant characters or groups. If not applicable put N/A.]
  • Size: [What is the size of this geographical landmark? It can be a sprawling park, a vast ocean, a gigantic mountain, a small oasis, or a tiny desert. You can list the size in square meters. You may also choose to list this as Massive, Large, Medium, Small, Minor or Insignificant.]
  • Population: [Choose between: Heavily Populated, Moderately Populated, Sparsely Populated, Insignificant Population, or No Inhabitants.]
  • Demographics: [If this landmark has a population please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. If no population exists put N/A.]
  • Accessibility: [Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only?]
  • Description: [Provide a short paragraph that describes this landmark at a glance. More in-depth descriptions can be added in points of interest.]
POINTS OF INTEREST
[What areas within the landmark are significant? Please give a description of each point listed.]

HISTORICAL INFORMATION
[Please include at least one paragraph on the landmark's history. It can have lasted since well before our current timeline, or it can be brand new due to current circumstances. For older locations you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 
Emberlene's Daughter, The Jedi Generalist
space_port_wip_by_marcjs.jpg

OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission. Is the character there to assist with faction roleplays, to help train your character, or provide an antagonist for dominions or something else entirely?]
  • ​Image Credit: Marcjs: Space Port
  • Canon: Knossa Spaceport
  • Links: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.]

SETTING INFORMATION
  • Structure Name: [Name of the structure]
  • Classification: [What kind of structure is this? A school? A temple? A laboratory? A homestead? Industrial plant? A farm? A mall? A market? A business building?]
  • Location: [Please link the planet upon which this location resides.]
  • Affiliation: [Who owns this structure? A person? A faction? A government? List all relevant characters or groups.]
  • Accessibility: [Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only?]
  • Security: [Are there security measures to protect it? Normal civilian structures should not have much in security other than privatized forces and minor defenses. Military or very heavily defended locations should be submitted using the Military Base template. Please list and link any defenses/security forces present at this location. If none, simply put N/A.]
  • Description: [Provide a short paragraph that describes this structure at a glance. More in-depth descriptions can be added in points of interest.]

POINTS OF INTEREST
[Describe areas of significance within the structure here.]


HISTORICAL INFORMATION
[Please include at least one paragraph on the structure's history. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 
Emberlene's Daughter, The Jedi Generalist
575JVBv.jpg

2HUjEaf.jpg


OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Landmark Name: [Name of the location.]
  • Classification: [The types of classification are (but not limited to): Ocean, Desert, Plains, Swamp, Mountain, Canyon, Lake, Grove, Forest etc.]
  • Location: [Please link the planet upon which this location resides.]
  • Affiliation: [Who owns/rules this location? A person? A faction? A government? List all relevant characters or groups. If not applicable put N/A.]
  • Size: [What is the size of this geographical landmark? It can be a sprawling park, a vast ocean, a gigantic mountain, a small oasis, or a tiny desert. You can list the size in square meters. You may also choose to list this as Massive, Large, Medium, Small, Minor or Insignificant.]
  • Population: [Choose between: Heavily Populated, Moderately Populated, Sparsely Populated, Insignificant Population, or No Inhabitants.]
  • Demographics: [If this landmark has a population please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. If no population exists put N/A.]
  • Accessibility: [Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only?]
  • Description: [Provide a short paragraph that describes this landmark at a glance. More in-depth descriptions can be added in points of interest.]
POINTS OF INTEREST
[What areas within the landmark are significant? Please give a description of each point listed.]

HISTORICAL INFORMATION
[Please include at least one paragraph on the landmark's history. It can have lasted since well before our current timeline, or it can be brand new due to current circumstances. For older locations you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 
Emberlene's Daughter, The Jedi Generalist
Name: Dawn Temple

OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission. Is the character there to assist with faction roleplays, to help train your character, or provide an antagonist for dominions or something else entirely?]
  • ​Image Credit: How to properly source your images
  • Canon: [Is this a canon location? If yes, please link to the original location wiki here, if no simply put N/A.]
  • Links: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.]

SETTING INFORMATION
  • Structure Name: [Name of the structure]
  • Classification: [What kind of structure is this? A school? A temple? A laboratory? A homestead? Industrial plant? A farm? A mall? A market? A business building?]
  • Location: [Please link the planet upon which this location resides.]
  • Affiliation: [Who owns this structure? A person? A faction? A government? List all relevant characters or groups.]
  • Accessibility: [Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only?]
  • Security: [Are there security measures to protect it? Normal civilian structures should not have much in security other than privatized forces and minor defenses. Military or very heavily defended locations should be submitted using the Military Base template. Please list and link any defenses/security forces present at this location. If none, simply put N/A.]
  • Description: [Provide a short paragraph that describes this structure at a glance. More in-depth descriptions can be added in points of interest.]

POINTS OF INTEREST
[Describe areas of significance within the structure here.]


HISTORICAL INFORMATION
[Please include at least one paragraph on the structure's history. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 
Emberlene's Daughter, The Jedi Generalist
j1HeZkH.jpg

OUT OF CHARACTER INFORMATION

SETTING INFORMATION
  • Structure Name: Silver jedi Temple
  • Classification: Jedi Temple
  • Location: Voss
  • Affiliation: Order of The Silver Jedi
  • Accessibility: Built into a mountain opposite the massive city of Voss-ka, the temple is minimalist and built to be part of the mountain itself. It structures out side of it that reveal its location but it is built into the mountain itself and spreads across it. Protected by droids, ranger's and temple guards that keep the primary entryway near the river secured.
  • Security: [Are there security measures to protect it? Normal civilian structures should not have much in security other than privatized forces and minor defenses. Military or very heavily defended locations should be submitted using the Military Base template. Please list and link any defenses/security forces present at this location. If none, simply put N/A.]
  • Description: Built into the side of a mountain and the jungle near a river. The anceint temples stone work is made for beings slightly larger then standard humanoids, high arches and vine covered windows allow for the jungles atmosphere to obscure the temple from the air. While deep down below in the mountain side there is a grotto built by the masters to sooth the body and soul. Rooms for padawans and visiting Silver Jedi who come from the newer primary and public temple on Vaynai get to stay away from the mystic towers for farseeing. The jedi knight Maya whitelight created a hanging garden and food store for them while the talented jedi healers Rianna and Leori created a more modern medical center.Over time as it has been worked on te temple itself has morphed a little. Maintaining its minimal style and desgin instead focusing on the interior and areas that they would be able to make their own sections. Using the prefab modules to reinforce it inside and synthweave for them to strengthen the temple itself.

POINTS OF INTEREST
  • Council Chambers:
  • Masters chambers:
  • Dormitories:
  • Medical rooms:
  • Masters Grotto:
  • Training Courtyard:
  • Maya's Garden:
  • Research Tower:
Secondary:
  • Rangers Base:
  • Training Pond:
  • Seer's Tower:
  • Training Pit:

HISTORICAL INFORMATION
Created by the people of Voss thousands of years ago and lost to time allowing the jungle to overgrow in and the river to in some places carve through it. The Sith Empire left it largely alone and didn't destroy as much as gut the temple leaving the structures intact while any artifacts including the Miir was taken to Kaas. The Silver Jedi Found it and established their temple on it using for a time an outpost on Toola as their visible home. The Information that their temple was of Voss guarded by the members who did not wish to have the jedi of the Republic coming to them. The Antarian rangers leaving the Republic shortly joined and became a fighting force that wasn't just saber wielding men and women. Their intuition and experience with government helped transition and ease other worlds that the Order of the Silver Jedi set up on in the territories. As the time has moved forward and the Silver Jedi expanded through diplomatic and peaceful means to cover other planets and protect them. The temple has seen more members but also been protected more with outposts and temples to take away attention from the gathering of force users.
 
Emberlene's Daughter, The Jedi Generalist
v5STufi.jpg

OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission. Is the character there to assist with faction roleplays, to help train your character, or provide an antagonist for dominions or something else entirely?]
  • ​Image Credit: How to properly source your images
  • Canon: [Is this a canon location? If yes, please link to the original location wiki here, if no simply put N/A.]
  • Links: Vaynai Temple

SETTING INFORMATION
  • Structure Name: [Name of the structure]
  • Classification: [What kind of structure is this? A school? A temple? A laboratory? A homestead? Industrial plant? A farm? A mall? A market? A business building?]
  • Location: [Please link the planet upon which this location resides.]
  • Affiliation: [Who owns this structure? A person? A faction? A government? List all relevant characters or groups.]
  • Accessibility: [Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only?]
  • Security: [Are there security measures to protect it? Normal civilian structures should not have much in security other than privatized forces and minor defenses. Military or very heavily defended locations should be submitted using the Military Base template. Please list and link any defenses/security forces present at this location. If none, simply put N/A.]
  • Description: [Provide a short paragraph that describes this structure at a glance. More in-depth descriptions can be added in points of interest.]

POINTS OF INTEREST
[Describe areas of significance within the structure here.]


HISTORICAL INFORMATION
[Please include at least one paragraph on the structure's history. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events such as the Gulag Plague, the 400 years of darkness, and the Netherworld event where appropriate.]
 
Emberlene's Daughter, The Jedi Generalist
Name: Binky
Loyalties: Altisian Jedi
Role: A sentry for a location

Age: 100 Years old
Species: Grn-Dl

Appearance: Massive in size with scarred scaled skin that shows he has fought against his kin and some of the large fish that are around the oceans. Able to go in there and hunt them for food.

Height: 47.9m
Length: 52m
Weight: 200,000Metric Tons

Personality: Typically aggressive and violent when its territory is disturbed or its eggs. Binky is respected by the village on the island and generally avoided unless they are attacked in which case he gets to meet new people and scare them away

Combat Function: Protects the Altisian Jedi's island as a makeshift guardian. While he is large, dangerous and mostly there to attack anything that wanders to his side of the island he doesn't actively seek out fights or go into it. Getting out of his territory on the island makes him generally leave people alone unless they do something like attack in which case it is a massive beast that is blind underground, above ground in the light it has more room to move around and presents a larger target to larger guns

Notable Possessions: N/A

History: [Please provide at least one paragraph explaining the history of this creature and how it came to be a companion to your character/involved in your character’s story.]

Links:
Okishima Island
Okishima Statues
 
Emberlene's Daughter, The Jedi Generalist
Q87pF0H.jpg
Image Source: Avalon: Gargoyles​


Name: Okishima Island

Classification: Island

Location: Shri-Tal

Size: Medium Sized Island
Image Credits:
0 Results
Searched over 17.625 billion images.

Population: 200

Demographics: 75% Human, 5% Zeltron, 5% Twi'lek, 20% Other

Points of Interest:

Altisian Jedi Village: A decent sized village of two hundred jedi, children, families and protectors. Mostly who wished to be kept away from the wars and problems. Am-Mor-Ah schools are around the village and stay there able to be played with by the children. THe basic structures are wood on the sides and metal frame so in storms they will not fall over. There is a small pen for Jun-La to travel around the island and through the tunnels quickly. The children have small pet Ami-Su to play around with.

Farm: The main source of food for the village, raising Va-La-Ta for both food and milk with the females. There is plants and different trees that they have. The area is nestled up against the mountains that they have leading into a training area going up the mountain itself. One of the jedi masters and protectors generally oversee it all and teach the children the values of the work done on the farm and how to use everything that is there.

The Orchard: The oldest thing on the island, planted and raised as they grew for themselves a large apple orchard for the fruits. It is overseen by master Ymir an aged but experienced master of the force with skills in farming and agriculture. He is considered the grandmaster on the island as a sign of respect for his age but defers generally to the Master of the Island, Master Jarl.
Image Source: Jeremy Irons: The Borgias

Grn-Dl: The Apex predator of the island, on a larger part of it and mostly away from everyone else. The northern side where as Jarl descirbes the most twisted forms of what can be called life are overseen and kept in check by the most dangerous of all the predators on the island. A creature that has survived from an ancient age when monsters walked the surface of the world and voilence tore through the galaxy. Her grandmother named him Binky.

Connection Tunnel: Part of the massive honeycomb of tunnels that are on the planet. Creating a bridge to the island and the mainland. Secured and made to be sealed off or used to protect in case of storms. The large roads themselves go under the ocean into a large underground mountain range where it can branch off to other tunnels. Ba-La and Skr-Ul roam around as the bottom of the food chain as Tova-Ra swim in the tunnels and around the island.

Jarls Cabin: The Master of the island. The aging but skilled master Jarl who has served on the island since her master became to old to actively protect it. She is a small cabin on a hill over looking the village and able to go to the training area itself. Working with the younglings and padawans there on the island to build and restore some parts of it.
Image Source: Annisia: Red Sonja

Fallout Home: Rebuilt for the children and families on the island. A fallout shelter that is able to be used for storms, attacks or prolems that might endanger them. It is basic stone, brick and metal to protect it with a simple Deflector shield generator attached to it and thick bunker like walls. Made with stores of food that will not go bad for a long time and water that can be used to be a ration system for everyone.

Warden Statues: The ancient statues that have been used to make the means to hide the island. Artificial compared to many of the other force nexus in the galaxy and able to be destroyed the statues give the island at its different areas with a number of different males and female colossi statues.

Tombs: One of the things that have been found on the island itself in the mountains themselves and were one of the original things that attracted the Altisian jedi to the island. Protecting them and allowing some to be used for history lessons to teach the students.

Smaller Islands: Off the main island and somewhat part of the chain there are smaller island that can be explored for tombs or small tree houses that have been built. One of the smaller islands has a little settlement away from people of Ca-Yo that trade for seeds their wool that can be used by the jedi in clothing. Another island has a Har-Ah-Da that is usually asleep or sometimes moves around with some trees growing on his back.

Description: A mid sized island covered in thick tropical trees with fruit. Sandy beaches and a thick fog that has gone over the island and obscures it from being seen on the outside. Sensing the force on the island makes individuals harder as you can feel them across the island itself, a byproduct of the statues used to hide the islands from others. The small village with a training posts and a small farm.

History: Not much is known about the island before the small group of Altisian jedi found it. There were large statues that had been built on the island previously with crystals that attracted them to it. The statues were not much to look at but to fix them up slowly and make them look more like the jedi statues at the jedi temple. Altering the faces and working with crystals to infuse and power them so the island itself can be hidden from others on the world. Creating a thick fog in the middle of the island chain that comes off of the main continent giving it a small area to be hidden.

Intent: To create a small hidden village of jedi children founded by the Altisian jedi and secluded away from others.

Links:
Dev Thread
Exploring

Jedi Guard Droid
 
Emberlene's Daughter, The Jedi Generalist
77EmxVJ.jpg
Image Source: 333cn

Name: Arca
Loyalties: Morrigan Jeth
Role: Pet Companion

Age: 10
Species: Hrosma Tiger

Appearance: Smaller and muscled with a fiery orange fur and a mane that shows some scars where she has been slashed with claws. Blue eyes that are wide and look on most with a predatory gaze on most others. The long tail curls around and pets at her master while sharp claws are usually on display for others to see as well as the prominent horn.

Height: 1.33m
Length: 2.33m
Weight: 200kg

Personality: [Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms?]

Combat Function: A simple creature, she generally doesn't attack unless Morrigan motions for her to or someone tries to attack her master. In combat Arca goes for the throat to jerk back and forth to try and snap the neck or with her claws that will slash into the throat and go for the slow and painful attacks.

Notable Possessions: N/A

History: Brought to Shri-Tal by smuggler's for an attempted deal. Sadly they landed on the island where several of the worlds predators were located. Coming across them and being killed. Stranded several tigers and other creatures on the island that a small altisian vilage was located. Stumbling across a padawan who had gotten frustrated and went to the dark and dangerous side of the island. There while she was going the tiger slashed her in the face getting a blade across her throat where it was smashed as the two of them laid there. The tiger was bleeding out and was taken by the jedi master who came and rescued the girl. Leaving them both in the medical hut that was there. Morrigan spent her time recovering here when she was making sure that he was taken care of. Staying and helping her recover. The two fo them bonded over it becoming better friends in her training as a padawan on the island. As she became a teenager and had a chance to leave and join the Silver Jedi the tiger went with her.

Intent: A story piece and pet companion that is there on the sidelines with Morrigan

Links: N/A
 
Emberlene's Daughter, The Jedi Generalist
gadget_hackwrench_1_by_haruhi_tyan-d4a8947.jpg
Image credit: DeviantArt.com: Gadget Hackwrench

Name: Ta-Ga-Shi
Designation: Sentient
Homeworld: Chroma Zed
Language: Basic
Average Lifespan: 90 Years
Estimated Population: Common (Can be found in most any space-worthy colony around the galaxy)

Average height of adults: 1-1.33m
Average length of adults: N/A
Skin color: White to Pink
Hair color: Shades of brown with black and white being rare
Distinctions:
Short Stature
Small Tail
Large Ears

Breathes: Type I
Strengths:
Tech Savvy: As a species their small nimble fingers make working with complicated technology much easier. They are skilled in the use of specialize tools and learning designs fast.
Acute Senses: heightened hearing, smell and sense of touch
Weaknesses:
Weak Vision: Coming from burrows and the mountains of Chroma Zed their vision is weaker and highly sensitive to the light.
Small Size: The species size and small limbs makes them use more energy to run and try to keep up with other species of more normal stature. Their gear needs to be very customized compared to other works that they are unable to wear or use within the galaxy. Limiting their options of what technology they develop or use.
Races: There is only one

Diet: Their bodies can digest pretty much anything they eat usually in small amounts but humanoid food is safe. The basic poisons will adversely effect them and kill them if eaten in a high enough quantity to kill them.
Communication: Verbal
Culture: A nice and pleasant species they don't like conflict preferring intellect and finding overly complicated solutions to everyday problems or designs. Their minds are always looking for a new way to improve upon the designs of whatever they see and when it comes to technical knowledge they are some of the best in the galaxy to have fixing things. Their smaller hands and nible fingers makking them highly valued to invent and work on things while their diets normally attract them to employers for the less intake of food they produce.

As to art and style they are craftsmen and each family is generally part of a large house or clan that produces different styled but pleasing and well done inventions either for weapons or support and utility. It is not uncommon to see them spend days taking apart and rebuilding different pieces fo equipment to learn the inner workings of it all so they can affect repairs or even upgrades if needed and finding ones who don't have at least some technical knowledge is very rare but not impossible to have happen. The Ta-Ga-Shi also enjoy their neighbors on Chroma Zed.
Technology level: Galactic Standard
General behavior:
With Each other: They are dilligent worers who support and work to improve upon each others designs... within a family unit. Families and by extension those they marry into work together against others fiercely usually forming unions of marriage over inventions and ways to unite and compliment technologies for their inventions. They might find love but usually there is a need to get their status and the types of materials they might be able to get access to for their own ends.

With Outsiders: They are friendly, outsiders after all bring the good stuff, bring new technology and new materials as well as contracts which leads to their things being bought or chances to go offworld and lead some of those large workshops filled with hundreds even thousands of droids. hey will work with most who come to the world and provide them with whatever services they might need across the planet or with their tech to endear themselves.

The Force: Their skills with the force are usually with knowing how to understand and work with droids and technology but that is also just something they can train. The force might help but they spend their lives learning how to work the skills and learn how to focus it. For the ones who show skill and promise they are generally sent to be tested by the jedi or whoever has a force order near the planet and system. THeir history with them is well enough to trust that they will get treated fairly.

History: The tunnels and burrows of Chroma Zed with the wormlike natives, the Ta-Ga-Shi have spent most of their lives working with the natives of the planet to develop tunnels around the world as they all seemed to find a nice community. There wasn't much of interest or intrigue as they had disagreements but there was seen to be an entire planet they could search around. So a few battles here and there for mining rights or for some caves they could find formed up for all of them to see.

As time continued to go forward something else happened, no real major cities but an interconnected world where their trade deals with the others were making a small name for themselves with the theaters they created. This seemed to bring interest from others and people came from the skies to see them all, bringing new things, new technologies, new foods, new species that were massive compared to them all. The Ta-Ga-Shi was looking at them with interest to get around.

The years after first contact brought them into areas of new discovery with species across the galaxy as a whole. Presenting new ideas for what they would be able to do, new interest
Notable Player-Characters: N/A
Intent: To continue populating the galaxy with different species that can be alien but still familiar enough with humanoid drives and goals.
 

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