Star Wars Roleplay: Chaos

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Approved Tech Zeltros Phero-Jewelry

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ZELTROS PHERO-JEWELRY

OUT OF CHARACTER INFORMATION
Intent: A dominion reward for FWC Characters/Zeltrons
Image Source: Not Applicable
Canon Link: Pheromone
Restricted Missions: Not Applicable
Primary Source: Not Applicable

PRODUCTION INFORMATION
Manufacturer: Zeltrons
Model: MK1
Affiliation: Closed Market
Modularity: Optional Gemstones, Varying Precious Metals
Production: Semi-Unique
Material: Precious Metals, Gemstones Electronics

SPECIAL FEATURES
Strengths:
  • Pheromone Aura: While not as potent as those produced naturally by Zeltrons, the Jewelry emits a kind of pheromone that can enhance the wearer’s attractiveness and likeability to others to a degree, such as making people more comfortable near the wearer.
Weaknesses:
  • Weak: Unlike some pheromones like natural Zeltron or Falleen which can allow the being to have significant mental control or influence over a person, these pieces of Jewelry don’t provide that.
  • Inhaled: The pheromones must be inhaled in order to have their effect, so anything as simple as rebreathers (or lungless Gand) will nullify their effects.
DESCRIPTION
Pheromone Emitters are not exactly uncommon in the Galaxy, having been used for hunting as bait and tracking devices, sold with perfumes on occasion for various reasons, and numerous species naturally produce powerful pheromones. In this case, they were miniaturized and incorporated into discrete pieces of Jewelry which can be worn as an accessory just like any other and allows the wearer emit a watered down variant of Zeltron pheromones.

These pieces of jewelry, normally necklaces, rings, or bracelets feature an internal Pheromone Package which allows the wearer to release a pheromone similar to those produced by Zeltros which are said to have a beautifying effect, enhancing the attractiveness and likability of those that wear the device to a degree. The beautifying effect is similar to makeup or other cosmetic rather than mind control scents and will not render a gamorrean drop dead gorgeous, but rather causes those near the person to find the wearer more attractive than they usually might. The jewelry usually contains enough substance to produce forty eight hours of pheromones, and is easily refilled when needed.

Additionally, prolonged exposure may have a relaxing effect, causing those near the person to be more comfortable and more familiar around them to a limited degree. The wearer might seem more like ‘their kind of person’ or ‘a stand-up guy’ when being described, but the pheromones don’t control or manipulate individuals. It won’t render a trained intelligence agent into a loose-lipped gossip, and is not meant to be an interrogation tool.
 

Netherworld

Well-Known Member
<p>Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.</p>
 

Netherworld

Well-Known Member
[member="Draco Vereen"]

Looks good for the most part, though I do have a question: does the amulet need refilling / recharging / something to that effect?
Given that it's not actually actively produced by a living organism, I imagine this would have to be addressed in some way.
 
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