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Approved Tech Z-Shielding Panel

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OUT OF CHARACTER INFORMATION
  • Intent: To create a new type of shielding system for the closed-market
  • Image Source: Screencapped myself (Satelight animation)
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: IMF
  • Model: N/A
  • Affiliation: Closed-Market
  • Modularity: N/A
  • Production: Mass-produced
  • Material:
    ​Plasma components
  • De-ionizers
  • Durasteel structure
  • Power redirection system
  • Cooling system
  • Nuclear energy generator
  • Standard deflector shielding
  • Standard ray shielding (particle and energy shield)
  • Standard force field generator

SPECIAL FEATURES
  • Projected Shield - Shielding panels can project a shield onto another vessel or structure. The actual consumption of energy depends on the size/volume of what it is attempting to cover and the damage it is blocking. The structure of this shield can be manually modified to fit around it
  • Overheating detection - When the shield is about to overheat, the panels go on a gradient from Teal - Blue - Green - Yellow - Orange - Red. When it eventually reaches the final state, it automatically shuts down. Overheating depends on the energy it is absorbing and the overall strain of covering larger vessels and structures and must go on a recharge for a minimum of 5 minutes.
  • Shielding configuration - Can only project one type of shielding at a time, the three being deflector shielding, ray shielding and force field shielding. Switching between these three modes takes a standard time of up to 2 minutes, during which it can not protect anything.
  • Set-up time - In order to be properly configured so the shielded ship can fire without getting deflected right back at it, the Z-Shielding Panel has a set up time of around 3 minutes, less on smaller objects.
Strengths:
  • Very heavy shielding - Provides shielding to other vessels, meaning they can reduce their own defensive capabilities and rely on it for defense.
  • Long range - So long as the vessel or structure it is projecting upon is within a reasonable distance and is within line of sight, the vessel the panels are placed upon don't need to place themselves in any real danger or combat situation
Weaknesses:
  • Circuit overload - Extreme energy outputs at a single instance can cause the individual panel to shut down completely and be unusable unless repaired
  • Energy drain - Despite having its own power generation, these are extremely draining on a ship, vehicles or structure's energy supplies and would either make all other subsystems operate very poorly or outright disable them if they can't sustain them for long enough. It should be noted that the ship's weapon systems would be ineffective while this is being used, and as such would require its own escort in order to stay completely secure.
  • Size does matter - The bigger the ship it is trying to protect, the higher the drain on the projecting ship's own power supply, and eventually gaps in the shielding will begin to appear if it is unable to sustain the beam. Additionally, any ship above 2000 meters would not be full covered and would require multiple panels to fully cover the surface area.
  • Single layered - The more shielding panels a ship has, the more susceptible it is to overloading.
DESCRIPTION

The Z-Shielding Panel is a super heavy projected shield barrier which multiple shielding configurations for every imperialistic empire or benevolent dictatorship to use. Whether it be supporting a heavy dreadnought or stopping a vital ship from being utterly annihilated, it has a place in every arsenal. The shield created is a bubble-like shield and can be visibly seen as the equivalent of whatever gradient it is currently at. (A teal power level of 100% would display a teal coloured shield, for example. Although it's not vibrant, more like a tint)

Strengths: The Z-Shielding Panel allows ships to reduce their own shielding capacities or just outright disable them and concentrate more heavily on firepower, thus overall increasing their total damage output in a combat situation. In addition to this strategically speaking due to the nature of how this works, the projecting ship doesn't even have to involve itself in combat (or at the very least, not be near it) in order to be effective. So long as the targeted ship is within line of sight and 1500 meters from the panel, it will work just fine.

Weaknesses - Like every shielding system, it can overload. And whenever one of these overloads, it requires a minimum recharge time of 5 minutes, and before overloading it will go on a gradient from Teal - Red, indicating the increasingly decaying shielding levels. Furthermore, the shielding panel can be completely disabled if too much energy is shot at its projected target at once, causing it to in turn to be useless until out of combat repairs can be made. Finally, it is an extreme energy drain, requiring not only the power to generate a shield, but to project it to another vessel and sustain it while under fire. Due to this, in most situations the ship's own weaponry systems and other sub-systems may need to be turned off or have their own power consumption reduced to sustain the wave.
 

Rusty

Purveyor of Fine Weaponry
Sorry for the delay, I've been trying to wrap my brain around this thing.

So the technology exists, as evidenced by the projected shield on Death Star 2. That's not the problem. The problem is, the potential for abuse is high, and it's not very balanced in its current form.

First, a question: would a ship protected by this thing be able to fire out through it?

[member="Natalie LaForte"]
 
[member="Rusty"]

As stated, it would need to be configured to be used with a ship. If that's an issue, I could change the wording to say that specific areas of a ship could remain uncovered so it could fire unhindered, or specific types of weaponry would deflect it back at the ship or be absorbed by the shield.

The first option would be, say on the ship's main weapon stations, while areas that don't need to actual do anything firing out, such as the command tower and engines meaning the vital areas of the ship have additional defenses.

The second option would work on the principal that the deflector shielding it uses can be toggled between ray shielding and particle shielding. This would be balanced in a combat situation because while switching, the targeted ship would basically remain vulnerable while the shield deactivated an reactivated, unless there was proper communication between ships in which they planned this.

Example: While it was using a deflector shield, energy weaponry would be absorbed while firing out of the ship, while projectile weaponry such as missiles could still be used as regular. The purpose of this being to reduce damage taken from specific types of weaponry, while not all weaponry is nullified. While a particle shield was being projected, projectile weapons would be absorbed and energy weapons could fire out.

(Above is based upon brief reading, if that's not how it works at all I apologize :p)

I suppose I was balancing this more around the fact that the ship that was focusing on doing this would either need its own escort, reducing the fleeting capacity the proponent would have on the front, and the fact that it is traceable straight back to the targeted source.
 

Rusty

Purveyor of Fine Weaponry
I think most of my concerns for this would be alleviated if you specified that A: the ship housing the projector would have a dramatically reduced ability to defend itself, thanks to the power drain, and B: that it would have to be configured to allow for outbound fire, which would result in gaps in coverage. It would also help if you mention that, the more spread out it is, the less protection it can provide. The idea of one of these going around a flagship at full strength is, frankly, frightening.

But, just so we're clear, I'm not downing you or the idea. This is really well thought out. Just needs some tweaks.

[member="Natalie LaForte"]
 
[member="Rusty"]

Added the following:


Natalie LaForte said:
  • Energy drain - Despite having its own power generation, these are extremely draining on a ship, vehicles or structure's energy supplies and would either make all other subsystems operate very poorly or outright disable them if they can't sustain them for long enough. It should be noted that the ship's weapon systems would be ineffective while this is being used, and as such would require its own escort in order to stay completely secure.
And:


Natalie LaForte said:
  • Size does matter - The bigger the ship it is trying to protect, the higher the drain on the projecting ship's own power supply, and eventually gaps in the shielding will begin to appear if it is unable to sustain the beam. Additionally, any ship above 2000 meters would not be full covered and would require multiple panels to fully cover the surface area.

Based on what you've said, a single panel can't provide coverage to a ship above 2000 meters. Looking back on this, it would be very overpowered. The original idea was to only provide protection to smaller, more fragile ships, such as hospital ships, support frigate etc, not for full blown battleships.
 
[member="Natalie LaForte"]
I will be taking this over for Rusty, who is currently dealing with internet connectivity problems. Please standby for a review.
 
Natalie LaForte said:
Very heavy shielding - Provides shielding to other vessels, meaning they can reduce their own defensive capabilities and rely on it for defense.
Can these shield projectors stack? (i.e; combine and layer over a single ship from multiple projectors)
 
[member="Darth Ananta"]

No, they can only form a single layer with each shield projector increasing the shield's strength (although this makes it much more likely to overload all of them at once, given they can't handle high bursts of energy at a time)
 
Natalie LaForte said:
[member="Darth Ananta"]

No, they can only form a single layer with each shield projector increasing the shield's strength (although this makes it much more likely to overload all of them at once, given they can't handle high bursts of energy at a time)
Please state this as a weakness in your submission.
 
Natalie LaForte said:
Single layered - For each shielding panel a ship has, the shield is strengthened although this makes it much more susceptible to overload due to high energy bursts
Reword this to something along the lines of: The more shielding panels a ship has the more susceptible it is to being overloaded.
 
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