Star Wars Roleplay: Chaos

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Approved Species Wira Siqsa (Spined Demon)

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Yidhra

Mars Tsosûtiyakûtiyuska
daemon_by_manzanedo-d5lwsfb.jpg



OUT OF CHARACTER INFORMATION
GENERAL INFORMATION

  • Name: Wira Siqsa

  • Designation: Non-sentient

  • Homeworld: Athiss and Raekkar

  • Language: /

  • Average Lifespan: 30

  • Estimated Population: Planetary

  • Description: A nightmarish creature – the marriage of insect and vertebrate. The resulting spawn hunts on two hooved legs, furred and spined all over. Sharp blades protrude from its leathery hide, prehensile and quick to strike. Its toothed maw lies gaping below two wide-set, beady black eyes, crowned by curved horns that are as much a sign of power as they are a boon in combat. These horns are thoroughly innervated and cause horrendous pain to the creature when severed.
PHYSICAL INFORMATION

  • Breathes: Type I

  • Average height of adults: 2.5 (male) | 3 (female)

  • Average length of adults: /

  • Skin color: Black, shades of gray

  • Hair color: Black, shades of gray, shades of brown

  • Distinctions:

    Hooves

  • Horns of various shapes and sizes

  • Two to three pairs of raptorial arms

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Races: /

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Strengths
Fast: A Wira Siqsa can easily outpace a horse at full gallop while still retaining the maneuverability granted by its bipedal locomotion.

Strong: The creature’s grip can crush humanoid bones without much difficulty. Escaping the vice is made much more difficult by the barbs lining the appendage – these sink into flesh and rip soft meat with any attempt to tear free.
Fire resistance: As creatures bred and raised in the fiery pits of Raekkar and the scorching plains of Athiss, the Wira Siqsa possess a natural resistance towards heat and fire. They thrive in hot climates. Subdermal glands secrete a wax-like substance that coats the fur and hide of the creature, making it extremely difficult to set it on fire.

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Weaknesses
Cold climates: Anything colder than a temperate climate will affect the Wira Siqsa severely. They will become sluggish and tire out faster. At freezing temperatures and lower, their organs will begin to fail, causing a slow and painful death.

Horns: While the Wira Siqsa will often use their horns to gore an opponent, their mindless rage can easily lead to one or both breaking off – this causes debilitating pain to the creature, making it an easy target for any foe in the vicinity.
Hard to control: Because of their wild nature, a blood-crazed Wira Siqsa is just as likely to attack a Sith as it is a foe. Off the battlefield, the situation marginally improves, though approaching the beasts without a trainer present is ill-advised if one is fond of their good health.

CULTURE

  • Diet: Carnivorous

  • Communication: Growls

  • Technology level: None

  • Religion/Beliefs: None

  • General behavior: The Wira Siqsa are a species bred for terror and frontline warfare. They possess negligible intelligence beyond their basic instincts – and those instincts instruct them to kill. In battle, a Sith Lord will sic these beasts upon their foe, letting them massacre and scatter the enemy lines before following in with a standing army and modern technology. The Wira Siqsa are highly aggressive in combat and never stop fighting until they are verily and truly dead.

    Outside of war, the creatures are kept in wide ranges, and sometimes even in the open. Some are never trained for battle but instead left to roam the inhospitable wilderness of Raekkar and Athiss, often establishing pocket populations in far-off corners of these worlds. In the mating season, the males of the species will court the females in elaborate ceremony, which does nothing to reduce the number of post-coital fatalities. Yes, you read that right. The Wira Siqsa engage in sexual cannibalism.

    Nature is Beautiful.
HISTORICAL INFORMATION
The Wira Siqsa are the offspring of a twisted genius. The sort you often find cackling in the depths of some remote fortress, bent over boiling green liquids which hiss ominiously every time you so much as look at them. Long gloves, white labcoat, note-filled journals that detail everything from conception to creation of monstrosities.

But that would be too cliché, wouldn’t it?

Well, Yidhra is a Sith, so really, she can’t help it. The beasts she created in the dungeons of a sequestered redoubt are, indeed, the product of an evil intellect. Hers. Building on her previous achievements in the field – Sheoggoth, Zûtadasi – the Sorceress of Athiss made it her first act of housewarming (or, rather, planetwarming), to craft a new sithspawn to roam Raekkar’s volcanic landscapes.

Seeking inspiration wherever it would hide, Yidhra perused old texts, hounded cryptic holocrons, and even checked out the Wookieepedia. Finally, she settled for two unusually disparate strains to splice. The insect and the vertebrate. It took plenty of failed attempts that were too ungodly even for her to look at – and she has three eyes! – until eventually, the Pureblood began approaching satisfactory results.

After many minute refinements to the formula (which often included the death of decidedly unwilling test subjects) she called them “Wira Siqsa”. And Yidhra saw that it was good.
 
[member="Yidhra"]

Just a few things to take care of really:
  1. Can you give the title of the picture and the artist name next to the image link if they are available please?
  2. Why does it cause debilitating pain when they lose their horns over say losing an arm or something? Is there anything unique about these horns?
 
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