Star Wars Roleplay: Chaos

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Vehicle Submission Modifications

After a submission has been approved, it will be locked. If you want to make a modification to it at a later date, post your request here with the following outline

Submission Name:
Link to Submission:
Summary of Modification:
Reason for Modification:
Modification:


And while the reason for the modification can be as minor or major as you like, be aware that minor modifications will have a lower priority, and that if you attempt to make several modifications in a short span of time, your request may be denied. For more extensive, or vague, modifications, Roleplay Judges will unlock your submission and bring it back out to let you make changes. After you're satisfied with your edits, it will be reevaluated.

For those seeking Starship Modifications, please visit this link.

For those seeking Technnology Modifications, please visit this link.

You may only submit one request per category at a time. This request may contain up to five items to be modified.
 
Reason: Cause I got Das Boot and am No Longer Associated with the Galactic Republic
Modification: Change Prefix to Approved This was mistakenly placed on the submission by the Secondary Judge; and change both of their affiliations to ArmaTech Combat Systems

Submissions Affected
 
Submission Name: C1M2A MAT-TE [Armored Attack Walker]
Link to Submission: http://starwarsrp.net/topic/55817-c1m2a-mat-te-armored-attack-walker/

Reason for Modification: Addition of equipment/details

Modification:

1)

Material: Durasteel, Chanlon, Dura-Armor, Kinetic Armor

2)


Sensor Systems
Advanced sensor packages allow for the MAT-TE's weapons to be operated independently; spotters not needed for operation of weapons. All weapons are CROW (Crew Remote-Operated Weapon) equipped and operated from inside of vehicle.
Targets can be spotted through Infrared, Thermal, and Magnetic Signature fields from ranges up to 100 kilometers in normal operating and environmental conditions. Range extends with gains in elevation.
Advanced equipment requires displacement of systems within the troop bay of vehicle, taking up the space a stock AT-TE would fit 4 soldiers into.

Spotting holocams are installed in a variety of locations around the vehicle. One holocam is installed per troop gun port, two under the rear skirt armor, two on either side between the two front legs, and two facing forward and rear along the bottommost edge of the turret structure.
Ground-penetrating sensor systems mounted beneath the chin of the vehicle as well as the rearmost chassis are capable of detecting buried threats in front of and behind the vehicle. These systems, which relay their data to the vehicle commander's station and the pilot's display simultaneously, can detect most standard homemade and military mines and explosive charges 15 meters ahead of and behind the vehicle.

3)



Armaments
Primary Weapon: MD2 Turret System

The MD2 Turret System is a dorsal mounted, rail-system operated Mass-Driver Cannon, manipulated by a single gunner from within vehicle. Equipped with battlefield sensor packages similar to that of the A9 Floating Fortress; allows gunner to operate without spotter. Advancements in technology allow for more accurate firing at ranges up to 7 kilometers.
Manual turret controls allow the MD2 Turret System to remain operational in the event of power loss to the turret.

4)

Please add this image to the post, somewhere it fits best:

AT-TE_Digital-Multicam_zpsefl7jfxg.png


URL: http://i1069.photobucket.com/albums/u478/ender_wiggin1988/MILITARY/MATTE/AT-TE_Digital-Multicam_zpsefl7jfxg.png

5)

Lastly, I would like to challenge the 7 km maximum effective range limitation that was placed on this submission. The recently approved Myrkava, http://starwarsrp.net/topic/58743-myrkava-main-battle-tank/ (OMG Love the name) was allowed a 12 km maximum effective range for its main cannon, which is of a design I'm not even familiar with but seems to use a chemically-based propulsion system. Thus, the rail-gun design carried by my C1M2A still ought outstrip this system for muzzle velocity and maximum effective range. I originally pushed for a 15 km / 9.3 mile range on this main battle tank, and would like to push for that range once more.

It only makes sense considering the weapons and targeting technology and the mathematical comparisons I made to real world weaponry in the original post, as well as the comparison to smaller vehicles such as the Myrkava.

If required, I will complete development threads for this submission in order to attain such ranges, as the Myrkava was able to attain via development threads of its own for its beskar usage.
 
Submission Name: ACS-503 Mythosaur Mobile Fortress
Reason For Modification: Drop in Production/Fix broken Image Source Link
Modification: Please Leave Picture
Image Source: Here
Intent: Create a powerful Mobile fortress for military use
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: ArmaTech Combat Systems
Modularity: Limited; Auxiliary Weapons can be exchanged; Vehicle Upgrade Kits
Production: Limited
Material: Duranium-Neutronium Armor, Anvilskin Composite-Ceramic Tiles, Vehicle Components, Weapons, Sensor and Targeting Computers, etc
Role: Mobile Fortress
Height: 40 Meters
Length: 80 Meters
Width: 30 Meters
Weight: 6,000 Metric Tons
Minimum Crew: 2 (Pilots)
Optimal Crew: 24 (Pilots [4], Commander, Electronic Warfare Officer, Fire Control Officer, Communications Officer, Tactical Officers [4], Engineers [2], Gunners [10])
Propulsion: Hexapedal
Top Speed: 35 km/h
Armaments:
Squadron Count: 1
Passenger Capacity: 60 Troops
Cargo Capacity:
  • 4 Vehicles (no more than 10 Meters in size); can only be deployed one at a time
  • 100 Metric Tons
Misc. Equipment:
Description:
The Mythosaur has been designed to pummel enemy formations, devastate a battlefield, and stand as a beacon of terror and courage to its enemies and to its allies. The comparison to the Mythosaurs of ancient times is well earned due to its horrendous fire power and immense array of weapons. Even still the vehicle is more than capable of commanding a battle, or changing the tide on its own. Making use of several ArmaTech vehicle upgrades such as the ACS-403 electromagnetic shielding making it resistant to Ion and EMP weaponry, and the ACS-405 Enhanced Vehicle Sensor Package granting it a significant boost in targeting and sensor range, as well as providing an enhanced communications array the vehicle is nigh unstoppable. It is often regarded as a Walking Ship, which was the intent behind its construction. Featuring shields that would be found on a corvette, both particle and ray, the vehicle is incredibly resilient. Layered underneath this shield is a thick hide of Duranium-neutronium alloy and Anvilskin Composite-Ceramic provide excellent energy and kinetic protection for the beast. It is hermetically sealed, allowing to operate in any environment, is acid resistant due to the syndite in the ceramic, and has a fully functioning Life support system, just like what would be found on a starship, allowing it to operate for a week in vacuum and a month in any oxygen filled environment. It is amphibious, in the sense that it can be operated underwater, however, due to its weight and size, it will sink like, well a hunk of metal in water, meaning it must walk on the ocean floor. Towering over most trees it can use its foremost legs to knock over trees and obstacles. Despite its size the Mythosaur can climb sheer cliffs using its size legs if necessary, and can cover almost all types of terrain.

The Mythosaur has very few weapons that are not capable of being operated by independent droid brains modeled after the Automated Gun Platform. Its computer system for its primary computer and fire control systems are independent from its communication systems, as well are its targeting computers and sensory array. The ACS-406 modules and Automated Gun Platform derived droid brains used to control the ACS-203 Hellfire Autocannons are hard wired with electromagnetic shielding (annealed copper mesh over fused crystalline coverings) to their control stations. The Quad Laser Cannon Turrets are operated in a more traditional sense, with standard targeting computer and controls, lacking a droid brain. The auxiliary weapons are powered separately from the main walker, by a Compact fusion drive, as are all of their targeting and small sensor arrays meaning they can remain operational even if the walker itself is rendered inoperable.

It however is not without weakness. Because of its size, loosing two of its legs will render it stationary, and being a walker its feet are susceptible to mines. It also is vulnerable from below, allowing enemy troops to get beneath it and fire rockets inside its shields and missile defenses. Its Autocannons can not fire underneath it, giving its weapons a blind spot, though it is difficult to get there in an open battlefield it is fairly easy in a city where the vehicle is slow, plodding, and has trouble taking corners. Other Capitol Ship weapons offer it significant dangers, and though it is capable of warding off some aerial attacks, full squadrons are normally able to still complete a successful bombing run on the vehicle. In addition its joints are vulnerable to high velocity kinetic weapons.

The Mythosaur's primary weapon is a capitol ship grade 420mm Heavy Mass Driver Cannon, capable of firing its eight hundred kilogram slug accurately at ranges of about twenty kilometers, with a muzzle velocity of six kilometers per second. Its rate of fire is comparable to any other capitol ship mass driver, making it relatively slow to load and fire, despite the loading system. Such destructive force is only amplified by the fact that the weapon was intended to be mounted aboard capitol ships. It can fire a variety of shells, though the weapon has trouble tracking small agile targets, and normally is only useful in either indirect strikes, such as hitting the ground amidst an enemy formation, or firing upon larger slower walkers like the ancient AT-AT. It can elevate to seventy degrees and drop to negative ten degrees, has three hundred sixty degree rotation, and the walker itself can shift its posture to allow the weapon to fire at eighty five degrees.

For support the vehicle features Eight missile launch pods that fire Capitol Ship Grade Warheads. These warheads are normally Concussion Missiles or EMP Missiles and can be guided via the vehicles targeting computer, which can only select stationary ground targets or capitol ships for the missiles, or by Laser Designation, allowing infantry to call down the rain on the battlefield without the vehicle having to see the target. These missile are large and powerful, certainly capable of significant destruction if used properly. Infantry must be careful when calling down a missile strike, as the missiles have a fairly large kill zone and if the infantry are within blaster range, it normally means they are too close.

For its primary close range weaponry it uses a pair of Dual Heavy Laser Cannons that are independently controlled. These weapons are powerful anti-tank weapons, and viable anti-heavy infantry weapons, however, because they don't cause explosions, they are ineffective against massed infantry.

For Aerial Defense and anti-light vehicle the Mythosaur uses a pair of Quad Laser Cannon Turrets, allowing the vehicle protection from gunships, starfighters, bombers, and other aircraft. They can be turned against enemy infantry to devastating effect. Its Primary anti-infantry weapon are a pair of ACS-203 Hellfire Autocannons, placed on the front and rear of the walker. They are controlled by the same type of droid brains as the other defensive weapons, however, they are also controllable via the ACS-406 Remote Operated Weapons System. For Anti-Missile defense the Mythosaur makes use of a pair of Anti-Missile Octets, allowing it protection from missiles fired from a considerable distance. They have a minimum effective range of two hundred meters, though they can engage multiple targets at once.

Since the Mythosaur is meant to be the center point of the battlefield it was important to include several tactical coordinators within the vehicle and make use of an Operations Command Center. This center features a HoloNet Transceiver, advanced communications array, and links to the comm channels used by the troops that it escorts into battle allowing the coordinators to order troops into formations and make them aware of enemy movements. It uses an advanced sensor array to do this, but it is best when able to use the sensor array of an orbiting starship or space station. These communication arrays are independently networked from the actual fire control and primary computer within the Mythosaur.

The Mythosaur carries a fairly large complement of troops and vehicles into combat. Troops can disembark via repelling cables from the sides, while vehicles are dropped one at a time using an electromagnetic wench and clamping system. They can only be unloaded one at a time and it takes some time to do so. However being able to carry walkers and tanks into combat offers a huge advantage to troops on the ground, one of the reasons the Mythosaur is the chosen center piece in a battle.
 
[member=Spencer Jacobs]

I'm more than comfortable with resting at 12 km, with the potential for an upgrade with a development thread later if the vehicle needs to be updated in its design and stats.
 

Lash

Stela'shlit'nuruodo
Submission Name: All Terrain Shock Enforcer (AT-SE)
Link to Submission: Link
Reason for Modification: For use with All Imperial Factions
Modification:
Manufacturer: "Galactic Empire" to "Aurora Industries"

Affiliation: "Galactic Empire" to "Aurora Industreis Imperial customers"
 

Sasha Santhe

Majority Share Holder, Santhe Corporation
Submission Name: AT-TT
Link to Submission:[x]
Reason for Modification: Broken picture link, and while I was at it I upgraded to the new format.
Modification:
e9a94a19d88ab2ee45d89b24b9e696c4-d4ofpox.jpg

Image Source: [x]
Intent: To make walker
Development Thread:
Manufacturer: Sienar Army Systems
Model: AT-TT
Affiliation: Open Market
Modularity: No
Production: Mass-Produced
Material: Durasteel
Role: Walker/Transport

Height: 10.61 meters
Length: 13.6 meters
Width: 5 meters
Weight: 120 Tonnes

Minimum Crew: 1
Optimal Crew: 6
Propulsion: tripedal gait
Top Speed: 60 km/h

Armaments:
4 Heavy Laser Cannons
2 Heavy Repeater Blaster Cannons
2 Mass Driver Cannons
1 Twin Heavy Laser Cannon (rear)

Squadron Count: 6
Passenger Capacity: 20 Troopers
Cargo Capacity: 5 Tons
Misc. Equipment:

Description: The All Terrain Tactical Transport is a mix breed of attack tank and transport. The frame itself is set between the old AT-TE and AT-AT sitting lower to the ground with a six legged tripedal gait. The tripedal gait allows for rapid walking while always having a stable stance and has been studied extensively in insects, which in turn allows for a more stable firing position while moving. This leg system also prevents the previously used method of tangling the legs from being effective against the vehicle.

The walker was designed around the concept of being the workhorse of the battlefield. It is armed with two large mass drivers allowing it to be used as artillery support in a pinch, complimented by a main weapons battery of four large laser cannons for destroying enemy armor, two repeater blasters on the cheeks to cover against infantry, and a dual laser turret in the rear to prevent starfighters, speeders, or armor from sneaking up on the slower walker.

Primary Source:
 
Submission Name: C1M2A MAT-TE [Armored Attack Walker]
Link to Submission: http://starwarsrp.net/topic/55817-c1m2a-mat-te-armored-attack-walker/
Summary of Modification: Change Production status from "Unique" to "Limited." Improvised Designs originally did not have the capacity to build large amounts of these vehicles, but contracts with the Republic provided them the funding for growth to do so.
Reason for Modification: Increase in Production capability so unit can be used in the up-coming Chaos Event ground battle.
Modification: I only need the Production status of the submission changed from "Unique" to "Limited."
Relevant Link: Contract thread for the production of these vehicles large scale with the Republic: http://starwarsrp.net/topic/62762-dev-improvised-designs/
 

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