Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Tide Bringer (Protector of Mon Cala)
IT7icLa.jpg

(Picture edited by me in Paint, original picture by artist can be seen at https://static1.e621.net/data/a8/38/a838c536e11d8207735ab571c32f567a.jpg )


NAME: Tyluko Dubykee

FACTION: The Order of the Silver Jedi |
The Elemental Alliance

RANK: Padawan, Protector of Mon Cala

SPECIES: Dolphinarian (Race: Tursiops)

AGE: 21 years old in appearance (2392 years since birth. Kept in stasis pod)

SEX: Male

HEIGHT: 6 ft or ~ 1.82 meters

WEIGHT: 120 lbs

EYES: Hazel

HAIR: No hair.

SKIN: Cerulean blue-grey skin color

FORCE SENSITIVE: Yes, he is Force sensitive.


THEME: Blue Planet 2 Theme
---------------------------------------------------------------------------------------------------------------------------------

STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :

(Typical advantages and disadvantages of Dolphinarian species)
Strengths:

· Very intelligent:
The Dolphinarian people, were a very intelligent race (Not unlike the dolphins of Earth). Their high intellect allowed them to solve many of the problems that faced them and allowed them to help others solve problems as well.

· Superb swimmers:
The Dolphinarians were practically unmatched when it came to moving around in an aquatic environment. Their smooth skin, streamlined physique and powerful tail allowed them to swim rapidly through the water; twisting and turning with ease, giving them a huge advantage when in the water.

· Echolocation:
Like their dolphin-like ancestors, Dolphinarians were able to use echolocation to help them find their way around in both aquatic and terrestrial environments. They were able to use a biological sonar to emit bursts of sound which proceeded to bounce off the surrounding environment and back to the user. This allowed Dolphinarians to hunt and also find lost objects, or individuals.

· Aquatic and terrestrially adapted:
Dolphinarians are adapted to move around in both aquatic and terrestrial environments. This advantageous adaptation allowed them to live an amphibious lifestyle.

· Can survive in cold environments:
Dolphinarians like many other aquatic mammals have a layer of blubber that allows them to maintain their temperature in cold environments for longer periods of time and at colder temperatures than other species such as humans. For example when it came to planets with extreme cold temperatures such as Hoth or Orto Plutonia, they could probably withstand the temperatures for about 3 to 5 hours longer than that of a human.

· Increased sensory perception:
Dolphinarians have prehensile tentacles that extend from their head near the dorsal crest. These tentacles granted Dolphinarians an increase in sensory perception by allowing them to detect differences in water/air currents, subtle vibrations, and also changes in the electrical currents and also chemical composition of their environment. They were however extremely sensitive.

· Capable warriors:
Dolphinarians were often trained in various forms of martial arts and melee combat that made them formable opponents in combat. The fighting styles that they trained in often used their powerful tails as weapons using them to strike powerful blows and to sweep opponents off their feet.

· Knowledge of the Force:
Dolphinarians had a great knowledge and respect for the Force, they saw it as the great ocean tides that helped maintain equilibrium among the vast starry seas of the galaxy. Dolphinarians who were force sensitive often trained in the Force to telekinetically use water as a tool for both offense and defense (Similar to water bending or hydro kinesis). Because of this, many Dolphinarian Force users often carried around containers with water from their home world that they could use in combat.

Weaknesses:

· Not very adapted for hot and dry environments:
Even though Dolphinarians can survive in terrestrial environments, they tend to have a very difficult time in hot or dry environments. This is due to the fact that their skin often has to stay hydrated, so when on dry or hot planets (ex: Tatooine, Jakku, Sullust, Mustafar) they would have had to utilize devices or suits that helped to keep their skin moist.

· Aquatically inclined:
While it is true that Dolphinarians can survive in terrestrial environments they are much more adapted to aquatic environments. In order to live out of water for extended periods of time they would need to have special equipment or structures that helped them to maintain their prefered salinity levels and also to keep moist. Any starship they were going to be on would also have to have facilities that would accommodate their aquatic needs.

· Achilles Tail:
One of the most defining characteristics of the Dolphinarian species is their large fluke like tail. While their tail allows them to be powerful swimmers and formidable fighters, it can be a liability especially in terrestrial environments. They had to have clothes that properly accommodated their aquatic tails. They also would have to use chairs and furniture that fit their tail as well. But especially, it was a potential target when in combat especially when in close quarters.

· Isolated:
Although Dolphinarians often gladly associated with the Mon Calamari and Quarren they shared their homeworld with, they often preferred to stay in their secluded settlements. While this could potentially act as an advantage, it also often prevented them from moving off world and advancing, technologically speaking. They also did not have as strong of immune systems compared to the space-faring Mon Calamari and Quarren. This made them particularly susceptible to off world diseases.

· Very compassionate:
Dolphinarians were taught a very strict moral code that valued compassion, selflessness and protecting the weak and innocent. While many would consider these traits honorable, some did view it as weakness as. Reason being is because since most Dolphinarians upheld this code of honor it could be used as a means to trick and trap them. They also might take certain risks that put them in harm's way to protect those in need.

STRENGTHS:

1. Willing Learner:
Despite him being in a completely different time period, Tyluko is always willing to learn new things. He is extremely curious about the wonders of the galaxy and is always willing to learn something that could prove helpful.

2. Capable Fighter:
Before going into stasis for hundreds of years, Tyluko was trained by some of the best warriors, sages, and priests that the Dolphinarians had to offer. He was well trained in the martial art forms of the Dolphinarians, and he is also an expert in the Hydrokinetic combat forms of his ancestors.

3. Resourceful:
Tyluko may be in unfamiliar surroundings now, but he has learned to use what resources he has especially his training, his mind, and the ever flowing currents of the Force.

WEAKNESSES:
1. Curiosity killed the....Dolphin?:
As Tyluko awakens after being in stasis for over two thousand years, he is going to be entering a galaxy that is completely foreign to him. He is highly curious and this may lead to him getting into some trouble.

2. Very Compassionate:
Tyluko was taught by his people to always help those in need and he keeps those teachings close to his heart, however this may lead him to go out of his way to help others, which may put him in harm's way.

3. All Alone:
After having been in stasis for so long, Tyluko awakens to a galaxy full of mystery and wonder. However he also is now in a galaxy where nothing is familiar, he knows no one, his way of life is all but gone, his people are practically extinct. There is no one to guide him, he needs help if he is going to make it in such a big galaxy.



SKILLS/ABILITIES: Novice - Apprentice- Adept- Expert- Master

Force Abilities:

  • Dolphinarian Hydrokinesis/ Water Shaping: Tyluko has become an expert in using the Force to manipulate water in order to attack and defend Hydrokinetically. (Expert)
  • 1. Water-shaping Info and Abilities. (Learned abilities are highlighted in BLUE.)
    Water Shaping

    Watershaping Style: Watershaping is based on a style that features slow movements and elegant forms that evoke the feel of flowing water. Watershaping provides a versatility of experience. Watershaping's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Watershaping's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.

    Waterbending Weaknesses:

    External Water Source: A Watershaper gains a significant advantage or disadvantage over other shapers depending on the amount of water in the vicinity. Enemies are able to take advantage of this by driving them away from water sources. As a result, traveling Watershapers often carry a water skin with them at all times. Master Watershapers are able to extract water from plants (ultimately killing the plants) and even condense water vapor out of thin air. Both the latter and the former of course cannot yield very large quantities of water, particularly in the case of water vapor use, which depends on weather conditions. It is not known (most likely due to the disturbing nature of the concept) whether a Watershaper could extract the water from an animal or human in the same manner as a plant.
    Binding: Watershaping is almost entirely dependent on the movement of the shaper's arms, quite the opposite to Earthshaping which mostly uses the lower body. This leaves the Watershaper vulnerable when he or she is bound at the hands.

    Emotional State: A Watershaper's power comes from the light side of the force. Due to this, a Watershaper's power is connected to his or her present emotional state. If an inexperienced Watershaper were to lose his or her temper, their Watershaping force is intensified, but in turn, control is lost. Although this has the potential to be quite dangerous, it also serves as a boon to a shaper with proper training and experience, as well as balance over his or her emotions.

    Apprentice level skills
    Water Manipulation:
    Almost all forms of Watershaping involve moving and shaping a body of water to the Watershaper's desire. By simply levitating a large mass of water, Watershapers can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, Watershaping can be used to create giant maelstroms.
    Streaming the Water:
    It is a move that draws water from a source that Watershapers move around their bodies. A more advanced version involves "sinking and floating". This move is used for basic training so that beginning Watershapers can get a "feel" for water, but it is in all actuality a very useful move performed by Watershapers of every skill level.

    Water Walls/Water Shields:
    Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the Watershaper's defense so adaptable. Although usually protective, the shield needs some type of compression or else it won't be effective.


    Water Whips:
    The most frequently seen move involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a Watershaper's control. More powerful shapers can create larger whips or ones of greater finesse. Due to water being incompressible, a whip can be sharpened into a blade that can even slice through metal with relative ease.

    Wave:
    By moving a large mass of water without separating it from its original source, Watershapers can create waves of nearly any size. They do this by using an upward movement and after raising the source, they send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the shaper surfing on the crest of the wave. This same process can be used to propel waterborne crafts.

    Snow Manipulation:
    A move that pushes and levitates snow for attack, shielding and defense. Living on the poles of Kro Var, Watershapers are accustomed to living in the snow. The snow is used as the first source when Watershaping. They are able to compress the snow together in order to slice through objects, even metal.
    Knight level skills
    Water Jets:
    High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has intent of severely hurting their opponents.

    Water Bullet:
    The Water Bullet is a move where a Watershaper shapes a large amount of water and sends it in a forceful blow towards their target. It is similar to a Water Jet, but it's more for a quick use since the jet takes more concentration.

    Water Temperature Manipulation:
    Watershapers also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Watershaper can easily superheat and boil water and other liquids to scalding temperatures. Watershapers also possess the ability to breathe an icy mist that freezes water and other substances.

    Water Pressure Manipulation:
    Watershapers are also able to manipulate water pressure, allowing their techniques to grasp other objects or cutting through without simply parting around them. Since water is incompressible, it can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Watershapers can also use this to avoid sinking in water, effectively being able to walk on water.

    Ice Spikes:
    Watershapers can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water.

    Ice Claws:
    Ice Claws is a move where the shaper draws water around their fingers and freezes it. They can also be sent forward, shooting them at an opponent. A Watershaper can also use this as an advantage, being small and unnoticeable, they can hide them in their sleeves. Additionally, this technique uses very little water and thus can be performed quickly using the Condensation technique.

    Ice Shield:
    A Watershaper can freeze an amount of water in front of them, creating a shield of ice.

    Breath of Ice:
    A Watershaper can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. For a more advanced version of the technique, the user takes a deep breath and exhales the air as a cloud of freezing mist.

    Water Knife:
    The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables a Watershaper to cut through metal, wood and stone.
    Master level skills

    Plant Shaping:

    Plant Shaping was a technique where a master watershaper would use the traces of water within the plant to control it, turning the plant into a weapon. Another technique of plant shaping was to draw the water out of the plant, killing it, but providing the shaper a supply of water when none is readily available.

    Blood Shaping:
    Like plant shaping, blood shaping used the water in the body of a being to control and manipulate the being. It was deemed however by most master shapers as an evil practice and few have taken to learning the technique.

    Remote Watershaping:
    The most skilled masters are able to watershaper from greater distances than normal, able to call water to them from sometimes up to half a mile away.

    Maelstrom:
    In a large body of water, a Watershaper can create a gigantic whirlpool.

    Ice Dome:
    A highly advanced technique, a Watershaper may surround a foe in a viscous sphere of water and then freeze it, trapping their opponent inside

    Mass Freeze:
    A Watershaper can freeze multiple targets at once, making them slow down or even surrounding them with ice.

    Water Dome:
    A master Watershaper can collect water from the rain, forming a dome which can be used for both offense and defense.

    Razor Rings:
    An experienced Watershaper can create multiple simultaneous water rings capable of cutting.

    Ice Daggers:
    Much like Ice Claws, Ice Daggers form on a Watershaper's fingers and shoot at high speeds away from him or her.
    Link for source
  • Telekinesis (Normal Force push, pull. etc): (Adept)
  • Alter Environment: Especially water (Adept)
  • Animal Friendship: (Adept)
  • Force Orb: (Adept)
  • Force Speed: (Adept)
  • Force Jump: (Adept)
  • Force Sight: (Apprentice)
  • Force Bellow: (Apprentice)
  • Force Weapon/Armor: (Adept)
  • Pyrokinesis: (Novice)
  • Cryokinesis: (Novice)
  • Electric Judgement: (Novice)

Combat:
  • Dolphinarian Martial Arts: (Expert)
  • Melee Weaponry: (Adept)
  • Blaster Operation: (Apprentice)

Miscellaneous:
  • Starfighter Operation: (Adept)
  • Mechanical Knowledge: (Novice)
  • Diplomacy: (Adept)


y8yYUQZ.png


(Picture edited by me in Paint, Original artwork by JakkalWolf can be seen at http://jakkalwolf.deviantart.com/art/LSC-Dolphin-Mage-449729936


APPEARANCE:


  • Body:
  1. Cerulean skin color, Hazel eyes, Dorsal fin, Dorsal Crest on head, flipper elbow extensions, blowhole, Fluke-like tail.
  2. Tribal markings all along body
  • Clothes/Armor:
  1. Simple Dolphinarian tribal garments
  2. Various bands, bracelets, pendant
  3. Dolphinarian sage-warrior helmet: Symbolizes his status as next High Sage.
  4. Defender Bracelets
  5. Kami's Stealth'gam (Purchased from Kami Meran and has been modified to fit his dolphin like frame)
  • Miscellaneous
  1. Hydration Device:
  2. Dolphinarian Water Flask: Contains water from the Oceans of Mon Cala, used for Hydrokinetic combat.
RqvSc28.jpg


(Picture edited by me in Paint, original art by FrauWolfen can be seen here http://img12.deviantart.net/bb53/i/2015/120/7/3/anthro_dolphin_by_frauwolfen-d3ea2s5.jpg )

POSSESSIONS:

  • Weapons:
  1. Dolphinarian War Spear
  2. Mon Calamari Spear Blaster (Gift from Admiral Ackbar while in stasis)
  3. Mon Calamari Blaster Baton (Gift from Admiral Ackbar while in stasis)
  4. Tactical Fighting Blade
  5. Protectorate Blade
  • Tools:
1. Comlink
  • Personal:
  1. Dolphinarian Sage pendant: (gifted from father)
  2. Gifts from Prince Lee Char
  • Shell Horn
  • Records of Dolphinarian history
  • Records of Mon Cala History
  • Pendant representing the Royal Mon Calamari family


BIOGRAPHY:
History of Dolphinarian people up until this point...
The Dolphinarians were isolated from the rest of the affairs that occurred beyond their home world, they preferred to further their knowledge and spiritual enlightenment through simple living and meditation. They sometimes communicated with the Mon Calamari and Quarren that they shared Mon Cala with; this included simple trading and sometimes mentoring them in spiritual teachings, meditation and also martial arts. The priests of Dolphinarians were greatly respected and honored by both the Mon Calamari and Quarren who saw them as wise voices of reason. The Dolphinarians often helped the Mon Calamari and Quarren people resolve their many arguments and helped lessen hostilities between the two species.

When Republic scouts came to Mon Calamari the Dolphinarians welcomed them but chose to remain independent from the Galactic Republic, preferring to stay isolated, though they did offer to guide the Mon Calamari and Quarren on galactic affairs, giving them spiritual wisdom and insight. However the Dolphinarians were intrigued by the Jedi Knights of the Republic, they saw them as highly spiritual, and honorable defenders of peace. Many members of the Jedi order equally fascinated with the lifestyle of the Dolphinarians and their spiritual outlook on the galaxy. Some members of the order came to Mon Calamari to learn and trade knowledge with the Dolphinarian warriors, shamans, sages and priests. The Dolphinarians shared their views of the Force with the Jedi and also mentored some in the Dolphinarian martial art forms and also in their hydrokinetic combat forms. In return, The Jedi taught the Dolphinarians many things about the planets and stars beyond Mon Cala, and also taught them about the Light and Dark side of the Force. However despite this healthy relationship between the Dolphinarians and the Jedi, Dolphinarian Force-users politely refused the Jedi’s offer to train as Jedi on Coruscant.

Everything soon changed. Roughly about 1500 years before the start of the Clone Wars, a dark side fanatic had heard of the Dolphinarians and was eager to learn of their power. He traveled to Mon Cala disguised as a simple traveler, when he arrived on Mon Cala he requested to meet with the Dolphinarians so that they may teach him. a meeting was set up between some travelling Dolphinarian Sages and the darksider. The Dolphinarians were immediately put off by the fanatic, who rambled on and on about his desire to learn their power. Using the knowledge taught to the Dolphinarians by the Jedi, they were able to recognize the fanatic as a practitioner of the Dark Side. They apologized and told him that they could not teach him for his heart was like that of a violent storm full of rage and hate. The darksider in his anger attacked the sages but he was easily defeated and driven away. Feeling that the sages made a complete mockery of him, the darksider was filled with anger and hate as he vowed to get his revenge on the Dolphinarians. He started to think of a plan to get back at the Dolphinarians, he began to research them, desperately trying to learn of their weaknesses. He eventually learned that Dolphinarians were extremely susceptible to foreign diseases and decided that he would use darkside alchemy to concoct a terrible disease that would wipe out the species all together, however he would first need a test subject.

Through his research and observations he learned that Dolphinarians would often go on pilgrimages to isolated places to meditate. The man eventually acquired the services of a band of Karkarodon pirates that were based on Mon Cala for the time being promising them that they would be well paid. The pirates quickly agreed as they also wanted to get revenge on the Dolphinarians because they were defeated several times by Dolphinarian warriors, preventing them from raiding travelers and trade convoys leaving rural ports. Together they tracked a young Dolphinarian as he embarked on one of these sacred pilgrimages, surprising and capturing him while he was in deep meditation. The darksider proceeded to torture and perform terrible experiments on the young warrior, using his body in a alchemical ritual to develop a potent and deadly disease specifically designed to target the Dolphinarian species. This disease was put in special dispersal canisters that were distributed to several of the pirates, who proceeded to attack traveling Dolphinarian priests quickly activating the dispersal devices, infecting the Dolphinarians and then swimming away. At first everything seemed fine for it appeared that the disease was not working, but in actuality the disease just had a long incubation period. The infected Dolphinarians unwittingly spread the disease to several of the Dolphinarian settlements, and by the time the symptoms started to emerge nearly 85% of the Dolphinarian species was infected. The disease quickly brought death to the infected, causing death on a terrifying scale. Mon Calamari and Quarren officials eventually learned of the disease that ravaged their neighbors and desperately tried to help them but time was running out. With the help of Jedi healers from the Galactic Republic, scientists desperately tried to find a cure but the darkside disease was far to potent and would take huge amounts of time and resources to find a cure. They decided that they needed to save what Dolphinarians they could, the team of Jedi along with Calamari and Quarren scientists rounded up uninfected individuals from all 3 races and quickly shipped them off world away from their diseased home, where they would be safe. However despite all the effort it was not enough, over 90% of the Dolphinarian population was dead, with only about a hundred individuals surviving. Jedi archivists traveled to the empty ruins of the Dolphinarian settlements, attempting to preserve and archive whatever knowledge they could of the Dolphinarians and their way of life. However during one of these expeditions, the Jedi discovered one last remaining Dolphinarian; a young adult male. The young Dolphinarian was in some sort of deep sleep meditation, to the untrained eye he looked dead, but the Jedi could sense the vitality of life flowing through him but they also could sense the presence of the terrible disease. They also could sense that he was strong in the Force, and eventually learned that he was supposed to become the next head Sage of the Dolphinarian clans. But as he learned of the disease that ravaged his people, he somehow managed to halt the disease's progress by inducing some sort of deep sleep meditation that left him almost lifeless. The Jedi realized that they needed to take advantage of this, they rushed him back to the capital city where a top secret project was underway. A top secret group of Mon Calamari, Quarren and Republic scientists designed a state of the art, highly advanced stasis chamber where the Dolphinarian would remain until a cure could be found. In the time that followed a group of Jedi knights discovered the treachery of the dark side fanatic and his Karkarodon brigands and eventually brought them to justice.

The Dolphinarian continued to remain in stasis for centuries to come, however things changed around the time of the Clone Wars. For years Jedi Healers and Mon Calamari scientists had been trying to develop a cure for the terrible disease until finally at last a cure had been found. The administered the cure into the stasis pod, curing the Dolphinarian of the disease but before they could try and bring the Dolphinarian out of stasis, war had erupted on Mon Calamari. A civil war had erupted between the Mon Calamari and the Quarren after the assassination of Mon Calamari king Yos Kolina by a Karkaradon Separatist agent known as Riff Tamson. Despite the efforts of the Mon Calamari and their Republic allies, Prince Lee-Char and his forces were driven from the capital city by Tamson and his aqua droids. During this time, Tamson discovered the stasis pod holding the Dolphinarian and immediately recognized what he had found. Tamson had learned of the rivalry between the Dolphinarians and the Karkarodons, and also of the disease that supposedly wiped out the Dolphinarian species. Tamson wished to honor his Karkarodon ancestors and commanded that the stasis pod be delivered to the Karkarodon homeworld of Karkaris. The pod was transported to a separatist transport to be delivered to Karkaris, but before the transport could leave the system, the transport was attacked and shot down by a Republic cruiser that had come to deliver Republic reinforcements consisting of Gungan warriors led by representative Jar Jar Binks. The Separatist transport crashed in a highly remote part of Mon Calamari, far away from civilization. Prince Lee-char and his allies eventually defeated Riff Tamson and his forces after Quarren Representative Nossor Ri and the Quarren turned against the Separatists. Prince Lee-Char was eventually crowned king and desperately tried to locate the crashed Separatist transport, but it was not to be. The transport would remain hidden for hundreds of years, and with it one of the last of the Dolphinarian people.

Personal history:

Tyluko was born about 1543 BBY on the planet Mon Calamari in a settlement near a large coral reef and island chain. He was the son of the Head Sage of all the Dolphinarian people, and was next in line for the title. As he grew Tyluko became very knowledge about his planet, he learned to identify all of the animals and plants that he shared his planet with. He learned all about the Dolphinarian ways, learning of his peoples cultures and learning to speak several languages (Delphinese, Mon Calamarian, Quarrenese and Galactic Basic). As he got older he also became an expert in Dolphinarian martial arts and also Hydrokinetic Combat, he also trained to use several different Melee weapons. He even had the opportunity to learn a little bit about how to use a blaster and pilot a starfighter and he also was able to learn from and train with Jedi Knights who had come to learn from his people. By the time he reached young adulthood he was a very capable warrior and knew all about his people's traditions and ways. He eventually was given a test that served as a rite of passage, where he had to travel out into the wilderness for days armed with nothing but his mind and the Force. He performed a pilgrimage to a sacred spot at a hidden lagoon known only to his people. There he meditated for days receiving visions from the Force showing him of events both past, present and future. He was shown images of great galactic events that would play out in the future and how he would somehow live through all of them. He returned to his village where he was granted the title of Sage-warrior, and was told by his father that he was destined for great things. Eventually a dark side fanatic poisoned his people with a terrible disease that nearly wiped out his people, Tyluko watched his family and friends die all around him as the disease also began to weaken him. As he held his dying father in his arms, his father told him that he must live. Tyluko sank into a deep meditative state leaving his body almost lifeless, he was eventually found by a group of Jedi and brought to the Mon Calamari capital city, where he was placed in a state of the art stasis pod. He would remain in the pod for hundreds of years as scientists and Jedi tried to develop a cure for him. As time passed on, Tyluko was granted visions by the Force, revealing events going on around him. Around the time of the Clone Wars, Tyluko established a connection with Prince Lee-Char of the Mon Calamari who often came to visit Tyluko in his stasis pod. The Mon Calamari would talk to Tyluko, telling him of his troubles and sometimes bringing him gifts that were kept in a storage unit on the stasis pod. Tyluko would reach out with the Force in an attempt to calm and comfort the boy, especially during the events leading up to the Battle of Mon Calamari. However as the battle raged on and Lee-Char and his allies were driven from the Capital City by Separatist Ambassador Riff Tamson and his army of Aqua Droids. The Karkaradon immediately recognized Tyluko as part of the Dolphinarian species, and ordered his droids to transport the stasis pod to Separatist transport, embarking for the Karkarodon homeworld of Karkaris. However the Transport was shot down by a Republic cruiser that was delivering republic reinforcements consisting of the Gungan Grand army. The transport plunged into a remote part of Mon Cala where it would remain hidden for hundreds of years. Tyluko remained in his pod, the Force showing him visions of great galactic events. But when would he be free? Tyluko could sense that it would be soon.


mykPvAr.jpg


(Picture edited by me in paint, original art by BubbleWolf can be seen here http://www.deviantart.com/art/Dolphin-Warrior-155886554 )

COMPANIONS/ALLIES/FRIENDS/FAMILY:

OOM-7795 (Droid Companion)

SHIP: The Ocean's Pride Fighter: Aqua Dragon
(Pic)

PROPERTY:
Crashed Separatist landing craft= "Stellar Manta"

WEALTH:
5000 Credits

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.

---------------------------------------------------------------------------------------------------------------------------------




cKJFapc.jpg


( Picture edited by me in paint, original art by Tokaid0 can be seen at http://tokaid0.deviantart.com/art/Derezzed-Dolphin-514541055 )

ROLE-PLAYS:


Pre-Chaos

Before Joining The Silver Order
Trust In The Force

OPERATION: Free the 2392 Year Old Dolphin Man

New Surroundings, New Allies, A New Life

A New Day, A New Adventure

A Dolphin and His Droid

Unexpected But Not Unwelcomed Encounters

A Moment to Change a Life

The Tides of Destiny (In progress)

Padawan

Introductions are in Order (Silver Jedi Order) (In progress)

Don't Pay The Ferryman [Silver Jedi Order Dominion of Dellalt] (Silver Jedi Order) (In progress)

Operation Icebreaker (SO vs. SJO) (Skirmish on MIdvinter)


For a Brighter Future, Together | Midvinter Aftermath [Silver Jedi & Allies]

Magical Reconstruction (Learning pyrokinesis, cryokinesis) (In progress)

Darkness Rises; the Battle of Kintan - TSE Invasion of SJO Kintan

Knight

Master
 
Last edited:
Tide Bringer (Protector of Mon Cala)
Name: OOM-7795“Oomy”

GBzZ0Uw.png


(Image edited by me, original can be seen at http://starwars.wikia.com/wiki/OOM-10 )

Loyalties: Tyluko Dubykeehttp://starwarsrp.net/user/13157-tyluko-dubykee/ Iris Issey (Formerly the CIS)

Role: This droid serves the primary role of combat assistance, but also the role of mechanic, medical aide, pilot, sparring partner and overall robotic companion.

Age: Was constructed during the Clone Wars.

Model: OOM Command Battle Droid http://starwars.wikia.com/wiki/OOM_command_battle_droid

Appearance: Standard B1-Battle Droid appearance, but with bright cyan-blue markings.

Personality: OOM-7795 is very loyal to Tyluko and Iris and is willing to go to great lengths to protect them. He does have a tendency to be somewhat sarcastic and has a tendency to point out the obvious.

Combat Function: “Oomy” may have the appearance of a standard B1-battledroid, but his combat ability is far superior. Due to Iris’s superb technical skills, OOM-7795 has been upgraded with several different combat programs that allows him to use various weapons. His combat ability is now more akin to that of a BX-Commando droid and his military strategic knowledge is similar to that of a Tactical droid. He has been programmed to work alongside Tyluko in combat so that they can utilize each other to overcome adversaries.

Strengths:
· Weapons expert: “Oomy” has been programmed to utilize a variety of different weapons; from standard blasters to melee weapons.

· Tactical Mind: Due to his upgraded logic circuits, “Oomy” is able to analyze combat situations and calculate various ways to overcome an obstacle. His logistic systems also help him to learn and adapt to situations.

· Capable Pilot: “Oomy “is also able to operate various star-ships and other vehicles.

Weaknesses:

· Zealously loyal: He may act like a jokster at time but he will always do anything in his power to defend his masters. This may cause him to often put himself in harm’s way if he feels it is the most efficient way to protect his makers.

· Outdated Chassis: He may have had some internal upgrades but OOM-7795 still possesses the standard frame of a B1-battledroid and is still somewhat restricted by the physical limitations of the chassis.

· [SIZE=9pt]ROGER ROGER...Meatbag??: [/SIZE]Oomy[SIZE=9pt] sometimes has a tendency to talk like an HK Unit in combat and has become fond of the term "Meatbag" however he still sounds like a standard B1 Battle-droid and when he attempts to intimidate others in battles, it usually [/SIZE]doesn't[SIZE=9pt] work.[/SIZE]
Notable Possessions:

Weapons:
  • E5-Blaster Rifle


  • Thermal Detonators
  • Commando droid Vibro blade



Tech Fittings:


History: OOM-7795 was a OOM-series Command battle droid that was manufactured by Baktoid Combat Automata to serve the Confederacy of Independant Systems. He had fought against the Republic Clone army in several battles on various worlds including Geonosis, Christophsis, Teth, Ryloth, Kamino and Mon Cala. He served the CIS up until the Battle of Mon Cala where his duty in the Clone Wars would come to an end. During that battle, Separatist agent Riff Tamson and his aqua droids had driven back the Mon Calamari/ Republic Force led by Prince Lee-Char and forced them to retreat from the Capital city. After the CIS secured the Capital, Tamson located a stasis pod hidden in a secret Laboratory. In that pod contained Tyluko Dubykee; one of the last existing members of the ancient Dolphinarian people. The Dolphinarians and Karkaradons had a bad history, and Riff Tamson wanted a chance to avenge his ancestors. The pod was set to be delivered to the Karkaradon homeworld of Karkaris on board a Separatist transport known as the Stellar Ray under the command of OOM-7795. However before the ship could leave the planet, it was shot down by a Republic Cruiser and crash landed into a dark oceanic ravine far away from the Capital City. OOM-7795 and various other droids survived the crash but somewhat were somewhat damaged. For the next few hundred years OOM-7795 and the drois under his command went about their primary programming which was to protect Tyluko Dubykee. However several hundred years later, Tyluko Dubykee attempted to call out for help using the Force; the call was answered by Jedi Knight Quinncolson and slicer Iris Issey. Quinn boarded the ship while Iris hacked into the ships defense turrets, together the defeated the old battle droids and freed Tyluko. "Oomy" was luckily not destroyed by Quinn's lightsaber but was instead knocked out by a Force push, he remained powerless for the next few days. However, Tyluko and Iris eventually returned to the wreck to collect items from Tyluko's stasis pod and while they were at it they took OOM-7795 back to Coruscant. There he was reprogrammed to be loyal to Tyluko and Iris, he was also upgraded with several different combat programs and Logistical programs. He had a new affiliation, but his mission was still quite the same.... to protect Tyluko Dubykee.

DEVELOPMENT THREAD : http://starwarsrp.ne...og-on-oom-7795/

Links:
http://starwars.wikia.com/wiki/OOM_command_battle_droid

http://starwarsrp.ne...-new-adventure/

http://starwarsrp.ne...is-droid/page-1
 

Users who are viewing this thread

Top Bottom