Member
[member="Jairdain"]
"Whoa...whoa...easy..."
Mark Cross wrestled with the controls of his newly purchased freighter from the Jast Shipwright Co. It was a Jast 1, the entry level model. He'd gone in there acting as if that was going to be exactly the craft he needed, that the fact it was a great platform for modifications to make it truly unique for him. In truth, it was actually all he could afford. A big chunk of his stash of credits spent on a ship basically thrown together from salvaged or scrap parts. As he fought for control on the landing sequence, trying his level best not to dislodge anything, or send anyone unsuspecting flying, it was perhaps a sign that maybe he should have saved just that little bit longer.
As he touched down on the relative safety of the landing pad on Commenor, he let out an audible sigh of relief, slumping back into his chair, reflecting on the positives. It wasn't all bad. This ship was FAST. Really fast. It was pretty much built as a modular piece of kit too, needed an upgrade? Swap out a part. Need more firepower? If you don't mind losing some storage space, there was probably a way to get it done. Plus, it gave him a new level of independence that he didn't have before. Plus, he had a ship now. It made him infinitely more useful. It meant he was getting a bigger slice of the pie, sometimes all of it, when it came to jobs. And he could get to them without having to hitch-hike across the Galaxy to get to them.
Once a simple chef, he'd become a gun for hire, a pirate, a merchant, a trader, and as the maiden voyage of his yet-to-be-named craft revealed, he'd soon be adding freighter mechanic to the ever-growing list of things he'd have to learn as he went along.
His first stop, Commenor. Known as a large trading hub, he figured it would be a great place to pick up a steady stream of regular work. He had to replenish the cost of the ship somehow. Plus, it was also home to the Commenor Systems Alliance, a faction that he would probably have held a lot of affinities for, had remaining independent not been key to keeping his options open. Maybe, one day in the future, it would be a place for him to call home too.
He didn't have much of a plan, other than the usual. Find a local bar, start asking around, see if they needed help in the kitchen, that kind of thing. It was hardly an in-depth strategy, but it tended to heed results. If it ain't broke...
"Whoa...whoa...easy..."
Mark Cross wrestled with the controls of his newly purchased freighter from the Jast Shipwright Co. It was a Jast 1, the entry level model. He'd gone in there acting as if that was going to be exactly the craft he needed, that the fact it was a great platform for modifications to make it truly unique for him. In truth, it was actually all he could afford. A big chunk of his stash of credits spent on a ship basically thrown together from salvaged or scrap parts. As he fought for control on the landing sequence, trying his level best not to dislodge anything, or send anyone unsuspecting flying, it was perhaps a sign that maybe he should have saved just that little bit longer.
As he touched down on the relative safety of the landing pad on Commenor, he let out an audible sigh of relief, slumping back into his chair, reflecting on the positives. It wasn't all bad. This ship was FAST. Really fast. It was pretty much built as a modular piece of kit too, needed an upgrade? Swap out a part. Need more firepower? If you don't mind losing some storage space, there was probably a way to get it done. Plus, it gave him a new level of independence that he didn't have before. Plus, he had a ship now. It made him infinitely more useful. It meant he was getting a bigger slice of the pie, sometimes all of it, when it came to jobs. And he could get to them without having to hitch-hike across the Galaxy to get to them.
Once a simple chef, he'd become a gun for hire, a pirate, a merchant, a trader, and as the maiden voyage of his yet-to-be-named craft revealed, he'd soon be adding freighter mechanic to the ever-growing list of things he'd have to learn as he went along.
His first stop, Commenor. Known as a large trading hub, he figured it would be a great place to pick up a steady stream of regular work. He had to replenish the cost of the ship somehow. Plus, it was also home to the Commenor Systems Alliance, a faction that he would probably have held a lot of affinities for, had remaining independent not been key to keeping his options open. Maybe, one day in the future, it would be a place for him to call home too.
He didn't have much of a plan, other than the usual. Find a local bar, start asking around, see if they needed help in the kitchen, that kind of thing. It was hardly an in-depth strategy, but it tended to heed results. If it ain't broke...