Star Wars Roleplay: Chaos

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Tobias Wraith

stephen-amell-e-oliver-queen.jpg
Tobias Wraith
A Jedi By Choice, Not Legacy


NAME: Tobias Lance Wraith
FACTION: Republic
RANK: Jedi Padawan
SPECIES: Human
AGE: 21 years old
SEX: Male
HEIGHT: 6'2
WEIGHT: 215 pounds
EYES: Blue
HAIR: Blonde
SKIN: Caucasian
FORCE SENSITIVE: Yes

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Strengths:

Decent Pilot: Tobias is a pilot for a living, but he isn't the best or the worst.
Keen Mind: Tobias is very much a thinker and a true introvert despite his extrovert front he puts up
Good Shape: His years in the military and life on the run have kept him in good physical condition
Decent at CQC: He knows enough to kill someone and enough to get himself beat up by someone who's better..which is a lot of people.
Nimble: His conditioning and training allow him to run through places most wouldn't and he has great flexibility.
Parkour was part of his units training, and he still is proficient.
Telekinesis: Like his father before him, he is proficient.
Lightsaber Combat: Not anywhere near his father..yet. But it's something he has taken a keen interest in.


Weaknesses:

Jack of All Trades: Despite his diverse skill set he is not great at any one thing
Impulsive: His youth and smooth talking mouth lead him into trouble more often than not.
PTSD: He is haunted by memories of his unit, and how they all lost their lives.
Scarred: Despite his young age, he bears the scars of the battles he was in as a boy.
Fear of Heights: He truly hates high places.
Claustrophobic: Isn't a fan of confined spaces, has always been that way.
Mental Fortitude: Defense against mentalism is definitely not in his skill set.
Long Battles: Ataru is great for taking opponents out quickly, but even Jedi can't expend that much energy forever.
Naive: Despite his past, he still tries to see the best in individuals despite experience telling him otherwise.

APPEARANCE:

Tobias is a human male right at 6'2 inches tall, and appears an inch taller while wearing his boots. He has short, unkempt blonde hair and piercing blue eyes. The smuggler also keeps a short goatee that matches his short hair. Mr. Wraith is rather solidly built, a byproduct of his time in the service as well as his metabolism. Typically he can be found normal gray trousers, his boots, a simple shirt and a leather or cloth jacket. Under his shirt stands one simple tattoo he received upon his induction into the Sith military. The dog-tags around his neck are reminders of his time when he served in the Sith Empire military, but he keeps those hidden. A simple ring of silver with the initials "DWW" carved on the inside always stays on his right ring finger. Despite his many financial debts, he values those two things more than anything.

He can typically be found with three things always on his belt:

Sonic servodriver.
BTI-WB
BTI-CR
LIghtsaber

Additional gear:



1-BRKR-12 Taserblade
2-BTI-HHCR Hyperion Rifle

1-Sonar Mapper
1-Personal Translator
1-ICE Wild Space Kit
Contains one Microlab, one Antidote Antidote Synthesizer, one Hypoinjector Wristband,
six tubes of Fire Paste, two Portable Beacon, a Personal Translator, a Plastent,

a 6-pack of Subsonic Field Emitter, and a Sonar Mapper.




BIOGRAPHY:

If you ever met Tobias Wraith in a bar, he would be the guy playing poker and laughing with a group of people. He's as confident as he is loud, and he will be quick to tell you he's a proud employee for Silk Industries. Taking the Jackdaw wherever he is assigned, he will tell you he's a simple man living the dream. His good looks, and athletic build hint at a past that was quite active, and the two blaster weapons on his belt hint that he knows how to handle himself. Scars on his hands tell stories that he quickly dodges, instead talking about the bar fights he has been in with Gammoreans. At the end of the night he will have out drank a few, but he likes to self-medicate himself and he either ends up going back to his ship or he will go home with whatever flavor of the night will have him.

On the nights he doesn't go home alone, he quickly leaves. Totally incapable of forming close bonds with anyone, he will be gone before the sun goes up. A drifter by nature, he refuses to be in one place for too long. Most think it's just because he's always moving freight, but the reality is far different. His vessel also always smuggles whatever the local crime boss needs him to move, and he has no qualms about what he will ship. All that matters at the end of the day is that he has enough credits to pay the bills and the loan sharks back. A few bounties out on your head always helps keep a man distant, but the truth is a far more sad than that.

It was the nightmares.

Every night he relives the deaths of all his friends when Moridin's Empire took Malachor V, their blood forever staining his hands. His time in the Imperial military spanning from the tender age of eight years old all the way up until 17 years old. Multiple battles only broke his heart further, and the deaths of all those he had been forced to serve with as a child forever haunting him at night. The question he always came back to was why he had been conscripted at such a young age from the orphanage he had been at. That was why he only spoke of the present, because the past only brought him more and more questions, and all those left him at one central one.

Why did he wake up at an orphanage at the age of six years old with memories that didn't make sense and no living family?

That was the central question on his mind, but after working for Silk for five years he had put enough distance between himself and his past. Not a soul knew his past, and only a few knew he was a smuggler. Now if he could pay off his ship, and all of his debts and just live his life. It wouldn't matter to him if he ever answered a single question about his past, or found out who his family was. The way Tobias sees it, if they gave him up he didn't need to see them anyways.

So he kept his questions and dreams to himself, and hoped that the Bounty Hunters wouldn't catch up to him.

That was until he was noticed by the galaxy at large. Run in's with bounty hunters, adult film makers, and other assorted evil pushed the smuggler. Seeking answers, he went to Jorus Merrill who then sent him to Selka Ventus. Learning his true origins, he set out for the Jedi Order. Learning who he really was opened his eyes to the galaxy, and now he trains with Jedi Master Quorl to better himself. Other Jedi such as Corvus Raaf have become acquaintances as he started to make his presence known.

SHIP:
The Jackdaw: Calrissian-Class Freighter

KILLS:
No one with a name important enough to be here.

BOUNTIES COLLECTED:
I'm a Jedi, I don't do that.

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ROLE-PLAYS:

http://starwarsrp.net/topic/57903-a-not-so-commenor-meeting/
http://starwarsrp.net/topic/56977-a-legacy-claimed-private-training/
http://starwarsrp.net/topic/56996-what-exactly-is-a-quorl/
http://starwarsrp.net/topic/55495-look-i-can-explain/
http://starwarsrp.net/topic/55307-trying-to-get-ahead/
http://starwarsrp.net/topic/32905-catching-a-break/
http://starwarsrp.net/topic/55494-we-are-always-watching-you/
http://starwarsrp.net/topic/56682-initium-novum/
http://starwarsrp.net/topic/56927-can-you-give-me-just-a-little-more-time/
http://starwarsrp.net/topic/57108-you-cannot-outrun-a-ghost/
http://starwarsrp.net/topic/57287-raid-off-eshan-open-to-a-republic-personage/
http://starwarsrp.net/topic/55508-you-ought-to-be-in-pictures/
http://starwarsrp.net/topic/59058-yavin-academy-die-a-hero/
http://starwarsrp.net/topic/57551-birds-of-a-feather%E2%80%A6/
http://starwarsrp.net/topic/55987-on-unstable-ground-republic-dominion-of-mimban/page-3
http://starwarsrp.net/topic/59892-raiders-of-the-lost-temple-sibling-edition/
http://starwarsrp.net/topic/59058-yavin-academy-die-a-hero/
 
STAND_2012_SHIP_DESIGN_1.jpg







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Image Credit: http://standmovie.bl...ip-designs.html
Intent: An up-market, technologically optimized version of the highly affordable Washburn-class medium transport, which is a modernization of the ancient Firefly-class freighter.
Development Thread: http://starwarsrp.net/topic/22966-and-with-strange-aeons-rave/ - Killing a Leviathan (thread ended)
Manufacturer: Silk Holdings, seats by Akure Executive Leatherworks
Model: Calrissian-class Armed Freighter
Affiliation: Open market
Modularity: Easily modified. Accepts Silk modular improvements as easily as any other Silk freighter. Several standard Silk modules come with the stock version, as detailed.
Production: Minor
Material: Alusteel/titanium hull, glasteel viewports, Leviathan-leather seats
Description:

The cockpit seats and other furniture are upholstered in energy-resistant and energy-absorbent leather from Leviathans of Corbos, a product of a subcontract to Akure Executive Leatherworks, part of the Silk Family of Companies. This reduces some internal damage due to adverse circumstances, such as splash damage, fires, or gunfights. Taozin skin nodules, also contracted to AEL, are present inside each of the cockpit seats, rendering unrecognizable the Force signatures of those seated in the cockpit. The cockpit and all interior compartments have an anti-spalling coating. Several automated anti-decompression blast doors are present throughout the ship.

The vessel’s engines are military-grade, high-powered Eshan Drive Yards ZY-100 units, heavily radiation-shielded stealth engines. They have been fitted to burn standard fuel, not just TibannaX, and can feed from two separate fuel tanks. TibannaX is not required, but the vessel is capable of burning it if available. The ZY-100 units, the same as mounted on the 110 metre EDY Interceptor Fast Attack Ship, were acquired during Silk’s purchase of EDY and its subsidiaries. These powerful engines, combined with the sturdy hull frame, permit the Calrissian a somewhat above-average lift capacity.

The airlocks have anti-breach countermeasures, as follows. Should someone attempt to cut through a hatch, four wide-angle riot gun stun emitters, each equivalent to a Czerka HeadBanger, will put all concerned into a two-day coma (perhaps six hours if armored).

Long-range sensors and low-profile engines often allow the Calrissian to detect customs patrols, raiders, and military forces before it can be detected.

This is not a combat ship. Modest, versatile warhead capacity, a pair of autoblasters, a unique chaff/flare projector, a cap drain, a tractor shroud and a single large rotary ion turret allow the Calrissian significant operational flexibility.

Classification: Freighter
Role: Freight
Height: 24 metres
Width: 52 metres
Length: 82 metres
Power Core Generator/Reactor: Solar ionization reactor
Hyperdrive Rating: 1
Minimum Crew: 2
Optimal Crew: 4 + 2 BR-BL3 Astromech Droids +2 EMBU Combat Droids (Anti-Boarding)
Armaments:

Hangar:
Non-Combative Attachments:
Passenger Capacity: 6
Cargo Capacity: 770 tons
Consumables: 3 months
Sublight Speed and Maneuverability: 4
 

Eun

Guest
E
I'm not my dad, but I've got a vor'cha stun stick with your name on it. Wouldn't have to kill anybody to make sure you aren't reproducing, if you catch my drift.
 

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