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Approved Starship The Resurgent-II Class Star Destroyer

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RIP Carlyle Rausgeber

"It's all been bloody marvellous..."
The Resurgent-II Class Star Destroyer
STAR_WARS_FORCE_AWAKENS_sci_fi_futuristic_action_adventure_1star_wars_force_awakens_disney_spaceship_space_2560x1073.jpg


OUT OF CHARACTER INFORMATION

Intent: To update a First Order warhorse.
Image Source: SpaceBattleForums.com

Canon Link: None.
Restricted Missions: None.


PRODUCTION INFORMATION
Manufacturer: First Order Corps of Imperial Engineers.
Model: Resurgent-class
Affiliation: The First Order
Production: Semi Unique (One Per Writer)
Material: Durasteel Frame| Tungstoid Bulwarks | Quadanium Steel Plating | Glasteel Viewports | Titanium Plating


TECHNICAL SPECIFICATIONS
Classification: Destroyer.
Length: 2904 meters.
Width: 1504 meters.
Height: 654 meters.

Armament: Extreme
· 1600x Tubolasers
o 800x Distributed Ventrally
o 775x Distributed Dorsally
o 25x Aft
· 1600x Ion Batteries
o 800x Distibuted Ventrally
o 775x Distributed Dorsally
o 25x Distributed Aft
· 40x Proton Torpedo Launchers
o 16x Distributed Ventrally
o 18x Distributed Dorsally
o 6x Distributed Aftly
· 28x Concussion Missile Launchers
o 14x Distributed Dorsally
o 14x Distributed Ventrally
· 40x Gravity Mine Launchers
o 30x Distributed Aftly
o 10x Distributed Ventrally

Defenses: Very High.
o 1x Capital Grade Deflector Shield
o 60x Anti-Missile Octets
o 30x Distributed Dorsally
o 20x Distributed Ventrally
o 10x Distributed Aftly
o 60x Point Defence Lasers
o 30x Distributed Ventrally
o 20x Distributed Dorsally
o 10x Distributed Aftly
o Quadanium Steel Coat.


Hangar: Average
· 5x Squadrons of TIE Variants.
· 30x Atmospheric Assault Landers

Manoeuvrability Rating: Very Low.
Speed Rating: Very Low.
Hyperdrive Class: 2.5



SPECIAL FEATURES


CFE-G2 MK7 Reactor: Fitted within the Resurgent-II are CFE-G2 MK7 reactors, allowing a power boost to the turbolaser batteries, thus increasing their efficiency.

HIMS: The resurgent-II has a Hyperspace Inertia Momentum Stabilising system, meaning it can circumvent most, if not all interdiction fields. This means, the Resurgent-II can easily fly deep into enemy space, and terrorise forces on the system.

Droid Brains: One of the improvements taken from the Army is the effective use of droid brain capacity in the AT-SG model walker. Using droid brains, the walker manages to increase the effectiveness of its defences. Because of this, the Navy decided to install a dozen droid brains to perform threat analysis, and attempt to predict firing patterns to accurately nullify the effects of missile based munitions.

FOSB Communications Suite: The communications suite is fitted with codebreaking software and interception modules, able to pick up long and short range chatter, and decrypt it. Armed with this, some commanders would be able to take enemy signals between battles and gauge what strategies are about to be used between them.

Quadanium Steel Coat: Coating the resurgent-II all over is a two meter thick coat of quadanium steel, to add extra reinforcing against the kinetic attacks such as buzz droids and ramming.


Strengths:

  • +Strong Armament: The armament of the resurgent-ii has been buffed in retrospect to the to the older models of the vessel.

  • +Threat Detection: The droid brains and new point defence systems allow for threats such as missiles and asteroids to be nullified before they’ve even fired.

  • +Large Garrison: The massive contingent of stormtrooper aboard the resurgent-II act as a deterrent for any attempt to board the ship.

  • +Armoured Titan: The resurgents already thick armour plating made kinetic attacks and boarding a pain. Now with an extra two meters of thick plating added to that, it makes attacks near impossible.

  • + Plus Five Damage To Lazers!: The presence of CFE-G2 reactors, hooked up to the weapons systems of the Resurgent-II make for particularly devastating output to the turbolaser batteries housed onboard the Resurgent-II.

  • +Ion Pulse: One of the great takeaways from the Alliance was their over reliance of buzz droids as a tactic. Although the tactic was rarely enough to destroy the resurgent, thanks to capable TIE crews, the tactic required a counter. And that came in the form of an ion pulse weapon. Built into the plating of the resurgent-ii is the capability to send out an ion pulse which should disable buzz droids, and sabotage the systems of boarding craft.

Weaknesses

  • -They Came From Behind: Although there have been some fixes to the old meme that star destroyers are weak, the fact remains that there is still some truth to it. The Resurgent-II is best attacked from the rear.

  • -Slow and Steady: The resurgent’s low manuverability has not been fixed by the refit, with the ship remaining as slow as a wet week, and as immobile as a Hutt.

  • -Ion Pulse Hangover: A drawback from the ion pulse weapon is that the resurgent-ii is left vulnerable to attack for approximately a minute after the weapon has been fired. This means that the shields may be shut down temporarily, and the point defence systems will have power fluctuations for up to three minutes after the pulse. This is all varied by the power of the pulse.

  • -Stressed Out: The CFE-G2 MK7 reactors are tender little lovelies. If they’re stressed out, they may detonate, damaging vital equipment

  • -Ammo Caches: The missile batteries are hidden below the surface of the armour. Concentrated attack on where the battery is, could lead to detonation of up to fifty concussion missiles, or thirty proton torpedoes left unloaded. This would be devastating to the hull integrity of a resurgent-II destroyer for fairly obvious reasons.

  • -Turret Manoeuvrability:In exchange for the quadanium steel coat, the turbolaser and ion batteries on the Resurgent-II are left with slower manoeuvring times. This means that the ship is left unable to target fast moving enemies such as corvettes and fighters with its main batteries effectively.

Description: The resurgent-class star destroyer has been a staple of the First Imperial Navy since it began manufacturing. The destroyer has become a key part of First Order Central Command’s military doctrine, with resurgents being fitted with enough troops to subjugate entire systems. However with the war with the Galactic Alliance drawing to a dramatic close, the boffins of FOCIE decided that the resurgent-class needed a refit to capably counter the fighter doctrines and tactics used by the First Order’s enemies.


Among the updates, was an increase in armament efficiency. Armed to the teeth with turbolasers seemingly wasn’t enough to the First Order, with the installation of more weapons, and an increased focus on aft weaponry. Along with this, has come new missile launchers, with the Resurgent-II carrying an armament for a full flotilla of artillery vessels. The installation of CFE-G2 MK7 generators has greatly improved efficiency of the Resurgent-II’s turbolasers, meaning they can inflict greater damage than they ordinarily would.

Along with this came new counter measures against the Alliance’s favourite means of attack, the missile. To help gunners, the installation of droid brains as a means of threat analysis and countermeasures were installed. Primed to have data collected from all known hostile enemies, and armies of the Galaxy, the droid brain’s mission is to effectively find where the enemy is firing from and neutralise them. Hopefully, with increased combat experience, the droid brains aboard the Resurgent-II may eventually negate the effect of missiles totally, destroying them before they’ve fully left their launch bays.

An additional countermeasure added to the Resurgent-II was the ability to send an ion pulse through the armour. Designed to totally disable another staple of the Galactic Alliance’s navy, the classical buzz droid. The pulse does have its drawbacks. The usage of it can interfere with the droid brains and disable the shields. Although the time for reboot is limited, this could be exploited by the enemy, and is an action advised to be only undertaken with supporting vessels.

Perhaps the greatest increase to the Resurgent-II’s defensive repertoire is the quadaniums steel layer. As evidenced by Alliance conduct throughout the First Order-Galactic Alliance War, the Alliance’s last resort is always to ram the enemy. To counter this, a two meter thick coating of quadanium steel is fitted to the hull of the Resurgent-II. Although it won’t outright stop an attempt at a ramming, it ill increase defensive capabilities against missiles, kinetic weaponry and buzz droids.


Finally, there are two updates which have been missing for quite sometime. The first being gravity mines, used to stop any last ditch attempts to jump to lightspeed in order to either flank or destroy a vessel. Another element added is the FOSB communications suite. Fitted with its own decryption and interception equipment, it gives First Order officers the ability to receive and intercept messages on a long range, or to gauge what manoeuvres the enemy is preparing to undertake within a ship to ship engagement. Although there may be latency, it could prove pivotal in the long run.

Overarchingly the Resurgent-II is an updated model of a ship which has seen very little combat use, to effectively prepare for the next stages of warfare against an enemy which ruthlessly exploits every dirty trick in the book.
 
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 
Carlyle Rausgeber said:
Hangar: Very High

Carlyle Rausgeber said:
Armament: Extreme.


Carlyle Rausgeber said:
Defenses: Very High


Carlyle Rausgeber said:
Speed Rating: Low.

Carlyle Rausgeber said:
Manoeuvrability Rating: Very Low.
Alright, having both armaments and defenses at this rating is fine, and even having these with the speed and maneuverability ratings you've provided - so long as the hangar is proportionately balanced to the rest of the ratings. Something has got to give - whether it be lowering the hangar, lowering the armaments, or some other form of balancing here, this can't be approved as-is.

I suggest lowering the hangar to Low, or otherwise lessen one of your other ratings in a similar fashion.
 
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