Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC The Myrmidons, Darkwater Shock Troopers

Status
Not open for further replies.
DarkwaterSecurity.jpg
gC7h6FJ.png
Name: The Myrmidons, Darkwater Shock Troopers
Intent: Shock Troopers
Affiliation: Darkwater Security, Sith Triumvirate
Availability: Unique
Quality: A - Elite
Type: Shock Infantry
Strength: 210
Description:
The Myrmidons are shock infantry equipped with MA1 Power Armor and heavy weapons designed for maximum shock and awe. Drawn from Herglics only, the vast majority of the Myrmidons are mercenaries whose bent toward battle sets them apart from the rest of their pacifistic kind. While the Myrmidons are a mercenary unit within Darkwater Security, they have been indefinitely contracted by the Sith Triumvirate.

Their primary tasks are boarding actions, direct assaults, and acting as the vanguard in combat.

They operate in fireteams of four. You will never see more than twenty on the battlefield.

Their current commander is the albino whale, Mobius D'ik.

Equipment:

  • MA1 Power Armor: if there is a symbol of the Myrmidons it is their iconic armor. The powered suits of beskar recall images of Palpatine's Phase III Dark Troopers wreaking havoc on the battlefield. Due to the rarity of the materials and prohibitive expense, there are only 210 suits of armor in circulation. If a Myrmidon dies in battle, every effort is expended to recover his armor encased body. The armor will be repaired and then given to a new initiate, thus ensuring that the Myrmidons always maintain their full number.
  • HTE Grabthar Breaching Hammer: Every Myrmidon carries a breaching hammer on their back, used either to force entry into a facility or to dominate foes in close combat.
  • Primary Weapon - HTE MARS-12 Arc Caster mode or the HTE SCR-3 Sonic Cannon.
  • Sidearm - BTI-EHP
Alternative Equipment:
  • Mobile E-web, with power pack harness to their back.
  • Flamethrower
Enhancements:

In order to make the Myrmidons some of the galaxy's finest shock troops, Neuro-Saav experts were brought in and given the task of outfitting every member of the corps with cybernetic enhancements.
  • SB-01 Smartblood: Every Herglic trooper has been drained of blood and had it replaced with this artificial product.
  • Cardio-Muscular Package: Despite the inherent drawbacks, every Myrmidon has also undergone extensive and often dangerous surgical operations to enhance their bodily capabilities. One in three applicants to the Myrmidons dies during this process.

Development:
Techno Union Invasion of Geonosis: MA1 Troopers are battle tested for the first time against Geonosian rebels.
Ruusan Rebellion: MA1 Troopers clear out Fort Nowhere.
 
Shadow Hand
Top Poster Of Month
[member="Darth Orcus"] | [member="Valiens Nantaris"]

Good submission all around. It has significant strengths, but equal weaknesses. You have enough Dev already for it as well. Approved Pending Secondary.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom