Valiens Nantaris
Head Admin
The Event, provisionally named ‘The Incursion’, will be taking place late October, early November. At the moment I’m going to start it on the 28th of October Australian time. It will run for 1-2 weeks depending on activity.
The identity of the Incursion invaders has not been decided. So far we have 3 potential choices, all pretty to understand and based on long standing Sci-Fi tropes everyone can follow.
[*]Cons:
[*]Cosmic Horrors (Courtesy [member="Netherworld"] )
[*]Cons:
[*]The Swarm (Courtesy [member="Raziel"] )
[*]Cons:
Religious Zealots (Courtesy [member="Gray Raxis"])
[*]Cons:
The Colicoids (Courtesy [member="Ria Misrani"] )
Backstory: Over the last few decades, centuries even the galaxy has always been at war. One war dies, and another starts each government fighting, rising and dying all for their own cause. All the while, Colicoids sought out dead planets throughout the galaxy and planted their own within, seeking to create for themselves something unique, something powerful. Their goal is simple; kill everyone or turn them into colicoids.
Method: Utilizing the already submitted and existing dead planets, hordes of colicoids emerge. And begin their trek across the galaxy to take over large portions of space and invade across all factions. Many governments are caught off guard as the Colicoids rush in and take over strategic locations. Events; Survival (PvE/P), Hold the Line (Ground Combat), Red Alert (Fleet). Four stages, the first two stages have their own miniboss, and the third stage has a final boss with the fourth and final stage having a 'world' boss.
Enemies: Colicoids use both themselves and their droidekas to take over. Preferring to use the droidekas more as shock troopers and the tip of their invasion forces before rushing in after. They use semi-organic space faring vessels that have a self-healing/repair ability. Colicoids themselves are immune to the force, they've bred this ability in. Their droids, however, are still vulnerable to the force. A unique line of ships, ground vehicles, and weapons could be created for the colicoids this gives players both organic and non-organic targets.
Pros:
Cons:
Note: Would/could work well with either Swarm or Shards.
Give me your thoughts on these write ups. If anyone wants anything changed about the above let me know so we get a fair representation of the three choices.
The identity of the Incursion invaders has not been decided. So far we have 3 potential choices, all pretty to understand and based on long standing Sci-Fi tropes everyone can follow.
- Shards (Courtesy [member="Rusty"] )
Backstory – In the Rishi maze, unaffected by the Gulag Plague and the 400 years darkness, a threat has been growing. These shards, corrupted by the Dark Side, have built a formidable force of machine servants to aid them. Now, seeing their chance, a large fleet of droid battleships and machine armies embark on a campaign into the galaxy. - Method – In the build-up, major factions will be randomly selected to be raided. FNRPs herald their arrival. The galaxy must unite against the invasion. The final battle will take place over a ring world which is manufacturing the war machines. Regular and NPC droids might get infected by a virus and join them ala Clockwork.
- Enemies – Large droid battleships and escorts supported by mass produced Starfighters and legions of droids and war machines. Biological weapons and other cunning strategies to be used. Force using droids as bosses, leading to a final battle with a droid nexus.
- Pros:
Easy to understand threat. - Easy to find cool pictures
- Shards are a Star Wars canon topic not in the limelight much.
- Fun interactions with NPC and PC droids?
[*]Cons:
- Have done Clockwork in the site’s history before.
- Must be careful not to make it too much like Clone Wars.
- Shards are fringe legends canon.
[*]Cosmic Horrors (Courtesy [member="Netherworld"] )
- Backstory – The Netherworld is not just home to the spirits and shades of the dead, but it is the home for other, more twisted things. Now, with the weakening of the barriers caused by Alaka’s rampage, they begin to unfold and move into our universe. Light Side, Dark Side, nothing matters to these creatures which seek to end life itself.
- Method – Random portals open in hexes in the lead up, allowing the creatures to raid and plunder. These portals are held open by large ‘anchors’ which must be destroyed to close them. During the event several of these portals open above the capitals of major factions and they must fight them in order to close the breaches.
- Enemies – Massive cosmic horrors similar to the Eldrazi are battlecruiser sized creatures in their own right. They have legions of minions which serve them, as well as some of those who vanished during Netherworld. Their equipment and machines are an amalgam of machine and flesh. These creatures will be immune to mentalism or influence through the Force.
- Pros:
Integrates existing site lore into the event. - The most original of the possible invaders.
- Able to use a mix of inspirations from Reapers to Demons to Cosmic Horrors.
[*]Cons:
- Hardest of the threads to looks at and instantly understand.
- Climax currently relies on multiple locations which can dilute members.
- Ambiguous canon legitimacy.
[*]The Swarm (Courtesy [member="Raziel"] )
- Backstory – For centuries the swarm has waited its chance. Now, having consumed almost all life in one of the companion galaxies, it sets its sights on the bigger prize of the galaxy itself. With endless hordes of biological creatures and massive creatures the size of warships they seek to consume everything.
- Method – An entry hex will be secretly chosen. FNRPs and lead up threads will detail attacks in that area spreading out to cover the whole galaxy. Eventually the final battle will take place around, in and on the massive hive queen ship.
- Enemies – Biological swarms similar to the Zerg/Tyranids/Rachni which seek to conquer and consume everything. Large ships are their own space vessels and transports whilst invading armies attempt to purge planets. Force using leaders will provide a synapse network of leaders for the invaders. Parasites or mind control can get some PCs to join them if people want.
- Pros:
A simple, familiar enemy to fight. - Easy to do battles of any type or scale.
- Insects are naturally creepy and make a good enemy.
[*]Cons:
- The most well-known and used of the enemies in other settings.
- Similar to the Vong from Legends canon.
- Lack personality.
Religious Zealots (Courtesy [member="Gray Raxis"])
- Backstory – For too long the ways of the Jedi and the Sith have dominated the cultures of the galaxy. A religion based on the idea that the force is nothing more than a tool for the betterment of all has existed on the edges of society. They believe all force users should serve the people directly rather than as peacekeepers or overlords. An ambitious warlord has seen the potential in this religion and has begun to whip up religious fervor. They now offer the galaxy a choice: Convert or Die.
- Method – We can find a canon planet/system in a neutral hex that has little canon info or is known for producing warlords and use it as the source of the incursion. A custom system is also an option as well if that would suit our needs better. From here the enemy can spread out across the galaxy raiding, invading, and spreading their new way of life across the galaxy at large. The event will end with battles taking place around and on this hub planet/system ending in the death of the Warlord and their highest officials.
- Enemies – With the concept being the spread of the religion by any means, all types of enemies are available. It would allow for fleeting as well as ground engagements with any type of weapons, armor, ships, and vehicles we care to use be they custom made or already existing. A unique aspect of this is that force users would not be a rare sight within any of the engagements as the religion sees them as having to serve the people in any and all capacities. This would allow us to slip mini-bosses into any situation along with the regular bosses.
- Pros:
The threat is easy to grasp as well as being something people could relate/sympathize with. - All types of threads not just combat are possible as the goal of the enemy is to spread their religion.
- The enemy can be nearly any existing race allowing us to easily have good options for all situations.
- Religious fervor is rarely seen around the board as of late.
[*]Cons:
- Can become bland quickly if not properly spiced up.
- Not everyone will find zealots threatening/relevant.
- Lacks the exotic factor of the other choices.
- Force centric plot which is sort of overdone.
The Colicoids (Courtesy [member="Ria Misrani"] )
Backstory: Over the last few decades, centuries even the galaxy has always been at war. One war dies, and another starts each government fighting, rising and dying all for their own cause. All the while, Colicoids sought out dead planets throughout the galaxy and planted their own within, seeking to create for themselves something unique, something powerful. Their goal is simple; kill everyone or turn them into colicoids.
Method: Utilizing the already submitted and existing dead planets, hordes of colicoids emerge. And begin their trek across the galaxy to take over large portions of space and invade across all factions. Many governments are caught off guard as the Colicoids rush in and take over strategic locations. Events; Survival (PvE/P), Hold the Line (Ground Combat), Red Alert (Fleet). Four stages, the first two stages have their own miniboss, and the third stage has a final boss with the fourth and final stage having a 'world' boss.
Enemies: Colicoids use both themselves and their droidekas to take over. Preferring to use the droidekas more as shock troopers and the tip of their invasion forces before rushing in after. They use semi-organic space faring vessels that have a self-healing/repair ability. Colicoids themselves are immune to the force, they've bred this ability in. Their droids, however, are still vulnerable to the force. A unique line of ships, ground vehicles, and weapons could be created for the colicoids this gives players both organic and non-organic targets.
Pros:
- Uses an enemy that has been seen in Star Wars lore, but not one that's necessarily been used here.
- Uses player submitted planets from the dead planets contest, therefore utilizing site lore and player created content.
- Plays into the Starship Trooper tropes, while insects are generally terrifying - they're generally not this terrifying (also, immune to the force).
Cons:
- Well-known trope, overly used and can be a bit bland since it's a standard; kill'em all
- Multiple locations which can take away from the main story, and multiple threads which can cause players to be turned off altogether
- Similiar to Vong or other insectoid type invasions/fights that have been done before on the board.
Note: Would/could work well with either Swarm or Shards.
Give me your thoughts on these write ups. If anyone wants anything changed about the above let me know so we get a fair representation of the three choices.