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The Ession Reformation (Basic info, Q/A, Phrik size comparisons...etc.)

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"Welcome to Order. Welcome to Peace. Welcome to the future."
The Ession Reformation is the name of a movement to restore peace and order to the galaxy. Sith Lords control half the galaxy under the guise of 'gods' or 'protectors'. Criminal organizations are allowed to spread out far enough to gain control of entire systems, and no one bats an eye. Corporations control part of the galaxy, crushing anyone that may harm their profits. Ordinary people worship Sith Lords who claim themselves to be gods. Imperial crawl from the cracks like maggots looking for a bite out of the Republic's dying body. The Jedi Order has cast aside the old ways, and allows children to dictate its future.
This is not the galaxy anyone should be forced to live in. The Reformation was brought together by the combined work of the Architects, the Dreadguard, ordinary citizens tired of war, rogue force users, and Jedi Knights looking to bring their Order back to the old ways. The Reformation's purpose is to safe guard the worlds under its influence, and dismantle all powers that harbor Sith, encroach on personal freedoms, advocate Imperialism, or survive solely by the power of corporations and corrupt politicians.
The Reformation is led by a a gathering of Lords, Ladies, and Governors. Each is assigned a system to look after and maintain, allowing democracy and peace to flourish on their specific world. Some act as a guiding hand, keeping the people from breaking the code of morality that the Reformation preaches. Others become king, queens, and other varied rulers of their assigned world, so long as the people of that world have no issue.
It is a feudal system with democratic influence at its core.
The Jedi Order within the Reformation holds a position of power in the form of the Grand Council. The Grand Council is composed of six Jedi ranging from the rank of Master to Archlord, and guides the actions of the Jedi Lords. Any governor can sit in on a Jedi meeting to make sure the Order is sticking to the Reformation's goals, and enforce equality between force sensitives and average folk.
The Reformation's main guidelines are rather straightforward:
Slavery is wrong and punishable by death.
Inequality is a step back for civilization and is punishable by imprisonment.
All Sith and their associates are to be brought before the Grand Council for judgement.
The sick, hungry, and the poor will never be turned away. Health care will be provided freely, and no soul will be left at the door because of a lack of benefits.
Force sensitives and regular beings will always be on the same level. Any position a force sensitive can gain is equally attainable by Non-force users, and vice versa.
Imperialism is a flawed system of government, and while there is no restriction on talking about it, it will be taught in schooling that Imperialism has brought nothing but pain in the past.
Morality will be held above all else, including loyalty to the Reformation. If anyone in the Reformation in a position of power acts in an immoral fashion repeatedly, it is a citizen's duty to stop them from repeating the act.
Any form of worship relating to the gods of the Moross Crusade is seen as an act of treason, and those involved will be expelled from Reformation territories.
Sects of the Ession Reformation:
The Jedi Lords:
The Jedi Lords:

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Over two thousand years ago, the Republic found itself surrounded on all sides by Sith forces. People were left to the mercy of Sith warlords and their private armies without any hope of Republic aid. Some Jedi within the Republic realized that it was their duty to defend the galaxy from Sith tyranny, not only the Republic.

These Jedi moved across the galaxy to defend single systems, often becoming the last line of defense between the citizens and their Sith oppressors. These Jedi were gifted with powerful titles, and the worlds they protected were often the last bastions light in a sea of darkness.

Today, the Republic and its Jedi Order is tied up in its own affairs. Criminal organizations have grown so powerful that they control entire systems. Sith spread in a thousand different manners, and a multitude of different names across the galaxy. The Jedi Order has proven itself ineffective to combat these threats, and shown that it has fallen out of grace with the Order's initial teachings.

The Jedi Lords were the answer.

Composed of those Jedi hoping to return to their roots and bring order across the galaxy, the Jedi Lords number in Masters, Knights, and their Padawans who disapprove of the mainstream order's decisions. They hope to reform the Jedi Order into what it once was, and establish equality between non-force user and force sensitives.

The Jedi Order of the Ession Reformation is based upon Ession in the Grand Temple. Those Jedi that take the title of Lord lead contingents of Peacekeepers on the battlefield, clad in lightsaber resistant armor, and armed with their immense knowledge of the force. The Lords watch over sectors of space, and often rule systems in a similar manner to the Governors.

Jedi Lords are paragons of the Light, but they preach tolerance for other followers of the force. The Lords teach their students tolerance of the gray orders, and happily allow those wayward followers of the force into the Reformation. Some of these grays even become Lords themselves.

Dark Jedi are met with suspicion and under some form of surveillance until they earn the trust of the Order. The Jedi Lords acknowledge that the title of Dark Jedi does not make one evil, and the Dark Side can be used for good by some. Padawans are restricted from interacting with the Dark Jedi on most levels.

The Jedi Lords believe that the Jedi Order has devolved into something that can never be repaired, and hold similar position on the Silver Jedi. The only Order of Jedi they may see as true Jedi are those within the Levantine Sanctum.

The Jedi Lords are led by the Grand Council composed of Masters, Lords, Highlords, and the Archlord. Non-force using governors are also present on the Grand Council, though they are only called upon when the situation being discussed is a political one.

Governors may sit in on any meeting if they choose, in order to maintain that the Jedi Lords have not strayed from the path. A Jedi Master or Lord has the same right when Governors hold their meetings.

Jedi Lords are trained traditionally in the older ways. Multiple Padawans can be taken in times of need, but the training of a singular Padawan is encouraged. Relationships are allowed, though they are kept under a close watch, and if it is viewed as detrimental to the Jedi's duty, the Grand Council may call that Jedi in to discuss the issue.

A Jedi within the Reformation will reach the rank of Master as any Jedi would. From there, he or she can choose to become a Lord and watch over a planet, or a group of planet based on their ability. If one of the two High Lord positions is vacant, it will be filled by the next Lord in line.

The title of Archlord will be held by the most senior Jedi or the best suited for the position. Otherwise, it will be held by a High Governor, and the Grand Council will be led by the most senior High Lord.

The Jedi Lords are the arm of the Reformation and paragons of order, morality, and equality. If you are looking to RP in an environment similar to Luke's new Jedi Order/ The Army of Light/ A Dark Jedi tolerant Order, this is the place to be.
The Dreadguard Mark-II:
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NOTE

Many months ago, in the Confederacy's prime, a large number of writers collaborated to create a military setting on the board that truly felt like a real military. They wanted to create an environment where characters could evolve as soldiers, and as people; to develop bonds with one another and fight alongside each other through the trials that war represented.

This resulted in the Dreadguard. Some people loved it, others hated it. The old Dreadguard helped breath new life into the old Confederacy when they came about, and personally helped me to become acquainted with the board. I made wonderful friends there, and I haven't felt as wanted with any faction on the board than I did just hanging out with other Dreadguard writers.

There are my motives for bringing the former 117th legion back into operation.

OVERVIEW

Many years ago, a previously unidentified group known as the Architects made a deal with the future leader of the Dreadguard, the Kaminoan cloners, and the Yuuzhan-Vong shapers within the Confederacy of Independent Systems. This deal allowed the latter groups to pool resources and, with the help of the Architects recrods of past trial and error, infuse clones of the Fett genome with the force dead trait.

Ten thousand of these experimental soldiers were created, and grown to adult age in two years time. These men became the face of the Confederacy, liberating worlds and fighting numerous wars against the Sith Empire's remnants just months after their reaching adulthood. Over a dozen worlds fell under the Confederacy's jurisdiction due to the Dreadguard's efforts, and the former underdog of the galactic plane had become a galactic power.

The Dreadguard were a complete success, and the Architects began to plan out the second series of soldiers. The first ten thousand were simply a test to see if Vong shaping had any ill effects on the soldiers' minds. Their combat effectiveness was an added bonus, as was the trust of numerous Confederate leaders in the Architects...

Overtime, the leader of the Dreadguard grew rebellious, and defected from the Confederate military. Thousands of Dreadguard followed his example, proving to the Architects that the leader of the Dreadguard must be one created by them, rather than a stand-in from a long forgotten era.

In recent times, the CIS has been restructured into the ASA. Its leader proved to be far more knowledgeable about the ways of things than his predecessor He knew of the threat that lurked beyond the galaxy, a force something the galaxy was unready for, and agreed to ally with the Architects.

In return, the Architects removed ASA soldiers with mortal wounds from numerous battlefields across the government's borders. These men and women were healed through extensive treatment, and modified at the genetic level to shape them in a similar fashion to their predecessors. The majority died painful deaths when their bodies rejected the treatment, but a small batch survived.


These men and women who should have died, walking ghosts, were retrained and told of what lay beyond the galaxy's borders. It was then that the Architects realized they had been wrong in allying with the ASA. To succeed in uniting the galaxy, they would need to find those who understood their purpose from across the galaxy. This eventually led to the creation of the Reformation.
They report to the Reformation, as well as the Architects. Their mission is simple. Make sure the Reformation survives, and that it is ready for when the menace from beyond finally makes its move.


OOC

First and foremost, the Dreadguard are not super soldiers. If you are looking to RP a spartan from Halo, or to go one on one with the Dark Lord of the Sith, then this is not for you. The Dreadguard are force dead, direct use of the force on them impossible. This does not limit indirect use.

If a Jedi launches a truck at you, duck.

The armor the Dreadguard wears is customization aesthetically. Otherwise, it is exactly the same as the standard infantry soldier's armor, which on its own is already very effective at keeping any PC safe. What sets the Dreadguard apart are their cooperation, courage, and ingenuity in combat.

All characters who join the Dreadguard must be humanoid in nature. They, at some point, have to have been on the verge of death when the Architects retrieved them. Back story is entirely up to the writer, and the Dreadguard does not necessarily have to be a soldier beforehand. The Architects throw morality aside for their idea of the greater good, and it is not impossible they grabbed a civilian by accident.

If you're interested, PM me, or leave a comment below. Questions are welcomed, though please, don't be rude.

The Peacekeepers:
Overview

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There is no Army without soldiers. There are no soldiers without citizens. There are no citizens without people. The Peacekeepers are just that, soldiers, but always people at their core.
Initially volunteers from Ession, the Peacekeepers grow with each planet brought under the Reformation's protection. They serve the standard needs that any military has to be met. From infantrymen to cooks, many individuals of all races and backgrounds hold the title of Peacekeeper, one with a great amount of respect within the Reformation.
A Peacekeeper's first duty is to preserve morality above all else. The second and equally important is to defend the Refomation and its citizens with their lives, while preserving the values the Reformation was founded upon.
The Peacekeepers are often found at the front of the battlefield, comprised of regular people working to protect regular people. They fulfill the roles of a ground force, as well as the naval forces underneath an individual Lord or General. Peacekeepers are either volunteers for the Reformation, and small regiments of soldiers given to the Reformation's service by the planets it protects.
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While Peacekeepers are trained as exceptional soldiers, they are also well versed in relief efforts. All Peacekeepers are required to know how to deal with a natural disaster as much as they're trained to deal with enemy combatants. Peacekeepers are selected from all citizens as they come of age. There, young men and women are required to serve in the military for two years. Once their time is up, they are given health benefits, and allowed to choose if they wish to continue their service or study for a low price at a university.​
The Peacekeepers are the face of the Reformation for many. Do us proud.​
Questions and concerns should be posted below.​
The Governors:

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Governors are the non-force sensitive seat of power in the Reformation. They hold rank equivalent to Jedi Lords, Ladies, and Highlords depending on their station. Initially, Governors help to keep Ession in check, enforcing the laws put in place by the Archlord and the Grand Council.

Once the Reformation spreads further, Governors will be tasked with the keeping of territory. These governors will handle the day to day nuances of each planet under their jurisdiction; acting as the head of government for that world.

Governors are expected to be educated, polite, and morally bound people. Their sole duty is to make sure the planets beneath them follow the laws of morality created by the Reformation.

High governors hold seats of power in the Grand Council alongside the Jedi Lords, and vote with their force sensitive counterparts on whatever decision the Council may be facing at that time.

Governors can hold the rank of Archlord, unlike in other realms where non-force users cannot become the head of government.
The High Architects:
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Name: The High Architects

Designation: Sentient

Homeworld: Various, currently residing aboard the Ge'hutuun. Estimated origins point toward Hoth, though due to the Architects nature, it could range from any number of worlds.

Language: Galactic Basic

Average height of adults: Generally between one and two meters tall.

Skin color: Durasteel plating. Ranging from jet black, to bright white.

Hair color: N/A

Breathes: N/A

Strengths: Longevity: The Architects can, potentially, live a very long time if well maintained and away from conflict.

Knowledge: The Architects have survived for many, many years; observing galactic politics and the happenings of all sentient beings. They are very wise, and very knowledgeable about people and their history.

Technological Geniuses: Each Architects is a genius by all standards. They understand how to manipulate, repair, and create any number of ships, weapons, coffee makers, etc.


Weaknesses:

Non-Combatants: While the Architects are, on occasion, armed with small defensive weapons, they are utterly incapable in any form of combat other than ship-to-ship.

Cowards: The majority of the Architects will outright flee from a situation that poses some kind of threat.

Susceptibility to Jedi Mind Tricks, and related techniques: The Architects' brains are fully intact. They are as susceptible to the force's control as any sentient being.

Cannot venture far from their current host ship: Architects, while extremely intelligent and advanced, cannot survive long away from their ships. This is due to a short power supply, and the need to keep their organic pieces from digressing.


Distinctions: The Architects, for lack of a better term, are the deepest form of being a cyborg. Their brains and neural systems are completely organic and natural; encased in a droid chassis.

The chassis is always that of a lighter, and far more fragile spider droid than what is often seen on the field of war. Though their bodies can me modified in slight ways, such as replacing a leg, or painting the chassis, it is uniformly kept the same.

Though fragile in combat, the Architects' droid bodies are rather strong. One could lift a 200 LBS crate without much issue, though anything past that would require some form of assistance. Furthermore, an Architect should not strain itself with heavy loads, as their bodies tend to be unreliable when under great stress.

They move with the standard servos that all droids use for movement, and are surprisingly agile for their size. The top speed is slightly more than that of your average human's top running speed, but they need not worry about a lack of endurance.

The Architects have the ability to feel pain, and this separates them from droids. They see it as a sign of their origin species, and feeling registers along the legs and up to the central chassis. However, this cannot be turned off, and if an Architect loses a limb, they will certainly feel it.

Reproduction is not the usual for the Architects. They have no reproductive organs, and only allow the brightest minds within their ranks. Any future Architects must choose to join before death. At that time, the Architects will surgically remove the neural systems and the brain, while feeding oxygen into the latter to keep it alive. These are then quickly, and delicately placed into an Architect chassis. Some brains die in the mere seconds between transfer, and others reject the electronic interface of the Architect chassis. This form of initiation, practiced as it is, is not always assured.


Average Lifespan: Most Architects survive up to two hundred years, though some have been alive since the race's conception due to changes of chassis and careful attention to technical issues. They are, however, not immortal. An Architects could survive up to 10000 years, but anything beyond that would destroy their mental state to the point of stagnation. In short, they cannot survive past this threshold.



Races: Stewards and Bulwarks.

The Stewards are a peace loving sect of the Architects, and make up the majority. Their hope is that the galaxy will be united with the power of knowledge, and cultural tolerance. They believe that a greater threat looms over the galaxy, and that it must be united if it hopes to survive.

The Bulwarks stem from the Stewards. They are a sect of the Architects that believe the galaxy will only unite under force. Their beliefs fall under a more Imperial manner of rule. An iron fist and blind loyalty to the galactic cause are the trademarks of the Bulwarks.

Neither group shuns the other. In fact, they live together, and often discuss their views with one another. Ultimately, all answer to the Monitor and his organic Harbinger.

Estimated Population: Two hundred gathered together with the Monitor . A dozen or so are scattered around the galaxy in hermitage.

Diet: Protein cubes designed to keep their brains from failing.

Communication: The Architects usually speak through coded messages between chassis. They can, however, speak many sentient languages without issue.

Culture: ​Life among the Architects is unlike that of any other species. Hundreds of cultures from across the stars have combined under the single directive of the Architect's goal. That goal is to unity the galaxy under one banner to prevent the attack of an outside source, such as the one committed by the Yuuzhan-Vong. They are all equal under the Monitor's guidance. Philosophical discussion, study, and exploration are highly valued within the community, and contact with the galaxy's main population has only been resumed in the past ten years.

War is an accepted tool for unification, but it is not something the Architects themselves will partake in. They prefer to urge other galactic powers down the right path in order to achieve unity. All creatures are to be treated equal, and the needs of the organic body are a step back in evolution. Hybridization of organic and technological capability is the future, and the Architects are proud to be the face of it.

They have retained their organic brains and neural systems in order to feel. This is as much religious belief in the merging of organic and technological ability, but also to keep them from becoming droids. It keeps them alive.

Technology level: Very Advanced. Capable of cloning, integrating organic bodies into machines, etc...

General behavior: The Architects have, in the past, been a very secretive race. Their presence in the galaxy became utterly unknown when the Galactic Empire toppled the Old Republic. They value knowledge and equality above all else. Their behavioral patterns follow their main doctrine: unification. They are not above using the space capable races to to their own ends, nor as they above helping other races achieve space travel in exchange for debts. They side with whoever holds moral high ground, though, if that person or government's actions prove detrimental toward their goal, those ties will be cut.

They followed the orders of the Monitor, their oldest living member without question. By extension, when an organic Harbinger is chosen, he or she is to be treated like the Monitor. Each Harbinger is a link to organic society, and will be given the honor of replacing the previous Monitor should he or she choose to.


History: The Architects' history has only recently been revealed to those curious. Recorded dates go back to the earliest days of the Republic, indicating the Architects began as a religious cult, and grew into what they are now over the years.

6000 Years BBY: The Architects first historical records is published. They register as a religious group under the Republic's banner, and found a handful of churches throughout the inner rim.

5892 BBY: The Architects move to Hoth for reasons unknown.

5890 BBY: All contact with the religious group known as the Architects is lost. Their religious follower leave in droves for the outer rim, never to be heard from again.

4000 BBY: A group of sentient droids calling themselves the Architects make contact with the old Republic. Trade begins between the groups, and the Architects make it known that, somehow, they are the offspring of the original group.

3809 BBY: The Architects suddenly leave the Republic and disappear into the unknown regions. This may have been due to the Sith Empire's plan the Galactic Republic, though the possibility of the Architects knowing this is unlikely.

126 BBY: The Architects return once more in a massive lifeship. Their leader, the Monitor, forms trade agreements with a handful of companies. The Architects remain a quiet onlooker until the end of the Clone Wars.

6 BBY: The Architects begin to leave Imperial space before they can come under the notice of the Empire. A brief conflict between the Bulwarks and the Stewards over contact with organic races results in the creation of the Harbinger position. The Harbinger was to handle all issues between Organics and the Architects, and eventually, would take the position of Monitor.

28 ABY: The first Harbinger, Torul Canar, a Duros Engineer, is chosen to mediate issues with the outer rim races.

23 ABY: The first Monitor is killed when his chassis is blown out an airlock. His brain is destroyed in the extreme cold. Torul Canar's brain is surgically removed and place in the Monitor's body.

22 years before now: The Architects negotiate with a handful of Confederacy leaders in secret. Their research is used to help initiate the Dreadguard program.

2 years before now: Calico Tal'verda becomes the next Harbinger. The Dreadguard prove to be a massive success, and the Architects begin to prepare for a public reveal.

4 Months before now: Calico is listed as missing in action. The Architects, mutual voting that Tal'verda served his purpose, hijack the Ge'hutuun and hide away on the edge of the galaxy.

2 Months ago: The Architects select Gravesen Conclave as the next Harbinger, and begin to teach him of the galaxy's happenings.

2 Weeks before now: The Architects make a public appearance, officially forming an alliance with the Reformation under Conclave's orders.


Notable Player-Characters: @Monitor

New players can create Architects as they please. Message me for questions.

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Frequently Asked Questions:
  1. I would like to ask, what is the difference between the Ession Reformation, and the Galactic Republic? Both are striving for Order. The One Sith could also be considered striving for Order, albeit in the wrong ways.
  • Why separate more Jedi from the Jedi Order? Thus weakening and crippling the Republic.
  • If Sith are not accepted, why are Dark Jedi? Dark Jedi in plenty of cases are considered worse than the Sith. While the Sith may utilize emotions, and the Dark Side itself is naturally corrupting, they strive for Order and work as a unified body to achieve this. The Dark Jedi are known to work only for themselves, all the while still using a power that is naturally corrupting.
1. The Galactic Republic, in the Reformation's eyes, is flawed in a number of ways. The Senatorial system, while Democratic, keeps the Republic from acting quickly enough to be effective. Commerce is also a driving force for the Republic, and allows for corruption of motives. In short, the Republic is highly hypocritical and justifies its actions on morality in the press, when its actions are driven by a desperate need to survive and hold superiority over other systems.

While this might not be the case, it's the personal view of quite a bit of the Reformation. The Reformation is somewhat of a feudal system. Planets are taken into the Reformation, and a Lord (Or in the case of a NFU, a governor) are placed over that planet. The planet is allowed to petition for its laws, vote for leaders of cities, towns, etc, and govern itself. The Lord or Governor is voted upon by those leading the Reformation at the time, and his or her duty is to make sure the people on that planet stay within our basic tenants, which are all created for the sake of morality and order, rather than freedom and self-service.

It's sort of a big brother system, like the Soviet Union in a way, but with basic rights that allow them to speak out against the Reformation, hold private meetings, create unions, etc so long as they don't harm create rebellion or outright try to hurt the government. The point of that is to keep what happened with the Republic (Sith pretended to be Jedi, no one paid enough attention, One Sith were allowed to gain a following before they made their move) from happening again.


2. The Ession Reformation is not allied with the Republic. If anything, the Reformation looks at the Republic like a dying beast. The Jedi Order there has proven time and again that they rarely follow the tenants the order itself was founded upon, and only react, rather than act. The Jedi Lords within the Reformation believe that the Jedi Order should not be separate from government. They believe that the Jedi should be equals with political leaders, both to keep the politicians in check, and keep the Order itself from superseding in its actions.

It's symbiotic relationship that puts NFU's on the same pedestal as any Jedi Master or Grandmaster. At the same time, it keeps the Jedi in check. If a Sith holocron is found, the Governors as well as the Grand Council will have a say in what is done with it.

Furthermore, from a purely IC standpoint, as the leader of the Reformation, Graxin thinks the current Jedi Order (as well as the Silvers) is deeply flawed. He believe that a Jedi Council in some form is needed to make sure the Grandmaster does not fall under the sway of an outside influence. He believes the Order should focus more on protecting the citizens in Republic space, rather than continuing on for the sake of their own survival. In his eyes, the only way to save the Order without purging (violently) everyone in some place of power there and in the Silver Jedi, a new order needs to be founded, and the old order classified as heretics.


3. Dark Jedi is a title that can vary immensely. Some Dark Jedi are as terrible as Sith, yes, but others simply lean more to the darkness and use it as a power to help others. In short, Dark Jedi have a capacity for compassion, in the Reformation's eyes and a vast majority of the time, Sith do not. Simply because someone follows the Dark Side to a degree does not mean they need to be killed or imprisoned. As long as they are using it to help, to some degree, then the Jedi Lords will preach tolerance of them and the Reformations itself will welcome them with open arms.

Now, the kind of Dark Jedi you're referring to, such as Jerek or Antinnis would be imprisoned, exiled, or executed depending on the weight of their crimes or the depths of their corruption.

In short, Dark Jedi are allowed with a certain scrutiny, and watched carefully, but there is no societal stigma against them. The Jedi Lords teach their Padawans to tolerate them, and that the Dark Jedi have lost their way, but may eventually return to the Light's embrace.

The Sith are met with disdain from the Reformation for a myriad of reasons. The way to achieve order reflects on how you will rule, and the Sith never gained power by helping the people. They deceived the Republic and killed its leaders. They openly slaughter soldiers who have surrendered, and employ living abominations to gain dominance. Furthermore, they leave no room for none force users other than as servants.

The Reformation holds the ideal of equality to an almost zealous degree. In short, the One Sith are the antithesis of everything the Reformation hopes to become.

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Please post further question below. Members are ready to address any concern. Please note that the faction will being ICly within one-two days, and that opinions expressed in this ad are meant to reflect IC views. They do not necessarily mirror the thoughts and opinions of the writers creating the Reformation, nor do they reflect the thoughts of our members.
Thank you!
 
What is the difference between this and the Silver Jedi? Both are militant groups who allow Dark Jedi to join, both left the Republic since they saw it as weak, both think Jedi should not be restrained by politicians/laws, both punish slavery by death.
 
Dux Pontus said:
What is the difference between this and the Silver Jedi? Both are militant groups who allow Dark Jedi to join, both left the Republic since they saw it as weak, both think Jedi should not be restrained by politicians/laws, both punish slavery by death.
Why question this? Just wonderin'
 

Marcus Rann

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The Reformation is composed of different branches, not only the Jedi, rogue Jedi, and the dark Jedi. duh
 

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[member="Miles Rorke"] I...I know. I'm a bit self-concious over the fact.



[member="Dux Pontus"] The Silvers are led by Jedi. The Reformation is not a Jedi faction--it has Jedi. The Reformation has just as many non-force using members within the faction. Furthermore, the Jedi Lords do not hold the same beliefs as the Silvers. They hope to return to the initial way of things, with the Jedi code, doctrines, etc in due time. In short, the Silvers are a faction for Jedi, the Reformation is a faction for everyone.


[member="Thurion Heavenshield"] Thanks so much bud!
 
I applaud the writing and the creativity here. I'm going to remain in the Republic and a member of the Jedi ranks, but if I weren't I would certainly take part in this fantastic idea. This is fantastically written. Good job, Grax.

+1
 

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@Vaermina So long as you leave my little Paddies be, by all means.

[member="Varus Shatterstar"] I love you too babe. Hue hue.

[member="Darth Vornskr"]
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[member="Silara Vantai"] I'll be your Hoth if you'll be my Githany.
 

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