Star Wars Roleplay: Chaos

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Théa Windrage

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Théa Windrage, Child of the Hunt
"I was taken, then abandoned; I have no place in this Galaxy"

BASIC INFORMATION
  • Name: Théa Windrage
  • Alias: --
  • Alignment: Neutral
  • Force Rank: Apprentice, Untrained
  • Species: Near-Human
  • Race: Valkyri
  • Planet of Birth: Midvinter
  • Age: 10
  • Height: 4'7"
  • Weight: 73lbs
  • Eye Color: One Grey, One Brown
  • Hair Color: Dirty Blonde
  • Complexion: Pale Caucasian
  • Force Sensitive: Neutral, Untrained
AFFILIATES
  • Children of Midvinter
STRENGTHS AND WEAKNESSES

+ Huntress: Handy with a good old fashioned bow, Théa is quite the little archer; she has accompanied her Father on hunting trips since she could walk and has felled her fair share of Vhaanir.

+ Pious: Even at such a young age Théa reveres the pantheon of her people, taking a special liking toward Éar whom she aspires to be like. Faith can be a strong motivator.

+/- Youthful: While still very much reliant on her parents for the majority of what she has, it would be wise not to underestimate this one. Just as swift with a dagger as she is to draw a bow, she may be small but she is a Valkyri!

- Loyal: Théa is fiercely loyal to her people, and would be to any she had need to, however she has no rational reason for being so; she does so out of tradition and a lack of understanding, which means she would die for a cause without knowing why.

- Frail: Not yet trained to the best of her ability, or peak physical condition, Théa can easily be disposed of on and off the battlefield provided you reach melee range; as deft as she is with a dagger, she hasn't the strength to overpower her opponent giving her usually just one shot to strike them.

STARSHIP
  • N.A
PRE-ROLEPLAY HISTORY

Many of the Valkyri still fear what technology offers. For the majority of her life, Théa and her family fell into the same category; their tribe scorned those who would choose to fly instead of walk, who picked up blasters instead of a blade, and when outsiders came they appeared hostile and were difficult to win over. Her training began at an early age, first with a pocket sized dirk and then, when her arm strength grew, a bow. Not the kind with fancy laser strings, but the real sort where the pull of the bowstring truly affected the outcome.

Accompanying her father on his hunts was the highlight of her week. Although her mother would have rather she stayed at home, there was little which could sway the young girl from her task. This headstrong, and borderline reckless, manner was attributed to the conditions of her birth, from which she gained her namesake. The unrelenting, destructive fury of the wind pulsed through her veins; better that they harness it in a positive manner than risk losing her to the dark sways of Velkar.

She adored the hunt, and revered the Goddess Éar with a sincerity only a child could muster up. But one day things began to change. Her father stored a blaster rifle within their home, which he claimed to have bought from an offworld merchant, and the village around them adapted in a similar fashion. When a pistol was handed to her, however, Théa had scoffed and rejected the gift in favour of continuing the ways she knew best. She did not wish for the progression to reach them. But the choice was ripped from her when her father informed her of a journey that needed to be taken off-world.

Her mother had grown sick, and worried that their lack of medical understanding in the village would aggravate the disease he had paid for the three of them to be taken off world to a planet that could tend to their needs. The promise of their swift return was all that stopped Théa from fleeing into the tundra, and so she reluctantly boarded the vessel of a merchant - terrified of the sight of the metallic chunk in the snow. There was no way something so heavy could ever lift off the ground... Right?

ROLEPLAY LISTINGS

1. Windrage and The Minotaur
2. From Crystalline To Crystal
 

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