Star Wars Roleplay: Chaos

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Teroch's Workshop

(Note, these weapons most likely won't be submitted by Teroch, but by another company that owned by a currently under development character called [member="Verret"], IC wise the weapons will be made specially for The Grey Watch, OOC wise it's just an excuse to not make a company for Teroch)

Basically I'll just be putting some ideas for weapons and armor that I will work on at some point in the future.

This post will be used for random ideas and rough drafts, and will be updated whenever needed.

Extra posts will be added whenever a near complete draft is made, and will notify you if something is close to being submitted.

(Weapons will be marked by lethality, for easier browsing I have colored it by that system too, with red being completely lethal, and green being completely non-lethal. Note, there will be weapons with access to lethal and non-lethal at the swap of a magazine.)

(Armor will be marked by availability to each rank. Green being Recruit and up. Yellow being Officer and up. Orange being Captain and up. And Red being Wardens.

Weapons:

Slugthrowers:

Armor Piercing SMG
(Lethal)
An SMG that shoots armor piercing rounds with devastating power due to it's high fire rate. The only available modifications would be sights and magazines, as more modularity was removed due to plans being for a more specialized weapon. Only certain members of the Grey Watch would be able to receive this weapon, mainly when times call for its use.

Has an high firerate, but smaller ammo capacity.
white_wolf_smg_by_benmauro-d46lkgx.jpg


Normal Shotgun
(Optional Non-lethal or Lethal)
Standard pump-action shotgun. Moderate range while buckshot rounds are in use, long range while dart or slugs are in use. Non-lethal rounds would be either rubber pellets or three large - but soft- rubber balls.
d996f5f77cbfe4b894ee00ad968563f6-d4mf8te.jpg


Needle Gun
(Lethal)
A short to mid-range rifle, effective against unarmored to moderately armored opponents. Mainly lacking in range due to the weight of the projectiles, and the fact that the weapon uses a small gas unit separate from the actual rounds. While mostly silent, there is a distinctive noise the weapon makes when fired, one that will probably become notorious due to its use within Grey Watch. The weapon should only be given to Grey Watch operatives during certain operations, due to the violent nature of it.
needle_rifle_by_kiolia.jpg


Standard SMG
(Optional Non-lethal or Lethal)
Standard issue SMG, can be loaded with rubber bullets for non-lethal capability.
fictional_firearm__hc_mp598_submachine_gun_by_czechbiohazard-d5ff3hc.png


Recoil Compensating Assault Rifle
(Lethal)
fictional_firearm__hc_an68_assault_rifle_by_czechbiohazard-d5nz5wr.png


Blasters:

Blaster Shotgun
(Optional Non-lethal or Lethal)
thunder_by_elgama-d58ws4f.jpg


Other:
Flak Cannon
(Optional Non-lethal or Lethal)
commission_concept_art___flak_rifle_by_torvenius-d53xfmt.jpg


Railgun
(Lethal)
rail_gun_rifle_final_render_by_prolificpen.jpg


Melee:
Armor:

Light:

Grey Watch Combat Armor
Available to: Recruits & higher ranks
soulja_by_hokunin-d67hth7.jpg


Grey Watch Light Captain Armor
Available to: Captains & higher ranks
space_vagabonds__combat_by_ukitakumuki.jpg


Medium:
Grey Watch Commando Armor
Avalible to: Officers & higher ranks
ausf_06162013_by_warrgon-d6a45a2.jpg

Heavy:

Grey Watch Heavy Combat Suit
Available to: Captains & higher ranks
exosuit_variants_by_philzero-d5yrzhm.jpg
Vehichles:

Light armored:

Medium armored:

Heavy armored:
 

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