Taken from the Star Destroyer Template.Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
Isn't this something that should be resovled by the report system or via OOC discussion/Roleplay Discussion threads, rather than hard rules in the factory that make little sense in the context of Star Wars?Adrian Vandiir , we did go without listing explicit support craft for a while, about one year.
I did bring it back though during my time as Factory Admin though because we had several people using that grayness to bring in large amounts of heavily armed support craft which can have an effect on fleeting or grounding. The example that comes to mind was something like an Acclamator Star Frigate that had a "very low" or "none" hangar bay rating...but then had something like 72 gunships listed as unregulated "support craft".
Something is ostensibly subverting the rules but is accepted as convention strikes me as a very sub-optimal way to run things.`On the flip side of this, I personally haven't heard of any issues of people talking about carrying small, personal transports on warships and the like, even if they aren't included in the official hangar bay squadron count.
A canon ATR-6 was packing turbolasers and multiple missile launchers. In the lore it's viewed as a high-tier threat to starfighters, it just happens to have an additional role of troop transport and assault.Listib Hibin said:If I was to invade a planet per say, one may need to make specific ships or at least, have freighters and so forth deliver said armaments for a military operation. Support craft also are generally NOT combat capable long term or very quick. Examples come to mind of an AT-AT Barge, ATR-6, Gamma-6, ect. Basically if something has more than two-three people, it should most likely be listed as a support craft like a gunship.