Star Wars Roleplay: Chaos

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Sovereign-Class Super Star Destroyer

Image Source:
Sovereign.png

Affiliation: Imperial Remnant
Manufacturer: Kuat Drive Yards
Model: Sovereign-Class Super Star Destroyer
Modularity: No
Production: Unique
Material: Durasteel, Mandalorian Iron.
Classification: Super Star Destroyer

Length: 15000 Meters
Width: 4000 Meters
Height: 3750 Meters

Armament: 500 Heavy Laser Cannons - 19
500 Turbo Laser Batteries - 18
75 Ion Cannons - 14
100 Tractor Beam Emplacements - 0
5 Gravity Well Projectors - 0


Defenses: 5 layers of Heavy shielding
Heavy Plating for protection

Hangar: 35 TIE/IN Squadrons
5 TIE/sa Bombers
300 Landing Craft

Special Features: Axial Super Laser Capable of destroying Enemy capital ships with a well aimed blast. It takes 24 hours for it to charge.

Maneuverability: 15
Speed Rating: 15
Hyperdrive Class: 7.5

Strengths: Heavy Armor
Heavy Armament
Axial Super Laser capable of taking out Enemy Capital ships with a well aimed blast.
Weaknesses:
Slow due to its Large size.
Laser Takes a long time to charge.
Engines are lightly defended and armored.

Description: The ship can hold a total of 601,670. 86,000 crew and a total of 500,000 Troops.
Development Thread: None yet
Intent: I want to make a capital ship for the Imperial Remnant for battling large fleets and defeating blockades. It can also be used for large scale invasions.
Who Can Use This: Imperial Remnant Admirals and above.
Primary Source: http://starwars.wikia.com/wiki/Sovereign-class_Super_Star_Destroyer
 
[member="Darren Jarok"]
There is a lot of stuff that needs to be done to this submission in order to get it approved, let's start off with the biggest stuff first:


Darren Jarok said:
Length: 15000 Meters
From the Starship Information & Templates page:
5. For ships over 3,000 meters, see the Flagship Rules

Flagships

1. Only Major Factions may own Flagships.

2. Flagships are a prefix located in the Star Wars: Open Role-Playing forum.

3. The requirements of the Flagship thread are as follows:

a. The thread must be a minimum of 400 posts.

b. There must be at least 7 writers actively involved in the thread.

c. The thread is public and is open to any other Major Faction to join.

d. The production - or possession - of the Flagship must be the thread's major focal point.

5. No player may captain a ship over 3,000 meters without the Major Faction Owner's consent.

6. No ship over 3,000 meters will be approved for any Major Faction without a completed Flagship thread.

7. Each Flagship must be labelled Unique.

Length: (Via Metric System. Max: 5000 meters.)
Width: (Via Metric System. Max: 4000 meters.)
Height: (Via Metric System. Max: 3000 meters.)
The maximum length of a ship that may be submitted to the factory is 5000 meters, the maximum width is 4000 meters, and the maximum height is 3000 meters. Currently your submission says:


Darren Jarok said:
Length: 15000 Meters
Width: 4000 Meters
Height: 3750 Meters
Your ship cannot be approved at its current dimensions. You will need to make it smaller or it will be denied.


Darren Jarok said:
Development Thread: None yet
A development thread is always required for ships that are over 1000 meters in length, and a flagship development thread (400 posts, Flagship prefix, at least 7 writers) is required for any ship over 3000 meters.

Without this development thread your ship will be denied.



Darren Jarok said:
Material: Durasteel, Mandalorian Iron.
Without any development you will not be able to utilize Beskar/Mandalorian Iron for a capital ship, especially not something over 1000 meters. Unless this is removed or development appropriate for the material is added, this submission will be denied.



Darren Jarok said:
Armament: 500 Heavy Laser Cannons - 19 500 Turbo Laser Batteries - 18 75 Ion Cannons - 14 100 Tractor Beam Emplacements - 0 5 Gravity Well Projectors - 0
This is not how we do our armament ratings. Your armament rating is the sum of your armaments as expressed by a numerical value between 0 and 20. Rather than giving individual ratings per weapon type, you should be placing an armament rating for the entire ship.
Example:
Armament:
Rating: 20

  • 500 Heavy Laser Cannons
  • 500 Turbo Laser Batteries
  • 75 Ion Cannons
  • 100 Tractor Beam Emplacements
  • 5 Gravity Well Projectors


Darren Jarok said:
Defenses: 5 layers of Heavy shielding Heavy Plating for protection
We require a defense rating, it is not optional. As with the armament rating, it is a numerical value between 0 and 20.



Darren Jarok said:
Speed Rating: 15

Darren Jarok said:
Maneuverability: 15
For any ship that is 3000 meters and larger, 15 speed & maneuverability is incredibly fast and agile. We have a speed chart available in our Starship Information & Templates page, and I will place it below for convenience as a point of reference.


Darren Jarok said:
Special Features: Axial Super Laser Capable of destroying Enemy capital ships with a well aimed blast. It takes 24 hours for it to charge.
Superweapons are banned on Star Wars Chaos and are not permitted for use unless given special permission by the board staff for use in an event and to be destroyed at the end of it. As you do not have permission from staff to utilize a superweapon, this will need to be removed or it will be denied.


Speed Chart for reference:
f31b3248-e50f-4f26-9cea-ca8f9a2c8aa2_zps5e770d7d.png
 
Moved to Archives - PM [member="Spencer Varanin"] for removal / if denied for Second Chance please post and tag Spencer Varanin for review.

Thank you!
 

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