Star Wars Roleplay: Chaos

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Approved Tech Saotome Booster

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Emberlene's Daughter, The Jedi Generalist
Image Source: N/A

Intent: To create a shield boosting system for Sasori products
Development Thread: If needed
Manufacturer: Sasori Research/Praestigiae Shop/Saotome Foundry

Model: Shielding Booster
Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)
Modularity: Building, Ship and Vehicle
Production: Mass Produced
Material:
  • Duraplast Casing
  • Desh-Terethium Components

Strengths:
  • Shield Booster: Designed to increase by small percentages. 25%
Weaknesses:
  • High Maintenance Cost:With the power draw and components within it. Using the booster creates wear and tear requiring technicians and careful work to make sure the unit or units function proper. The more units present the more the shield booster works and the more the degradation rate is increased
  • Unprotected: The booster casing is not reinforced making it generally vulnerable to ion and emp weaponry
  • Power Draw: For the booster to work and be activated it diverts power from the weapon systems. Lowering their output to make them less effective to provide more power to the shields

Description: Designed by Sasori to be used with standard and special shielding units. The booster system is designed for the shields of Saotome ships, what work they are able to put into it is there.. Setup and prepared where a normal unit gives a small boost to the shields. Normally a fourth of the shield strength is enhanced as the work in put in. The booster having the capability to stack and connect with more boosters to further enhance the shield strength. The higher power draw and upgrades that go into the ship are something that they can give for elite upgrades in special ships. The casing for the booster is duraplast and without the hardening to protect from ion weapons and emp it makes it vulnerable.
Primary Source:
 
[member="Matsu Ike"] - Hi. Here's a couple of points to get this approval ready.
  • Remove the stacking ability of the units entirely. One booster is enough.
  • Come up with an actual weakness. On occasion, weaknesses like the one here are acceptable. You are developing a habit of this one being the default, and ONLY one, on a lot you submit. Please either remove it and come up with a different weakness or just come up with a second one overall to make up for the weak nature of the current one. For future submissions, I humbly suggest to better tailor and make more dynamic weaknesses.
  • 'Sasori Private Customers' is not a choice on the Affiliation section of the template. If you want to list a further restriction, the proper format is 'Closed Market (______)' with the blank space being the specific market. I believe the template even covers this.
  • A good general rule of thumb is one strength to balance out every weakness, or vice versa. Two hefty strengths and one shallow weakness would require dev. If you insist on keeping it thus, I would accept 2 boosters and the current weakness at 20 posts of substantial development.
Thank you!
 
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