Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Sala'dine's Uniform

Status
Not open for further replies.

Sala'dine

Admiral of the Ghost Fleet
pixai_1653768137741029899_by_thekobs_dgbepeg-375w-2x.jpg

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Weightless
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other: Sonic: Low
    • Other: EMP/ION: Very Low
    • Other: Disruptors: Very Low
    • Other: Radiation: Low
    • Other: Fire: Average
    • Other: Cryo: Average
    • Other: Acid: Average
    • Other: Vacuum: Very Low
    • Other: Darkside: Extreme
SPECIAL FEATURES
  • Force Affinity: Designed with force infused materials that imbue to the jedi wearing them a standard slew of protections and capabilities. The ability to better resist the darksides influence, ease the access to learned skills that have been practiced and feeling generally more energized and lively.
    • Force Resistance: Not pure resistance to the force but its influences specifically the darkside.
    • Force Enlightenment: A general enhancement of the specific jedi's talents in the lightside of the force. They don't know everything but using their own abilities is easier, sharper focus.
    • Revitalize: A more robust feeling mentally and physically aids in calming the mind and body to focus.
    • Force Form: Focusing and utilizing the force itself to improve the jedi's focus and mind as well as combative capabilities with the force.
    • Avar Kriss's Network: Connecting her to the jedi as a whole it follows much of what Avar did and lets her hear the song of the force.
    • Tutaminis: Advanced and formed within the robes themselves.. the material absorbs energy, heat, electrical, force, plasma and others to feed it into the jedis body and mind revitalizing their force powers.
    • Cleanse Mind: Focusing the force and clearing the mind of mental influences and those they can focus their attention on.
    • Force Binding: Designed and augmented into the robes, the pockets and robes themselves can be used to bind and contain influences when it is enclosed around a darkside object.
    • Inspire: Focused and empowered the jedi themselves as beacons within the force inspiring those around them to action and to shake off negative thoughts.
    • Controlled Descent: Focusing the force into a cushion around them the jedi are able to land from greater heights.
    • Force Familiar: Controlled and focused, the robes seek out a familiar creature and bonds with it... sadly while it connects them death of the jedi can kill the familiar.
  • Admirals Enhancements:
    • Battle Meditation: Enhanced mental projection and lessening the strain on the mental faculties of the user.
    • Force Meld: A basic technique compared to others of its type where jedi minds can work together and share their strength to handle a situation.
  • Kirano Interface: Standard technical interface for operations.
  • Jedi Utility Belt: For supplies
  • Cracken Survival Kit: Standard field kit
  • Sigil of Hope: A legacy piece of jediu equipment created from the dark harvesters.
  • Kojie: Underslung shoulder pack for extra equipment space.
  • Perfumed Sleeves: Defensive Measures designed for jedi robes
  • Refined Sleg Ultracapacitors: Designed to improve the power of the suits and augment the shielding for radiation and heat in space or protect them when boarding other ships.
  • Advanced Regulator System: Designed to recycle oxygen and filter poisons for the common peoples in case of attack.
  • Seeker Drone: Companion to atrisians and function as one of two organization interfaces. Can work together with an astromech.
  • Makie Class Droid: A non-combative companion droid that works with the Atrisian citizens.
  • Heavy Praestigiae's Luminous Overlaid Technological Shields: Protective shielding designed to be used with the pilot suit in the event of out of ship combat scenarios.
  • Advanced Micro Thrusters: Designed to increase movement speed of the jedi while moving around.
  • Strength/Speed Enhancement: Enhancing the body to increase the pilots natural state. In the event they are without their ships they can defend themselves.
  • Temperature control/heat reflection: Designed for additional comfort when on other worlds
  • Locator beacon: For emergencies to be retrieved with rescue ships.
  • Ablative Plating: Designed with the standard robes and armor plating itself in a combination.
  • Reflects Sensor Scans minorly
  • Sasori Bugstompers: Boots designed to give an edge in melee combat for kicks.
  • Combat Knife: Standard issue close quarters defensive weapon.
  • Toolkit MK II: Improved design wrist vambrace built into the uniform.
  • Second Fleet Tactical Lash: Ghost fleet weapon designed for mid range attack.
  • Segotha: The personal blade of Sala'dine and clipped to the belt of her blade.
  • Powerblade: Designed for quick defensive strikes and jabs.
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the jedi a powerful sense of control and protection.
  • Exotic Matter: Altered at the molecular level and force enhanced to be force enhanced to be highly protective.
WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Lightside beacon; The robes radiate the lightside of the force.
  • Lightside: Designed with the jedi and lightside in mind, the material can be worn andused by neutral and darksiders but it is uncomfortable.
DESCRIPTION
Designed by Sala'dine to denote and work with her crews uniforms. THe synthmesh and skylar materials are put together so that they give her a special layer of protection. Doubling as an emergency vac suit that can protect her the neck guard can be raised and sealed over her face with ocular lens so she can se but will seal and protect for a time. The built in oxygen recycling technology. The protective qualities have been traded in, inth metal for synthmesh to make the uniform lighter weight.

It might lose some of the protective layers against grenades but gaining the wintrium layer to it being weaved allows the material to last. The extra rigid material makes moving around in it more like armor then simple clothing. The major weakness of kinetic impact witht he synthmesh is helped a little, able to at least survive being struck by most weapons and not having your insides become jelly. The inclusion of the cracken field kit on her hip allows Sala'dine to have equipment for just about any situation, a sheath for a combat knife and holster for her pistol as well as magno clasps to hold additional equipment.

With the moving of the second fleet and works that were done by Sasori and its engineers. Sala'dine worked on many things to improve her uniform... with the micro equipment they could set up and design. With newer defensive materials and the ability for it to seal itself and function in space in the case of a vacuum incident. Sala'dine has set it up with a number of the second fleets equipment that would work to develop her own equipment that would go into it. Now her uniform is developed into an ideal suit for protection and personal defense but she can also defend her people and ship if need be.
 
Last edited:

Ravenfire

King of Pumpkins
Moderator
FACTORY MODIFICATION TEMPLATE
Submission Name: Technical Division Robes
Link to Submission: Technical Division Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Eusiths Armored Robes
Link to Submission: Eusiths Armored Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Noriko's Armor
Link to Submission: Noriko's Armor
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Sala'dine's Uniform
Link to Submission: Sala'dine's Uniform
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Emperor/Empress Robes
Link to Submission: Emperor/Empress Robes
Reason for Factory Modification Request: updates
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom