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Approved Planet Qotsisajakaar Dark Fortress World Sepulcher

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--//[World Theme]\\--​

OUT OF CHARACTER INFORMATION
Intent:
  • To create a richly Sith planet world to work as a lair and base of RP for the Qotsisajakaar (Sith Keepers)
  • With interesting, unique, and deep lore for sandbox RPing.
Image Credit:
  • Planet Art: Titanfall Concept Art
  • Art for the Dark Side Energy Pylon
  • Art used for the Basilica Prime by Patryk Olkiewicz
  • World Theme: The Ravager - Star Wars: Knights of the Old Republic II Music
  • Qotsisajakaar Crest by Me
Canon: No
Permissions: N/A
Links: N/A

GENERAL INFORMATION
Planet Name: Sepulcher
Demonym: None
Region: Tingel Arm, Outer Rim
System Name: Sepulcher System
System Features:
  • System Star(s): 2 Stars
  • System Planet(s):
  • System Stellar Neighborhood: Typhojem’s Storm (The Violent Crimson Nebula)
    • The Typhojem’s Storm has no indigenous name nor any markers on spacefarer’s maps. In fact, it barely appears in maps.
    • This is in part due to its inhospitable nature. The nebula is so dangerous and treacherous to traverse, ancient galactic explorers deemed it impassable and had begun to omit it from maps and galactic travel lane data millennia ago.
    • As a result, the it is fairly unexplored, unknown, and unmarked to the wider galaxy.
    • So what makes the nebula so monstrous? Typhojem’s Storm is a perfect storm of the worst conditions.
    • Like the famous Kessel Run's Akkadese Maelstrom, it is a maelstrom of:
      • Roaming ionized cosmic storms that blast electromagnetic lightning bolts from dust cloud to dust cloud
      • Carbonberg clusters dot the paths between the storms, and most of the systems found in the nebula are populated with worlds that have failed to form life and are blasted wastelands.
  • The Dead Ring:
    • Technically not a planetoid debris region, the Dead Ring is still a major region for planet Sepulcher.
    • When Sepulcher was destroyed most of its debris became the large chunks like Necronesis and Tafropetra, while others became small satellite asteroids that orbited with the larger chunks.
    • But, a vast amount of other debris flung off and was stretched into a ring around all of Sepulcher (much like the rings around D'Qar or Geonosis).
    • The ring is code-named the Dead Ring, even though ironically it is quite full of life:
      • Inside it's many asteroids are a bunch of space vacuum surviving and rock burrowing creatures. Including:
      • But the most dangerous denizens of the Dead Ring is a group of Darkside Corrupted Purrgilthat from time to time migrate to the Dead Ring from their birthing grounds somewhere far and deep into Typhojem’s Storm:
        • This group of Purrgil is code-named the Leviathan Fleet and is closely monitored by the Qotsisajakaar.
        • Mainly for mitigation of their contact with the Basilica and the fleet.
        • But, as well as for scientific and Sith alchemical experimentation potential.
        • The fleet was present when Sepulcher was destroyed, and as a result became imbued with Darkside energy making them receptive to Darksiders (and their potential influence)
Location:
dmzPvl1.png
Major Imports: None
Major Exports: None
Unexploited Resources:
GEOGRAPHIC INFORMATION
Gravity: Standard
  • Gravity By Debris Region:
    • Sepulcher [Standard]
    • Necronesis: [Near-Standard]
    • Taforpetra: [Below-Standard]
Climate:
  • Extremely Dry
  • Dusty
  • Arid
Primary Terrain:
  • Red Sand Dune Seas
  • Arid Desert Tundras
  • Deep Ravines and Canyons
  • Mountain Ranges
  • Thousands of Impact Craters
Atmosphere: None
  • Sepulcher's atmosphere was blasted away during its destruction and what was left evaporated
LOCATION INFORMATION
susgInT.png
  • Capital City: Basilica Prime
    • Type: Fortress Base of the Qotsisajakaar
    • Location: Sepulcher Debris Region
  • Planetary Features:
    • Ancient Sith Ruins (Scattered across the main three regions of Sepulcher)
  • Major Locations:
    • Sepulcher is a ruined planet ripped into 3 Main Debris Regions (labelled above):
    • Sepulcher, Necronesis, and Tafropetra, as well as a massive debris ring that loops around the ruined world in a planetary ring system called The Dead Ring
    • Region Sepulcher:
      • The largest and most intact section of the destroyed planet, this debris region is named Sepulcher (the name which also gives the planet’s name).
      • The shape of the planet is largely stable except for the enormous chasm wound on its eastern hemisphere.
      • The Chalice: Dark Side Nexus Wound of Sepulcher
        H4NCpvB.png
        • It stretches across an area more than 50 million km squared (for reference that's the same size as all of Eurasia).
        • The chasm is code-named: "The Chalice'' by the Qotsisajakaar.
        • The Chalice was the site of an ancient unknown Darkside Ritual that went horrifically wrong and tore apart the planet.
        • The Chalice is the most dangerous place in all of Sepulcher.
        • From deep within it's dark depths a Dark Side Nexus was formed after the ritual.
        • It spits out arcs of unstable Dark Side energy that manifests as lightning storms, bursts of Dark Side energy, and strange conjuring such as Force Wraiths and Giant Derriphan Swarms.
        • Above the Chalice, remnant chunks of debris fill the skyline caught in a fragile orbit around Sepulcher. They are accessible by ship and can be visited in Sepulcher's high orbital layer.
        • In order to control and mitigate the ferocity of the unstable and chaotic Dark Side energy spewing from the nexus within, Darth Voyance's Qotsisajakaar installed Dark Energy Pylons (pictured right, to be subbed later)
        • The Pylons absorb the excess darkside energy and store it inside the kyber crystals harvested from other worlds to be stored and then later used if necessary as a Darkside defensive buff. This being the energy stored can be unleashed or harnessed by Darksiders as a defensive weapon; creating telepathic or telekinetic attacks.
      • Basilica Prime: Holy Fortress Base Of The Qotsisajakaar
        BML1kiA.png
        • (Picture Left, also will be subbed later)
        • Basilica Prime is the main and only building feature of the entire planetoid.
        • It is all at once a Sith Temple Complex (Basilica), Military Fortress, Qotsisajakaar Sith Academy, and Production Facility.
        • It is split between an above ground Temple building and an extensive subterranean network of production facilities, archives, barracks, medical bays, artificial solar greenhouses, and experimentation labs.
        • It is the center of the Qotsisajakaar's presence. Second only to the Dark Praxeum of Darth Voyance which hovers above Basilica Prime when it is in its area.
        • The Basilica is built directly over the ancient Sith Pureblood temple complex.
        • Parts of which can be seen by the small ruined pyramids that surround the Basilica as well as ruined buildings and statues.
    • Region Necronesis:
      • Code-named Necronesis, the Isle of the Dead, it is the second largest chunk or debris region broken off from the main planetoid ruin of Sepulcher.
      • It is named so because of the massive necropolis found in the region.
      • When the planet had erupted, Necronesis was the site of the Sith Temple Complex's necropolis.
      • Cut into its rock are thousands of yet to be discovered tombs, crypts, burials, and sacrificial pits.
      • However, as a result of the planet’s destruction by a Dark Side Ritual, the region is infested with Force Wraiths, Crypt-Ghouls (similar to Sith Shadow-Ghouls), Sith Undead, as well as nest of Starweirds who in the millennia after the destruction of Sepulcher have made the region their home.
      • Necronesis' sundering from Sepulcher is what created the Chalice.
      • Therefore, it is roughly the same size as the Chalice is wide and deep.
    • Region Tefropetra:
      • Code-named Tafropetra, The Tombstone, it is the smallest of the debris regions of Sepulcher.
      • Unlike Necronesis there is no large Sith ruin complex remnant on Tafropetra.
      • The only features of this regions are broken mountain chains that jut out from the surface and spin a gnarled spine across the region, like a set of crooked tombstones.
  • Dark Nexus Of The Chalice
    • Force Nexus: Dark Side Nexus
    • Intent:
      • To create a Darkside Nexus to accompany the planet's history of being destroyed by an unknown Darkside ritual
      • As well as to add an additional element to the Chalice chasm maw that was left after the planet was destroyed.
    • Nexus Name: The Chalice
    • Nexus Alignment: Darkside
    • Size: Planetary
      • As described above the Chalice is the Force Energy leftover of a destructive unknown Darkside Ritual
      • And as such has left an powerful Darkside energy fallout that affects the planet
    • Strength: Moderate
    • Accessibility:
      • In order to gain access to the Chalice, one must first gain access to Sepulcher's location which is a heavily guarded secret
      • Only the Qotsisajakaar are privy to it
      • In addition, with the Dark Energy Pylons absorbing most of its excess discharges of Darkside energy the Force signature of the nexus is also largely suppressed.
    • Effects:
      • As mentioned above the Chalice manifests its effect the same way an unstable reactor would
      • It can power the Darksiders around it as a fonte of extra energy or rip apart the area around it with power arcs of lightning, cosmic storms, and bursts of energy that could burn a Force user's Force Soul in the same way radiation that burns flesh.
      • All this power can be tapped but can also be misused.
POPULATION
Native Species: None
Immigrated Species:
  • Sith Pure-Bloods,
  • Members of Qotsisajakaar [Varied Human and Alien]
Population: Sparse
  • Members of the Qotsisajakaar at their Fortress Base
Demographics: Varied groups of human and humanoid aliens
Primary Languages:
  • Galactic Basic
  • ur-Kittat (High Sith)
Culture:
  • The culture of Sepulcher is that of a militant theocratic monastic order
  • Most of the population are Sith Cultists who tend to the Basilica Prime's maintenance and operation
  • Others are the droid laborer armies as well as non-force user vassals that followed the Sith Lords of the Qotsisajakaar.
GOVERNMENT & ECONOMY
Government: Monastic Theocratic Order of Darkside Force Users
Affiliation: Qotsisajakaar [Order of the Keepers of the Sith Code]
Wealth: Medium
  • Support by untapped natural resources
  • Financial support from contract benefactors through previous dealings with Darth Voyance
Stability: High
  • As mainly a base for the Qotsisajakaar, Darth Voyance, Darth Avernus and the Sith Lords hold a cult like grip over the members of the Order
Freedom & Oppression:
  • Sepulcher has the atmosphere of a cult darkside temple. As such it is highly secretive and protective of its claim to the world.
  • Dark cultists under the command of Darth Voyance, and the Qotsisajakaar conduct Sith experiments, excavations, and projects on the world's surface.
  • Sith Troopers guard the space around the world and the Sith Kaggath Armada patrols the outer edges of the system.
  • Everything is controlled by the Sith Cult and the world is a very dangerous place for anyone without some leanings to the darkside.
MILITARY & TECHNOLOGY
Military:
Technology: Galactic Standard [Combination of Modern Tech and Ancient Sith Magic]

HISTORICAL INFORMATION
Ancient History:
[Following Information Reconstructed From Clues Discovered by Qotsisajakaar Analysis of the Sith Ruins on Sepulcher]
After The Great Hyperspace Wars
With Naga Sadow, the Dark Lord of the Sith, defeated at the Battle of Primus Goluud the remnants of the Sith Empire under Naga Sadow fled to Yaving 4. The remaining forces returned to the Sith Homeworlds under the new acting Dark Lord of the Sith, Shar Dakhan. When the Old Republic counter-invaded and laid waste to Korriban, a splinter fleet of Kissai Mages and Massassi warriors was lost in the fleeing. Harried by the Old Republic Fleet over several jumps, the refugees were pushed to the very edges of the galaxy, out beyond the Spinward Sector.

It is there they would reach a swirling violent crimson nebula they named Typhojem’s Storm. The nebula radiated with Dark Side energy that felt like the familiar dark embrace of their lost homeworld Korriban. Forced with no choice, the ships of their fleet where sent into the violent nebula as the Old Republic drew closer.​

Many ships were lost. Either carried off into the nebula lost in a meandering search for a world in the crimson storm or ripped a part by the ion storms and gravitational fluctuations of the nebula. The ships that did find a world, settled there. Their ships disassembled and used as raw materials for a grand Sith Complex construction program that took generations to complete. These complexes would become the Sepulcher Sith Ruins that the Qotsisajakaar have come to occupy in modern times.​

The original name that the Sith Purebloods gave this world is lost to history, but, from analyzed ruins and their heiroglyphic art, Qotsisajakaar Sith have put forward an estimated reconstruction of the name, Hâsksis "Sith's Anguish". Though the settlers had claimed the world, the name shows that they never forgot the lamentation of losing their homeworld and longed to return.​

The Expeditions and the Sith Empire Resurgent
While the nebula protected them from the galaxy, the settlers of Sepulcher or Hâsksis, were desperate to find their other brethren. But, traversing the nebula of Typhojem's Storm was a major barrier to this ambition. The settlers would commission several ships to retrace the path that had taken to reach Sepulcher and establish a formalize pathway to and from the planet through the violent nebula. What information and knowledge they gathered and synthesized, they stored in The Hâsksis Sith Wayfinders.

They were precious, precious items for the settlers and only a select few Sith Lords were permitted to use them. With the Wayfinders, the settlers, now generations forward from the originals, sent out expeditions out of the nebula to reconnect with the galaxy. Who they encountered was the Reconstituted Empire of the Sith, led by the Emperor Vitiate. They expeditionary fleet was intercepted by the Vitiate's Empire on Xo.​

There Vitiate tricked the Sith Lords that commanded the fleet into being enslaved. Vitiate saw the Sith of Hâsksis as pure relics of ancient knowledge and power - direct connections to the Old Sith Empire and its lost magicks. Imprisoning them, and under Dark Side mind control Vitiate extracted the location of the Sith Wayfinders and dispatched a force of Imperial Sith to take the hidden world.​

The conquest of Hâsksis was immediate and devastating. The Sith there were enslaved by Vitiate and were pressed into providing him the power to conduct experiments on Sith Ritual for his plans of immortality. However, this would not last. On one occasion, the Hâsksis Sith were preparing a Ritual to empower the Emperor. However, they Hâsksis Sith used the ritual instead to form a powerful Dark Side Bomb that was designed to kill the Emperor upon his arrival. When the fleet of the Emperor arrived the Hâsksis Sith turned the bomb against the fleet. But, they were deceived. The Emperor was not there and the Dark Side Bomb consumed the fleet and then tore the planet into pieces. All of the Hâsksis Sith perished, along with the Emperor's decoy fleet. The data of the catastrophe was recorded by probe droids and then brought back to Emperor still on Dromund Kaas where it was added to his research to powerful Sith Rituals. Hâsksis itself was left to rot and vanish. The Hâsksis Sith Wayfinders were archived in the Empire's vaults on Korriban and forgotten.

Hunt for the Lost World
Centuries later the Hâsksis Sith Wayfinders were discovered by a Sith Lord of Krayt's One Sith, Darth Wyyrlok III. During his research into old Sith Artifacts it was he who unearthed the Wayfinders. He discovered them in Korriban when attempting to rule the One Sith after placing Darth Krayt's body within the temple of XoXaan. However, Krayt killed Wyyrlok before he could unlock the mysterious of the Sith Wayfinders. From then on the Wayfinders would remain untouched and lost. Until, the resurfaced in the hands of a mysterious Dark Side hermit known simply as, The Elder. The Elder would study the Wayfinders and unlock their mysterious - he would go on to reveal them to only one of his many apprentices, a Twi'lek Sith Lord by the name of Darth Voyance.

Recent History and Rediscovery:
Darth Voyance and the Rediscovery of Sepulcher
It was the Elder who reached out to Darth Voyance during one of her Force Visions. Through vision, the Elder established a Force Bond that allowed the traversing of space and time by the Dark Side Hermit, and deliver to Voyance through vision a Hâsksis Sith Wayfinder. Using the Wayfinder, Darth Voyance made her way to Typhojem's Storm and met the Elder at a hidden jungle world. There Darth Voyance began formulating the creation of a Reformed Sith order, the Qotsisajakaar was born. Under the tutelage of the Elder, Voyance traveled to Hâsksis. There inside the Dark Nexus of the Chalice Voyance was assaulted by the Dark Side and given revelations of prophecy. Profoundly transformed by the experience she named the world Sepulcher and set about attracting Sith to her side so that she may see to it that the revelations of Sepulcher become reality. As of now Sepulcher has been repopulated by the small order of the Qotsisajakaar. Hidden in the storm of Typhojem's Storm Nebula, they wait and prepare to reveal themselves in full.
 
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Srina Talon Srina Talon Hello, this WIP is now complete and ready to be moved for judgement.

As a side note: This sub includes items that will also be subbed later - this has been done so, so that come when other items are subbed there is no need to bother you in asking permission to later edit. Rest assured the other items will be subbed shortly.

Thank you.
 
Darth Voyance Darth Voyance

Hello there! I deeply apologize for the delay in this submission - life's a little bit weird for many of us these days.

This is a wonderful submission and it looks absolutely amazing! Your attention to detail and the atmosphere of this world and what it has to offer was breathtaking. I'm generally a huge sucker for hidden and secret planets so the personal level it scratched the right spots for me.

There just a few small things that need to be ironed out, and most of them are of the technical kind:

[Note: Only the Dark Elder, Darth Voyance and the Qotsisajakaar [Sith Keepers] know of its location, history, and power.]

Intent: To create a hidden planet world to work as a lair and base of RP for the Qotsisajakaar (Sith Keepers) with interesting, unique, and deep lore for sandbox RPing.

[Note: As such I am not looking to add this world to the map at this time.]

Please note that while it is perfectly fine to make the world hidden as part of its history and even present (I have one such myself as well), but once it's subbed to the Codex, anyone on Chaos may use it as an RP setting. No writer on the site has the authority to deny someone the ability to RP on planets that have been submitted to the Codex.

Image Credit: Photoshop'd images [by me] of Titanfall Concept Art and NASA Images of Jupiter

Every picture in this submission needs to have the image credit, which is a link that leads to the page it can be found on. This can be written either in this section, or with every picture separately. I need to ask you to remove the "NASA Images of Jupiter" from this part and directly link to the pages in which the following images can be found: X, X, X.

Star Identifiers: Magus Major (White Dwarf), Magus Minor (Red Super Giant)

Red Super Giant isn't hyperlinked.

Additionally:
  • In Geographic Information, you're missing the Atmosphere field from the template.
  • In Population, we need more elaboration on the culture. "Sith Cult" can be interpreted in many different ways. Let us know what the culture of those who live on this planet looks like!
  • In Government & Economy, under Affiliation, please hyperlink to the Qotsisajakaar faction page.

Please tag me back once you've done these edits or if you need help with any of this! :)
 
Scherezade deWinter Scherezade deWinter

EDITED.

  • I have added the relevant needed Image Credit Links
  • I have added a working hyperlink for Red Super Giant
  • I have added a description of the Atmosphere [must have accidentally deleted it]
  • I have added a hyperlink to the Qotsisajakaar in Affiliation section
  • I have expanded on the culture a bit

 
Darth Voyance Darth Voyance | Scherezade deWinter Scherezade deWinter

Greetings!

This is a lovely - Detailed submission, but, we have a few very important bridges to cross before we go any further.

1.)
[Note: Only the Dark Elder, Darth Voyance and the Qotsisajakaar [Sith Keepers] know of its location, history, and power.]
Scherezade touched on this a little bit above, however, I see this line still exists at the very top of the submission. We don't gatekeep Codex Planets. They are intended for the community as a whole - And should be treated as such. No one, not even a Major Faction, can bar any member on the site from writing on any Planet they choose. Whether it is currently placed on the map or not holds no bearing. It's fine to state that due to the nature of the world, location, and historical evidence, that it appears it has been untouched for quite some time. You can certainly note that the individuals listed above are aware it exists, specifically, but that doesn't bar others from finding that same knowledge once the planet is posted to the Codex.

Keep in mind that Planets are intended for the SWRP Community. If that isn't what you're intending with that line and I'm reading it incorrectly - I would suggest taking it out. Adding something with softer language to the History would be more appropriate. As it stands, it's misleading.

2.)
Location: Unknown Regions
This was also touched on above. A planet can be considered hidden from an IC perspective but it can not be considered hidden from an OOC perspective. You cannot simply state "Unknown Regions" even if you currently don't intend to put it on the Map. We still judge them with the potential that they could be. This is why we have the two-step approval process in place.

The planet exists, it has been codified, and the template MUST be followed.
Location: ( This can be a screenshot of the hex from the map with a marker, or you can say that it is located "in X planet's hex" and give a general description of positioning. If you intend to add this planet to the Chaos Map please review the rules thoroughly.)

3.) This is the MOST important thing:

Is Sepulcher a moon?

I've found lots of statements in the submission stating that this is a "moon" or a "ruined moon" of the Gas Giant Behemoth - Which is actually, the Planet.

You are welcome to sub the Behemoth or any other Planet in the system under this section, however, if we're calling Sepulcher a "Fortress World" or a "Planet" it is most definitely not. That means that this submission is actually in the wrong area. You can 100% describe the system a custom planet is in. That's perfectly fine, wonderful, even. But the focus here is on a moon.

I see a System Sub and an Astrological Object Sub. You'll need to use the templates accordingly, or, you can edit this submission so that Sepulcher actually IS a Planet and therefore warrants the focus of this submission.

Please tag me if you need help or when you're ready to let me know how you'd like to proceed. Thank you!
 
John Locke John Locke Srina Talon Srina Talon

This sub is ready for judgement again.

I have changed the sub to make it fit easier into the category I am subbing.

Sepulcher is no longer a moon, it is straight forward, a planet. I have added details about the system around it and the larger nebula it is in. But, essentially it's just a ruined sith planet.
 
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Darth Voyance Darth Voyance

Good Afternoon,

I'll be providing the initial review of your submission for you today, as you're no doubt aware the codex requires a double approval for planets. So once you and I are done going through the submission I'll pass it on for a secondary review. Before we start though I have to say, I absolutely love the sheer amount of work you've put into this submission, you can see how much thought you've put into it. There are a few issues with the submission though that I'd like to bring up with you before we pass it on.

Credit

As per the Codex rules, much like an image, any links to music, be it on youtube or Spotify has to be linked.​

All submissions utilizing images or music must contain a link to a source where the image or musical piece can be found. If the art is member-created, credit the member.

Including a planet theme is a really cool idea, but you'll need to provide a proper credit to the artist or source.​

Region

As per the template, which I have quoted below, the region of the galaxy the planet exists in needs to be linked.​

Region: [ Link the region this system resides or describe its location relative to local star systems on the map. You can pick from the following: Deep Core,
Core World, Colonies, Inner Rim, Expansion Region, Mid Rim, Outer Rim Territories, Tingel Arm, Wild Space. Unknown Regions. ]

Unexploited resources

While it is a very nice touch to link the metals which are used to produce durasteel, they are rarely heard of and most people won't know what they are. Could you please link them to their individual Wookiepedia pages.​

Gravity

While I understand the planet has been broken up, how exactly do the different Debris Regions affect the gravity?​

Major Locations

The Chalice

Above the Chalice hanging in low orbit are large chunks of debris and rock that act as suspended islands of small satellite asteroids.

In the quote above you mentioned that there were chunks of debris hanging above the Chalice. How are they suspended? Are they high enough to be in orbit around the planet, or just floating in the sky? While a cool effect, this details on this particular feature are vague enough that it's hard to understand what you're aiming for here. Please flesh it out a little to explain your vision more clearly.​
Dark energy Pylons
Although you do mention you plan to sub these later, could you please go into more detail as to what exactly they do, and their purpose. I ask so that anyone coming to RP on the planet will know what they're dealing with and how to interact with them.​
The Dead Ring
The Dead Ring is not a planetary location, and as such is in the wrong section, it should really be in the system features.​

Major Locations: [ What are the major locations on your world? Include an explanation on each. ]

As you can see from the template, the Major Locations refer to locations on the world.​

Wealth

Wealth: Medium
  • Support by untapped natural resources
  • Financial support from contract benefactors through previous dealings with Darth Voyance

You mention that the planet's wealth comes from untapped resources. Is this just the Durasteel metals, or are there additional resources you haven't yet mentioned?​

Freedom and Oppression

  • Sepulcher is an oppressive place only to those who are not of the Qotsisajakaar, beyond that it would have the traditional atmosphere of any military base.
  • However, in order to keep the location secret there is an overwhelmingly oppressive atmosphere of monitoring, reconnaissance, and intelligence gathering about the world.

Reading through this section it took me a few attempts to really understand what you mean. Could you please expand on this section, explaining your vision for the planet more clearly.​

Military

You mention that something was purchased from contractors, what exactly did the contractors provide? The canon tech?​
 
John Locke John Locke

Alright all updated! Apologies for not getting to this faster - was busy with the Dubrillion Invasion and IRL work. I have updated the sub as per each point you mentioned above. So I'll address the changes one-by-one:
  1. Credit: I have added the Credit for the World Theme in the Image Credit Section
  2. Region: I have hyperlinked both Tingel Arm and Outer Rim
  3. Unexploited Resources: I have hyperlinked all the metals listed below Durasteel Production Metals
  4. Major Locations:
    • Chalice: I have tried to make it more clear that the debris is just naturally in suspended orbit around the debris region of Sepulcher
      • "Above the Chalice, remnant chunks of debris fill the skyline caught in a fragile orbit around Sepulcher. They are accessible by ship and can be visited in Sepulcher's high orbital layer."
    • Dark Energy Pylons: I have embellished on their use in the next bullet point after their introduction:
      • The Pylons absorb the excess darkside energy and store it inside the kyber crystals harvested from other worlds to be stored and then later used if necessary as a Darkside defensive buff. This being the energy stored can be unleashed or harnessed by Darksiders as a defensive weapon; creating telepathic or telekinetic attacks.
    • The Dead Ring: Has been moved to system features
  5. Wealth: Not much else to add. Just the materials in the dead ring.
  6. Freedom and Oppression: Expanded as much as I could. It’s pretty straight forward, super scary darkside cult world.
    • [*]Sepulcher has the atmosphere of a cult darkside temple. As such it is highly secretive and protective of its claim to the world.
      [*]Dark cultists under the command of Darth Voyance, and the Qotsisajakaar conduct Sith experiments, excavations, and projects on the world's surface.
      [*]Sith Troopers guard the space around the world and the Sith Kaggath Armada patrols the outer edges of the system.
      [*]Everything is controlled by the Sith Cult and the world is a very dangerous place for anyone without some leanings to the darkside.
      [*]
  7. Military: The line about the contractors is just to IC/Story justify for all the canon tech appearing on a dead world
 
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