Star Wars Roleplay: Chaos

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Need Ideas

As an agent, Gren just does random jobs for money. There's not a lot of variety. So I need some ideas from you lovely people.

Should he transform into a good person or turn darker? Should he go back to his family agency, make his own, or stay free?

Any thoughts are appreciated.
 
- On a routine job, Gren's cover identity is incredible. So incredible, in fact, that he is selected for jury duty. He must now function as part and parcel to the very system which he has been working around for <amount of time>.

- During a routine job to grab a certain item of value from a public bank, said bank is robbed by a group of men in masks, with blasters. He must now rob a bank while it is being robbed.

- Hired to steal a priceless artifact from a crooked politician during an underworld auction, Gren is captured by mobsters and thrown into a holding cell with one of his exes and a Hutt. The three of them must work together to get out before the mob figures out that none of them are worth any considerable amount of money to anyone.

...You said "ideas." Not "useful ideas." XD
 
[member="Gren Reaper"]

Roll a D20

1- Steal something
2- Kidnap someone
3- Sabotage Something
4- Crash a ship
5- Explore a lost Temple
6- Blast through hyperspace, Collide with a gravity well
7- Get involved in Swoop Race
8- A starship falls on you! Yikes!
9- You win the intergalactic lottery! Now what?
10- A shadowy figure attempts to kill you
11- You run into Jack Raxis, beware!
12- Bounty Hunter Collect on your debt
13- You fall into a well. How do you get out?
14- You crash a speeder into a cantina.
15- You get involved in a good ol' Cantina brawl
16- You get stuck in a turbolift
17- A hutt throws you to a Sarlaac- Escape
18- Rancor pit. You V.S. Rancor with a Rock.
19- You find a secret starmap, where does it go?
20--- The mega roll, re-roll for two rolls. Combine both themes into a single thread.
 

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