Star Wars Roleplay: Chaos

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Approved Starship N-1 Orbital station

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ring_station_by_jfliesenborghs-d8x6gbd.jpg

OUT OF CHARACTER INFORMATION

  • Intent: Expand Point Nadir.

  • Image Source: X | X

  • Canon Link: /

  • Restricted Missions: /

  • Primary Source: X | X
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

  • Classification: Orbital ring

  • Length: 10.000 meters

  • Width: 10.000 meters

  • Height: 10.000 meters

  • Armament: Very Low

  • Defenses: High

  • Hangar:

    Main docking bay: Ships of any size

  • Two auxiliary docking bays: Cruisers and downwards

[*]
Maneuverability Rating: None

[*]
Speed Rating: None

[*]
Hyperdrive Class:

  • Main: Average (1)

  • Backup: Slow (4)

SPECIAL FEATURES

  • Capital-grade molecular shielding

  • Capital-grade ion shielding

  • Redundant ray & deflector shielding

  • Reinforced hull

  • Point defenses

  • Standard and long-range light turbolasers
Strengths:

  • Bulwark: The ring is built to withstand assault from aspiring pirate fleets and would-be raiders. With its host of protective layers, early warning systems, scanners, and defensive measures, the N-1 Orbital Ring can hold up against a wide array of threats and live to tell the tale.

  • Return fire: The station can take a beating, but it won’t go down without a fight. N-1 is capable of mounting both a long- and short-range offensive.
Weaknesses:

  • Still a civvie: While impressive for its class, the N-1 Orbital station is, ultimately, still a civilian space station at its core. It’s built to house large quantities of people, produce food, offer docking space to visiting ships, and other such functions. It cannot hold a candle to something designed for the express purpose of war.
Description:

The N-1 wasn’t born of some ambitious vision, dream, or other high-flying aspiring bullshet story.

It was born out of necessity.

With the economical growth observed with the rise of Nadir, so did the population boom. Permanent residents and transients alike swelled in numbers, and within a few years, the capacity of the city-in-stone began bursting along the seams. Even with how tightly packed the slums were, Point Nadir had reached its capacity limits.

And because people would keep coming, something had to be done.

Thus a fine, legitimate company by the name of Comet Industries reached out to another fine, legitimate company by the name of Salacia Consolidated. Dinners were had. Hands were shook. Deals were made.

Construction began – salvage and old pirate fleets torn up by the experts at Salacia. They breathed new life into the useful bits, sold and repurposed the rest. Nobody questioned the hefty purse put forward by Comet Industries. Nobody cared, so long as the credits kept coming – well, almost nobody. [member="Judah Dashiell"] personally oversaw the operation for a while. The crews worked round the clock, three-shift teams exchanging on the rigging and space suits. Never a dull moment as the ring inched towards completion, growing ever more impressive around its anchor – Resh 9376 itself.


jeff-bartzis-spacestationringcity-010.jpg


Agri-wards bloomed first. Sturdy and reliable, these were a marriage between efficiency and greenery – to provide the booming population with a sustainable source of food, and to help cycle the artificial air with natural oxygen. The residential wards were built on top of these, vast, open, and sprawling. Divided by class, of course. The more credits in your pocket, the bigger place you got. Entertainment zones followed, complete with swoop tracks that run the circumference of the ring, multi-deck casinos, parlors, and clubs.

After months of hard and intensive work, N-1 finally came into being, gleaming and proud against the void of space.

“If you love it, put a ring on it.”
 
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 
[member="Aver Brand"]
I have no problem with a civilian space station being capable of defending itself if necessary, however I'm not quite certain that a space station would remain a civilian one once you start placing turbolasers & long ranged turbolasers and weapons. The defenses are fine, just choose a different set of weaponry and/or lower the rating so that it still remains a space station that wouldn't double as a military/militia base.


Aver Brand said:
Standard and long-range turbolasers
A good way to keep the station defended without using weapons that are exclusively used on capital ships and military installments would be to use light variations of the standard weapons seen on said ships and installations. For example: Quad laser cannons, light turbolasers, and so on.



Aver Brand said:
Hangar: Very High
  • Hangar: Civilian stations are not used to hold starfighter squadrons. You may list Vehicles or Docking Bays for capital ships other items of note here.)
As noted in the template for civilian space stations, they are not used to hold starfighter squadrons. You can list vehicles or docking bays in place of a hangar rating, but otherwise there should be nothing here.
 
Aver Brand said:
Armament: Very High Defenses: Extreme



This doesn't come under the heading of "Civilian"


Please change to Very Low and High




Aver Brand said:
Affiliation: Comet Industries | Nadir | Point Nadir

Who owns and operates this station? This all seems to stem back to a Tier 3 company. That doesn't seem a large enough operation to purchase and operate something of this scale.
 
[member="Raziel"]

Not trying to argue, but I thought ratings were class-relative? I.E., a civilian station's Very high doesn't equal the same rating on a military station?
If this isn't such, I'll be happy to lower the ratings.



Raziel said:
Who owns and operates this station? This all seems to stem back to a Tier 3 company. That doesn't seem a large enough operation to purchase and operate something of this scale.
  • The station was built by a T5 company, Salacia Consolidated, specifically for Nadir. After installation, Nadir performed an armament facelift to fit the final specifications listed in the submission. While I certainly agree that a T3 wouldn't be able to build something like this from scratch, I don't believe there would be any issue in modifying and operating something of this size, since resource-wise such things are much simpler.
 
[member="Aver Brand"]

Please change the ratings and rework the description. If it can even hold its own in a serious space battle then it needs to be submitted using the military space station template. You can see that the cookie cutter has None and Very Low (from memory).


Let me think on the second point. It's akin to a T3 company purchasing a city the size of London and then operating it. But that city also being manufactured and operated in space. That in my mind is pushing towards large Minor Faction/T5 territory. I'll get back to you later.
 
[member="Raziel"]

The cookie-cutter civilian space station has, at mass production, the following ratings:


Raziel said:
Armament: None
Defenses: Average
Maneuverability Rating: Very Low
Speed Rating: Very Low
Hyperdrive Class: 1

It is with that reasoning that I would like to keep the Defenses at Very high for a Unique station, as quoted below. The armament has been dropped as requested.


Aver Brand said:
Armament: Very Low
Defenses: Very High
Maneuverability Rating: None
Speed Rating: None
Hyperdrive Class:
Main: Average (1)
Backup: Slow (4)

If it helps with the second point, the station is moored to Point Nadir, which is also listed under Affiliation for that reason. The shadowport itself is 'a city the size of London' floating in space. As described in the History section, this is the main reason for construction of N-1 – it's the extension of an overpopulated shadowport, which Nadir technically 'operates'. My argument here that this isn't some far-away construction; it's right in their backyard, next to a massive fount of people and resources. I should think that bears some consideration.
 
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