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Approved Starship MandalArms Doorknocker-Class Missile Boat

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Coopers Cooler
Writer
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OUT OF CHARACTER INFORMATION
  • Intent: A heavy attack craft for the Mandalorian Empire
  • Image Source: Header by [member="Nibsani"] - Link
  • Canon Link: Missile Boat
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Missile Boat
  • Length: 18 meters
  • Width: 15 meters
  • Height: 7 meters
  • Armament: Very High
    24x Dorsal pod light Missile/Torpedo tubes (24)
    8x Wing mounted missiles/torpedoes (8)
    2x Wing mounted Armor piercing 2.75in rocket pods
    2x Wingtip mounted 30mm chaingun turrets
  • Defenses: Average
    Military-grade shields
    Durasteel Hull
  • Squadron Count: Low: 8
  • Maneuverability Rating: Average
  • Speed Rating: Low
  • Hyperdrive Class: Average: 2
STANDARD FEATURES
  • Communications Array
  • Navigation System
  • Targeting Computer
  • Life Support System
  • Astromech Droid Slot
  • Pilot grav couch
  • Ejection system
ADVANCED SYSTEMS
  • MBE-1
  • Vector-Thrust Array
Strengths:
  • Significant forward missile and torpedo armament packing a solid punch
  • Capable of mounting a variety of standard and heavy-grade weapons
  • MBE-1 provides access to jam-resistant comms and sensor network
Weaknesses:
  • Not particularly fast or maneuverable
  • Vulnerable to attacks from above and behind where the wingtip turrets cannot target
Description: Built as a next-generation attack craft for the Mandalorian Empire, the Doorknocker class is a rugged, hard-hitting beast, capable of dealing significant damage on its own or in groups. Built tough with durasteel hull and frame, she mounts an impressive array of weapons, mostly in missile and torpedo form, and is a stable firing platform for this sort of missile assault.

Though she isn't particularly fast or maneuverable, her effectiveness in combat is increased with a three-being crew, allowing the pilot to focus on flight with the assistance of a weapons and a sensor operator. This allows the Doorknocker class to conduct combined operations in concert with other ME forces effectively, not forcing all the tasks of the missile boat's operation on the one being.

Designed to strike first and strike hard, this new class of attack vessel epitomises the resurgence of the Empire under Yasha Mantis. The doorknocker does not kneel.
 
Directorate Officer
Writer
Kaine Australis said:
Armament: High 24x Dorsal pod Missile/Torpedo tubes 8x Wing mounted heavy missiles/torpedoes 2x Wing mounted Armor piercing 2.75in rocket pods 2x Wingtip mounted 30mm chaingun turrets
This is quite a bit higher than "High" armament armament. Assuming that each of these tubes only carries one missile or torpedo, we're talking about the equivalent of at least 24 points per our starfighter weapons tradeoff chart. To put that in comparison, our gunship has a rating of "Very High" with the equivalent of 12 points on that same chart.

Please reduce listed armament, up armament rating, or a combination of the two.

As a note towards this, this ship is actually slightly underpowered, and you can raise the armament rating to "Very High" without having to change any of the other ratings.
 
Directorate Officer
Writer
[member="Kaine Australis"], with that, if you will please lower listed weapon count as well. Removing something like half of the carried warheads would work. Alternatively, to keep with the aesthetic of the picture, you could relabel the standard missiles/torpedo tubes as "light missile/torpedo tubes" and change the heavy warheads to standard warheads.
 
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