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Approved Starship Lævateinn Class Counter Assault Corvette

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Image Source: Here
Affiliation: Aurora Industries / The Galactic Republic / Jedi Order / Orphen Sathariel
Manufacturer: Aurora Industries / Orphen Sathariel
Model: Alpha Series: Lævateinn Class Counter Assault Corvette
Modularity: Missile Pod Ammunition is interchangeable & A.I. + other systems are capable of Upgrading.
Production: Unique
Material: Durasteel / Matrix Steel hull and a mix of Standard and Custom components including Charrik components, A.I. Core etc.
Classification: Assault Corvette
Size:
  • Length: 65 Meters
  • Width: 25 Meters
  • Height: 15 Meters

Armament: 13
  • Primary Weapon: Composite Charric
    A powerful weapon, but by no means infallible, by uniting 8 Capitol class heavy Charric beams into a single beam over a electro magnetic lens which focuses the beam forward. The Beam, at maximum, is capable of being sustained as a constant stream for up to 3 seconds, requiring a 30 second cool-down before it can be fired again. Making it an extremely powerful strafing run weapon which delivers incredible concussive and thermal force exceeding the sum of its components. Able to penetrate through heavy ship armour and even standard shields due to its immense output, but is only straight firing, and has a slow rate of fire. Though it can be used in smaller bursts, the ratio of shot to cool-down is 1:10(sec).

  • Secondary Weapon: 4x Concussion Missile Pods. (2x side mounted, 2x Top mounted)
    Functioning as the Lævateinn's basic combat output both offensively and defensively... Each missile pod is externally mounted and contains 6 missiles chambers which are loaded with thermal warheads, concussion missiles or other ammunition of the same size class... (must be specified) These launchers are automatically belt loaded from munitions bays within the ship. The ship holds enough ammunition for one full reload of each battery by default, but can hold a maximum amount for two full reloads. Each battery has a 95 degree conical range of fire with the ability to swivel 360 degrees swiftly.
Hangar:
  • Special: 2x Drop-Pods
    The drop pods within the Lævateinn are sizeable enough to be able to drop an AT-ST from atmospheric height and even launch them from orbit to enter a hostile environment. The drop pods have heavy bottom shielding to protect them from the harsh landing and also support some repulsar-lift engines within them to reduce the impact of the landing to a level where damage to the equipment is removed.

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Special Features:

  • Integrated Alpha Series A.I. / DCD
    The Lævateinn boasts an integrated alpha series A.I. upgraded to ship class... much like a larger version of the smaller DCD, able to act as a long range mobile hub for drone control or for the ship to be operated remotely, much like an in-built piloting droid... the Lævateinn is able to deploy pods, track to its callers location for pick-up, perform strafing runs and generally operate at the capacity of a ship being piloted by an R-7 astromech droid. This DCD in particular is able to control 6 ships.

  • Shielding: Standard Shields
    A single standard deflector shield generator, slightly larger than normal, but none the less its up to date model and basic features allow it to be substantial enough to defend against most energy attacks so long as the ship does not sustain concentrated fire, or fire from weapons which outclass the Corvette.

  • Hull Armour: Basic Light-Medium Ship plating.
    Lighter ship plating than average giving the ship little girth to its defenses in order to better benefit it's speed and agility. The hull is thick enough to take stray bolts from Heavy weapons without suffering 'too' much damage as well as some direct hits from bombers. This being said, like many ships, the hull is thicker at the base rather than the top for the purposes of planet entry making attacking from below difficult and giving it some ability to be used as an effective shield against damage.

  • Encryption Network
    A semi-advanced encryption system for encoding or decoding communications and transmissions.

  • Long Range Communications Array / Holonet Connection
    A Standard long range Communications device capable of broadcasting across long distances and accessing Holonet. Not capable of broadcasting to locations which would require hyperspace to get to, but can be connected with more advanced systems which can.

  • Slicing Computer
    A basic slicing computer, apt for long range wireless slicing through holonet connections and running custom algorithms and programs to gain remote access to areas which have it. So long as they are within Transmission range.

  • Dual Targetting Arrays
    Two internal targetting computers held within each of the two wings, one programmed with a focus on defensive targetting for the missile systems the other for offensive targetting. Allowing the ship to be able to lock onto multiple targets and react quickly to the tide of a dogfight.

  • Life Support
    Standard life support systems with no special features.

  • Sensor Array
    Stock standard radar / sensor array for mapping areas and battlefields.

  • Advanced Propulsion
    The Lævateinn is equipped with a basic Etheric rudder and Ion propulsion thrusters, but also employs a basic Gyroscope and Manoeuvring thrusters to gain an edge in combat. Making the Lævateinn able to take deceptively precise evasive action even at higher speeds.

  • Hyperwave Internal Momentum Sustainer
    A stock standard HIMS for being able to sustain speed through gravity wells.

  • Living Area / Command Room.
    An open lounge with a holo-table in the center for reclining, playing pazac or planning a next move. It has a few couches, some nice lighting, a few tables and an elevator to the bridge above it.

  • 4x Rooms.
    Four small sleeping quarters which are little more than prison cells, sleeping 4 per room.

  • Storage Area
    A semi large storage area, comparable to a heavy freighter.

  • Work Station.
    A basic work station located in the storage area, has basic tools and a table for engineering or repairs.

  • 6x Escape Pods
    Six medium sized escape pods capable of seating 6 people each, more than enough to employ as both decoys and seat all crew members within the ship. Each equipped with basic life support and a locator beacon.

Manoeuvrability Rating: 5

The Lævateinn is about as agile as some heavy freighters being a much smaller Corvette than most, accompanied with its use of a Gyroscope as well as Manoeuvring Thrusters to accompany its Standard Etheric Rudder, It's more than capable of getting into the mess of a fight and holding its own, rather than acting as slow moving or stationary artillery.

Speed Rating: 5

Supported by a powerful Ion Engine and a spread of smaller thrusters across the rear of the ship, the Lævateinn has admirable sub light flight for a ship of its class, though it cannot keep up with air superiority fighters or interceptors to save itself, it can keep up with bomber squadron formations and accompany other slower moving craft.

Hyperdrive Class: 2.5

The Lævateinn is not supported by the greatest Hyperspace engine money can provide, but though it is modest, it is working.

Strengths:
  • Powerful forward Damage output with its Composite Charrik, a weapon out-damaging individual weapons of much larger ship classes capable of punching holes or digging trenches into capitol ships.
  • Good missile coverage and output, able to engage and target multiple foes around itself as a missile gunship.
  • Tough and fast enough to enter combat and hold its own against both small and large foes.
  • Potentially A.I. Controlled so requiring a low crew count.
  • being a 3rd the size of a large corvette, it takes up little hangar space in comparison. Counts for 1/2 a corvette for hangar space in larger ships.
Weaknesses:
  • Main weapon has a long cool-down of 10 seconds for every second of use to a max of 3 seconds of use.
  • Missiles have a finite sum of ammunition, potentially causing the ship to need to reload with supply vessels.
  • Not particularly stylish against high speed dog-fighters, interceptors or ships with a high amount of anti missile systems due to its reliance on its missiles between uses of its main weapon.

Description:

Orphen wanting to take his invention of the Composite Charrik a step further than the gauntlet he wears on his wrist, and into a capitol frame began to design this after saving a senator from bounty hunters, realizing that he also had a need for a greater transport vehicle than what he was already using. Devising this particular ship was a long and arduous process, mathematically balancing the power out-put of the charrik with the other systems it was immediately evident that if he wanted the kind of power he wanted, he would not be able to be turbo-laser or even charrik heavy across the remainder of the ship, instead, using missile batteries rather than needing to charge plasma. Once he had moved past that, it was simply a matter of optimizing what needed to be optimized to suit his own needs, under the tagline of versatility. Over the course of several weeks of designs and learning about Star Ships as well as their design and components with the technicians of Aurora Industries, he managed to attain a working knowledge of ship components, feeling like he had it down, presenting the schematic to Taeli Raaf, he got her approval to build a prototype for himself.

The Lævateinn is a small Assault Corvette which boasts formidable combat and utility strengths while attempting to limit its own weaknesses. Only 60m in length, it pales in size comparison compared to larger Corvettes such as the Marauder Class, almost one third of the tital size the Lævateinn is considered by some to be the halfway point between a heavy freighter and a corvette class gunship... Though to allow its smaller size to decieve one into thinking it's any less dangerous is the last mistake one would ever make, the missile output of the Lævateinn allows it to engage multiple fighters at once, giving it the title of a 'counter assault' Corvette.

Although it holds a less than impressive hyperdrive... The Size of the ship plays to its many advantages, it's smaller size allows it to operate technology which is reserved for ships of smaller sizes, such as a gyroscope, which, in combination with high powered Ion thrusters as well as manoeuvrability thrusters placed strategically along the body of te ship, allows the Lævateinn to move at a far more agile capacity at high speeds in comparison to many ships of its size... Being able to easily keep up with some standard fighter craft and bombers, making it an excellent powerful addition to their entourage as both covering fire, and a coup de graces to intended targets. While, being larger allows the Durasteel / Matrix steel hull to be of reasonable strength, combined with a duel redundant thermal / deflector shield, the Lævateinn is a somewhat cheeky little tank, though not tough enough to stand long against capitol ship class weapons or dedicated runs from enemy bombers.

The power of the ship however comes with its main weapon. The Front of the ship forks down the middle, opening part-way to reveal a combination laser created from chiss technology, and one of the main reasons the Lævateinn employs more missile batteries than Turbo-lasers or other Charriks, the goal, is to preserve power for this... A weapon whose combination of not only heat like other lasers, but extreme concussive force is capable of rending shields with its powerful three second beam and rip deep if not game ending trenches into the hulls of ships with explosive force. This weapon, is the ships name-sake, named after a legendary sword as a metaphor for this effective weapon.

As a backup, strategically placed missile batteries pepper the surface of the ship as both a defensive and offensive means of combat. Twin targeting arrays stationed within each wing are able to work to deploy missiles to intercept other missiles or attack other craft. Though the missiles of the ship are finite, the full wrath of a total forward assault could be potentially devastating, or, likewise, missiles deployed strategically to guard the pilot's nearby allies could be equally employed. However, it's to be noted that as the Lævateinn relies so heavily on missile output, notably fast craft such as high speed interceptors, or craft with extensive and dedicated missile defence are likely to give the Lævateinn a hard time, due to the fact high speed craft are often able to out manoeuvre concussion missiles, while missiles are largely ineffective against some dedicated defence ships.

The only other weapons sported by the Lævateinn are 2 rather Average Heavy Charriks at the front of the ship for basic fire-power.


The Lævateinn's other known asset is its place among other Alpha Series technology, being A.I. supported enables the ship to run on a lower crew count than normal, and even being able to be piloted on the A.I. alone. The ship is capable of activating and piloting itself, as well as deploying drop pods and performing strafing runs or pick-ups all on it's A.I. Much in the same way astromech droids are able to pilot star-fighters and other craft.

Within the Lævateinn, there are a small host of rooms, including a bridge with an advanced computer capable of connecting to holonet and performing other functions such as remote hacking, and sending long range encrypted communications. To underneath it where a command room sits. Out from that location to the center of the ships mass is the hangar, which sports enough room to carry 2 medium sized drop-pods, large enough to hold an AT-ST each, and enough room for 4 fighter/bomber class ships. Towards the rear of the ship is the engine room as well as storage and several small rooms around the edge of the storage rooms, opposite which are the escape pods of the ship.

Besides the aforementioned, the ship bears a stock standard sensor array and life support systems as well as a basic H.I.M.S. for surviving through projected gravity wells and being able to sustain its speed by projecting a protective bubble of sorts, allowing the Lævateinn to glide with its momentum at hyperspace speed until it leaves the effective area of the well.

Development Thread: Here (post count for ship) and Here (Composite Charric Dev) and Here (ETA one day.)
Intent: As a hub for Orphen's pursuits and those with him, as well as a well rounded assault gunship / artillery corvette with a couple of cool qualities which is capable of performing quick strafing runs / deployment in or out of atmospheric conditions.
Who Can Use This: The Galactic Republic and/or Aurora Industries
 
omg... that took me 5ever

this app should be its own dev thread xD

jk <3 love you all

hope it's good~

I will gladly lower the missile output on request if needed, i leaned toward the high side, I was going to do 4 top, 2 side, 2 rear. Can and more than willing to amend ^_^

(First ship, be gentle <3 )
 
Orphen said:
Primary Weapon: Super Charric. A powerful weapon, but by no means infallible, by uniting 8 Capitol class heavy Charric beams into a single beam over a electro magnetic lens which focuses the beam forward. The Beam is capable of being sustained as a constant stream for up to 3 seconds before requiring a 30 second cool-down before it can be fired again. Making it an extremely powerful strafing run weapon which delivers incredible concussive and thermal force. Able to penetrate through heavy ship armour and some shields due to its immense output.
Your link brings me to the charric gauntlet submission that you made previously. If this is an existing weapon made for freighter-sized ships/vehicles, please link the original source. If not, this is not permitted on the ship (as it is a hand-sized weapon built into a gauntlet) and will need to be removed.



Orphen said:
Secondary Weapon: 10x Concussion missile batteries. (6x top mounted, 4x bottom mounted, 2x rear mounted.) Functioning as the Lævateinn's basic combat output both offensively and defensively... Each missile pod is externally mounted and contains 6 missiles chambers which can be loaded as thermal warheads or concussion warheads which are automatically belt loaded from munitions bays within the ship. The ship holds enough ammunition for at least one full reload of each battery by default unless space is created for more ammunition and each battery has a 95 degree conical range of fire with the ability to swivel 360 degrees.
So is this 10 missile pods containing six missiles each? That is quite a bit. If you could drop that to 2 pods, retaining the six missiles each, that would be acceptable.



Orphen said:
Shielding: Dual Redundant Thermal Deflector Shields A single shield battery, slightly larger and split into two sections, each with individually less power and able to take less punishment, but, the dual redundant nature of the shields allows the ship to cycle from one shield to the other, allowing the prior shield time to be repaired or recharge, ideally, before the second shield is depleted. The shields, like many can have their power directed and concentrated to the top, bottom, left, right, front or rear at will, but at the sacrifice of all other locations. Hull Armour: Matrix Steel Reinforced Durasteel Ship plating. Heavy ship plating giving the ship some girth to its defences without sacrificing too much in the way of manoeuvrability. The hull is thick enough to take stray bolts from capitol class weapons without suffering too much damage as well as some direct hits from bombers. The hull is thicker at the base rather than the top making attacking from below difficult and giving it some ability to be used as an effective shield against damage.
These should be listed under Special Features, rather than armaments. Armaments are solely for the weapons the ship carries, whether they be offensive or defensive in nature.



Orphen said:
Alpha Series A.I. The Lævateinn boasts an integrated A.I. much like a larger version of a DCD, able to act as a mobile hub for drone control or is able to be operated remotely. Much like an in-built piloting droid, the Lævateinn is able to deply pods, track to its callers location for pick-up, perform strafing runs and generally operate at the capacity of a ship being piloted by an R-7 astromech droid.
Artificial Intelligence require a development thread/blog to be done, as they are restricted materials. You can make use of an R-7 astromech droid, which contain the same A.I capacity you're looking for, but using a non-canon variation will require the same development as was done for your previous A.I submission.

I think that's a good way to start this off, tag me when you're ready to continue.
 
[member="Lily Kirsche Kuhn"]

Please, don't construe this as arguing, merely questioning.

1/ for the super charric, i was merely comparing the tech to that sub, as that sub had 3 Dev threads, one of which was Orphen applying his learning to create the gauntlet, this would merely be applying his learning to a ship class weapon. Scaling it up, so to speak. I will gladly do a Dev thread for this, if you would like to tell me how big / how many words you would like, i could crank out a couple thousand tonight if that would be fine~

2/ For the missiles... don't missile boats today have batteries / pods of 8-12 missiles? Apache helicopters can have 4 missile pods on their little wing things, being namely 2 firestorm rocket pods which can contain like, 18 rockets and 2 pods of 4-6 missiles. Could i do 4 batteries with 8 each?

3/ But it's the same A.I. replicated like I've used for the glider I made, hence the link to the DCD which is basically an A.I. projector. Would i just have to do another dev thread of Orphen making another one of that same item for the ship?

Thank you in advance~
 
Orphen said:
[member="Lily Kirsche Kuhn"]

Please, don't construe this as arguing, merely questioning.

1/ for the super charric, i was merely comparing the tech to that sub, as that sub had 3 Dev threads, one of which was Orphen applying his learning to create the gauntlet, this would merely be applying his learning to a ship class weapon. Scaling it up, so to speak. I will gladly do a Dev thread for this, if you would like to tell me how big / how many words you would like, i could crank out a couple thousand tonight if that would be fine~

2/ For the missiles... don't missile boats today have batteries / pods of 8-12 missiles? Apache helicopters can have 4 missile pods on their little wing things, being namely 2 firestorm rocket pods which can contain like, 18 rockets and 2 pods of 4-6 missiles. Could i do 4 batteries with 8 each?

3/ But it's the same A.I. replicated like I've used for the glider I made, hence the link to the DCD which is basically an A.I. projector. Would i just have to do another dev thread of Orphen making another one of that same item for the ship?

Thank you in advance~
  1. If you want to specify it as a Heavy, Heavy Charric, that would be perfectly fine. Just remove the reference to the submission you made with the gauntlet.
  2. I am not familiar with real-world examples of boats and helicopters, rather I am looking over canon and board examples of various ships. Concussion missiles in the SW universe do much more damage than a real-world missile carried by a helicopter (assuming it isn't a nuclear device). The large difference between those helicopters and boats and this ship, however, are the inclusion of various other weapons, engines, and other equipment that both take up space and use up reactor power output.
  3. The AI you submitted was an unique submission specifically integrated in your DCD(Drone Control Device), that means only one of them exists. If it exists in your other equipment, it could not exist here simultaneously. You can alter the description to explain that the AI is able to take control of the ship via some form of communication between the two, but creating an AI based on the previous AI will require the same development as seen with the former submission.
 
[member="Lily Kirsche Kuhn"]

Okay, made the immediate changes, like, moved things, so, that you can see I'm not trying to halt all progress~ Removed the mention of the Gauntlet and stuff, but i added the research thread that i did, basically learning that Charriks could super laser... just... cos i feel it's relevant. :)

I reduced the number of missile pods to 4? as a somewhat hopeful compromise? :) ... the trade-off thing says corvettes can have 12 capitol guns, 6 warhead launchers, and 4 defensive guns. In a round-about way i use kinda 10 of the Capitol guns, 8 for mah big laser, and 2 for the side-arm things. And the rest is just meant to be those pods, cos, they act as defensive as well. I think the way it's written is 2 missile tubes, are 0.5 of that allowance. So, i would be allowed 24 for max missiles on its own, without hopefully converting the defensive guns for more... which would allow another 16... but, obviously not using it.~

Though, the broadside class cruiser had a missile output of 1200. (which is nuts! lol.) But, thankfully, I'm a tenth its size, so, scaled that would be 120 as an output maximum. Though... convert capitol gun allowance, 48 + 24 + 16... that's 88... close...

Admittedly, my corvette is not very large in comparison to the 200m long ones, so, this is me trying to be hopeful, if you disagree, i will bow and conform, promise. Most of this is just my stream of consciousness of figuring all this out. <3

So i edited to have an output of 24 <3
 
Everything looks to be good, and as noted in the description of the "Super Charric" it is worth 8 capital guns. Being that there's only one of these ships flying around makes this much easier on my conscience, too!

[member="Orphen"]
Will you be pursuing a development thread for an AI to be used in this ship? If so, I would suggest submitting the AI as a standalone tech submission rather than bundling it into here, and giving it the modularity of being able to be uploaded into various networks, such as your ship or to a power suit (armor) or computer, to eliminate any future issues revolving around including an AI.
 
[member="Lily Kirsche Kuhn"]

There may be more later >.> They'll just be less personalized.

Is that not what i did with the AI in the Drone control device? If not, i don't mind, I'll gladly make a seperate upgrade for a ship/ vehicle class DCD. It would be useful~

But as it stands, i thought of the drone control device is a hub, which can be installed. In the case of the glider I made, it has a DCD in it, which implies the glider is as intelligent as an R-7 unit and can project that intelligence to drones around it.

That's the intention with the ship. Giving it a DCD would make it intelligent, and give it the ability to impart that intelligence to drones around it. (like mini droid federation ships.)
 
[member="Orphen"]
Simply reword the AI section to state that it hooks up to your DCD (as your sub for the DCD states it may hook up to external machinery) and you should be good on that. You just won't be able to have a dedicated AI that is separate from the one in your DCD without a different development thread or submission for a new AI.

(And to answer your question, you submitted the AI in the same sub as the DCD as a material in its construction)
 
[member="Lily Kirsche Kuhn"]

I think i would rather make a ship variant, cos that would allow me to manufacture it for other ships in the future rather than all needing to cycle around me. And, if im on the ground and want to call my ship, that would mean my ship would have to be within DCD range... which is like, 200m. It's just way more practical to make the other app and give the ship it's own AI.

I'll hit up a quick dev thread, burn out like, 2k words in an hour, and then come back... but not now... it's midnight~
 
[member="Orphen"]
Like I mentioned before, I suggest making it a separate submission with a production at semi-unique or similar so you can use it for other submissions.
 
[member="Orphen"]
Also, while you're doing that, could we clarify the power of the guns on this ship?

  • As for the Super Charric, I was reading it as being worth 8 capital guns, or roughly double that of a heavy, heavy, turbolaser. Would that align with your thinking? Also, I need the reference to superlasers removed - they are considered superweapons, which are not permitted in the factory.
  • Do you consider the two heavy charric lasers equivalent to Heavy Laser Cannons or Heavy Turbolasers? If it is the former, this is fine, but if it is the later we'll have to discuss that based on the answers to my other questions.
  • Could you reword "batteries" with the concussion missiles to "tubes" or "launchers"? That term is equivalent to a lot more than what would be permitted on a ship of this size (unless you were to remove other armaments, for example).
I suggest, based on what you're looking for, to increase the size of the ship to a length of at least 140 meters.
 
But the wookie says that smaller classes of superlasers were used for mining on geonosis do do things like melt iron ore. But Mmmkay. I changed it, and the link to not link to the super laser wiki, but rather the composite beam wiki. Cos there were some droids and other ships which used them.
I considered them to be the equivalent to Turbolasers... not even necessarily heavy ones. Can and will change on request <3

Removed batteries from missiles ~

Oddly enough, what I was going for was a small corvette with a single big gun and some missiles to support it, i just wanted to go into detail with all of the nitty gritty things that would be on a ship. I hoped to fly it with contingents of bombers and do fun things.I think being larger would likely stomp on that a tad. I can reduce hangar size to 2 ships, >.> i was being a little greedy.

EDIT: reduced hangar to 2 ships.

[member="Lily Kirsche Kuhn"]
 
Orphen said:
small corvette with a single big gun and some missiles to support it
I think this would fit the submission better than the assortment of weapons you have. If you remove the 2 heavy charric and retain just the Megamaser(Super Charric) and missiles I believe we'd be set on the armaments.



Orphen said:
Special: 2x Drop-Pods The drop pods within the Lævateinn are sizeable enough to be able to drop an AT-ST from atmospheric height and even launch them from orbit to enter a hostile environment. The drop pods have heavy bottom shielding to protect them from the harsh landing and also support some repulsar-lift engines within them to reduce the impact of the landing to a level where damage to the equipment is removed.
I'm going to need you to choose between either this or the hangar. One or the other.



Orphen said:
Shielding: Dual Redundant Thermal Deflector Shields A single shield battery, slightly larger and split into two sections, each with individually less power and able to take less punishment, but, the dual redundant nature of the shields allows the ship to cycle from one shield to the other, allowing the prior shield time to be repaired or recharge, ideally, before the second shield is depleted. The shields, like many can have their power directed and concentrated to the top, bottom, left, right, front or rear at will, but at the sacrifice of all other locations.
While the development put into this ship is okay for the weapons you have in place, the combination of those weapons plus these shields on a ship of this size is a no-go. I'm going to need either Standard Shielding or Redundant Shielding, Dual Redundant is a step too far. Alternatively you could trade a portion of your armaments for this. (At least half)



Orphen said:
Hull Armour: Matrix Steel Reinforced Durasteel Ship plating. Heavy ship plating giving the ship some girth to its defences without sacrificing too much in the way of manoeuvrability. The hull is thick enough to take stray bolts from capitol class weapons without suffering too much damage as well as some direct hits from bombers. The hull is thicker at the base rather than the top making attacking from below difficult and giving it some ability to be used as an effective shield against damage.
Being that your ship speed and maneuverability are at 5 and you're requesting reinforced hull plating, along with the weapons you've placed as your armaments, I'm going to need to see two of these fields budge. Either standard hull plating and speed and maneuverability at 6, or a reduction in armaments and speed and maneuverability at 6. Alternatively speed and maneuverability stay at 5 with the other two reduced in some fashion, significant to the armaments.
 
Reduced hull, removed other charriks, made shields dual redundant removed thermal on the shield, so they're basic deflectors. uhm. removed the hangers, i need those pods! lol. Hope with the overall removals the other stuff slots into place. <3

At a later date could i upgrade the shields and other things through dev threads? Upgrade the engine for more power, allowing me to upgrade shields etc etc?

[member="Lily Kirsche Kuhn"]
 
Orphen said:
made shields dual redundant removed thermal on the shield

Lily Kirsche Kuhn said:
Standard Shielding or Redundant Shielding, Dual Redundant is a step too far. Alternatively you could trade a portion of your armaments for this. (At least half)
As seen above, I will either need a large chunk of your armaments removed, namely a portion of the missiles present, if you'd like to keep Dual Redundant shielding.
 
[member="Lily Kirsche Kuhn"]

What is redundant shielding?

As far as i know, the only kind of redundant you get is dual redundant... Like, in a circuit, you have a battery, and then a dual redundant battery. One is a battery on its own, and the other, is a battery with a backup battery on a system so that if the first one fails, the second one starts. So, unless i'm missing something, I think you just asked me if i want standard shielding or standard shielding. xD

I'd just like a confirm, cos, i may very well be missing something.

I'm not saying i have 2 backup shields. Rather my 'main' shield, is not one big shield, it's 2 smaller ones on a cycling system.
 
Orphen said:
What is redundant shielding?
Redundant shields are dual-layered shields. Each prefix you add on to it (i.e; Dual Redundant being 2 extra shields, etc) adds onto the amount of shields present. So a dual redundant shield would be pictured as follows:
WFDmVnU.png
 
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