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Approved Tech KPA-01 "Katarn" Armor [Silver Jedi Order]

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HUD/Augmented Reality Display

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Examples of Default Camo Options

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[SIZE=11pt]OUT OF CHARACTER INFORMATION[/SIZE]

[SIZE=11pt]Intent:[/SIZE][SIZE=11pt] To create an effective set of personal armor. [/SIZE]
[SIZE=11pt]Image Source:[/SIZE][SIZE=11pt] http://www.freestockphotos.biz/stockphoto/2283, http://halo.bungie.net/Forums/posts.aspx?postID=33401508&postRepeater1-p=1#33402052, http://creativecan.com/2013/03/combat-camouflage-textures-and-patterns/ [/SIZE]
[SIZE=11pt]Canon Link: [/SIZE]
[SIZE=11pt]Restricted Missions:[/SIZE]
[SIZE=11pt]Primary Source:[/SIZE]

[SIZE=11pt]PRODUCTION INFORMATION[/SIZE]

[SIZE=11pt]Manufacturer:[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]Kiribian Systems Armory[/SIZE][SIZE=11pt], Silver Jedi Order[/SIZE]
[SIZE=11pt]Model: [/SIZE][SIZE=11pt]KPA-01 Katarn[/SIZE]
[SIZE=11pt]Affiliation:[/SIZE][SIZE=11pt] Silver Jedi Order, Kiribian Systems Union, Closed-Market[/SIZE]
[SIZE=11pt]Modularity:[/SIZE][SIZE=11pt] Different items can be equipped on the utility belt and vest, other items can be mounted on the back, software can be upgraded. [/SIZE]
[SIZE=11pt]Production: Limited[/SIZE][SIZE=11pt] [/SIZE]
[SIZE=11pt]Material: [/SIZE][SIZE=11pt]carbon nanotubes[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]diatium[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]neutronium[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]reinforced duraplast[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]protera[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]transparisteel[/SIZE][SIZE=11pt], [/SIZE][SIZE=11pt]triadex[/SIZE][SIZE=11pt], internal components. [/SIZE]

[SIZE=11pt]TECHNICAL SPECIFICATIONS[/SIZE]

[SIZE=11pt]Classification: [/SIZE][SIZE=11pt]Multi-purpose[/SIZE]
[SIZE=11pt]Weight:[/SIZE][SIZE=11pt] 15kg[/SIZE]
[SIZE=11pt]Quality:[/SIZE]

  • [SIZE=11pt]Bodyglove[/SIZE]

    [SIZE=11pt]Environment/Biological: 8[/SIZE]

  • [SIZE=11pt]Ballistics/Physical: 6[/SIZE]

  • [SIZE=11pt]Explosives/Fire: 5[/SIZE]

  • [SIZE=11pt]Cold: 8[/SIZE]

  • [SIZE=11pt]Energy/Plasma: 4[/SIZE]

  • [SIZE=11pt]Ion/EMP: 3[/SIZE]

  • [SIZE=11pt]Sonic: 6[/SIZE]

  • [SIZE=11pt]Acid/Corrosives: 5[/SIZE]

  • [SIZE=11pt]Gravity/Antigravity: 0[/SIZE]

  • [SIZE=11pt]Force: 0[/SIZE]

[*]
[SIZE=11pt]Armor[/SIZE]

  • [SIZE=11pt]Environment/Biological: 8[/SIZE]

  • [SIZE=11pt]Ballistics/Physical: 8[/SIZE]

  • [SIZE=11pt]Explosives/Fire: 8[/SIZE]

  • [SIZE=11pt]Cold: 8[/SIZE]

  • [SIZE=11pt]Energy/Plasma:8[/SIZE]

  • [SIZE=11pt]Ion/EMP: 8[/SIZE]

  • [SIZE=11pt]Sonic: 6[/SIZE]

  • [SIZE=11pt]Acid/Corrosives: 7[/SIZE]

  • [SIZE=11pt]Gravity/Antigravity: 6[/SIZE]

  • [SIZE=11pt]Force: 0[/SIZE]

[SIZE=11pt]SPECIAL FEATURES[/SIZE]


  • [SIZE=11pt]Sensors[/SIZE]

    [SIZE=11pt]Augmented Vision/Sound Processors (AVSP) -[/SIZE][SIZE=11pt] This processing unit takes information from onboard sensors and external sources to create an augmented reality display to improve a user's situational awareness, rendered over the visor's inbuilt panoramic monitor. At the same time, sound is fed into internal helmet speakers, processed to accurately recreate the position of noises as if being heard by the naked ear. Filters will automatically activate to protect the user against harmful noises. [/SIZE]

  • [SIZE=11pt]Counterdetective[/SIZE]

  • [SIZE=11pt]Demolition Sensor[/SIZE]

  • [SIZE=11pt]Heads Up Display (HUD):[/SIZE][SIZE=11pt] Along with an augmented view of the world, AVSP also displays figures and text, superimposed over the AR image feed. A user can cycle through the HUD display through the use of their eyes, voice commands, or through use of cybernetic implants. [/SIZE]

  • [SIZE=11pt]Multi-Frequency Targeting and Acquisition (MFTAS) -[/SIZE][SIZE=11pt] Onboard sensors mounted are on either side of the visor, capable of collecting electromagnetic, magnetic, mass, and acoustic readings. [/SIZE]

  • [SIZE=11pt]Visor [/SIZE][SIZE=11pt]- Constructed from transparisteel, the visor functions to both protect the user and enhance their perception with a panoramic display built into the inner layers. The visor features an automatic polarization function to protect the user against glare and sudden flashes. [/SIZE]

[*]
[SIZE=11pt]Communications[/SIZE]

  • [SIZE=11pt]Biocomm[/SIZE]

  • [SIZE=11pt]Integrated comlink:[/SIZE][SIZE=11pt] A multi-frequency communication system that can work across the communication spectrum, over radio, laser-line/broadband, and subspace. The comlink comes with a vocalizer for external audio output. Comms systems feature onboard [/SIZE][SIZE=11pt]lattice[/SIZE][SIZE=11pt] and [/SIZE][SIZE=11pt]honey[/SIZE][SIZE=11pt] encryption, much tougher to crack than standard canon vanilla encryption by both classical and quantum/parallel computing systems. [/SIZE]

  • [SIZE=11pt]Signal Interceptor[/SIZE]

  • [SIZE=11pt]IFF Transponder[/SIZE]

[*]
[SIZE=11pt]Camouflage [/SIZE]

  • [SIZE=11pt]Active Camouflage System (ACS):[/SIZE][SIZE=11pt] A layer of [/SIZE][SIZE=11pt]electronic ink[/SIZE][SIZE=11pt] displays underneath clear top layers of armor that can alter their colors and patterns to allow the user to better blend into their surroundings by the use of voltage changes to the e-ink. AVSP can be used to automatically control the changes, or the user can manually toggle different camo schemes. [/SIZE]

[*]
[SIZE=11pt]Medical[/SIZE]

[*]
[SIZE=11pt]Miscellaneous[/SIZE]

  • [SIZE=11pt]Backmount:[/SIZE][SIZE=11pt] The default configuration is backback containing additional ammo, explosives, equipment, etc. It can be reconfigured between missions to mount other items like a long range comm kit, jet pack, sealed nutrient frames, etc.[/SIZE]

  • [SIZE=11pt]Individual Field Disruptor[/SIZE]

  • [SIZE=11pt]Internal Power supply:[/SIZE][SIZE=11pt] The chest piece houses swappable diatium cells for powering the armor’s systems. [/SIZE]

  • [SIZE=11pt]Life Support:[/SIZE][SIZE=11pt] The suit features a life support system that can support the user for up to two hours in hazardous environments or in vacuums. By default, it’s deactivated in favor of the using the above filtration system for air intake from the surrounding atmosphere. [/SIZE]

  • [SIZE=11pt]Magno Grip Boots[/SIZE]

  • [SIZE=11pt]Micro-Repulsors:[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]Repulsor coils[/SIZE][SIZE=11pt] are integrated into the armor plates to help lighten the load of the user and move over tough terrain. A boost function allows user to enhance their speed or jumping ability for a few seconds at a time, with about 30 second cool down times between use. The micro-repuslors offer some protection against gravity/anti-gravity weapons, and can help the user free themselves from [/SIZE][SIZE=11pt]gravity traps[/SIZE][SIZE=11pt]. [/SIZE]

  • [SIZE=11pt]Mithril Security Software[/SIZE]

  • [SIZE=11pt]Osmotic Field [/SIZE][SIZE=11pt]Generator:[/SIZE][SIZE=11pt] Mounted in bottom the helmet, the module can create a protective field to filter out contaminants from the air. It doubles as an internal atmospheric control system. [/SIZE]

  • [SIZE=11pt]Tactical Computer:[/SIZE][SIZE=11pt] A wrist-mounted touch screen computer ruggedized for combat conditions and manipulation by gloved fingers. While a full computer, it can also be used to make adjustments to the various armor systems. [/SIZE]

  • [SIZE=11pt]Utility Belt & Tactical Vest[/SIZE][SIZE=11pt]:[/SIZE][SIZE=11pt] Worn over the armor, these items offers the user the option to carry additional ammunition and equipment. A standard loadout includes grenades, grappling hooks, ion flares, energy rations, spare comlink, medpacs, energy sinks, combat deionizer, and wrist binders. [/SIZE]


[SIZE=11pt]DETAILED SPECIAL FEATURES[/SIZE]
[SIZE=11pt]Strengths:[/SIZE]

[SIZE=11pt]+[/SIZE][SIZE=11pt]Resistant to electromagnetic pulses and ion energy.[/SIZE]
[SIZE=11pt]+[/SIZE][SIZE=11pt]Adaptive visual camouflage. [/SIZE]
[SIZE=11pt]+[/SIZE][SIZE=11pt]Integrated medical suite. [/SIZE]
[SIZE=11pt]+[/SIZE][SIZE=11pt]Heavily encrypted comm systems. [/SIZE]

[SIZE=11pt]Weaknesses:[/SIZE][SIZE=11pt] [/SIZE]

[SIZE=11pt]-[/SIZE][SIZE=11pt]Heavy d[/SIZE][SIZE=11pt]amage to the armor can cause the ACS layer to malfunction. Any significant direct impact to the armor by EMP/ion weaponry can momentarily cause the part or all of the camo to go out, reverting the armor back to its default matte black state. [/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Range of motion somewhat limited. [/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Less protection offered by exposed bodyglove sections. [/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]Vulnerable to direct attacks by heavy weapons and some anti-material platforms.[/SIZE]
[SIZE=11pt]-[/SIZE][SIZE=11pt]No Force resistance.[/SIZE]

[SIZE=11pt]Description:[/SIZE][SIZE=11pt] [/SIZE]

[SIZE=11pt]The KPA-01 Katarn is a repulsor assisted personal armor system developed for use by the Kiriban military and the Silver Jedi’s Antarian Rangers. The design has its origins with the Sentinel Initiative, a canceled military modernization program started under the old Galactic Republic’s Flavian administration. While orders were cancelled for the armor system, KSA continued development and production to supply the Kiribian military with a new set of armor as a single replacement for myriad of redundant armors previously fielded by GR affiliated systems. Essentially, it was a mass production version of their previous [/SIZE][SIZE=11pt]Wraith-class armor[/SIZE][SIZE=11pt], sans the stealth features in favor of greater protection and mobility. As several new powers were building up their militaries, KSA also looked to attract new customers with an armor system that could stand up to modern high-velocity mass driver weapons now being fielded. [/SIZE]

[SIZE=11pt]The system consists of a form fitting flexible protective bodysuit overlaid with hard plate pieces covering critical areas and joints. The bodysuit consists of several layers, beginning with an innermost layer of soft hypoallergenic triadex. The next layer is a gel layer to help regulate body temperature and to absorb shock. After that is a biorestorative underlay to help increase the survivability the user after sustaining injury. Finally, this is topped off by several sheets of mesh comprised of carbon-nanotubes, protera, and neutronium, designed to disperse energy across the surface of the body glove during impact. Sandwiched between these mesh sheets are liquid layers of polymer-based [/SIZE][SIZE=11pt]non-newtonian fluids[/SIZE][SIZE=11pt], which momentarily harden into solid form when struck at high velocity, helping the mesh layers disperse energy and to deform projectiles. [/SIZE]

[SIZE=11pt]The plate sections of armor and the helmet are a composite construction of a back layer of neutronium impregnated ferro-carbon, a layer of reinforced duraplast for protection against electromagnetic pulses and ion blasts, a layer of electronic ink (ACS), and final top layer of transparisteel to protect the e-ink layer. The suit’s power supply, micro-repulsors, and much of the system’s electronic components are also built into the plate sections and helmet. [/SIZE]
 

Haytham Kaze

Judge, Judgury, Judgecutioner
[member="Arisa Yune"]

Feel free to drop the Detailed Special Features tab from your submission.



Arisa Yune said:
-Damage to the armor can cause the ACS layer to malfunction.
You won't have to add anything extra to the submission, I'm wanting to know what kind of range of damage are we looking at?

Drop this down to Limited and it'll be fine for me.
 
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