Star Wars Roleplay: Chaos

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Approved Starship Imminent (N)-class Q-Ship

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Image Credit: AdamKop
Intent: To create an interesting ship, designed to trick pirates and capture them.
Development Thread: N/A
Manufacturer: Imperial Shipworks
Model: Imminent (N)-class Q-Ship
Affiliation: Galactic Empire/Lords of the Fringe
Modularity: None
Production: Mass-produced
Material: Durasteel
Description: The Imminent (N)-class ship utilizes the hull of the standard Imminent-class freighter that has been modified into a Q-ship (a naval ship designed to look like a merchant ship). The ejectable cargo hold has been removed with a lot of the space being given to increased hanger capacity and increased firepower.

Externally the ship appears identical to its freighter brethren. Crewed by Imperial Naval crews, these ships move through shipping lanes that have shown high levels of pirate attacks, attempting to lure the pirates close. Often these ships can be on tour for months or years at a time.

The ten turbolasers kept from the original design are actually a decoy, running off a separate system from the heavy turbolasers, ion cannons, and missile launchers. Should the pirate use ion weapons to disable the visible weapons, the Q-ship crew can blow open hidden compartments where the heavy turbolasers, ion canons, and missiles launchers were protected, using them to attack the pirates. Twelve fighters are carried to counter enemy fighters, while the four assault shuttles and tractor beams allow for boarding operations by the ship's large stormtrooper contingent.

While these ships are designed to take on equal to smaller sized ships, they rely primarily on surprise to avoid damage. As they use the same hulls as the normal Imminent-class, they are not heavily armored. Heavier armor would tip off pirates smart enough to do a simple sensor scan.

Classification: Balanced
Role: Q-ship
Height: 50 meters
Width: 60 meters
Length: 375 meters
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: 1 (Backup 13)
Minimum Crew: 50
Optimal Crew: 225 (50 gunners)
Armaments:
  • (4) Heavy Turbolasers (hidden)
  • (4) Heavy Ion Cannons (hidden)
  • (10) Turbolasers
  • (4) Concussion Missile Launchers (100 missiles, hidden)
  • (4) Point Defense Lasers
  • (4) Flak canons
  • (2) Quad lasers
Hangar:
  • (12) Fighters
  • (4) Shuttles
  • (4) Assault Ships
Non-Combative Attachments:
  • (4) Tractor Beams
Passenger Capacity: 300 troops
Cargo Capacity: 10,000 metric tones
Consumables: 16 months
Sublight Speed and Maneuverability: 6
 
@[member="Akio Kahoshi"]

An interesting design. Little nervous about the ship's ability to fire with a secondary set of weapons after ion strikes, but given the fragile nature of the hull and the inventive design, I'll allow it.

Approved, pending secondary approval.
 
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