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Approved Tech IF/IL-A01A Iron Auxiliary Armor

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Isamu Baelor

Protector of The Iron Realm
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  • Classification: Multipurpose
  • Weight: 10kg
  • Quality: 6
  • Special Features
    Resistances:
    Blaster-resistance: The use of Armorweave, and flex-armor, allows the armor to withstand blaster bolts.
  • Slugthrower-resistance: The use of flex-armor allows the armor to withstand slug-thrower projectiles.
  • EMP/Ion-resistance: To protect the armor's electronic systems, resistant materials are integrated into the armor.

[*]Retractable Helmet
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • Audio/Video Systems:
    Annunciator: A sound amplification device.
  • Broadband Antenna: A device which allows the user to pick up noises and sounds, on different broadband frequencies from far distances.
  • Sonic Dampeners: A device which limits the amount of sound that can reach the user's inner-ear.

[*]Communication Systems:

[*]Breathing Systems:
  • Environmental Filter: A device that removes harmful gases, such as poisons, and fumes from the air.
  • Oxygen Filtration System: A device that removes solid particles, such as dust, pollen, mould, and bacteria from the air.
  • Oxygen Supply: A storage vessel that holds one-hundred and twenty (120) minutes of oxygen.
  • Re-breather: A breathing apparatus that adsorbs the carbon dioxide of the user's breath, to permit the re-breathing of unused oxygen.

[*]Scanner/Sensor Systems:
  • Multi-Scanner: A multi-role scanner, which combines the functions of the following:
    Combat Scanner: A sensor which employs targeting software, to increase the user's combat efficiency.
  • Life Form Scanner: A device that allows the user to detect living beings from a distance.

[*]Multi-Frequency Targeting and Acquisition System: A sensor system which provides assistance in acquiring targets in conditions of poor visibility, and at long ranges.
[*]Radar: An object detection system, that determines the range, angle, or velocity of objects.
  • Motion Scanner: A device that detects objects via movement, and displays them on the helmet's radar.

[*]Sonar Mapper: A device that emits sonar pulses, to map an area through echolocation.

[*]Transponder Systems:
  • IFF Transponder: A transponder signal which broadcasts the user's affiliation.

[*]Visor Systems:
  • Anti-flash Visor: A visor that protects the user's eyes from bright flashes, such as those emitted by flash bangs.
  • Heads-Up Display: A transparent display that presents data, without requiring the user to look away from their viewpoint.
  • Rangefinder: A device that zooms in on distant targets, and displays visual data of the target observed.
  • Vision Technologies: The visor may cycle through the following visions:
    Standard Vision
  • Infrared Vision
  • Night Vision
  • Thermal Vision
  • Ultraviolet Vision



[*]Body:
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • Power-Pack: A small power-pack that supplies energy to the Armor's systems.
    Redundant Power-Pack: A small, redundant, power-pack that supplies energy to critical systems if the primary power-pack is damaged, or disabled.

[*]Air Conditioning System: An in-built system, designed to keep the user at a comfortable temperature, in high or low, heat environments.
[*]Pressurization: The armor can be pressurized, so as to aid the user in surviving the vacuum of space.

[*]Utility Belt:
  • 2x Energy Sink: A component designed to adsorb blaster energy.
  • 2x Combat De-ionizer: A device that counteracts the effects of ionic energy

[*]Arms:
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • 2x Magnetic Grip: A device that allows the user to magnetize their palms, to reduce the risk of being disarmed.
  • 1x Grappling Spike Launcher: A device that launches a liquid, which immediately solidifies into a tough yet lightweight and flexible mono-filament cable. Stored on the users right-bracer.

[*]Legs:
  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
  • Grav Boots: A device that allows the user to move at planes fourty five (45) to one-hundred and eighty (180) degrees opposite normal gravity.
  • Magno-grip Soles: A device that allows the user to magnetize themselves to surfaces which they were standing on.


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Strengths:
  • [+] Plastoid Plates: The use of plastoid, as the armor's primary material, protects against slug-throwers.
  • [+] Flex-Armor: The use of flex-armor, as body armor, protects that vital area against blaster bolts
Weaknesses:
  • [-] Armor Placement: Concentrated around the wearer's head, and chest, the armor left their extremities vulnerable.
  • [-] Kinetic Damage: The armor does little to dissipate the kinetic energy of solid rounds. As such, injury from kinetic damage is possible.
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Developed by Iron Fury Industries, the IF/IL-A01A Iron Auxiliary Armor was a standard issue armor adopted by the Iron Legion. Introduced following the Legion's inception, the armor saw widespread use by their Legionaries in training: the Iron Auxiliary. Due to the militaristic nature of the Legion, it was expected that even the lowliest of their ranks would battle to protect the Empire. As such, the armor was far more combat-worthy, than the simple robes, common among the Jedi, and Sith, Order's of past.

The underlying systems of the armor, shared many similarities with that of the Iron Empire's Infantry Armor. This was largely due to being produced by the same manufacturer, Iron Fury Industries. Because the intent of the armor, that being combat-worthiness and survivability, mirrored that of the Infantry Armor. It was decided that it would be prudent to base the former's design off the latter's.

As such, the armor shared many of the same strengths, and weaknesses, as the Infantry Armor. With a focus on survivability, the head, and chest, regions were protected by layers of Plastoid, atop Flex-Armor. This combination would protect the Auxiliary's vital organs, but leave their extremities vulnerable. Additionally, though the Plastoid would halt the penetration of slugs, it would do little to dissipate the kinetic energy of the solid rounds. As such, injury from kinetic damage was possible.

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Grand Admiral, First Order Central Command
[member="Isamu Baelor"]

You've made your formatting even prettier, I see. I'm jelly.

I have nothing else to add. Solid concept with solid weaknesses, seems to be basically a light version of your other armor.
 
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