Star Wars Roleplay: Chaos

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Approved Tech Hyperion Active Camoflauge System

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Intent: To create an Active Camouflage system that can expand and improve on the capabilities of the Hyperion Combat Armor system.

Development Thread: Here
Manufacturer: Mandal Hypernautics,
Model: Hyperion Active Camouflage System
Modularity: None
Production: Limited Production
Material: Durasteel Armorweave

Description:
The Hyperion Active Camouflage System is a multi-part component that can be worked into the construction of a suit of body armor, but cannot effectively be added to the armor after creation. The armor consists of a number of specialized systems working together to passively and actively enhance the stealth of the wearer.

Photoreactive Fibers are woven into the underlining armorweave cloth that forms the bottom layer of a suit of armor. These fibers passively change color to match their surroundings and enhance the natural camouflage of a suit of armor. Covering the armor plates that make up the bulk of a suit of armor is a coating of Reflec polymer, which insulates the armor and protects it from sensors, as well as warping the light that hits the armor and adding to the general camouflage of the suit by passively reflecting the lights and colors which surrounded the armor. Finally, an outer layer of electronics is worked into key areas of the armor to support a number of additional devices.

These devices include a Photo-Optic Replicator designed by Arrbi Betna and modified by Mandal Hypernautics engineers. The modified design serves as a type of harness that has multiple sensors and holoprojectors mounted on it. The sensors take readings of the visual spectrum surrounding the user and the holoprojectors display the readings on the wearer itself. By doing so, the Camouflage Harness makes the user appear as their surroundings, essentially rendering them invisible. The device does, however, have some drawbacks. It does not make the wearer completely invisible. When at close ranges and looking directly at it, one might see an almost phantasmal silhouette of the wearer. It was also less useful in environments that included rain, snow, or ashfall, as the precipitation would often stick to the suit and distort both the sensors and the projection. Also, if the user moved to fast, the sensor units would misread the environment and cause the image being projected to blur, and become distorted.

Another device included in the rare and expensive ACS was a Sound Dampening Belt that muffled most common noises to levels that were inaudible beyond three meters from the wearer. This system allows wearers to walk over gravel or re-load a power pack without fear of being heard, but will not be able to effectively dampen the sounds of a thruster pack or a weapon being fired.

The last system installed was a thermal regulator that served as a means with which the suit was able to raise or lower the temperature being emitted by the suit of armor, its wearer, and the electronic devices within. The device adjusted this temperature to match the temperature around the wearer, making the wearer practically invisible to thermal sensors.

The non-passive components of the armor could be turned on and off by the wearer and required power to operate. The numerous complex systems of the armor required a standard power pack to operate and could last for three hours of continuous use. When paired with an advanced power source, this allows the system to operate for significantly longer periods of time. Though, after 12 hours of continuous use, the system does tend to overheat and will require a minimum of 1 hour of inactivity to avoid sustaining internal damage as the delicate electronics overload.

Classification: Multipurpose
Weight 4kg
Quality: Class 1

Other Features:
Photoreactive Fiber
Sound Dampening Stealth Unit
Photo-Optic Replicator
Reflec
 

Ashin Varanin

Professional Enabler
Captain Larraq said:
To create a large, heavy duty backpack/power source to go with the Hyperion Combat Armor
- This bit is in the wrong submission.

OK, so. Since you've pretty clearly designed the helmet, backpack, helmet, and armor to work together, I'll be evaluating them as a single unit. That, and you've left plenty of loopholes so that you can design a class-9 or class-10 suit compatible with all of them. That's a problem. Anyways: TONS of sensors without ranges, sixty hours of consistent cloaking capacity, all mass-produced.

Make some serious cuts, toss in some serious safeguards or assurances, give me more detail on sensor ranges and capacities, nerf the cloak - there's no way a personal generator survives sixty hours of continuous use - and otherwise give me some indication that this combination isn't worthy of being flat-out denied despite the work you've put into it.
 
[member="Rasho the Hutt"]

About a paragraph and a half of detail added to the helmet. Limited the cloaking system to only being operable for a maximum of 12 hours at a time, after which a minimum cool-down period of 1 hour is required. Also, the system cannon be 'retroactively' added to an approved sub. Any armor wishing to include the stealth system must be re-subbed with the inclusion of the system and approved by staff. I've no intention of letting someone 'handwave' using this technology. *points at first line of description* That's why that's there.
 
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