Star Wars Roleplay: Chaos

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Approved Species Batvadan

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Niransh Binzra

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OUT OF CHARACTER INFORMATION

GENERAL INFORMATION

  • Name: Batva
  • Designation: Sentient
  • Origins: Planet of Batva
  • Average Lifespan: Average of 100 years. Physical development is as follows: childhood-0-14, physical adult-15-70, elderly-70-100, ancient-100+ (very uncommon for a Batvadan to reach that point though as most die at 100 from old age if they have not gotten themselves killed unnaturally before 100)
  • Estimated Population: Planetary
  • Description: The Batvadan of today are hunched over, eyeless, pale-skinned beings with pronounced ears and noses that have adapted to living in the dark Underground of their home-world following a massive cataclysm that nearly caused their species to go extinct.
PHYSICAL INFORMATION

  • Breathes: Type 1 Atmosphere
  • Average Height of Adults: 1.5-1.75 meters, though hunched over posture makes them appear shorter.
  • Average Length of Adults: N/A
  • Skin color: Pale, White, and Grey skin tones can be found.
  • Hair color: Only females still grow hair, which is pure white.
  • Distinctions: They are commonly hunched over, and very notably have pale skin, pronounced ears and noses, and lack eyes. All the most notable of the physical traits are from being forced to live underground for hundreds of thousands of years.
  • Races: Yes and No: Various tribes on Batva are all very distinct from each other in terms of life styles and culture, but all Batvadans have a near homogeneous physical appearance in regards to each other. Some tribes may have more pronounced ears, or slightly different skin tone, but no really drastic differences exist between the Batvadan of one region to another.
  • Force Sensitivity: Rare (And typically more common in females than males currently)
Strengths:

  • Extremely well adapted for living underground: results in heightened senses of hearing and smell, hunched posture and elongated limbs to allow for easier travel in their subterranean home, as well as societal customs of being masters of taming insects which provide almost all resources the Batvadans use today.
  • Naturally Stealthy
  • Incredibly varying cultures. (such cultural diversity has allowed them to be able to live in any environment within the underground world of their home-world)
  • Resilient Diet
Weaknesses:

  • Blind
  • Many are inbred. (living for hundreds of thousands of years underground in scattered, close-knit tribes leads to such things happening in certain regions of their home-world)
  • VERY Primitive
  • Rather hideous to other species.
  • Force Sensitivity is EXTREMELY rare.
  • Hard to adapt to other planets.
CULTURE

  • Diet: Omnivore; due to living underground, Batvadans have adapted to be able to eat many things most other species would find appalling. Mostly are meats, but various forms of fungi are used in Batvadan foods as well. Many eat their food raw, or heat them a bit with a chitin-made pot of water near heat vents (natural or ancient-made).
  • Communication: Batvadan is a language that has since devolved like the species itself. What was once a sort of flowy tongue is now choppy, and made through guttural noises, clicks, grunts, hisses, and groans accompanied by various harsh sounding consonants and a few vowels in simple sounding words. The Batvadans also do not write anymore, and keep their histories and stories through oral tradition. Such a change from writing is both due to the tribal cultures that have developed alongside their blindness.
  • Technology level: Their ancient ancestors once had a somewhat advanced pre-space age civilization. However, after a terrible cataclysm, the descendants of the survivors tend to use incredibly primitive technology. However, in the “city” of Lachbroch, those Batvadans have started to progress their society and culture through the immortal, absolutist, and theocratic rule of a witch queen that lives inside of the machine that allows the Underground of Batva to be habitable.
  • Religion/Beliefs: Religion varies from tribe to tribe. Generally, a goddess of fertility is worshipped to provide the Batvadans with plenty of food, as well as offspring. Such worship does make many Batvadan tribes matriarchal. Then, in the “city” of Lachbroch, the witch queen that rules it has gotten almost as much reverence as a goddess too. The only other universal to Batvadan religion today is that all tribes of Batva are polytheistic. The specifics of their worship and the gods they worship, vary between each tribe.
  • General behavior: Family life varies from one tribe to the next. However, typically males are the providers while women have become the home makers, as well as those who maintain the villages. It is the job of the women to farm, tend the insectoid livestock, do most of the raising of children, and to maintain and repair the homes they constructed. For all these domestic duties, many tribes have a matriarchal society where females lead the tribe and those chieftesses’ daughters tend to succeed their mothers. Meanwhile, males tend to have much simpler, but also very demanding jobs for their tribes. Males are typically warriors, fishers, gatherers, foragers, and hunters, which thus tend to lead war bands of Batvadans when fighting other tribes and are considered as the providers of the tribe in comparison to the maintainers females typically are. With such an emphasis on survival in their culture for the roles each sex plays for their tribes, mating is simply a female choosing which male would provide the best chances of survival for both themselves, and any future offspring for their tribe. Batvadans will use whatever means of food that would be in the territory a given tribe carved out for itself to feed themselves. Batvadans have been isolated on their home-world for hundreds of thousands of years. In regards to other species, the interactions with them can range from outright attacking the outsiders, hiding from them or avoiding them at all costs, or somewhat accepting the new ones as neighbors. A similar reaction happens with each tribe as well. Batvadans would typically deal with neighboring tribes in those exact three ways as well. Though hiding and avoiding the others is not usually the most frequent, it does happen with much smaller tribes that would need to avoid dealing with other tribes in order to survive. Whether it be foraging for fungal plants in the wilderness, hunting the insectoid beasts that cannot be brought into captivity, or fishing using primitive nets with barbed hooks on them, or simply tending to fungus farms or domesticated insectoid animals, the Batvadans will find a way to eat. There are some tribes that even practice cannibalism on the elderly, wounded, or dying, to feed themselves, though cannibalism is not widely practiced in most tribes on Batva. The Batvadans once had a great civilization, which ruined buildings of that civilization still cling to existence in various parts of the world, but now the peak of architecture for most tribes would be to make tents out of animal and fungal fibers, chitin, stacked rocks, dung, or whatever materials they could find unless a tribe simply chooses to live in a cave crevice. The “city” of Lachbroch has the most advanced building for modern Batvadans as the witch queen that rules it has made the weaker willed Batvadans directly under her command as servants and thralls to build massive monuments in her honor, as well as the various chieftains and chieftesses that contribute to the new community as well. Some actual structures have been built in the new city, but for the most part the Batvadans that live there still live in the primitive tents and hovels like the average tribe would. The Batvadans used to have a society of scholars, scientists, and artisans that used to invent many wonderful gadgets for amusement, would analyze minerals or the stars for answers, or record the various tales, legends and works of their pre-space culture. However now, that sense of creativity is mostly gone with a more utilitarian and improvisational form. Now, the concern for Batvadans is survival, and they tend to invent rather primitive tools, traps, shelters, armor, weapons, and more to better their chances at basic survival. Yet, once they come up with inventions to help them survive, they will not try to enhance their creations over time as they would work good enough for their own, or their tribe's, survival. With devolution of the species over hundreds of thousands of years, the Batvadans cannot possibly be considered as explorers. They know every passage and every crevice on their planet’s underground layer, but beyond that they are practically clueless. With their lives completely taking place underground, their sleep cycles are incredibly different from other species that have a day and night cycle present in their lives. Due to their adaptations, they would definitely be nocturnal if they were put on a planet that had a day and night cycle, but on their native world they sleep simply whenever they are tired and done with their daily tasks and wake up when they simply just do. Education in modern Batvadan society is near-nonexistent. Parents would teach their children basic survival skills, and teach them the skills they use to fulfill their roles in the tribe. Once the children reach maturity, the parents simply release them to the tribe and they are on their own to provide for themselves and the tribe. The tribe will help them with building a home, and some tools as gifts for becoming new independent members of the tribe, but after that a Batvadan is left on its own to feed itself, as well as fulfilling their purpose to the tribe, and finding a mate to have children of their own with to continue the tribe’s existence. Some tribes may be more communal, while others let their members be extremely independent of each other. Some tribes have the eldest of the children take over their parents’ shelter when said parents die, while others simply have all children move out of their parents’ shelter and pursue their own lives. Some tribes are more peaceful to their neighbors, while others are incredibly belligerent to all outsiders of their tribe. Despite the various somewhat universal characteristics of Batvadan society across all the countless tribes on Falmoora, the fractured nature of all the tribes makes for some incredibly variant cultures from one tribe to the next.
HISTORICAL INFORMATION

The Batvadans were the natives to the planet Batva, located in the Unknown Regions. They possessed no eyes, very pale skin, and rather pronounced ears and noses as a result of living in the darkness for hundreds of thousands of years. However, before that, the Batvadans were a society of scholars, scientists, and artisans, with a rich and cultured pre-space age society. But, before the Batvadans could reach space travel at all, a massive solar storm from their sun tore apart the solar system Batva was located in. Luckily for Batva, two inner planets took the brunt of the damage which shattered them almost completely leaving those planets nearly as inner asteroid belts of their own. However, that did not spare Batva from the cataclysm at all. The atmosphere on the surface of Batva was ripped away by the solar winds, and the surface of Batva itself was intensely scorched by the solar radiation. In the aftermath, the entire surface portion of Batva was completely destroyed, and all the great minds of the ancient Batvadan species were brutally annihilated. However, below the surface of the planet, various mining colonies existed in vast cave systems where miners lived monotonous, but decent, lives digging up rare gems and crystals as well as the various metals needed for the machinations above that sometimes stretched below back to them. When the cataclysm initially happened, the miners had no idea what was going on deep underground, but shortly they found out and the depths of the Underground began to slip into chaos. How these Batvadans were saved in comparison to their surface brethren is all thanks to a massive air filtration system that ended up creating a stable atmosphere down below. As time passed, the Batvadan survivors began to devolve their societal ways into that of Tribalism, and splintered into the various caverns for the sake of personal survival. Time would pass even further, and the Batvadans would end up looking like nothing like their ancestors did several generations ago. All the notable features of a Batvadan then came to be within generations, and even further generations of such life style (as well as various cases of inbreeding happening among the now backwards Batvadans) would make this appearance even more pronounced over time. Today, the Batvadans live in fractured tribes isolated from the rest of the galaxy in the Underground of Batva. Cultural divergence has occurred in every tribe, making language dialects, traditions, religious customs, and daily behavior vary between one tribe to all the others. These primitive communities prize survival as the key value though, and the need to survive and provide for one’s tribe and family is what keeps the various forms of Batvadan society today thriving (thriving in a rather primitive and twisted way, but still). What is new for the Batvadans though, is that a new community has started to form around the very machine the continues to breathe life into the world. A handful of tribes began settling around it, and held it sacred, and a witch queen that began living inside the very machine started to rule over them as she used the machine to make her immortal somehow. As time passed, the witch grew to have authority over all the tribes in the area, and the “city” of Lachbroch was born. This is the only form of the modern Batvadans trying to rebuild their long ruined society. While each tribe still runs its own territory within the city’s domain, and each tribe has its own culture, the witch queen of Lachbroch keeps all the chieftains and chieftesses in line as she uses her own servants and thralls to build monuments and proper infrastructure and buildings in both her honor, as well as in the honor of the tribes that pledge to serve her immortal reign. What her vision is, is largely unknown to the Batvadans that are ruled over by her absolutist, theocratic reign. However, it has progressed the societies of all the tribes present, and has made a proper civilization out of the descendants of the long dead scholarly ancestors of old. A new direction is forming in the species, but what kind of direction is only known by the witch queen herself. The others are simply along for the ride as they continue their drive for survival.
 
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Niransh Binzra

I really like these guys. I have two minor things though.

The main one is that what you put in the Race section should really be under Culture, and you mention the species in and of itself is very homogenous. The second minor thing is the name is very similar to the name of the creature used as the physical basis of the species. I would suggest making the name more separate from the Skyrim Falmer.
 
Niransh Binzra
As noted in my first response, what you have under race should be understand culture.

And as for the name, it is still incredibly close to the Falmer. As noted in the Codex Guidelines:

image0.png


Since this sub uses the Falmer as an image for the species, the name really should be different than theirs. Everything else separates them, but the name is still very similar.
 

Niransh Binzra

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Interesting. Thought that was just you can't use the exact name. Thanks for clarifying its further meaning then. I'll come up with something new then since more differentiation is required.
 
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